MuseScore/libmscore/accidental.h
2014-07-22 14:54:49 +02:00

154 lines
4.8 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2004-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __ACCIDENTAL_H__
#define __ACCIDENTAL_H__
/**
\file
Definition of class Accidental
*/
#include "element.h"
class QPainter;
namespace Ms {
class Note;
enum class SymId;
//---------------------------------------------------------
// SymElement
//---------------------------------------------------------
struct SymElement {
SymId sym;
qreal x;
SymElement(SymId _sym, qreal _x) : sym(_sym), x(_x) {}
};
//---------------------------------------------------------
// @@ Accidental
// @P hasBracket bool
// @P small bool
// @P acctype Ms::Accidental::Type (NONE, SHARP, FLAT, SHARP2, FLAT2, NATURAL, ...) (read only)
// @P role Ms::Accidental::Role (AUTO, USER) (read only)
//---------------------------------------------------------
class Accidental : public Element {
public:
enum class Role : char {
AUTO, // layout created accidental
USER // user created accidental
};
enum class Type : char {
NONE,
SHARP,
FLAT,
SHARP2,
FLAT2,
NATURAL,
FLAT_SLASH,
FLAT_SLASH2,
MIRRORED_FLAT2,
MIRRORED_FLAT,
MIRRORED_FLAT_SLASH,
FLAT_FLAT_SLASH,
SHARP_SLASH,
SHARP_SLASH2,
SHARP_SLASH3,
SHARP_SLASH4,
SHARP_ARROW_UP,
SHARP_ARROW_DOWN,
SHARP_ARROW_BOTH,
FLAT_ARROW_UP,
FLAT_ARROW_DOWN,
FLAT_ARROW_BOTH,
NATURAL_ARROW_UP,
NATURAL_ARROW_DOWN,
NATURAL_ARROW_BOTH,
SORI,
KORON,
END
};
private:
Q_OBJECT
Q_PROPERTY(bool hasBracket READ hasBracket WRITE undoSetHasBracket)
Q_PROPERTY(bool small READ small WRITE undoSetSmall)
Q_PROPERTY(Ms::Accidental::Type accType READ accidentalType)
Q_PROPERTY(Ms::Accidental::Role role READ role)
Q_ENUMS(Type)
Q_ENUMS(Role)
QList<SymElement> el;
Type _accidentalType;
bool _hasBracket;
bool _small;
Role _role;
public:
Accidental(Score* s = 0);
virtual Accidental* clone() const { return new Accidental(*this); }
virtual Element::Type type() const { return Element::Type::ACCIDENTAL; }
const char* subtypeUserName() const;
void setSubtype(const QString& s);
void setAccidentalType(Type t) { _accidentalType = t; }
Type accidentalType() const { return _accidentalType; }
virtual int subtype() const { return (int)_accidentalType; }
virtual QString subtypeName() const { return QString(subtype2name(_accidentalType)); }
virtual bool acceptDrop(MuseScoreView*, const QPointF&, Element*) const;
virtual Element* drop(const DropData&);
virtual void layout();
virtual void draw(QPainter*) const;
virtual bool isEditable() const { return true; }
virtual void startEdit(MuseScoreView*, const QPointF&) { setGenerated(false); }
SymId symbol() const;
Note* note() const { return (Note*)parent(); }
bool hasBracket() const { return _hasBracket; }
void setHasBracket(bool val) { _hasBracket = val; }
void undoSetHasBracket(bool val);
Role role() const { return _role; }
void setRole(Role r) { _role = r; }
bool small() const { return _small; }
void setSmall(bool val) { _small = val; }
void undoSetSmall(bool val);
virtual void read(XmlReader&);
virtual void write(Xml& xml) const;
virtual QVariant getProperty(P_ID propertyId) const;
virtual bool setProperty(P_ID propertyId, const QVariant&);
static AccidentalVal subtype2value(Type); // return effective pitch offset
static const char* subtype2name(Type);
static Type value2subtype(AccidentalVal);
static Type name2subtype(const QString&);
};
} // namespace Ms
Q_DECLARE_METATYPE(Ms::Accidental::Role);
Q_DECLARE_METATYPE(Ms::Accidental::Type);
#endif