/* * Copyright 2009-2010 Hugo Pereira Da Costa * Copyright 2008 Long Huynh Huu * Copyright 2007 Matthew Woehlke * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License version 2 as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __TILESET_H__ #define __TILESET_H__ //! handles proper scaling of pixmap to match widget rect. /*! tilesets are collections of stretchable pixmaps corresponding to a given widget corners, sides, and center. corner pixmaps are never stretched. center pixmaps are */ typedef QVector PixmapList; //--------------------------------------------------------- // TileSet //--------------------------------------------------------- class TileSet { //! pixmap arry PixmapList _pixmaps; // dimensions int _w1; int _h1; int _w3; int _h3; protected: //! initialize pixmap void initPixmap( PixmapList&, const QPixmap&, int w, int h, const QRect& ); public: /** * Create a TileSet from a pixmap. The size of the bottom/right chunks is * whatever is left over from the other chunks, whose size is specified * in the required parameters. * * @param w1 width of the left chunks * @param h1 height of the top chunks * @param w2 width of the not-left-or-right chunks * @param h2 height of the not-top-or-bottom chunks */ TileSet(const QPixmap&, int w1, int h1, int w2, int h2); /** * Create a TileSet from a pixmap. The size of the top/left and bottom/right * chunks is specified, with the middle chunks created from the specified * portion of the pixmap. This allows the middle chunks to overlap the outer * chunks (or to not use all pixels). The top/left and bottom/right chunks * are carved out of the corners of the pixmap. * * @param w1 width of the left chunks * @param h1 height of the top chunks * @param w3 width of the right chunks * @param h3 height of bottom chunks * @param x2 x-coordinate of the top of the not-left-or-right chunks * @param y2 y-coordinate of the left of the not-top-or-bottom chunks * @param w2 width of the not-left-or-right chunks * @param h2 height of the not-top-or-bottom chunks */ TileSet(const QPixmap& pix, int w1, int h1, int w3, int h3, int x2, int y2, int w2, int h2); TileSet(); virtual ~TileSet() {} /** * Flags specifying what sides to draw in ::render. Corners are drawn when * the sides forming that corner are drawn, e.g. Top|Left draws the * top-center, center-left, and top-left chunks. The center-center chunk is * only drawn when Center is requested. */ enum Tile { Top = 0x1, Left = 0x2, Bottom = 0x4, Right = 0x8, Center = 0x10, TopLeft = Top | Left, TopRight = Top | Right, BottomLeft = Bottom | Left, BottomRight = Bottom | Right, Ring = Top | Left | Bottom | Right, Horizontal = Left | Right | Center, Vertical = Top | Bottom | Center, Full = Ring | Center }; Q_DECLARE_FLAGS(Tiles, Tile) /** * Fills the specified rect with tiled chunks. Corners are never tiled, * edges are tiled in one direction, and the center chunk is tiled in both * directions. Partial tiles are used as needed so that the entire rect is * perfectly filled. Filling is performed as if all chunks are being drawn. */ void render(const QRect&, QPainter*, Tiles = Ring) const; //! return size associated to this tileset QSize size() const { return QSize( _w1 + _w3, _h1 + _h3 ); } //! is valid bool isValid() const { return size().isValid() && _pixmaps.size() == 9; } }; Q_DECLARE_OPERATORS_FOR_FLAGS(TileSet::Tiles) #endif