MuseScore/build.cmake
Peter Jonas 18f8578810 ONE BUILD SCRIPT TO RULE THEM ALL!
Adds a cross-platform script that automates the process of creating a
build directory and compiling MuseScore. Run the script like this:

    $ cmake -P build.cmake [args...]

This works in all shells on all platforms. Developers with a Unix-like
environment (including Git Bash on Windows) can also use:

    $ ./build.cmake [args...]

Build step arguments:

    clean       Delete the build directory.
    configure   Create a build directory and run CMake inside it.
    build       Compile code using the native build tool.
    install     Copy compiled files to final destinations.
    run         Run the installed program.

Each step implies all previous steps except 'clean' and 'run', which
are only performed when explictly requested. If no steps are given then
the configure, build, and install steps are performed by default.

All other arguments are passed to CMake during configuration.

Example command:

    $ cmake -P build.cmake -GNinja -DCMAKE_BUILD_TYPE=Debug
    $ cmake -P build.cmake -GNinja -DCMAKE_BUILD_TYPE=Debug run -F

This creates and installs a Debug build using the Ninja generator, and
then runs the compiled program with the -F option to perform a factory
reset, thereby ensuring it is in the initial state.

Overrides:

If you frequently need to build with non-default settings then you can
create a file build_overrides.cmake with all your personal settings to
avoid having to pass them in on the command line each time.

    # build_overrides.cmake example file

    set(ENV{QTDIR} "$ENV{HOME}/Qt/5.15.2/gcc_64")
    list(APPEND CONFIGURE_ARGS -GNinja -DCMAKE_BUILD_TYPE=Debug)

This file is ignored by Git to prevent it being shared with other
developers, but you could always copy another file into its place
(e.g. during a CI build on GitHub Actions).
2021-03-05 12:30:31 +02:00

296 lines
11 KiB
CMake
Executable file

#!/usr/bin/env -S cmake -P
# This cross-platform script automates the process of creating a build directory and
# compiling MuseScore. Despite being written in the CMake language, you should think
# of this file as like a shell script or batch file rather than as part of the CMake
# project tree. As always, the project tree starts in the top-level CMakeLists.txt.
if(NOT DEFINED CMAKE_SCRIPT_MODE_FILE)
file(RELATIVE_PATH SCRIPT_PATH "${CMAKE_BINARY_DIR}" "${CMAKE_CURRENT_LIST_FILE}")
message(FATAL_ERROR
"This file is a script. You should run it with:\n"
" \$ cmake -P ${SCRIPT_PATH} [args...]\n"
"Don't try to use it in other CMake files with include().\n"
"See https://cmake.org/cmake/help/latest/manual/cmake.1.html#run-a-script"
)
endif()
cmake_minimum_required(VERSION 3.16) # should match version in CMakeLists.txt
# CMake arguments up to '-P' (ignore these)
set(i "1")
while(i LESS "${CMAKE_ARGC}")
if("${CMAKE_ARGV${i}}" STREQUAL "-P")
math(EXPR i "${i} + 1") # ignore '-P' option
break() # done with CMake arguments
endif()
math(EXPR i "${i} + 1") # next argument
endwhile()
# Script arguments (store these for later processing)
# By convention, SCRIPT_ARG[0] is the name of the script
set(SCRIPT_ARGS "") # empty argument list
while(i LESS "${CMAKE_ARGC}")
list(APPEND SCRIPT_ARGS "${CMAKE_ARGV${i}}")
math(EXPR i "${i} + 1") # next argument
endwhile()
# load custom CMake functions and macros
include("${CMAKE_CURRENT_LIST_DIR}/build/cmake/GetUtilsFunctions.cmake") # "fn__" namespace
# Set the name of the build folder (just the folder name, not the full path)
function(build_folder
VAR_NAME # Name of variable to store build folder name
)
# Windows has a 260 character limit on file paths, so the build folder
# name must be abbreviated to prevent build files exceeding this limit.
# The limit applies to the *entire* path, not just individual components.
# Abbreviation is not essential on other platforms but is still welcome.
if(WIN32)
set(PLATFORM "Win")
elseif(APPLE)
set(PLATFORM "Mac")
else()
set(PLATFORM "${CMAKE_SYSTEM_NAME}")
endif()
set(GEN_SHORT "${GENERATOR}")
string(REGEX REPLACE ".*Visual Studio ([0-9]+).*" "VS\\1" GEN_SHORT "${GEN_SHORT}")
string(REGEX REPLACE ".*MinGW.*" "MinGW" GEN_SHORT "${GEN_SHORT}")
string(REGEX REPLACE ".*Makefile.*" "Make" GEN_SHORT "${GEN_SHORT}")
set(BUILD_FOLDER "${PLATFORM}-Qt${QT_VERSION}-${QT_COMPILER}-${GEN_SHORT}-${BUILD_TYPE}")
string(REGEX REPLACE "[ /\\]" "" BUILD_FOLDER "${BUILD_FOLDER}") # remove spaces and slashes
set("${VAR_NAME}" "${BUILD_FOLDER}" PARENT_SCOPE)
endfunction()
# Default values for independent build variables
set(SOURCE_PATH "${CMAKE_CURRENT_LIST_DIR}") # MuseScore repo (directory of this script)
set(ALL_BUILDS_PATH "${SOURCE_PATH}/builds") # Where all build folders will be created
# CPUS
cmake_host_system_information(RESULT CPUS QUERY NUMBER_OF_LOGICAL_CORES)
if(NOT "${CPUS}" GREATER "0")
include(ProcessorCount)
ProcessorCount(CPUS)
endif()
# Overrides
# Use this file to replace build variable defaults with your own values.
# E.g. set your own GENERATOR, BUILD_TYPE, BUILD_FOLDER, or CPUS.
if(EXISTS "${SOURCE_PATH}/build_overrides.cmake")
message(STATUS "Including personal build overrides")
include("${SOURCE_PATH}/build_overrides.cmake")
endif()
# QTDIR environment variable is set automatically by Qt Creator. It can also
# be set manually in build_overrides.cmake for use with other IDEs.
# Typical value for ENV{QTDIR}: /path/to/Qt/<version>/<compiler>
if(DEFINED ENV{QTDIR})
# Add selected build kit to PATH.
if(WIN32)
set(ENV{PATH} "$ENV{QTDIR}/bin;$ENV{PATH}") # semicolon
else()
set(ENV{PATH} "$ENV{QTDIR}/bin:$ENV{PATH}") # colon
endif()
endif()
fn__require_program(QMAKE Qt --version "https://musescore.org/en/handbook/developers-handbook/compilation" qmake)
fn__set_qt_variables("${QMAKE}")
message(STATUS "QT_LOCATION: ${QT_LOCATION}")
message(STATUS "QT_VERSION: ${QT_VERSION}")
message(STATUS "QT_COMPILER: ${QT_COMPILER}")
# Process script arguments
set(i "1")
list(LENGTH SCRIPT_ARGS nargs)
while(i LESS "${nargs}")
list(GET SCRIPT_ARGS "${i}" ARG)
if("${ARG}" STREQUAL "clean")
set(ARG_CLEAN "TRUE")
elseif("${ARG}" STREQUAL "configure")
set(ARG_CONFIGURE "TRUE")
elseif("${ARG}" STREQUAL "build")
set(ARG_CONFIGURE "TRUE")
set(ARG_BUILD "TRUE")
elseif("${ARG}" STREQUAL "install")
set(ARG_CONFIGURE "TRUE")
set(ARG_BUILD "TRUE")
set(ARG_INSTALL "TRUE")
elseif("${ARG}" STREQUAL "run")
set(ARG_RUN "TRUE")
else()
# Other arguments are used by certain subprocesses in build steps
if(ARG_RUN)
list(APPEND RUN_ARGS "${ARG}") # args after "run" belong to Run step
else()
list(APPEND CONFIGURE_ARGS "${ARG}") # all other args belong to Configure step
endif()
endif()
math(EXPR i "${i} + 1") # next argument
endwhile()
# Default if no build steps given as arguments
if(NOT (ARG_CLEAN OR ARG_CONFIGURE OR ARG_BUILD OR ARG_INSTALL OR ARG_RUN))
set(ARG_CONFIGURE "TRUE")
set(ARG_BUILD "TRUE")
set(ARG_INSTALL "TRUE")
endif()
# Default values for build variables that depend on other build variables.
# These will only be set here if they were not already defined elsewhere,
# e.g. by script arguments or in build_overrides.cmake.
fn__get_option(GENERATOR -G ${CONFIGURE_ARGS})
if(WIN32)
fn__set_default(GENERATOR "Visual Studio 16 2019")
else()
fn__set_default(GENERATOR "Unix Makefiles")
endif()
fn__get_option(BUILD_TYPE -DCMAKE_BUILD_TYPE ${CONFIGURE_ARGS})
fn__set_default(BUILD_TYPE "RelWithDebInfo")
if(NOT DEFINED BUILD_FOLDER)
build_folder(BUILD_FOLDER)
endif()
set(BUILD_PATH "${ALL_BUILDS_PATH}/${BUILD_FOLDER}")
fn__get_option(INSTALL_PATH -DCMAKE_INSTALL_PREFIX ${CONFIGURE_ARGS})
fn__set_default(INSTALL_PATH "install") # relative to BUILD_PATH
# MSCORE_EXECUTABLE (path relative to INSTALL_PATH)
if(WIN32)
fn__set_default(MSCORE_EXECUTABLE "bin/MuseScore4.exe")
elseif(APPLE)
fn__set_default(MSCORE_EXECUTABLE "mscore.app/Contents/MacOS/mscore")
else()
fn__set_default(MSCORE_EXECUTABLE "bin/mscore")
endif()
# make paths absolute if they are not already
get_filename_component(BUILD_PATH "${BUILD_PATH}" ABSOLUTE BASE_DIR "${SOURCE_PATH}")
get_filename_component(INSTALL_PATH "${INSTALL_PATH}" ABSOLUTE BASE_DIR "${BUILD_PATH}")
get_filename_component(MSCORE_EXECUTABLE "${MSCORE_EXECUTABLE}" ABSOLUTE BASE_DIR "${INSTALL_PATH}")
message(STATUS "SOURCE_PATH: ${SOURCE_PATH}")
message(STATUS "BUILD_PATH: ${BUILD_PATH}")
message(STATUS "INSTALL_PATH: ${INSTALL_PATH}")
message(STATUS "MSCORE_EXECUTABLE: ${MSCORE_EXECUTABLE}")
message(STATUS "CPUS: ${CPUS}")
message(STATUS "GENERATOR: ${GENERATOR}")
message(STATUS "BUILD_TYPE: ${BUILD_TYPE}")
list(APPEND CONFIGURE_ARGS "-G" "${GENERATOR}")
list(APPEND CONFIGURE_ARGS "-DCMAKE_INSTALL_PREFIX=${INSTALL_PATH}")
list(APPEND CONFIGURE_ARGS "-DCMAKE_BUILD_TYPE=${BUILD_TYPE}")
if(QT_COMPILER MATCHES "_64$")
list(APPEND CONFIGURE_ARGS "-DBUILD_64=ON")
else()
list(APPEND CONFIGURE_ARGS "-DBUILD_64=OFF")
endif()
#### ACTUAL BUILD STEPS START HERE ####
# Clean - delete an existing build directory.
#
# We usually avoid this because performing a clean build takes much longer
# than an incremental build, but it is occassionally necessary. If you
# encounter errors during a build then you should try doing a clean build.
if(ARG_CLEAN)
message("~~~~ Actualizing Clean step ~~~~")
message("Deleting ${BUILD_PATH}")
file(REMOVE_RECURSE "${BUILD_PATH}")
endif()
# Configure - generate build system for the native build tool.
#
# We only do this explicitly on the very first build. On subsequent builds
# the native build tool will redo the configuration if any CMake files were
# edited. You can force this to happen by deleting CMakeCache.txt.
if(ARG_CONFIGURE AND NOT EXISTS "${BUILD_PATH}/CMakeCache.txt")
message("~~~~ Actualizing Configure step ~~~~")
file(MAKE_DIRECTORY "${BUILD_PATH}")
if(QT_COMPILER MATCHES "msvc")
set(CMAKE_WRAPPER "${SOURCE_PATH}/build/cmake_wrapper.bat")
else()
set(CMAKE_WRAPPER "cmake")
endif()
fn__command_string(ARGS_STR ${CONFIGURE_ARGS})
message("CONFIGURE_ARGS: ${ARGS_STR}")
execute_process(
# List of CMake arguments in CONFIGURE_ARGS variable. It must be unquoted here.
COMMAND "${CMAKE_WRAPPER}" ${CONFIGURE_ARGS} -- "${SOURCE_PATH}"
WORKING_DIRECTORY "${BUILD_PATH}"
RESULT_VARIABLE EXIT_STATUS
)
if(NOT "${EXIT_STATUS}" EQUAL "0")
file(REMOVE "${BUILD_PATH}/CMakeCache.txt") # need to configure again next time
message(FATAL_ERROR "Configure step failed with status ${EXIT_STATUS}. See output above for details.")
endif()
endif()
# Build - compile code with the native build tool.
#
# We always do this. We can rely on the native build tool to be efficient and
# only (re)compile source files that have been edited since the last build.
if(ARG_BUILD)
message("~~~~ Actualizing Build step ~~~~")
execute_process(
COMMAND cmake --build . --config "${BUILD_TYPE}" --parallel "${CPUS}"
WORKING_DIRECTORY "${BUILD_PATH}"
RESULT_VARIABLE EXIT_STATUS
)
if(NOT "${EXIT_STATUS}" EQUAL "0")
message(FATAL_ERROR "Build step failed with status ${EXIT_STATUS}. See output above for details.")
endif()
endif()
# Install - move compiled files to destination folders.
#
# Again, we always do this and rely on the tool itself to be efficient and
# only install files that have changed since last time.
if(ARG_INSTALL)
message("~~~~ Actualizing Install step ~~~~")
execute_process(
COMMAND cmake --install . --config "${BUILD_TYPE}"
WORKING_DIRECTORY "${BUILD_PATH}"
RESULT_VARIABLE EXIT_STATUS
)
if(NOT "${EXIT_STATUS}" EQUAL "0")
message(FATAL_ERROR "Install step failed with status ${EXIT_STATUS}. See output above for details.")
endif()
endif()
# Run - attempt to run the compiled program within the installation folder.
#
# The working directory is unchanged. Use build_override.cmake to set the
# CMake variable RUN_ARGS to contain a list of arguments to pass to MuseScore
# on the command line. In addition, script arguments after "run" will be
# appened to this list, but note that certain arguments cannot be passed this
# way (e.g. --help, --version) because they cancel CMake script processing.
if(ARG_RUN)
message("~~~~ Actualizing Run step ~~~~")
if(WIN32)
set(CMD "cmd.exe" "/c") # allow CMake to launch a GUI application
else()
set(CMD "") # not an issue on other platforms
endif()
fn__command_string(ARGS_STR ${RUN_ARGS})
message("RUN_ARGS: ${ARGS_STR}")
execute_process(
# List of MuseScore arguments in RUN_ARGS variable. It must be unquoted here.
COMMAND ${CMD} "${MSCORE_EXECUTABLE}" ${RUN_ARGS}
RESULT_VARIABLE EXIT_STATUS
)
if(NOT "${EXIT_STATUS}" EQUAL "0")
message(FATAL_ERROR "Run step failed with status ${EXIT_STATUS}. See output above for details.")
endif()
endif()
# Package - create installer archive for distribution to end users.
# TODO