125 lines
3.8 KiB
C++
125 lines
3.8 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2002-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __INSTRTEMPLATE_H__
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#define __INSTRTEMPLATE_H__
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#include "mscore.h"
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#include "instrument.h"
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#include "clef.h"
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#include "stringdata.h"
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namespace Ms {
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class Xml;
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class Part;
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class Staff;
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class StringData;
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class StaffType;
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//---------------------------------------------------------
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// InstrumentGenre
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//---------------------------------------------------------
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class InstrumentGenre {
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public:
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QString id;
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QString name;
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InstrumentGenre() {}
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void write(Xml& xml) const;
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void write1(Xml& xml) const;
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void read(XmlReader&);
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};
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//---------------------------------------------------------
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// InstrumentTemplate
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//---------------------------------------------------------
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class InstrumentTemplate {
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int staves; // 1 <= MAX_STAVES
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public:
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QString id;
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QString trackName;
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QList<StaffName> longNames; ///< shown on first system
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QList<StaffName> shortNames; ///< shown on followup systems
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QString musicXMLid; ///< used in MusicXML 3.0
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QString description; ///< a longer description of the instrument
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char minPitchA; // pitch range playable by an amateur
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char maxPitchA;
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char minPitchP; // pitch range playable by professional
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char maxPitchP;
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Interval transpose; // for transposing instruments
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StaffGroup staffGroup;
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const StaffType* staffTypePreset;
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bool useDrumset;
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Drumset* drumset;
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StringData stringData;
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QList<NamedEventList> midiActions;
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QList<MidiArticulation> articulation;
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QList<Channel> channel;
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QList<InstrumentGenre*> genres; //; list of genres this instrument belongs to
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ClefTypeList clefTypes[MAX_STAVES];
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int staffLines[MAX_STAVES];
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BracketType bracket[MAX_STAVES]; // bracket type (NO_BRACKET)
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int bracketSpan[MAX_STAVES];
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int barlineSpan[MAX_STAVES];
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bool smallStaff[MAX_STAVES];
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bool extended; // belongs to extended instrument set if true
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InstrumentTemplate();
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InstrumentTemplate(const InstrumentTemplate&);
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~InstrumentTemplate();
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void init(const InstrumentTemplate&);
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void linkGenre(const QString &);
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void addGenre(QList<InstrumentGenre *>);
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bool genreMember(const QString &);
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void setPitchRange(const QString& s, char* a, char* b) const;
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void write(Xml& xml) const;
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void write1(Xml& xml) const;
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void read(XmlReader&);
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int nstaves() const { return staves; }
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void setStaves(int val) { staves = val; }
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};
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//---------------------------------------------------------
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// InstrumentGroup
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//---------------------------------------------------------
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struct InstrumentGroup {
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QString id;
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QString name;
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bool extended; // belongs to extended instruments set if true
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QList<InstrumentTemplate*> instrumentTemplates;
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void read(XmlReader&);
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InstrumentGroup() { extended = false; }
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};
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extern QList<InstrumentGenre *> instrumentGenres;
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extern QList<InstrumentGroup*> instrumentGroups;
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extern bool loadInstrumentTemplates(const QString& instrTemplates);
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extern bool saveInstrumentTemplates(const QString& instrTemplates);
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extern InstrumentTemplate* searchTemplate(const QString& name);
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} // namespace Ms
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#endif
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