MuseScore/libmscore/instrtemplate.h
2012-07-26 14:35:13 +02:00

96 lines
3 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
// $Id: instrtemplate.h 5377 2012-02-25 10:24:05Z wschweer $
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __INSTRTEMPLATE_H__
#define __INSTRTEMPLATE_H__
#include "mscore.h"
#include "instrument.h"
class Xml;
class Part;
class Staff;
class Tablature;
//---------------------------------------------------------
// InstrumentTemplate
//---------------------------------------------------------
class InstrumentTemplate {
int staves; // 1 <= MAX_STAVES
public:
QString id;
QString trackName;
QList<StaffName> longNames; ///< shown on first system
QList<StaffName> shortNames; ///< shown on followup systems
char minPitchA; // pitch range playable by an amateur
char maxPitchA;
char minPitchP; // pitch range playable by professional
char maxPitchP;
Interval transpose; // for transposing instruments
bool useDrumset;
Drumset* drumset;
bool useTablature;
Tablature* tablature;
QList<NamedEventList> midiActions;
QList<MidiArticulation> articulation;
QList<Channel> channel;
ClefType clefIdx[MAX_STAVES];
int staffLines[MAX_STAVES];
BracketType bracket[MAX_STAVES]; // bracket type (NO_BRACKET)
int bracketSpan[MAX_STAVES];
int barlineSpan[MAX_STAVES];
bool smallStaff[MAX_STAVES];
bool extended; // belongs to extended instrument set if true
InstrumentTemplate();
InstrumentTemplate(const InstrumentTemplate&);
~InstrumentTemplate();
void init(const InstrumentTemplate&);
void setPitchRange(const QString& s, char* a, char* b) const;
void write(Xml& xml) const;
void write1(Xml& xml) const;
void read(const QDomElement&);
int nstaves() const { return staves; }
void setStaves(int val) { staves = val; }
};
//---------------------------------------------------------
// InstrumentGroup
//---------------------------------------------------------
struct InstrumentGroup {
QString id;
QString name;
bool extended; // belongs to extended instruments set if true
QList<InstrumentTemplate*> instrumentTemplates;
void read(const QDomElement&);
InstrumentGroup() { extended = false; }
};
extern QList<InstrumentGroup*> instrumentGroups;
extern bool loadInstrumentTemplates(const QString& instrTemplates);
extern bool saveInstrumentTemplates(const QString& instrTemplates);
extern InstrumentTemplate* searchTemplate(const QString& name);
#endif