////////////////////////////////////////////////////////////////////////////// // oxygentoolboxengine.h // stores event filters and maps widgets to timelines for animations // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include "toolboxengine.h" //____________________________________________________________ bool ToolBoxEngine::registerWidget( QWidget* widget ) { if ( !widget ) return false; if ( !data_.contains( widget ) ) { data_.insert( widget, new WidgetStateData( this, widget, duration() ), enabled() ); } // connect destruction signal connect( widget, SIGNAL( destroyed( QObject* ) ), this, SLOT( unregisterWidget( QObject* ) ), Qt::UniqueConnection ); return true; } //____________________________________________________________ bool ToolBoxEngine::updateState( const QPaintDevice* object, bool value ) { PaintDeviceDataMap::Value data( ToolBoxEngine::data( object ) ); return ( data && data.data()->updateState( value ) ); } //____________________________________________________________ bool ToolBoxEngine::isAnimated( const QPaintDevice* object ) { PaintDeviceDataMap::Value data( ToolBoxEngine::data( object ) ); return ( data && data.data()->animation() && data.data()->animation().data()->isRunning() ); }