d11f1b118b
- Measure: -- firstSegment -- lastSegment - MeasureBase: -- nextMeasure -- nextMeasureMM (new) -- prevMeasure -- prevMeasureMM (new) - Score: -- firstMeasure -- firstMeasureMM (new) -- (for firstSegment(), see special cases below) -- lastMeasure -- lastMeasureMM (new) -- lastSegment - Segment: -- next (renamed from `next1`) -- nextInMeasure (renamed from `next`) -- prev (renamed from `prev1`) -- prevInMeasure (renamed from prev) Special cases: - Cursor: The prototype of the `Q_INVOKABLE Ms::Note* Cursor::addNote(int pitch)` was wrong: corrected in `Q_INVOKABLE void Cursor::addNote(int pitch)`. - QmlPlugin: `Q_INVOKABLE Score* QmlPlugin::readScore()` and `Q_INVOKABLE Score* QmlPlugin::newScore()` has been kept, as they are intended to be called from QML; code has been added to ensure the C++ ownership of the returned object. - Score: `Q_INVOKABLE Segment* Score::firstSegment(Segment::Type segType)` is kept (as it needs a parameters), but code is added to ensure C++ ownership of the returned Segment*. - Segment: `Ms::Element* Segment::element(int track)` has been made NOT Q_INVOKABLE; a variant `Q_INVOKABLE Ms::Element* elementAt(int track)` has been added specifically for QML with code to ensure the C++ ownership of the returned Element* (this was the cause for the crash of the Walk plug-in). - FiguredBass: `Q_INVOKABLE Ms::FiguredBassItem* FiguredBass::addItem()` has been removed; plugin interface for FiguredBass needs to be redesigned anyway. The few occurrences in the supplied plug-ins of the methods whose names did change have been updated.
287 lines
8.2 KiB
C++
287 lines
8.2 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2012 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#include "libmscore/score.h"
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#include "libmscore/chordrest.h"
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#include "libmscore/chord.h"
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#include "libmscore/rest.h"
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#include "libmscore/note.h"
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#include "libmscore/stafftext.h"
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#include "libmscore/measure.h"
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#include "libmscore/repeatlist.h"
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#include "libmscore/page.h"
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#include "libmscore/system.h"
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#include "libmscore/segment.h"
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#include "libmscore/timesig.h"
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#include "cursor.h"
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namespace Ms {
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//---------------------------------------------------------
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// Cursor
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//---------------------------------------------------------
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Cursor::Cursor(Score* s)
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: QObject(0)
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{
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_track = 0;
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_segment = 0;
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setScore(s);
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}
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void Cursor::setScore(Score* s)
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{
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_score = s;
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if (_score) {
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_score->inputState().setTrack(_track);
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_score->inputState().setSegment(_segment);
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}
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}
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//---------------------------------------------------------
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// rewind
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//---------------------------------------------------------
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void Cursor::rewind(int type)
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{
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if (type == 0) {
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_segment = 0;
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Measure* m = _score->firstMeasure();
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if (m) {
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_segment = m->first(Segment::Type::ChordRest);
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firstChordRestInTrack();
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}
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}
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else if (type == 1) {
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_segment = _score->selection().startSegment();
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_track = _score->selection().staffStart() * VOICES;
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firstChordRestInTrack();
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}
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else if (type == 2) {
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_segment = _score->selection().endSegment();
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_track = (_score->selection().staffEnd() * VOICES) - 1; // be sure _track exists
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}
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_score->inputState().setTrack(_track);
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_score->inputState().setSegment(_segment);
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}
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//---------------------------------------------------------
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// next
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// go to next segment
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// return false if end of score is reached
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//---------------------------------------------------------
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bool Cursor::next()
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{
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if (!_segment)
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return false;
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_segment = _segment->next1(Segment::Type::ChordRest);
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firstChordRestInTrack();
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_score->inputState().setTrack(_track);
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_score->inputState().setSegment(_segment);
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return _segment != 0;
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}
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//---------------------------------------------------------
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// nextMeasure
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// go to first segment of next measure
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// return false if end of score is reached
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//---------------------------------------------------------
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bool Cursor::nextMeasure()
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{
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if (_segment == 0)
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return false;
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Measure* m = _segment->measure()->nextMeasure();
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if (m == 0) {
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_segment = 0;
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return false;
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}
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_segment = m->first(Segment::Type::ChordRest);
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// while (seg && seg->element(_track) == 0)
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// seg = seg->next1(SegChordRest);
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firstChordRestInTrack();
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return _segment != 0;
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}
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//---------------------------------------------------------
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// add
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//---------------------------------------------------------
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void Cursor::add(Element* s)
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{
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if (!_segment)
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return;
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s->setTrack(_track);
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s->setParent(_segment);
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if (s->isChordRest())
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s->score()->undoAddCR(static_cast<ChordRest*>(s), _segment->measure(), _segment->tick());
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else if (s->type() == Element::Type::KEYSIG) {
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Segment* ns = _segment->measure()->undoGetSegment(Segment::Type::KeySig, _segment->tick());
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s->setParent(ns);
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_score->undoAddElement(s);
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}
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else if (s->type() == Element::Type::TIMESIG) {
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Measure* m = _segment->measure();
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int tick = m->tick();
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_score->cmdAddTimeSig(m, _track, static_cast<TimeSig*>(s), false);
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m = _score->tick2measure(tick);
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_segment = m->first(Segment::Type::ChordRest);
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firstChordRestInTrack();
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}
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else if (s->type() == Element::Type::LAYOUT_BREAK) {
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Measure* m = _segment->measure();
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s->setParent(m);
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_score->undoAddElement(s);
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}
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else {
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_score->undoAddElement(s);
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}
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_score->setLayoutAll(true);
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}
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//---------------------------------------------------------
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// addNote
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//---------------------------------------------------------
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void Cursor::addNote(int pitch)
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{
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NoteVal nval(pitch);
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_score->addPitch(nval, false);
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}
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//---------------------------------------------------------
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// setDuration
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//---------------------------------------------------------
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void Cursor::setDuration(int z, int n)
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{
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TDuration d(Fraction(z, n));
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if (!d.isValid())
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d = TDuration(TDuration::DurationType::V_QUARTER);
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_score->inputState().setDuration(d);
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}
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//---------------------------------------------------------
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// tick
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//---------------------------------------------------------
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int Cursor::tick()
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{
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return (_segment) ? _segment->tick() : 0;
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}
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//---------------------------------------------------------
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// time
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//---------------------------------------------------------
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double Cursor::time()
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{
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return _score->utick2utime(tick()) * 1000;
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}
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//---------------------------------------------------------
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// element
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//---------------------------------------------------------
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Element* Cursor::element() const
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{
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return _segment ? _segment->element(_track) : 0;
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}
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//---------------------------------------------------------
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// measure
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//---------------------------------------------------------
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Measure* Cursor::measure() const
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{
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return _segment ? _segment->measure() : 0;
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}
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//---------------------------------------------------------
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// setTrack
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//---------------------------------------------------------
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void Cursor::setTrack(int v)
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{
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_track = v;
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int tracks = _score->nstaves() * VOICES;
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if (_track < 0)
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_track = 0;
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else if (_track >= tracks)
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_track = tracks - 1;
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_score->inputState().setTrack(_track);
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}
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//---------------------------------------------------------
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// setStaffIdx
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//---------------------------------------------------------
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void Cursor::setStaffIdx(int v)
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{
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_track = v * VOICES + _track % VOICES;
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int tracks = _score->nstaves() * VOICES;
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if (_track < 0)
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_track = 0;
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else if (_track >= tracks)
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_track = tracks - 1;
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_score->inputState().setTrack(_track);
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}
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//---------------------------------------------------------
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// setVoice
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//---------------------------------------------------------
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void Cursor::setVoice(int v)
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{
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_track = (_track / VOICES) * VOICES + v;
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int tracks = _score->nstaves() * VOICES;
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if (_track < 0)
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_track = 0;
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else if (_track >= tracks)
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_track = tracks - 1;
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_score->inputState().setTrack(_track);
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}
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//---------------------------------------------------------
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// staffIdx
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//---------------------------------------------------------
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int Cursor::staffIdx() const
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{
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return _track / VOICES;
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}
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//---------------------------------------------------------
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// voice
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//---------------------------------------------------------
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int Cursor::voice() const
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{
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return _track % VOICES;
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}
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//---------------------------------------------------------
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// nextInTrack
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// go to first segment at or after _segment which has notes / rests in _track
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//---------------------------------------------------------
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inline void Cursor::firstChordRestInTrack()
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{
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while (_segment && _segment->element(_track) == 0)
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_segment = _segment->next1(Segment::Type::ChordRest);
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}
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}
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