MuseScore/libmscore/system.h
2020-03-20 16:52:52 +02:00

188 lines
6.3 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __SYSTEM_H__
#define __SYSTEM_H__
/**
\file
Definition of classes SysStaff and System
*/
#include "element.h"
#include "spatium.h"
#include "symbol.h"
#include "skyline.h"
namespace Ms {
class Staff;
class StaffLines;
class Clef;
class Page;
class Bracket;
class Lyrics;
class Segment;
class MeasureBase;
class Text;
class InstrumentName;
class SpannerSegment;
class VBox;
class BarLine;
//---------------------------------------------------------
// SysStaff
/// One staff in a System.
//---------------------------------------------------------
class SysStaff {
QRectF _bbox; // Bbox of StaffLines.
Skyline _skyline;
qreal _yOff { 0 }; // offset of top staff line within bbox
bool _show { true }; // derived from Staff or false if empty
// staff is hidden
public:
//int idx { 0 };
QList<InstrumentName*> instrumentNames;
const QRectF& bbox() const { return _bbox; }
QRectF& bbox() { return _bbox; }
void setbbox(const QRectF& r) { _bbox = r; }
qreal y() const { return _bbox.y() + _yOff; }
void setYOff(qreal offset) { _yOff = offset; }
bool show() const { return _show; }
void setShow(bool v) { _show = v; }
const Skyline& skyline() const { return _skyline; }
Skyline& skyline() { return _skyline; }
SysStaff() {}
~SysStaff();
};
//---------------------------------------------------------
// System
/// One row of measures for all instruments;
/// a complete piece of the timeline.
//---------------------------------------------------------
class System final : public Element {
SystemDivider* _systemDividerLeft { nullptr }; // to the next system
SystemDivider* _systemDividerRight { nullptr };
std::vector<MeasureBase*> ml;
QList<SysStaff*> _staves;
QList<Bracket*> _brackets;
QList<SpannerSegment*> _spannerSegments;
qreal _leftMargin { 0.0 }; ///< left margin for instrument name, brackets etc.
mutable bool fixedDownDistance { false };
qreal _distance { 0.0 }; // temp. variable used during layout
int firstVisibleSysStaff() const;
int lastVisibleSysStaff() const;
int getBracketsColumnsCount();
void setBracketsXPosition(const qreal xOffset);
Bracket* createBracket(Ms::BracketItem* bi, int column, int staffIdx, QList<Ms::Bracket *>& bl, Measure* measure);
public:
System(Score*);
~System();
virtual System* clone() const override { return new System(*this); }
virtual ElementType type() const override { return ElementType::SYSTEM; }
virtual void add(Element*) override;
virtual void remove(Element*) override;
virtual void change(Element* o, Element* n) override;
virtual void write(XmlWriter&) const override;
virtual void read(XmlReader&) override;
virtual void scanElements(void* data, void (*func)(void*, Element*), bool all=true) override;
void appendMeasure(MeasureBase*);
void removeMeasure(MeasureBase*);
void removeLastMeasure();
Page* page() const { return (Page*)parent(); }
void layoutSystem(qreal);
void addBrackets(Measure* measure);
void layout2(); ///< Called after Measure layout.
void clear(); ///< Clear measure list.
QRectF bboxStaff(int staff) const { return _staves[staff]->bbox(); }
QList<SysStaff*>* staves() { return &_staves; }
const QList<SysStaff*>* staves() const { return &_staves; }
qreal staffYpage(int staffIdx) const;
qreal staffCanvasYpage(int staffIdx) const;
SysStaff* staff(int staffIdx) const { return _staves[staffIdx]; }
bool pageBreak() const;
SysStaff* insertStaff(int);
void removeStaff(int);
void adjustStavesNumber(int);
int y2staff(qreal y) const;
void setInstrumentNames(bool longName, Fraction tick = {0,1});
Fraction snap(const Fraction& tick, const QPointF p) const;
Fraction snapNote(const Fraction& tick, const QPointF p, int staff) const;
const std::vector<MeasureBase*>& measures() const { return ml; }
MeasureBase* measure(int idx) { return ml[idx]; }
Measure* firstMeasure() const;
Measure* lastMeasure() const;
Fraction endTick() const;
MeasureBase* nextMeasure(const MeasureBase*) const;
qreal leftMargin() const { return _leftMargin; }
Box* vbox() const;
const QList<Bracket*>& brackets() const { return _brackets; }
QList<SpannerSegment*>& spannerSegments() { return _spannerSegments; }
const QList<SpannerSegment*>& spannerSegments() const { return _spannerSegments; }
SystemDivider* systemDividerLeft() const { return _systemDividerLeft; }
SystemDivider* systemDividerRight() const { return _systemDividerRight; }
virtual Element* nextSegmentElement() override;
virtual Element* prevSegmentElement() override;
qreal minDistance(System*) const;
qreal topDistance(int staffIdx, const SkylineLine&) const;
qreal bottomDistance(int staffIdx, const SkylineLine&) const;
qreal minTop() const;
qreal minBottom() const;
qreal spacerDistance(bool up) const;
void moveBracket(int staffIdx, int srcCol, int dstCol);
bool hasFixedDownDistance() const { return fixedDownDistance; }
int firstVisibleStaff() const;
int nextVisibleStaff(int) const;
qreal distance() const { return _distance; }
void setDistance(qreal d) { _distance = d; }
};
typedef QList<System*>::iterator iSystem;
typedef QList<System*>::const_iterator ciSystem;
} // namespace Ms
#endif