//============================================================================= // MuseScore // Music Composition & Notation // // Copyright (C) 2007-2011 Werner Schweer // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2 // as published by the Free Software Foundation and appearing in // the file LICENCE.GPL //============================================================================= #include "drumset.h" #include "xml.h" #include "note.h" namespace Ms { Drumset* smDrumset; // standard midi drumset //--------------------------------------------------------- // save //--------------------------------------------------------- void Drumset::save(Xml& xml) { for (int i = 0; i < 128; ++i) { if (!isValid(i)) continue; xml.stag(QString("Drum pitch=\"%1\"").arg(i)); xml.tag("head", int(noteHead(i))); xml.tag("line", line(i)); xml.tag("voice", voice(i)); xml.tag("name", name(i)); xml.tag("stem", int(stemDirection(i))); if (shortcut(i)) { switch (shortcut(i)) { case 'C': case 'D': case 'E': case 'F': case 'G': case 'A': case 'B': { char a[2]; a[0] = shortcut(i); a[1] = 0; xml.tag("shortcut", a); } break; default: qDebug("illegal drum shortcut"); break; } } xml.etag(); } } //--------------------------------------------------------- // load //--------------------------------------------------------- void Drumset::load(XmlReader& e) { int pitch = e.intAttribute("pitch", -1); if (pitch < 0 || pitch > 127) { qDebug("load drumset: invalid pitch %d", pitch); return; } while (e.readNextStartElement()) { const QStringRef& tag(e.name()); if (tag == "head") _drum[pitch].notehead = NoteHeadGroup(e.readInt()); else if (tag == "line") _drum[pitch].line = e.readInt(); else if (tag == "voice") _drum[pitch].voice = e.readInt(); else if (tag == "name") _drum[pitch].name = e.readElementText(); else if (tag == "stem") _drum[pitch].stemDirection = MScore::Direction(e.readInt()); else if (tag == "shortcut") { bool isNum; QString val(e.readElementText()); int i = val.toInt(&isNum); _drum[pitch].shortcut = isNum ? i : toupper(val[0].toLatin1()); } else e.unknown(); } } //--------------------------------------------------------- // clear //--------------------------------------------------------- void Drumset::clear() { for (int i = 0; i < 128; ++i) { _drum[i].name = ""; _drum[i].notehead = NoteHeadGroup::HEAD_INVALID; _drum[i].shortcut = 0; } } //--------------------------------------------------------- // nextPitch //--------------------------------------------------------- int Drumset::nextPitch(int ii) { for (int i = ii + 1; i < 127; ++i) { if (isValid(i)) return i; } for (int i = 0; i <= ii; ++i) { if (isValid(i)) return i; } return 0; } //--------------------------------------------------------- // prevPitch //--------------------------------------------------------- int Drumset::prevPitch(int ii) { for (int i = ii - 1; i >= 0; --i) { if (isValid(i)) return i; } for (int i = 127; i >= ii; --i) { if (isValid(i)) return i; } return 0; } //--------------------------------------------------------- // initDrumset // initialize standard midi drumset //--------------------------------------------------------- void initDrumset() { smDrumset = new Drumset; for (int i = 0; i < 128; ++i) { smDrumset->drum(i).notehead = NoteHeadGroup::HEAD_INVALID; smDrumset->drum(i).line = 0; smDrumset->drum(i).shortcut = 0; smDrumset->drum(i).voice = 0; smDrumset->drum(i).stemDirection = MScore::UP; } smDrumset->drum(35) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Acoustic Bass Drum"), NoteHeadGroup::HEAD_NORMAL, 7, MScore::DOWN, 1); smDrumset->drum(36) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Bass Drum"), NoteHeadGroup::HEAD_NORMAL, 7, MScore::DOWN, 1, Qt::Key_C); smDrumset->drum(37) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Side Stick"), NoteHeadGroup::HEAD_CROSS, 3, MScore::UP); smDrumset->drum(38) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Snare (Acoustic)"), NoteHeadGroup::HEAD_NORMAL, 3, MScore::UP); smDrumset->drum(40) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Snare (Electric)"), NoteHeadGroup::HEAD_NORMAL, 3, MScore::UP); smDrumset->drum(41) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 5"), NoteHeadGroup::HEAD_NORMAL, 5, MScore::UP); smDrumset->drum(42) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi-Hat Closed"), NoteHeadGroup::HEAD_CROSS, -1, MScore::UP); smDrumset->drum(43) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 4"), NoteHeadGroup::HEAD_NORMAL, 5, MScore::DOWN, 1); smDrumset->drum(44) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi-Hat Pedal"), NoteHeadGroup::HEAD_CROSS, 9, MScore::DOWN, 1); smDrumset->drum(45) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 3"), NoteHeadGroup::HEAD_NORMAL, 2, MScore::UP); smDrumset->drum(46) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi-Hat Open"), NoteHeadGroup::HEAD_CROSS, 1, MScore::UP); smDrumset->drum(47) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 2"), NoteHeadGroup::HEAD_NORMAL, 1, MScore::UP); smDrumset->drum(48) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 1"), NoteHeadGroup::HEAD_NORMAL, 0, MScore::UP); smDrumset->drum(49) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Crash 1"), NoteHeadGroup::HEAD_CROSS, -2, MScore::UP); smDrumset->drum(50) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom"), NoteHeadGroup::HEAD_NORMAL, 0, MScore::UP); smDrumset->drum(51) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride"), NoteHeadGroup::HEAD_CROSS, 0, MScore::UP, 0, Qt::Key_D); smDrumset->drum(52) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "China"), NoteHeadGroup::HEAD_CROSS, -3, MScore::UP); smDrumset->drum(53) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), NoteHeadGroup::HEAD_DIAMOND, 0, MScore::UP); smDrumset->drum(54) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tambourine"), NoteHeadGroup::HEAD_DIAMOND, 2, MScore::UP); smDrumset->drum(55) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), NoteHeadGroup::HEAD_CROSS, -3, MScore::UP); smDrumset->drum(56) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), NoteHeadGroup::HEAD_TRIANGLE, 1, MScore::UP); smDrumset->drum(57) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), NoteHeadGroup::HEAD_CROSS, -3, MScore::UP); smDrumset->drum(59) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), NoteHeadGroup::HEAD_CROSS, 2, MScore::UP); smDrumset->drum(63) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "open high conga"), NoteHeadGroup::HEAD_CROSS, 4, MScore::UP); smDrumset->drum(64) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "low conga"), NoteHeadGroup::HEAD_CROSS, 6, MScore::UP); } }