259 lines
9.8 KiB
C++
259 lines
9.8 KiB
C++
//////////////////////////////////////////////////////////////////////////////
|
|
// oxygenmenubardata_imp.h
|
|
// implements menubar data templatized methods
|
|
// -------------------
|
|
//
|
|
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef __MENUBARDATA_IMP_H__
|
|
#define __MENUBARDATA_IMP_H__
|
|
|
|
//________________________________________________________________________
|
|
template< typename T > void MenuBarDataV1::enterEvent( const QObject* object ) {
|
|
|
|
const T* local = qobject_cast<const T*>( object );
|
|
if ( !local ) return;
|
|
|
|
// if the current action is still active, one does nothing
|
|
if ( local->activeAction() == currentAction().data() ) return;
|
|
|
|
if ( currentAnimation().data()->isRunning() ) currentAnimation().data()->stop();
|
|
clearCurrentAction();
|
|
clearCurrentRect();
|
|
|
|
}
|
|
|
|
//________________________________________________________________________
|
|
template< typename T > void MenuBarDataV1::leaveEvent( const QObject* object ) {
|
|
|
|
const T* local = qobject_cast<const T*>( object );
|
|
if ( !local ) return;
|
|
|
|
// if the current action is still active, one does nothing
|
|
if ( local->activeAction() == currentAction().data() ) return;
|
|
|
|
if ( currentAnimation().data()->isRunning() ) currentAnimation().data()->stop();
|
|
if ( previousAnimation().data()->isRunning() ) previousAnimation().data()->stop();
|
|
if ( currentAction() ) {
|
|
setPreviousRect( currentRect() );
|
|
clearCurrentAction();
|
|
clearCurrentRect();
|
|
previousAnimation().data()->start();
|
|
}
|
|
|
|
}
|
|
|
|
//________________________________________________________________________
|
|
template< typename T > void MenuBarDataV1::mouseMoveEvent( const QObject* object ) {
|
|
|
|
const T* local = qobject_cast<const T*>( object );
|
|
if ( !local ) return;
|
|
|
|
// check action
|
|
if ( local->activeAction() == currentAction().data() ) return;
|
|
|
|
bool hasCurrentAction( currentAction() );
|
|
|
|
// check current action
|
|
if ( currentAction() ) {
|
|
if ( currentAnimation().data()->isRunning() ) currentAnimation().data()->stop();
|
|
if ( previousAnimation().data()->isRunning() ) previousAnimation().data()->stop();
|
|
|
|
// only start fadeout effect if there is no new selected action
|
|
//if( !activeActionValid )
|
|
if ( !local->activeAction() ) {
|
|
setPreviousRect( currentRect() );
|
|
previousAnimation().data()->start();
|
|
}
|
|
|
|
clearCurrentAction();
|
|
clearCurrentRect();
|
|
|
|
}
|
|
|
|
// check if local current actions is valid
|
|
bool activeActionValid( local->activeAction() && local->activeAction()->isEnabled() && !local->activeAction()->isSeparator() );
|
|
if ( activeActionValid ) {
|
|
if ( currentAnimation().data()->isRunning() ) currentAnimation().data()->stop();
|
|
|
|
setCurrentAction( local->activeAction() );
|
|
setCurrentRect( local->actionGeometry( currentAction().data() ) );
|
|
if ( !hasCurrentAction ) {
|
|
currentAnimation().data()->start();
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//________________________________________________________________________
|
|
template< typename T > void MenuBarDataV1::mousePressEvent( const QObject* object ) {
|
|
|
|
const T* local = qobject_cast<const T*>( object );
|
|
if ( !local ) return;
|
|
|
|
// check action
|
|
if ( local->activeAction() == currentAction().data() ) return;
|
|
|
|
// check current action
|
|
bool activeActionValid( local->activeAction() && local->activeAction()->isEnabled() && !local->activeAction()->isSeparator() );
|
|
if ( currentAction() && !activeActionValid ) {
|
|
|
|
if ( currentAnimation().data()->isRunning() ) currentAnimation().data()->stop();
|
|
if ( previousAnimation().data()->isRunning() ) previousAnimation().data()->stop();
|
|
|
|
setPreviousRect( currentRect() );
|
|
previousAnimation().data()->start();
|
|
|
|
clearCurrentAction();
|
|
clearCurrentRect();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//________________________________________________________________________
|
|
template< typename T > void MenuBarDataV2::enterEvent( const QObject* object ) {
|
|
|
|
// cast widget
|
|
const T* local = qobject_cast<const T*>( object );
|
|
if ( !local ) return;
|
|
|
|
if ( timer_.isActive() ) timer_.stop();
|
|
|
|
// if the current action is still active, one does nothing
|
|
if ( currentAction() && local->activeAction() == currentAction().data() ) return;
|
|
|
|
if ( animation().data()->isRunning() ) animation().data()->stop();
|
|
if ( progressAnimation().data()->isRunning() ) progressAnimation().data()->stop();
|
|
clearPreviousRect();
|
|
clearAnimatedRect();
|
|
|
|
if ( local->activeAction() && local->activeAction()->isEnabled() && !local->activeAction()->isSeparator() ) {
|
|
setCurrentAction( local->activeAction() );
|
|
setCurrentRect( local->actionGeometry( currentAction().data() ) );
|
|
animation().data()->setDirection( Animation::Forward );
|
|
animation().data()->start();
|
|
|
|
}
|
|
else {
|
|
|
|
clearCurrentAction();
|
|
clearCurrentRect();
|
|
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
//________________________________________________________________________
|
|
template< typename T > void MenuBarDataV2::leaveEvent( const QObject* object ) {
|
|
|
|
const T* local = qobject_cast<const T*>( object );
|
|
if ( !local ) return;
|
|
|
|
// if the current action is still active, one does nothing
|
|
if ( local->activeAction() == currentAction().data() ) return;
|
|
|
|
if ( animation().data()->isRunning() ) animation().data()->stop();
|
|
if ( progressAnimation().data()->isRunning() ) progressAnimation().data()->stop();
|
|
clearAnimatedRect();
|
|
clearPreviousRect();
|
|
if ( currentAction() ) {
|
|
clearCurrentAction();
|
|
animation().data()->setDirection( Animation::Backward );
|
|
animation().data()->start();
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
//________________________________________________________________________
|
|
template< typename T > void MenuBarDataV2::mouseMoveEvent( const QObject* object ) {
|
|
const T* local = qobject_cast<const T*>( object );
|
|
if ( !local ) return;
|
|
if ( local->activeAction() == currentAction().data() ) return;
|
|
|
|
// check if current position match another action
|
|
if ( local->activeAction() && local->activeAction()->isEnabled() && !local->activeAction()->isSeparator()) {
|
|
|
|
if ( timer_.isActive() ) timer_.stop();
|
|
|
|
QAction* activeAction( local->activeAction() );
|
|
|
|
// update previous rect if the current action is valid
|
|
QRect activeRect( local->actionGeometry( activeAction ) );
|
|
if ( currentAction() ) {
|
|
if ( !progressAnimation().data()->isRunning() ) {
|
|
|
|
setPreviousRect( currentRect() );
|
|
|
|
}
|
|
else if ( progress() < 1 && currentRect().isValid() && previousRect().isValid() ) {
|
|
|
|
// re-calculate previous rect so that animatedRect
|
|
// is unchanged after currentRect is updated
|
|
// this prevents from having jumps in the animation
|
|
qreal ratio = progress() / (1.0 - progress());
|
|
previousRect_.adjust(
|
|
ratio * ( currentRect().left() - activeRect.left() ),
|
|
ratio * ( currentRect().top() - activeRect.top() ),
|
|
ratio * ( currentRect().right() - activeRect.right() ),
|
|
ratio * ( currentRect().bottom() - activeRect.bottom() ) );
|
|
|
|
}
|
|
|
|
// update current action
|
|
setCurrentAction( activeAction );
|
|
setCurrentRect( activeRect );
|
|
if ( animation().data()->isRunning() ) animation().data()->stop();
|
|
if ( !progressAnimation().data()->isRunning() ) progressAnimation().data()->start();
|
|
|
|
}
|
|
else {
|
|
|
|
// update current action
|
|
setCurrentAction( activeAction );
|
|
setCurrentRect( activeRect );
|
|
setPreviousRect( activeRect );
|
|
|
|
clearAnimatedRect();
|
|
if ( progressAnimation().data()->isRunning() ) progressAnimation().data()->stop();
|
|
animation().data()->setDirection( Animation::Forward );
|
|
|
|
if ( !animation().data()->isRunning() ) animation().data()->start();
|
|
|
|
}
|
|
|
|
}
|
|
else if ( currentAction() ) {
|
|
|
|
timer_.start( 150, this );
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
#endif
|