//============================================================================= // MuseScore // Music Composition & Notation // // Copyright (C) 2002-2012 Werner Schweer // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2 // as published by the Free Software Foundation and appearing in // the file LICENCE.GPL //============================================================================= /** \file render score into event list */ #include #include "score.h" #include "volta.h" #include "note.h" #include "glissando.h" #include "instrument.h" #include "part.h" #include "chord.h" #include "trill.h" #include "vibrato.h" #include "style.h" #include "slur.h" #include "tie.h" #include "stafftext.h" #include "repeat.h" #include "articulation.h" #include "arpeggio.h" #include "durationtype.h" #include "measure.h" #include "tempo.h" #include "repeatlist.h" #include "velo.h" #include "dynamic.h" #include "navigate.h" #include "pedal.h" #include "staff.h" #include "hairpin.h" #include "bend.h" #include "tremolo.h" #include "noteevent.h" #include "synthesizer/event.h" #include "segment.h" #include "undo.h" #include "utils.h" #include "sym.h" namespace Ms { //int printNoteEventLists(NoteEventList el, int prefix, int j){ // int k=0; // for (NoteEvent event : el) { // qDebug("%d: %d: %d pitch=%d ontime=%d duration=%d",prefix, j, k, event.pitch(), event.ontime(), event.len()); // k++; // } // return 0; //} //int printNoteEventLists(QList ell, int prefix){ // int j=0; // for (NoteEventList el : ell) { // printNoteEventLists(el,prefix,j); // j++; // } // return 0; //} bool graceNotesMerged(Chord *chord); //--------------------------------------------------------- // updateSwing //--------------------------------------------------------- void Score::updateSwing() { for (Staff* s : _staves) { s->clearSwingList(); } Measure* fm = firstMeasure(); if (!fm) return; for (Segment* s = fm->first(SegmentType::ChordRest); s; s = s->next1(SegmentType::ChordRest)) { for (const Element* e : s->annotations()) { if (!e->isStaffTextBase()) continue; const StaffTextBase* st = toStaffTextBase(e); if (st->xmlText().isEmpty()) continue; Staff* staff = st->staff(); if (!st->swing()) continue; SwingParameters sp; sp.swingRatio = st->swingParameters()->swingRatio; sp.swingUnit = st->swingParameters()->swingUnit; if (st->systemFlag()) { for (Staff* sta : _staves) { sta->insertIntoSwingList(s->tick(),sp); } } else staff->insertIntoSwingList(s->tick(),sp); } } } //--------------------------------------------------------- // updateCapo //--------------------------------------------------------- void Score::updateCapo() { for (Staff* s : _staves) { s->clearCapoList(); } Measure* fm = firstMeasure(); if (!fm) return; for (Segment* s = fm->first(SegmentType::ChordRest); s; s = s->next1(SegmentType::ChordRest)) { for (const Element* e : s->annotations()) { if (!e->isStaffTextBase()) continue; const StaffTextBase* st = toStaffTextBase(e); if (st->xmlText().isEmpty()) continue; Staff* staff = st->staff(); if (st->capo() == 0) continue; staff->insertIntoCapoList(s->tick(),st->capo()); } } } //--------------------------------------------------------- // updateChannel //--------------------------------------------------------- void MasterScore::updateChannel() { for (Staff* s : staves()) { for (int i = 0; i < VOICES; ++i) s->clearChannelList(i); } Measure* fm = firstMeasure(); if (!fm) return; for (Segment* s = fm->first(SegmentType::ChordRest); s; s = s->next1(SegmentType::ChordRest)) { for (const Element* e : s->annotations()) { if (e->isInstrumentChange()) { Staff* staff = Score::staff(e->staffIdx()); for (int voice = 0; voice < VOICES; ++voice) staff->insertIntoChannelList(voice, s->tick(), 0); continue; } if (!e->isStaffTextBase()) continue; const StaffTextBase* st = toStaffTextBase(e); for (int voice = 0; voice < VOICES; ++voice) { QString an(st->channelName(voice)); if (an.isEmpty()) continue; Staff* staff = Score::staff(st->staffIdx()); int a = staff->part()->instrument(s->tick())->channelIdx(an); if (a != -1) staff->insertIntoChannelList(voice, s->tick(), a); } } } for (auto it = spanner().cbegin(); it != spanner().cend(); ++it) { Spanner* spanner = (*it).second; if (!spanner->isVolta()) continue; Volta* volta = toVolta(spanner); volta->setChannel(); } for (Segment* s = fm->first(SegmentType::ChordRest); s; s = s->next1(SegmentType::ChordRest)) { for (Staff* st : staves()) { int strack = st->idx() * VOICES; int etrack = strack + VOICES; for (int track = strack; track < etrack; ++track) { if (!s->element(track)) continue; Element* e = s->element(track); if (e->type() != ElementType::CHORD) continue; Chord* c = toChord(e); int channel = st->channel(c->tick(), c->voice()); Instrument* instr = c->part()->instrument(c->tick()); if (channel >= instr->channel().size()) { qDebug() << "Channel " << channel << " too high. Max " << instr->channel().size(); channel = 0; } for (Note* note : c->notes()) { if (note->hidden()) continue; if (note->tieBack()) continue; note->setSubchannel(channel); } } } } } //--------------------------------------------------------- // playNote //--------------------------------------------------------- static void playNote(EventMap* events, const Note* note, int channel, int pitch, int velo, int onTime, int offTime, int staffIdx) { if (!note->play()) return; velo = note->customizeVelocity(velo); NPlayEvent ev(ME_NOTEON, channel, pitch, velo); ev.setOriginatingStaff(staffIdx); ev.setTuning(note->tuning()); ev.setNote(note); if (offTime < onTime) offTime = onTime; events->insert(std::pair(onTime, ev)); ev.setVelo(0); events->insert(std::pair(offTime, ev)); } //--------------------------------------------------------- // collectNote //--------------------------------------------------------- static void collectNote(EventMap* events, int channel, const Note* note, int velo, int tickOffset, int staffIdx) { if (!note->play() || note->hidden()) // do not play overlapping notes return; Chord* chord = note->chord(); int ticks; int tieLen = 0; if (chord->isGrace()) { Q_ASSERT( !graceNotesMerged(chord)); // this function should not be called on a grace note if grace notes are merged chord = toChord(chord->parent()); ticks = chord->actualTicks(); // ticks of the parent note tieLen = 0; } else { ticks = chord->actualTicks(); // ticks of the actual note // calculate additional length due to ties forward // taking NoteEvent length adjustments into account // but stopping at any note with multiple NoteEvents // and processing those notes recursively if (note->tieFor()) { Note* n = note->tieFor()->endNote(); while (n) { NoteEventList nel = n->playEvents(); if (nel.size() == 1) { // add value of this note to main note // if we wish to suppress first note of ornament, // then do this regardless of number of NoteEvents tieLen += (n->chord()->actualTicks() * (nel[0].len())) / 1000; } else { // recurse collectNote(events, channel, n, velo, tickOffset, staffIdx); break; } if (n->tieFor() && n != n->tieFor()->endNote()) n = n->tieFor()->endNote(); else break; } } } int tick1 = chord->tick() + tickOffset; bool tieFor = note->tieFor(); bool tieBack = note->tieBack(); NoteEventList nel = note->playEvents(); int nels = nel.size(); for (int i = 0, pitch = note->ppitch(); i < nels; ++i) { const NoteEvent& e = nel[i]; // we make an explicit const ref, not a const copy. no need to copy as we won't change the original object. // skip if note has a tie into it and only one NoteEvent // its length was already added to previous note // if we wish to suppress first note of ornament // then change "nels == 1" to "i == 0", and change "break" to "continue" if (tieBack && nels == 1) break; int p = pitch + e.pitch(); if (p < 0) p = 0; else if (p > 127) p = 127; int on = tick1 + (ticks * e.ontime())/1000; int off = on + (ticks * e.len())/1000 - 1; if (tieFor && i == nels - 1) off += tieLen; playNote(events, note, channel, p, velo, on, off, staffIdx); } // Bends for (Element* e : note->el()) { if (e == 0 || e->type() != ElementType::BEND) continue; Bend* bend = toBend(e); if (!bend->playBend()) break; const QList& points = bend->points(); int pitchSize = points.size(); double noteLen = note->playTicks(); int lastPointTick = tick1; for (int pitchIndex = 0; pitchIndex < pitchSize-1; pitchIndex++) { PitchValue pitchValue = points[pitchIndex]; PitchValue nextPitch = points[pitchIndex+1]; int nextPointTick = tick1 + nextPitch.time / 60.0 * noteLen; int pitch = pitchValue.pitch; if (pitchIndex == 0 && (pitch == nextPitch.pitch)) { int midiPitch = (pitch * 16384) / 1200 + 8192; int msb = midiPitch / 128; int lsb = midiPitch % 128; NPlayEvent ev(ME_PITCHBEND, channel, lsb, msb); ev.setOriginatingStaff(staffIdx); events->insert(std::pair(lastPointTick, ev)); lastPointTick = nextPointTick; continue; } if (pitch == nextPitch.pitch && !(pitchIndex == 0 && pitch != 0)) { lastPointTick = nextPointTick; continue; } double pitchDelta = nextPitch.pitch - pitch; double tickDelta = nextPitch.time - pitchValue.time; /* B /. pitch is 1/100 semitones bend / . pitchDelta time is in noteDuration/60 / . midi pitch is 12/16384 semitones A.... tickDelta */ for (int i = lastPointTick; i <= nextPointTick; i += 16) { double dx = ((i-lastPointTick) * 60) / noteLen; int p = pitch + dx * pitchDelta / tickDelta; // We don't support negative pitch, but Midi does. Let's center by adding 8192. int midiPitch = (p * 16384) / 1200 + 8192; // Representing pitch as two bytes int msb = midiPitch / 128; int lsb = midiPitch % 128; NPlayEvent ev(ME_PITCHBEND, channel, lsb, msb); ev.setOriginatingStaff(staffIdx); events->insert(std::pair(i, ev)); } lastPointTick = nextPointTick; } NPlayEvent ev(ME_PITCHBEND, channel, 0, 64); // 0:64 is 8192 - no pitch bend ev.setOriginatingStaff(staffIdx); events->insert(std::pair(tick1+int(noteLen), ev)); } } //--------------------------------------------------------- // aeolusSetStop //--------------------------------------------------------- static void aeolusSetStop(int tick, int channel, int i, int k, bool val, EventMap* events) { NPlayEvent event; event.setType(ME_CONTROLLER); event.setController(98); if (val) event.setValue(0x40 + 0x20 + i); else event.setValue(0x40 + 0x10 + i); event.setChannel(channel); events->insert(std::pair(tick, event)); event.setValue(k); events->insert(std::pair(tick, event)); // event.setValue(0x40 + i); // events->insert(std::pair(tick, event)); } //--------------------------------------------------------- // collectMeasureEvents //--------------------------------------------------------- static void collectMeasureEvents(EventMap* events, Measure* m, Staff* staff, int tickOffset) { int firstStaffIdx = staff->idx(); int nextStaffIdx = firstStaffIdx + 1; SegmentType st = SegmentType::ChordRest; int strack = firstStaffIdx * VOICES; int etrack = nextStaffIdx * VOICES; for (Segment* seg = m->first(st); seg; seg = seg->next(st)) { int tick = seg->tick(); for (int track = strack; track < etrack; ++track) { // skip linked staves, except primary if (!m->score()->staff(track / VOICES)->primaryStaff()) { track += VOICES-1; continue; } Element* cr = seg->element(track); if (cr == 0 || cr->type() != ElementType::CHORD) continue; Chord* chord = toChord(cr); Staff* st1 = chord->staff(); int staffIdx = st1->idx(); int velocity = st1->velocities().velo(seg->tick()); Instrument* instr = chord->part()->instrument(tick); int channel = instr->channel(chord->upNote()->subchannel())->channel(); events->registerChannel(channel); for (Articulation* a : chord->articulations()) instr->updateVelocity(&velocity,channel, a->articulationName()); if ( !graceNotesMerged(chord)) for (Chord* c : chord->graceNotesBefore()) for (const Note* note : c->notes()) collectNote(events, channel, note, velocity, tickOffset, staffIdx); for (const Note* note : chord->notes()) collectNote(events, channel, note, velocity, tickOffset, staffIdx); if ( !graceNotesMerged(chord)) for (Chord* c : chord->graceNotesAfter()) for (const Note* note : c->notes()) collectNote(events, channel, note, velocity, tickOffset, staffIdx); } } // // collect program changes and controller // for (Segment* s = m->first(SegmentType::ChordRest); s; s = s->next(SegmentType::ChordRest)) { // int tick = s->tick(); for (Element* e : s->annotations()) { if (!e->isStaffTextBase() || e->staffIdx() < firstStaffIdx || e->staffIdx() >= nextStaffIdx) continue; const StaffTextBase* st1 = toStaffTextBase(e); int tick = s->tick() + tickOffset; Instrument* instr = e->part()->instrument(tick); for (const ChannelActions& ca : *st1->channelActions()) { int channel = instr->channel().at(ca.channel)->channel(); for (const QString& ma : ca.midiActionNames) { NamedEventList* nel = instr->midiAction(ma, ca.channel); if (!nel) continue; for (MidiCoreEvent event : nel->events) { event.setChannel(channel); NPlayEvent e1(event); e1.setOriginatingStaff(firstStaffIdx); if (e1.dataA() == CTRL_PROGRAM) events->insert(std::pair(tick-1, e1)); else events->insert(std::pair(tick, e1)); } } } if (st1->setAeolusStops()) { Staff* s1 = st1->staff(); int voice = 0; int channel = s1->channel(tick, voice); for (int i = 0; i < 4; ++i) { static int num[4] = { 12, 13, 16, 16 }; for (int k = 0; k < num[i]; ++k) aeolusSetStop(tick, channel, i, k, st1->getAeolusStop(i, k), events); } } } } } //--------------------------------------------------------- // updateRepeatList //--------------------------------------------------------- void Score::updateRepeatList(bool expandRepeats) { if (!expandRepeats) { for (RepeatSegment* s : *repeatList()) delete s; repeatList()->clear(); Measure* m = firstMeasure(); if (m == 0) return; RepeatSegment* s = new RepeatSegment; s->tick = 0; s->utick = 0; s->utime = 0.0; s->timeOffset = 0.0; do { s->addMeasure(m); m = m->nextMeasure(); } while (m); repeatList()->append(s); } else repeatList()->unwind(); if (MScore::debugMode) repeatList()->dump(); setPlaylistDirty(); } //--------------------------------------------------------- // updateHairpin //--------------------------------------------------------- void Score::updateHairpin(Hairpin* h) { Staff* st = h->staff(); int tick = h->tick(); int velo = st->velocities().velo(tick); int incr = h->veloChange(); int tick2 = h->tick2(); // // If velocity increase/decrease is zero, then assume // the end velocity is taken from the next velocity // event (the next dynamics symbol after the hairpin). // int endVelo = velo; if (h->hairpinType() == HairpinType::CRESC_HAIRPIN || h->hairpinType() == HairpinType::CRESC_LINE) { if (incr == 0 && velo < st->velocities().nextVelo(tick2-1)) endVelo = st->velocities().nextVelo(tick2-1); else endVelo += incr; } else { if (incr == 0 && velo > st->velocities().nextVelo(tick2-1)) endVelo = st->velocities().nextVelo(tick2-1); else endVelo -= incr; } if (endVelo > 127) endVelo = 127; else if (endVelo < 1) endVelo = 1; switch (h->dynRange()) { case Dynamic::Range::STAFF: st->velocities().setVelo(tick, VeloEvent(VeloType::RAMP, velo)); st->velocities().setVelo(tick2-1, VeloEvent(VeloType::FIX, endVelo)); break; case Dynamic::Range::PART: for (Staff* s : *st->part()->staves()) { s->velocities().setVelo(tick, VeloEvent(VeloType::RAMP, velo)); s->velocities().setVelo(tick2-1, VeloEvent(VeloType::FIX, endVelo)); } break; case Dynamic::Range::SYSTEM: for (Staff* s : _staves) { s->velocities().setVelo(tick, VeloEvent(VeloType::RAMP, velo)); s->velocities().setVelo(tick2-1, VeloEvent(VeloType::FIX, endVelo)); } break; } } //--------------------------------------------------------- // removeHairpin //--------------------------------------------------------- void Score::removeHairpin(Hairpin* h) { Staff* st = h->staff(); int tick = h->tick(); int tick2 = h->tick2() - 1; switch(h->dynRange()) { case Dynamic::Range::STAFF: st->velocities().remove(tick); st->velocities().remove(tick2); break; case Dynamic::Range::PART: for (Staff* s : *st->part()->staves()) { s->velocities().remove(tick); s->velocities().remove(tick2); } break; case Dynamic::Range::SYSTEM: for (Staff* s : _staves) { s->velocities().remove(tick); s->velocities().remove(tick2); } break; } } //--------------------------------------------------------- // updateVelo // calculate velocity for all notes //--------------------------------------------------------- void Score::updateVelo() { // // collect Dynamics // if (!firstMeasure()) return; for (Staff* st : _staves) { VeloList& velo = st->velocities(); velo.clear(); velo.setVelo(0, 80); } for (int staffIdx = 0; staffIdx < nstaves(); ++staffIdx) { Staff* st = staff(staffIdx); VeloList& velo = st->velocities(); Part* prt = st->part(); int partStaves = prt->nstaves(); int partStaff = Score::staffIdx(prt); for (Segment* s = firstMeasure()->first(); s; s = s->next1()) { int tick = s->tick(); for (const Element* e : s->annotations()) { if (e->staffIdx() != staffIdx) continue; if (e->type() != ElementType::DYNAMIC) continue; const Dynamic* d = static_cast(e); int v = d->velocity(); if (v < 1) // illegal value continue; int dStaffIdx = d->staffIdx(); switch(d->dynRange()) { case Dynamic::Range::STAFF: if (dStaffIdx == staffIdx) velo.setVelo(tick, v); break; case Dynamic::Range::PART: if (dStaffIdx >= partStaff && dStaffIdx < partStaff+partStaves) { for (int i = partStaff; i < partStaff+partStaves; ++i) staff(i)->velocities().setVelo(tick, v); } break; case Dynamic::Range::SYSTEM: for (int i = 0; i < nstaves(); ++i) staff(i)->velocities().setVelo(tick, v); break; } } } for (const auto& sp : _spanner.map()) { Spanner* s = sp.second; if (s->type() != ElementType::HAIRPIN || sp.second->staffIdx() != staffIdx) continue; Hairpin* h = toHairpin(s); updateHairpin(h); } } for (auto it = spanner().cbegin(); it != spanner().cend(); ++it) { Spanner* spanner = (*it).second; if (!spanner->isVolta()) continue; Volta* volta = toVolta(spanner); volta->setVelocity(); } } //--------------------------------------------------------- // renderStaff //--------------------------------------------------------- void Score::renderStaff(EventMap* events, Staff* staff) { Measure* lastMeasure = 0; for (const RepeatSegment* rs : *repeatList()) { int startTick = rs->tick; int endTick = startTick + rs->len(); int tickOffset = rs->utick - rs->tick; for (Measure* m = tick2measure(startTick); m; m = m->nextMeasure()) { if (lastMeasure && m->isRepeatMeasure(staff)) { int offset = m->tick() - lastMeasure->tick(); collectMeasureEvents(events, lastMeasure, staff, tickOffset + offset); } else { lastMeasure = m; collectMeasureEvents(events, lastMeasure, staff, tickOffset); } if (m->tick() + m->ticks() >= endTick) break; } } } //--------------------------------------------------------- // renderSpanners //--------------------------------------------------------- void Score::renderSpanners(EventMap* events) { for (const RepeatSegment* rs : *repeatList()) { int tickOffset = rs->utick - rs->tick; int utick1 = rs->utick; int tick1 = repeatList()->utick2tick(utick1); int tick2 = tick1 + rs->len(); std::map>>> channelPedalEvents; for (const auto& sp : _spanner.map()) { Spanner* s = sp.second; int staff = s->staffIdx(); int idx = s->staff()->channel(s->tick(), 0); int channel = s->part()->instrument(s->tick())->channel(idx)->channel(); if (s->isPedal() || s->isLetRing()) { channelPedalEvents.insert({channel, std::vector>>()}); std::vector>> pedalEventList = channelPedalEvents.at(channel); std::pair> lastEvent; if (!pedalEventList.empty()) lastEvent = pedalEventList.back(); else lastEvent = std::pair>(0, std::pair(true, staff)); if (s->tick() >= tick1 && s->tick() < tick2) { // Handle "overlapping" pedal segments (usual case for connected pedal line) if (lastEvent.second.first == false && lastEvent.first >= (s->tick() + tickOffset + 2)) { channelPedalEvents.at(channel).pop_back(); channelPedalEvents.at(channel).push_back(std::pair>(s->tick() + tickOffset + 1, std::pair(false, staff))); } channelPedalEvents.at(channel).push_back(std::pair>(s->tick() + tickOffset + 2, std::pair(true, staff))); } if (s->tick2() >= tick1 && s->tick2() <= tick2) { int t = s->tick2() + tickOffset + 1; if (t > repeatList()->last()->utick + repeatList()->last()->len()) t = repeatList()->last()->utick + repeatList()->last()->len(); channelPedalEvents.at(channel).push_back(std::pair>(t, std::pair(false, staff))); } } else if (s->isVibrato()) { // from start to end of trill, send bend events at regular interval Vibrato* t = toVibrato(s); // guitar vibrato, up only int spitch = 0; // 1/8 (100 is a semitone) int epitch = 12; if (t->vibratoType() == Vibrato::Type::GUITAR_VIBRATO_WIDE) { spitch = 0; // 1/4 epitch = 25; } // vibrato with whammy bar up and down else if (t->vibratoType() == Vibrato::Type::VIBRATO_SAWTOOTH_WIDE) { spitch = 25; // 1/16 epitch = -25; } else if (t->vibratoType() == Vibrato::Type::VIBRATO_SAWTOOTH) { spitch = 12; epitch = -12; } int j = 0; int delta = MScore::division / 8; // 1/8 note int lastPointTick = s->tick(); while (lastPointTick < s->tick2()) { int pitch = (j % 4 < 2) ? spitch : epitch; int nextPitch = ((j+1) % 4 < 2) ? spitch : epitch; int nextPointTick = lastPointTick + delta; for (int i = lastPointTick; i <= nextPointTick; i += 16) { double dx = ((i - lastPointTick) * 60) / delta; int p = pitch + dx * (nextPitch - pitch) / delta; int midiPitch = (p * 16384) / 1200 + 8192; int msb = midiPitch / 128; int lsb = midiPitch % 128; NPlayEvent ev(ME_PITCHBEND, channel, lsb, msb); ev.setOriginatingStaff(staff); events->insert(std::pair(i, ev)); } lastPointTick = nextPointTick; j++; } NPlayEvent ev(ME_PITCHBEND, channel, 0, 64); // no pitch bend ev.setOriginatingStaff(staff); events->insert(std::pair(s->tick2(), ev)); } else continue; } for (const auto& pedalEvents : channelPedalEvents) { int channel = pedalEvents.first; for (const auto& pe : pedalEvents.second) { NPlayEvent event; if (pe.second.first == true) event = NPlayEvent(ME_CONTROLLER, channel, CTRL_SUSTAIN, 127); else event = NPlayEvent(ME_CONTROLLER, channel, CTRL_SUSTAIN, 0); event.setOriginatingStaff(pe.second.second); events->insert(std::pair(pe.first, event)); } } } } //-------------------------------------------------------- // swingAdjustParams //-------------------------------------------------------- void Score::swingAdjustParams(Chord* chord, int& gateTime, int& ontime, int swingUnit, int swingRatio) { int tick = chord->rtick(); // adjust for anacrusis Measure* cm = chord->measure(); MeasureBase* pm = cm->prev(); ElementType pt = pm ? pm->type() : ElementType::INVALID; if (!pm || pm->lineBreak() || pm->pageBreak() || pm->sectionBreak() || pt == ElementType::VBOX || pt == ElementType::HBOX || pt == ElementType::FBOX || pt == ElementType::TBOX) { int offset = (cm->timesig() - cm->len()).ticks(); if (offset > 0) { tick += offset; } } int swingBeat = swingUnit * 2; qreal ticksDuration = (qreal)chord->actualTicks(); qreal swingTickAdjust = ((qreal)swingBeat) * (((qreal)(swingRatio-50))/100.0); qreal swingActualAdjust = (swingTickAdjust/ticksDuration) * 1000.0; ChordRest *ncr = nextChordRest(chord); //Check the position of the chord to apply changes accordingly if (tick % swingBeat == swingUnit) { if (!isSubdivided(chord,swingUnit)) { ontime = ontime + swingActualAdjust; } } int endTick = tick + ticksDuration; if ((endTick % swingBeat == swingUnit) && (!isSubdivided(ncr,swingUnit))) { gateTime = gateTime + (swingActualAdjust/10); } } //--------------------------------------------------------- // isSubdivided // Check for subdivided beat //--------------------------------------------------------- bool Score::isSubdivided(ChordRest* chord, int swingUnit) { if (!chord) return false; ChordRest* prev = prevChordRest(chord); if (chord->actualTicks() < swingUnit || (prev && prev->actualTicks() < swingUnit)) return true; else return false; } const Drumset* getDrumset(const Chord* chord) { if (chord->staff() && chord->staff()->isDrumStaff(chord->tick())) { const Drumset* ds = chord->staff()->part()->instrument(chord->tick())->drumset(); return ds; } return nullptr; } //--------------------------------------------------------- // renderTremolo //--------------------------------------------------------- void renderTremolo(Chord* chord, QList& ell) { Segment* seg = chord->segment(); Tremolo* tremolo = chord->tremolo(); int notes = int(chord->notes().size()); // check if tremolo was rendered before for drum staff const Drumset* ds = getDrumset(chord); if (ds) { for (Note* n : chord->notes()) { DrumInstrumentVariant div = ds->findVariant(n->pitch(), chord->articulations(), chord->tremolo()); if (div.pitch != INVALID_PITCH && div.tremolo == tremolo->tremoloType()) return; // already rendered } } // we cannot render buzz roll with MIDI events only if (tremolo->tremoloType() == TremoloType::BUZZ_ROLL) return; // render tremolo with multiple events if (chord->tremoloChordType() == TremoloChordType::TremoloFirstNote) { int t = MScore::division / (1 << (tremolo->lines() + chord->durationType().hooks())); SegmentType st = SegmentType::ChordRest; Segment* seg2 = seg->next(st); int track = chord->track(); while (seg2 && !seg2->element(track)) seg2 = seg2->next(st); Chord* c2 = seg2 ? toChord(seg2->element(track)) : 0; if (c2 && c2->type() == ElementType::CHORD) { int notes2 = int(c2->notes().size()); int tnotes = qMax(notes, notes2); int tticks = chord->actualTicks() * 2; // use twice the size int n = tticks / t; n /= 2; int l = 2000 * t / tticks; for (int k = 0; k < tnotes; ++k) { NoteEventList* events; if (k < notes) { // first chord has note events = &ell[k]; events->clear(); } else { // otherwise reuse note 0 events = &ell[0]; } if (k < notes && k < notes2) { // both chords have note int p1 = chord->notes()[k]->pitch(); int p2 = c2->notes()[k]->pitch(); int dpitch = p2 - p1; for (int i = 0; i < n; ++i) { events->append(NoteEvent(0, l * i * 2, l)); events->append(NoteEvent(dpitch, l * i * 2 + l, l)); } } else if (k < notes) { // only first chord has note for (int i = 0; i < n; ++i) events->append(NoteEvent(0, l * i * 2, l)); } else { // only second chord has note // reuse note 0 of first chord int p1 = chord->notes()[0]->pitch(); int p2 = c2->notes()[k]->pitch(); int dpitch = p2-p1; for (int i = 0; i < n; ++i) events->append(NoteEvent(dpitch, l * i * 2 + l, l)); } } } else qDebug("Chord::renderTremolo: cannot find 2. chord"); } else if (chord->tremoloChordType() == TremoloChordType::TremoloSecondNote) { for (int k = 0; k < notes; ++k) { NoteEventList* events = &(ell)[k]; events->clear(); } } else if (chord->tremoloChordType() == TremoloChordType::TremoloSingle) { int t = MScore::division / (1 << (tremolo->lines() + chord->durationType().hooks())); if (t == 0) // avoid crash on very short tremolo t = 1; int n = chord->duration().ticks() / t; int l = 1000 / n; for (int k = 0; k < notes; ++k) { NoteEventList* events = &(ell)[k]; events->clear(); for (int i = 0; i < n; ++i) events->append(NoteEvent(0, l * i, l)); } } } //--------------------------------------------------------- // renderArpeggio //--------------------------------------------------------- void renderArpeggio(Chord *chord, QList & ell) { int notes = int(chord->notes().size()); int l = 64; while (l && (l * notes > chord->upNote()->playTicks())) l = 2*l / 3; int start, end, step; bool up = chord->arpeggio()->arpeggioType() != ArpeggioType::DOWN && chord->arpeggio()->arpeggioType() != ArpeggioType::DOWN_STRAIGHT; if (up) { start = 0; end = notes; step = 1; } else { start = notes - 1; end = -1; step = -1; } int j = 0; for (int i = start; i != end; i += step) { NoteEventList* events = &(ell)[i]; events->clear(); auto tempoRatio = chord->score()->tempomap()->tempo(chord->tick()) / Score::defaultTempo(); int ot = (l * j * 1000) / chord->upNote()->playTicks() * tempoRatio * chord->arpeggio()->Stretch(); events->append(NoteEvent(0, ot, 1000 - ot)); j++; } } //--------------------------------------------------------- // convertLine // find the line in clefF corresponding to lineL2 in clefR //--------------------------------------------------------- int convertLine (int lineL2, ClefType clefL, ClefType clefR) { int lineR2 = lineL2; int goalpitch = line2pitch(lineL2, clefL, Key::C); int p; while ( (p = line2pitch(lineR2, clefR, Key::C)) > goalpitch && p < 127) lineR2++; while ( (p = line2pitch(lineR2, clefR, Key::C)) < goalpitch && p > 0) lineR2--; return lineR2; } //--------------------------------------------------------- // convertLine // find the line in clef for NoteL corresponding to lineL2 in clef for noteR // for example middle C is line 10 in Treble clef, but is line -2 in Bass clef. //--------------------------------------------------------- int convertLine(int lineL2, Note *noteL, Note *noteR) { return convertLine(lineL2, noteL->chord()->staff()->clef(noteL->chord()->tick()), noteR->chord()->staff()->clef(noteR->chord()->tick())); } //--------------------------------------------------------- // articulationExcursion -- an articulation such as a trill, or modant consists of several notes // played in succession. The pitch offsets of each such note in the sequence can be represented either // as a number of steps in the diatonic scale, or in half steps as on a piano keyboard. // this function, articulationExcursion, takes deltastep indicating the number of steps in the // diatonic scale, and calculates (and returns) the number of half steps, taking several things into account. // E.g., the key signature, a trill from e to f, is to be understood as a trill between E and F# if we are // in the key of G. // E.g., if previously (looking backward in time) in the same measure there is another note on the same // staff line/space, and that note has an accidental (sharp,flat,natural,etc), then we want to match that // tone exactly. // E.g., If there are multiple notes on the same line/space, then we only consider the most // recent one, but avoid looking forward in time after the current note. // E.g., Also if there is an accidental // on a note one (or more) octaves above or below we // observe its accidental as well. // E.g., Still another case is that if two staffs are involved (such as a glissando between two // notes on different staffs) then we have to search both staffs for the most recent accidental. // // noteL is the note to measure the deltastep from, i.e., ornaments are w.r.t. this note // noteR is the note to search backward from to find accidentals. // for ornament calculation noteL and noteR are the same, but for glissando they are // the start end end note of glissando. // deltastep is the desired number of diatonic steps between the base note and this articulation step. //--------------------------------------------------------- int articulationExcursion(Note *noteL, Note *noteR, int deltastep) { if (0 == deltastep) return 0; Chord *chordL = noteL->chord(); Chord *chordR = noteR->chord(); int epitchL = noteL->epitch(); int tickL = chordL->tick(); // we canot use staffL = chord->staff() because that won't correspond to the noteL->line() // in the case the user has pressed Shift-Cmd->Up or Shift-Cmd-Down. // Therefore we have to take staffMove() into account using vStaffIdx(). Staff * staffL = noteL->score()->staff(chordL->vStaffIdx()); ClefType clefL = staffL->clef(tickL); // line represents the ledger line of the staff. 0 is the top line, 1, is the space between the top 2 lines, // ... 8 is the bottom line. int lineL = noteL->line(); // we use line - deltastep, because lines are oriented from top to bottom, while step is oriented from bottom to top. int lineL2 = lineL - deltastep; Measure* measureR = chordR->segment()->measure(); Segment* segment = noteL->chord()->segment(); int lineR2 = convertLine(lineL2, noteL, noteR); // is there another note in this segment on the same line? // if so, use its pitch exactly. int halfsteps = 0; int staffIdx = noteL->chord()->staff()->idx(); // cannot use staffL->idx() because of staffMove() int startTrack = staffIdx * VOICES; int endTrack = startTrack + VOICES; bool done = false; for (int track = startTrack; track < endTrack; ++track) { Element *e = segment->element(track); if (!e || e->type() != ElementType::CHORD) continue; Chord* chord = toChord(e); for (Note* note : chord->notes()) { if (note->tieBack()) continue; int pc = (note->line() + 700) % 7; int pc2 = (lineL2 + 700) % 7; if (pc2 == pc) { // e.g., if there is an F# note at this staff/tick, then force every F to be F#. int octaves = (note->line() - lineL2) / 7; halfsteps = note->epitch() + 12 * octaves - epitchL; done = true; break; } } if (!done) { if (staffL->isPitchedStaff(segment->tick())) { bool error = false; AccidentalVal acciv2 = measureR->findAccidental(chordR->segment(), chordR->staff()->idx(), lineR2, error); int acci2 = int(acciv2); // epitch (effective pitch) is a visible pitch so line2pitch returns exactly that. halfsteps = line2pitch(lineL-deltastep, clefL, Key::C) + acci2 - epitchL; } else { // cannot rely on accidentals or key signatures halfsteps = deltastep; } } } return halfsteps; } //--------------------------------------------------------- // totalTiedNoteTicks // return the total of the actualTicks of the given note plus // the chain of zero or more notes tied to it to the right. //--------------------------------------------------------- int totalTiedNoteTicks(Note* note) { int total = note->chord()->actualTicks(); while (note->tieFor() && note->tieFor()->endNote() && (note->chord()->tick() < note->tieFor()->endNote()->chord()->tick())) { note = note->tieFor()->endNote(); total += note->chord()->actualTicks(); } return total; }; //--------------------------------------------------------- // renderNoteArticulation // prefix, vector of int, normally something like {0,-1,0,1} modeling the prefix of tremblement relative to the base note // body, vector of int, normally something like {0,-1,0,1} modeling the possibly repeated tremblement relative to the base note // tickspernote, number of ticks, either _16h or _32nd, i.e., MScore::division/4 or MScore::division/8 // repeatp, true means repeat the body as many times as possible to fill the time slice. // sustainp, true means the last note of the body is sustained to fill remaining time slice //--------------------------------------------------------- bool renderNoteArticulation(NoteEventList* events, Note* note, bool chromatic, int requestedTicksPerNote, const vector& prefix, const vector& body, bool repeatp, bool sustainp, const vector& suffix, int fastestFreq=64, int slowestFreq=8 // 64 Hz and 8 Hz ) { events->clear(); Chord *chord = note->chord(); int maxticks = totalTiedNoteTicks(note); int space = 1000 * maxticks; int numrepeat = 1; int sustain = 0; int ontime = 0; int gnb = note->chord()->graceNotesBefore().size(); int p = int(prefix.size()); int b = int(body.size()); int s = int(suffix.size()); int gna = note->chord()->graceNotesAfter().size(); int ticksPerNote = 0; if (gnb + p + b + s + gna <= 0 ) return false; int tick = chord->tick(); qreal tempo = chord->score()->tempo(tick); int ticksPerSecond = tempo * MScore::division; int minTicksPerNote = int(ticksPerSecond / fastestFreq); int maxTicksPerNote = (0 == slowestFreq) ? 0 : int(ticksPerSecond / slowestFreq); // for fast tempos, we have to slow down the tremblement frequency, i.e., increase the ticks per note if (requestedTicksPerNote >= minTicksPerNote) ; else { // try to divide the requested frequency by a power of 2 if possible, if not, use the maximum frequency, ie., minTicksPerNote ticksPerNote = requestedTicksPerNote; while (ticksPerNote < minTicksPerNote) { ticksPerNote *= 2; // decrease the tremblement frequency } if (ticksPerNote > maxTicksPerNote) ticksPerNote = minTicksPerNote; } ticksPerNote = max(requestedTicksPerNote, minTicksPerNote); if (slowestFreq <= 0) // no slowest freq given such as something silly like glissando with 4 notes over 8 counts. ; else if (ticksPerNote <= maxTicksPerNote) // in a good range, so we don't need to adjust ticksPerNote ; else { // for slow tempos, such as adagio, we may need to speed up the tremblement frequency, i.e., decrease the ticks per note, to make it sound reasonable. ticksPerNote = requestedTicksPerNote ; while (ticksPerNote > maxTicksPerNote) { ticksPerNote /= 2; } if (ticksPerNote < minTicksPerNote) ticksPerNote = minTicksPerNote; } // calculate whether to shorten the duration value. if ( ticksPerNote*(gnb + p + b + s + gna) <= maxticks ) ; // plenty of space to play the notes without changing the requested trill note duration else if ( ticksPerNote == minTicksPerNote ) return false; // the ornament is impossible to implement respecting the minimum duration and all the notes it contains else { ticksPerNote = maxticks / (gnb + p + b + s + gna); // integer division ignoring remainder if ( slowestFreq <= 0 ) ; else if ( ticksPerNote < minTicksPerNote ) return false; } int millespernote = space * ticksPerNote / maxticks; // rescale duration into per mille // local function: // look ahead in the given vector to see if the current note is the same pitch as the next note or next several notes. // If so, increment the duration by the appropriate note duration, and increment the index, j, to the next note index // of a different pitch. // The total duration of the tied note is returned, and the index is modified. auto tieForward = [millespernote] (int & j, const vector & vec) { int size = int(vec.size()); int duration = millespernote; while ( j < size-1 && vec[j] == vec[j+1] ) { duration += millespernote; j++; } return duration; }; // local function: // append a NoteEvent either by calculating an articulationExcursion or by // the given chromatic relative pitch. // RETURNS the new ontime value. The caller is expected to assign this value. auto makeEvent = [note,chord,chromatic,events] (int pitch, int ontime, int duration) { events->append( NoteEvent(chromatic ? pitch : articulationExcursion(note,note,pitch), ontime/chord->actualTicks(), duration/chord->actualTicks())); return ontime + duration; }; // local function: // Given a chord from a grace note, (normally the chord contains a single note) and create // a NoteEvent as if the grace note were part of the articulation (such as trill). This // local function works for the graceNotesBefore() and also graceNotesAfter(). // If the grace note has play=false, then it will sound as a rest, but the other grace // notes will still play. This means graceExtend simply omits the call to append( NoteEvent(...)) // but still updates ontime +=millespernote. // RETURNS the new value of ontime, so caller must make an assignment to the return value. auto graceExtend = [millespernote,chord,events] (int notePitch, QVector graceNotes, int ontime) { for (Chord* c : graceNotes) { for (Note* n : c->notes()) { // NoteEvent takes relative pitch as first argument. // The pitch is relative to the pitch of the note, the event is rendering if (n->play()) events->append( NoteEvent(n->pitch() - notePitch, ontime/chord->actualTicks(), millespernote/chord->actualTicks())); } ontime += millespernote; } return ontime; }; // calculate the number of times to repeat the body, and sustain the last note of the body // 1000 = P + numrepeat*B+sustain + S if (repeatp) numrepeat = (space - millespernote*(gnb + p + s + gna)) / (millespernote * b); if (sustainp) sustain = space - millespernote*(gnb + p + numrepeat * b + s + gna); // render the graceNotesBefore ontime = graceExtend(note->pitch(),note->chord()->graceNotesBefore(), ontime); // render the prefix for (int j=0; j < p; j++) ontime = makeEvent(prefix[j], ontime, tieForward(j,prefix)); if (b > 0) { // render the body, but not the final repetition for (int r = 0; r < numrepeat-1; r++) { for (int j=0; j < b; j++) ontime = makeEvent(body[j], ontime, millespernote); } // render the final repetition of body, but not the final note of the repition for (int j = 0; j < b - 1; j++) ontime = makeEvent(body[j], ontime, millespernote); // render the final note of the final repeat of body ontime = makeEvent(body[b-1], ontime, millespernote+sustain); } // render the suffix for (int j = 0; j < s; j++) ontime = makeEvent(suffix[j], ontime, tieForward(j,suffix)); // render graceNotesAfter graceExtend(note->pitch(), note->chord()->graceNotesAfter(), ontime); return true; } // This struct specifies how to render an articulation. // atype - the articulation type to implement, such as SymId::ornamentTurn // ostyles - the actual ornament has a property called ornamentStyle whose value is // a value of type MScore::OrnamentStyle. This ostyles field indicates the // the set of ornamentStyles which apply to this rendition. // duration - the default duration for each note in the rendition, the final duration // rendered might be less than this if an articulation is attached to a note of // short duration. // prefix - vector of integers. indicating which notes to play at the beginning of rendering the // articulation. 0 represents the principle note, 1==> the note diatonically 1 above // -1 ==> the note diatonically 1 below. E.g., in the key of G, if a turn articulation // occurs above the note F#, then 0==>F#, 1==>G, -1==>E. // These integers indicate which notes actual notes to play when rendering the ornamented // note. However, if the same integer appears several times adjacently such as {0,0,0,1} // That means play the notes tied. e.g., F# followed by G, but the duration of F# is 3x the // duration of the G. // body - notes to play comprising the body of the rendered ornament. // The body differs from the prefix and suffix in several ways. // * body does not support tied notes: {0,0,0,1} means play 4 distinct notes (not tied). // * if there is sufficient duration in the principle note, AND repeatep is true, then body // will be rendered multiple times, as the duration allows. // * to avoid a time gap (or rest) in rendering the articulation, if sustainp is true, // then the final note of the body will be sustained to fill the left-over time. // suffix - similar to prefix but played once at the end of the rendered ornament. // repeatp - whether the body is repeatable in its entirety. // sustainp - whether the final note of the body should be sustained to fill the remaining duration. struct OrnamentExcursion { SymId atype; set ostyles; int duration; vector prefix; vector body; bool repeatp; bool sustainp; vector suffix; }; set baroque = {MScore::OrnamentStyle::BAROQUE}; set defstyle = {MScore::OrnamentStyle::DEFAULT}; set any; // empty set has the special meaning of any-style, rather than no-styles. int _16th = MScore::division / 4; int _32nd = _16th / 2; vector excursions = { // articulation type set of duration body repeatp suffix // styles prefix sustainp { SymId::ornamentTurn, any, _32nd, {}, {1,0,-1,0}, false, true, {}} ,{SymId::ornamentTurnInverted, any, _32nd, {}, {-1,0,1,0}, false, true, {}} ,{SymId::ornamentTrill, baroque, _32nd, {1,0}, {1,0}, true, true, {}} ,{SymId::ornamentTrill, defstyle, _32nd, {0,1}, {0,1}, true, true, {}} ,{SymId::brassMuteClosed, baroque, _32nd, {0,-1},{0, -1}, true, true, {}} ,{SymId::ornamentMordentInverted, any, _32nd, {}, {0,-1,0}, false, true, {}} ,{SymId::ornamentMordent, defstyle, _32nd, {}, {0,1,0}, false, true, {}} // inverted mordent ,{SymId::ornamentMordent, baroque, _32nd, {1,0,1},{0}, false, true, {}} // short trill ,{SymId::ornamentTremblement, any, _32nd, {1,0}, {1,0}, false, true, {}} ,{SymId::ornamentPrallMordent, any, _32nd, {}, {1,0,-1,0}, false, true, {}} ,{SymId::ornamentLinePrall, any, _32nd, {2,2,2},{1,0}, true, true, {}} ,{SymId::ornamentUpPrall, any, _16th, {-1,0},{1,0}, true, true, {1,0}} // p 144 Ex 152 [1] ,{SymId::ornamentUpMordent, any, _16th, {-1,0},{1,0}, true, true, {-1,0}} // p 144 Ex 152 [1] ,{SymId::ornamentPrecompMordentUpperPrefix, any, _16th, {1,1,1,0}, {1,0}, true, true, {}} // p136 Cadence Appuyee [1] [2] ,{SymId::ornamentDownMordent, any, _16th, {1,1,1,0}, {1,0}, true, true, {-1, 0}} // p136 Cadence Appuyee + mordent [1] [2] ,{SymId::ornamentPrallUp, any, _16th, {1,0}, {1,0}, true, true, {-1,0}} // p136 Double Cadence [1] ,{SymId::ornamentPrallDown, any, _16th, {1,0}, {1,0}, true, true, {-1,0,0,0}} // p144 ex 153 [1] ,{SymId::ornamentPrecompSlide, any, _32nd, {}, {0}, false, true, {}} // [1] Some of the articulations/ornaments in the excursions table above come from // Baroque Music, Style and Performance A Handbook, by Robert Donington,(c) 1982 // ISBN 0-393-30052-8, W. W. Norton & Company, Inc. // [2] In some cases, the example from [1] does not preserve the timing. // For example, illustrates 2+1/4 counts per half note. }; //--------------------------------------------------------- // renderNoteArticulation //--------------------------------------------------------- bool renderNoteArticulation(NoteEventList* events, Note * note, bool chromatic, SymId articulationType, MScore::OrnamentStyle ornamentStyle) { if (!note->staff()->isPitchedStaff(note->tick())) // not enough info in tab staff return false; vector emptypattern = {}; for (auto& oe : excursions) { if (oe.atype == articulationType && ( 0 == oe.ostyles.size() || oe.ostyles.end() != oe.ostyles.find(ornamentStyle))) { return renderNoteArticulation(events, note, chromatic, oe.duration, oe.prefix, oe.body, oe.repeatp, oe.sustainp, oe.suffix); } } return false; } //--------------------------------------------------------- // renderNoteArticulation //--------------------------------------------------------- bool renderNoteArticulation(NoteEventList* events, Note * note, bool chromatic, Trill::Type trillType, MScore::OrnamentStyle ornamentStyle) { map articulationMap = { {Trill::Type::TRILL_LINE, SymId::ornamentTrill } ,{Trill::Type::UPPRALL_LINE, SymId::ornamentUpPrall } ,{Trill::Type::DOWNPRALL_LINE, SymId::ornamentPrecompMordentUpperPrefix } ,{Trill::Type::PRALLPRALL_LINE, SymId::ornamentTrill } }; auto it = articulationMap.find(trillType); if (it == articulationMap.cend()) return false; else return renderNoteArticulation(events, note, chromatic, it->second, ornamentStyle); } //--------------------------------------------------------- // noteHasGlissando // true if note is the end of a glissando //--------------------------------------------------------- bool noteHasGlissando(Note *note) { for (Spanner* spanner : note->spannerFor()) { if ((spanner->type() == ElementType::GLISSANDO) && spanner->endElement() && (ElementType::NOTE == spanner->endElement()->type())) return true; } return false; } //--------------------------------------------------------- // renderGlissando //--------------------------------------------------------- void renderGlissando(NoteEventList* events, Note *notestart) { vector empty = {}; int Cnote = 60; // pitch of middle C int pitchstart = notestart->ppitch(); int linestart = notestart->line(); set blacknotes = { 1, 3, 6, 8, 10}; set whitenotes = {0, 2, 4, 5, 7, 9, 11}; for (Spanner* spanner : notestart->spannerFor()) { if (spanner->type() == ElementType::GLISSANDO) { Glissando *glissando = toGlissando(spanner); GlissandoStyle glissandoStyle = glissando->glissandoStyle(); Element* ee = spanner->endElement(); // only consider glissando connected to NOTE. if (glissando->playGlissando() && ElementType::NOTE == ee->type()) { vector body; Note *noteend = toNote(ee); int pitchend = noteend->ppitch(); bool direction = pitchend > pitchstart; if (pitchend == pitchstart) continue; // next spanner if (glissandoStyle == GlissandoStyle::DIATONIC) { // scale obeying accidentals int line; int p = pitchstart; // iterate as long as we haven't past the pitchend. for (line = linestart; (direction) ? (ppitchend); (direction) ? line-- : line++) { int halfsteps = articulationExcursion(notestart, noteend, linestart - line); p = pitchstart + halfsteps; if (direction ? p < pitchend : p > pitchend) body.push_back(halfsteps); } } else { for (int p = pitchstart; direction ? p < pitchend : p > pitchend; p += (direction ? 1 : -1)) { bool choose = false; int mod = ((p - Cnote) + 1200) % 12; switch (glissandoStyle) { case GlissandoStyle::CHROMATIC: choose = true; break; case GlissandoStyle::WHITE_KEYS: // white note choose = (whitenotes.find(mod) != whitenotes.end()); break; case GlissandoStyle::BLACK_KEYS: // black note choose = (blacknotes.find(mod) != blacknotes.end()); break; default: choose = false; } if (choose) body.push_back(p - pitchstart); } } renderNoteArticulation(events, notestart, true, MScore::division, empty, body, false, true, empty, 16, 0); } } } } //--------------------------------------------------------- // findFirstTrill // search the spanners in the score, finding the first one // which overlaps this chord and is of type ElementType::TRILL //--------------------------------------------------------- Trill* findFirstTrill(Chord *chord) { auto spanners = chord->score()->spannerMap().findOverlapping(1+chord->tick(), chord->tick() + chord->actualTicks() - 1); for (auto i : spanners) { if (i.value->type() != ElementType::TRILL) continue; if (i.value->track() != chord->track()) continue; Trill *trill = toTrill (i.value); if (trill->playArticulation() == false) continue; return trill; } return nullptr; } // In the case that graceNotesBefore or graceNotesAfter are attached to a note // with an articulation such as a trill, then the grace notes are/will-be/have-been // already merged into the articulation. // So this predicate, graceNotesMerged, checks for this condition to avoid calling // functions which would re-emit the grace notes by a different algorithm. bool graceNotesMerged(Chord* chord) { if (findFirstTrill(chord)) return true; for (Articulation* a : chord->articulations()) for (auto& oe : excursions) if ( oe.atype == a->symId() ) return true; return false; } //--------------------------------------------------------- // renderChordArticulation //--------------------------------------------------------- void renderChordArticulation(Chord* chord, QList & ell, int & gateTime) { Segment* seg = chord->segment(); Instrument* instr = chord->part()->instrument(seg->tick()); int channel = 0; // note->subchannel(); for (unsigned k = 0; k < chord->notes().size(); ++k) { NoteEventList* events = &ell[k]; Note *note = chord->notes()[k]; Trill *trill; if (noteHasGlissando(note)) renderGlissando(events, note); else if (chord->staff()->isPitchedStaff(chord->tick()) && (trill = findFirstTrill(chord)) != nullptr) { renderNoteArticulation(events, note, false, trill->trillType(), trill->ornamentStyle()); } else { for (Articulation* a : chord->articulations()) { if (!a->playArticulation()) continue; if (!renderNoteArticulation(events, note, false, a->symId(), a->ornamentStyle())) instr->updateGateTime(&gateTime, channel, a->articulationName()); } } } } //--------------------------------------------------------- // shouldRenderNote //--------------------------------------------------------- static bool shouldRenderNote(Note* n) { int dist = 0; while (n->tieBack()) { n = n->tieBack()->startNote(); ++dist; if (n && n->playEvents().offtime() > (dist * NoteEvent::NOTE_LENGTH)) { // The previous tied note probably has events for this note too. // That is, we don't need to render this note separately. return false; } } return true; } //--------------------------------------------------------- // renderChord // ontime and trailtime in 1/1000 of duration // ontime signifies how much gap to leave, i.e., how late the note should start because of graceNotesBefore which have already been rendered // trailtime signifies how much gap to leave after the note to allow for graceNotesAfter to be rendered //--------------------------------------------------------- static QList renderChord(Chord* chord, int gateTime, int ontime, int trailtime) { QList ell; if (chord->notes().empty()) return ell; size_t notes = chord->notes().size(); for (size_t i = 0; i < notes; ++i) ell.append(NoteEventList()); bool arpeggio = false; if (chord->tremolo()) { renderTremolo(chord, ell); } else if (chord->arpeggio() && chord->arpeggio()->playArpeggio()) { renderArpeggio(chord, ell); arpeggio = true; } else renderChordArticulation(chord, ell, gateTime); // Check each note and apply gateTime for (int i = 0; i < int(notes); ++i) { NoteEventList* el = &ell[i]; if (!shouldRenderNote(chord->notes()[i])) { el->clear(); continue; } if (arpeggio) continue; // don't add extra events and apply gateTime to arpeggio // If we are here then we still need to render the note. // Render its body if necessary and apply gateTime. if (el->size() == 0 && chord->tremoloChordType() != TremoloChordType::TremoloSecondNote) { el->append(NoteEvent(0, ontime, 1000 - ontime - trailtime)); } if (trailtime == 0) // if trailtime is non-zero that means we have graceNotesAfter, so we don't need additional gate time. for (NoteEvent& e : ell[i]) e.setLen(e.len() * gateTime / 100); } return ell; } //--------------------------------------------------------- // createGraceNotesPlayEvent // as a side effect of createGraceNotesPlayEvents, ontime and trailtime (passed by ref) // are modified. ontime reflects the time needed to play the grace-notes-before, and // trailtime reflects the time for the grace-notes-after. These are used by the caller // to effect the on/off time of the main note //--------------------------------------------------------- void Score::createGraceNotesPlayEvents(int tick, Chord* chord, int &ontime, int &trailtime) { QVector gnb = chord->graceNotesBefore(); QVector gna = chord->graceNotesAfter(); int nb = gnb.size(); int na = gna.size(); if (0 == nb + na){ return; // return immediately if no grace notes to deal with } // return immediately if the chord has a trill or articulation which effectively plays the graces notes. if (graceNotesMerged(chord)) { return; } // if there are graceNotesBefore and also graceNotesAfter, and the before grace notes are // not ACCIACCATURA, then the total time of all of them will be 50% of the time of the main note. // if the before grace notes are ACCIACCATURA then the grace notes after (if there are any). // get 50% of the time of the main note. // this is achieved by the two floating point weights: weighta and weightb whose total is 1.0 // assuring that all the grace notes get the same duration, and their total is 50%. // exception is if the note is dotted or double-dotted; see below. float weighta = float(na) / (nb+na); float weightb = float(nb) / (nb+na); int graceDuration = 0; bool drumset = (getDrumset(chord) != nullptr); const qreal ticksPerSecond = tempo(tick) * MScore::division; const qreal chordTimeMS = (chord->actualTicks() / ticksPerSecond) * 1000; if (drumset) { int flamDuration = 15; //ms graceDuration = flamDuration / chordTimeMS * 1000; //ratio 1/1000 from the main note length ontime = graceDuration * nb; } else if (nb) { // // render grace notes: // simplified implementation: // - grace notes start on the beat of the main note // - duration: appoggiatura: 0.5 * duration of main note (2/3 for dotted notes, 4/7 for double-dotted) // acciacatura: min of 0.5 * duration or 65ms fixed (independent of duration or tempo) // - for appoggiaturas, the duration is divided by the number of grace notes // - the grace note duration as notated does not matter // Chord* graceChord = gnb[0]; if (graceChord->noteType() == NoteType::ACCIACCATURA) { int graceTimeMS = 65 * nb; // value determined empirically (TODO: make instrument-specific, like articulations) // 1000 occurs below as a unit for ontime ontime = qMin(500, static_cast((graceTimeMS / chordTimeMS) * 1000)); weightb = 0.0; weighta = 1.0; } else if (chord->dots() == 1) ontime = floor(667 * weightb); else if (chord->dots() == 2) ontime = floor(571 * weightb); else ontime = floor(500 * weightb); graceDuration = ontime / nb; } for (int i = 0, on = 0; i < nb; ++i) { QList el; Chord* gc = gnb.at(i); size_t nn = gc->notes().size(); for (size_t ii = 0; ii < nn; ++ii) { NoteEventList nel; nel.append(NoteEvent(0, on, graceDuration)); el.append(nel); } if (gc->playEventType() == PlayEventType::InvalidUser) gc->score()->undo(new ChangeEventList(gc, el)); else if (gc->playEventType() == PlayEventType::Auto) { for (int ii = 0; ii < int(nn); ++ii) gc->notes()[ii]->setPlayEvents(el[ii]); } on += graceDuration; } if (na) { if (chord->dots() == 1) trailtime = floor(667 * weighta); else if (chord->dots() == 2) trailtime = floor(571 * weighta); else trailtime = floor(500 * weighta); int graceDuration1 = trailtime / na; int on = 1000 - trailtime; for (int i = 0; i < na; ++i) { QList el; Chord* gc = gna.at(i); size_t nn = gc->notes().size(); for (size_t ii = 0; ii < nn; ++ii) { NoteEventList nel; nel.append(NoteEvent(0, on, graceDuration1)); // NoteEvent(pitch,ontime,len) el.append(nel); } if (gc->playEventType() == PlayEventType::InvalidUser) gc->score()->undo(new ChangeEventList(gc, el)); else if (gc->playEventType() == PlayEventType::Auto) { for (int ii = 0; ii < int(nn); ++ii) gc->notes()[ii]->setPlayEvents(el[ii]); } on += graceDuration1; } } } //--------------------------------------------------------- // createPlayEvents // create default play events //--------------------------------------------------------- void Score::createPlayEvents(Chord* chord) { int gateTime = 100; int tick = chord->tick(); Slur* slur = 0; for (auto sp : _spanner.map()) { if (sp.second->type() != ElementType::SLUR || sp.second->staffIdx() != chord->staffIdx()) continue; Slur* s = toSlur(sp.second); if (tick >= s->tick() && tick < s->tick2()) { slur = s; break; } } // gateTime is 100% for slured notes if (!slur) { Instrument* instr = chord->part()->instrument(tick); instr->updateGateTime(&gateTime, 0, ""); } int ontime = 0; int trailtime = 0; createGraceNotesPlayEvents(tick, chord, ontime, trailtime); // ontime and trailtime are modified by this call depending on grace notes before and after SwingParameters st = chord->staff()->swing(tick); int unit = st.swingUnit; int ratio = st.swingRatio; // Check if swing needs to be applied if (unit && !chord->tuplet()) { swingAdjustParams(chord, gateTime, ontime, unit, ratio); } // // render normal (and articulated) chords // QList el = renderChord(chord, gateTime, ontime, trailtime); if (chord->playEventType() == PlayEventType::InvalidUser) { chord->score()->undo(new ChangeEventList(chord, el)); } else if (chord->playEventType() == PlayEventType::Auto) { int n = int(chord->notes().size()); for (int i = 0; i < n; ++i) chord->notes()[i]->setPlayEvents(el[i]); } // don’t change event list if type is PlayEventType::User } void Score::createPlayEvents() { int etrack = nstaves() * VOICES; for (int track = 0; track < etrack; ++track) { for (Measure* m = firstMeasure(); m; m = m->nextMeasure()) { // skip linked staves, except primary if (!m->score()->staff(track / VOICES)->primaryStaff()) continue; const SegmentType st = SegmentType::ChordRest; for (Segment* seg = m->first(st); seg; seg = seg->next(st)) { Element* e = seg->element(track); if (e == 0 || !e->isChord()) continue; createPlayEvents(toChord(e)); } } } } //--------------------------------------------------------- // renderMetronome //--------------------------------------------------------- void Score::renderMetronome(EventMap* events, Measure* m, int tickOffset) { int msrTick = m->tick(); qreal tempo = tempomap()->tempo(msrTick); TimeSigFrac timeSig = sigmap()->timesig(msrTick).nominal(); int clickTicks = timeSig.isBeatedCompound(tempo) ? timeSig.beatTicks() : timeSig.dUnitTicks(); int endTick = m->endTick(); int rtick; if (m->isAnacrusis()) { int rem = m->ticks() % clickTicks; msrTick += rem; rtick = rem + timeSig.ticksPerMeasure() - m->ticks(); } else rtick = 0; for (int tick = msrTick; tick < endTick; tick += clickTicks, rtick+=clickTicks) events->insert(std::pair(tick + tickOffset, NPlayEvent(timeSig.rtick2beatType(rtick)))); } //--------------------------------------------------------- // renderMidi // export score to event list //--------------------------------------------------------- void Score::renderMidi(EventMap* events) { renderMidi(events, true, MScore::playRepeats); } void Score::renderMidi(EventMap* events, bool metronome, bool expandRepeats) { updateSwing(); updateCapo(); createPlayEvents(); updateRepeatList(expandRepeats); masterScore()->updateChannel(); updateVelo(); // create note & other events for (Staff* part : _staves) renderStaff(events, part); events->fixupMIDI(); // create sustain pedal events renderSpanners(events); if (!metronome) return; // add metronome ticks for (const RepeatSegment* rs : *repeatList()) { int startTick = rs->tick; int endTick = startTick + rs->len(); int tickOffset = rs->utick - rs->tick; // // add metronome tick events // for (Measure* m = tick2measure(startTick); m; m = m->nextMeasure()) { renderMetronome(events, m, tickOffset); if (m->tick() + m->ticks() >= endTick) break; } } } }