//============================================================================= // MuseScore // Music Composition & Notation // // Copyright (C) 2017 Werner Schweer // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2 // as published by the Free Software Foundation and appearing in // the file LICENCE.GPL //============================================================================= #ifndef __BRACKET_ITEM_H__ #define __BRACKET_ITEM_H__ #include "scoreElement.h" #include "mscore.h" namespace Ms { //--------------------------------------------------------- // BracketItem //--------------------------------------------------------- class BracketItem final : public ScoreElement { BracketType _bracketType { BracketType::NO_BRACKET }; int _column { 0 }; int _bracketSpan { 0 }; bool _selected { false }; Staff* _staff { 0 }; public: BracketItem(Score* s) : ScoreElement(s) {} BracketItem(Score* s, BracketType a, int b) : ScoreElement(s), _bracketType(a), _bracketSpan(b) { } virtual ElementType type() const override { return ElementType::BRACKET_ITEM; } virtual QVariant getProperty(Pid) const override; virtual bool setProperty(Pid, const QVariant&) override; virtual QVariant propertyDefault(Pid id) const override; // bool selected() const { return _selected; } int bracketSpan() const { return _bracketSpan; } BracketType bracketType() const { return _bracketType; } // void setSelected(bool v) { _selected = v; } void setBracketSpan(int v) { _bracketSpan = v; } void setBracketType(BracketType v) { _bracketType = v; } Staff* staff() { return _staff; } void setStaff(Staff*s ) { _staff = s; } int column() const { return _column; } void setColumn(int v) { _column = v; } }; } #endif