//============================================================================= // MuseScore // Music Composition & Notation // // Copyright (C) 2002-2011 Werner Schweer // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2 // as published by the Free Software Foundation and appearing in // the file LICENCE.GPL //============================================================================= #ifndef __ARPEGGIO_H__ #define __ARPEGGIO_H__ #include "element.h" namespace Ms { class Chord; enum class ArpeggioType : char { NORMAL, UP, DOWN, BRACKET, UP_STRAIGHT, DOWN_STRAIGHT }; //--------------------------------------------------------- // @@ Arpeggio //--------------------------------------------------------- class Arpeggio final : public Element { ArpeggioType _arpeggioType; qreal _userLen1; qreal _userLen2; qreal _height; int _span; // spanning staves std::vector symbols; bool _playArpeggio; qreal _stretch; bool _hidden = false; // set in layout, will skip draw if true void symbolLine(SymId start, SymId fill); void symbolLine2(SymId end, SymId fill); virtual void spatiumChanged(qreal /*oldValue*/, qreal /*newValue*/) override; virtual QLineF dragAnchor() const override; virtual QPointF gripAnchor(Grip) const override; virtual void startEdit(EditData&) override; public: Arpeggio(Score* s); virtual Arpeggio* clone() const override { return new Arpeggio(*this); } virtual ElementType type() const override { return ElementType::ARPEGGIO; } ArpeggioType arpeggioType() const { return _arpeggioType; } void setArpeggioType(ArpeggioType v) { _arpeggioType = v; } Chord* chord() const { return (Chord*)parent(); } virtual bool acceptDrop(EditData&) const override; virtual Element* drop(EditData&) override; virtual void layout() override; virtual void draw(QPainter*) const override; virtual bool isEditable() const override { return true; } virtual void editDrag(EditData&) override; virtual void updateGrips(EditData&) const override; virtual bool edit(EditData&) override; virtual void read(XmlReader& e) override; virtual void write(XmlWriter& xml) const override; virtual void reset() override; int span() const { return _span; } void setSpan(int val) { _span = val; } void setHeight(qreal); qreal userLen1() const { return _userLen1; } qreal userLen2() const { return _userLen2; } void setUserLen1(qreal v) { _userLen1 = v; } void setUserLen2(qreal v) { _userLen2 = v; } bool playArpeggio() { return _playArpeggio; } void setPlayArpeggio(bool p) { _playArpeggio = p; } qreal Stretch() const { return _stretch; } void setStretch(qreal val) { _stretch = val; } virtual QVariant getProperty(Pid propertyId) const override; virtual bool setProperty(Pid propertyId, const QVariant&) override; virtual QVariant propertyDefault(Pid propertyId) const override; virtual Pid propertyId(const QStringRef& xmlName) const override; }; } // namespace Ms #endif