MuseScore/mscore/pluginManager.h
Dag Henning Liodden Sørbø 2b6cb8b432 Change to new preferences model
The old Preferences struct holding all preferences are removed in favor of a
new Preferences class which acts as a proxy for QSettings. The settings stored
in QSettings are accessed directly through access methods like getBool(key),
getInt(key), etc. and changed with setPreference(key, value).

Since we are using QSettings directly the preferences are stored automatically
without the need for a custom write() and read() method like before.

The preferences.cpp/.h and prefdialog.cpp/h are refactored to have fewer
responsibilities than before. The Preferences class are all about storing and
retrieving preferences - it should not contain any code to handle any other
aspect of MuseScore.

Testing:
The Preferences class can be used in tests. All preferences are initialized with
default values in mtest. If a test requires that a preference has a specific
value it can be changed using setPreference() for that single test. In the tests
the preferences are stored in memory only.

The Preference class is supposed to be used as a singleton. In preferences.h an
'extern Preferences preferences' is set and it is defined in preferences.cpp. All
files which includes preferences.h have access to the 'preferences' singleton
and should use this to get and set preferences.
2018-02-08 16:59:10 +01:00

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2.1 KiB
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//=============================================================================
// MuseScore
// Music Composition & Notation
// $Id: palette.cpp 5576 2012-04-24 19:15:22Z wschweer $
//
// Copyright (C) 2011 Werner Schweer and others
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENSE.GPL
//=============================================================================
#ifndef __PLUGIN_MANAGER_H__
#define __PLUGIN_MANAGER_H__
#include "ui_pluginManager.h"
#include "shortcut.h"
namespace Ms {
//---------------------------------------------------------
// PluginDescription
//---------------------------------------------------------
struct PluginDescription {
QString path;
QString version;
QString description;
bool load;
Shortcut shortcut;
QString menuPath;
};
//---------------------------------------------------------
// PluginManager
//---------------------------------------------------------
class PluginManager : public QDialog, public Ui::PluginManager {
Q_OBJECT
QMap<QString, Shortcut*> localShortcuts;
bool shortcutsChanged;
QList<PluginDescription> _pluginList;
void readSettings();
void loadList(bool forceRefresh);
virtual void closeEvent(QCloseEvent*);
virtual void accept();
private slots:
void definePluginShortcutClicked();
void clearPluginShortcutClicked();
void pluginListWidgetItemChanged(QListWidgetItem*, QListWidgetItem*);
void pluginLoadToggled(QListWidgetItem*);
void reloadPluginsClicked();
signals:
void closed(bool);
public:
PluginManager(QWidget* parent = 0);
void writeSettings();
void init();
bool readPluginList();
void writePluginList();
void updatePluginList(bool forceRefresh=false);
int pluginCount() {return _pluginList.size();}
PluginDescription* getPluginDescription(int idx) {return &_pluginList[idx];}
};
} // namespace Ms
#endif