//============================================================================= // MusE Score // Linux Music Score Editor // $Id:$ // // Copyright (C) 2010 Werner Schweer and others // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. //============================================================================= #ifndef __DRUMVIEW_H__ #define __DRUMVIEW_H__ #include "libmscore/pos.h" namespace Ms { class Staff; class Score; class Note; //--------------------------------------------------------- // DrumItem //--------------------------------------------------------- class DrumItem : public QGraphicsPolygonItem { Note* _note; virtual void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget = 0); public: DrumItem(Note*); }; //--------------------------------------------------------- // DrumView //--------------------------------------------------------- class DrumView : public QGraphicsView { Q_OBJECT Staff* staff; Pos pos; Pos* _locator; QGraphicsLineItem* locatorLines[3]; int ticks; TType _timeType; int magStep; virtual void drawBackground(QPainter* painter, const QRectF& rect); int y2pitch(int y) const; Pos pix2pos(int x) const; int pos2pix(const Pos& p) const; protected: virtual void wheelEvent(QWheelEvent* event); virtual void mouseMoveEvent(QMouseEvent* event); virtual void leaveEvent(QEvent*); signals: void magChanged(double, double); void xposChanged(int); void pitchChanged(int); void posChanged(const Pos&); public slots: void moveLocator(int); public: DrumView(); void setStaff(Staff*, Pos* locator); void ensureVisible(int tick); QList items() { return scene()->selectedItems(); } }; } // namespace Ms #endif