MuseScore/fluid/fluidgui.cpp
2013-05-13 19:43:59 +02:00

210 lines
6.2 KiB
C++

//=============================================================================
// Zerberus
// Zample player
//
// Copyright (C) 2013 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#include "fluidgui.h"
#include "mscore/preferences.h"
using namespace Ms;
SfListDialog::SfListDialog()
: QDialog(0)
{
setWindowTitle(tr("Soundfont files"));
setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);
list = new QListWidget;
QVBoxLayout* layout = new QVBoxLayout;
layout->addWidget(list);
setLayout(layout);
connect(list, SIGNAL(itemClicked(QListWidgetItem*)), SLOT(itemSelected(QListWidgetItem*)));
}
void SfListDialog::add(const QString& name, const QString& path)
{
QListWidgetItem* item = new QListWidgetItem;
item->setText(name);
item->setData(Qt::UserRole, path);
list->addItem(item);
}
//---------------------------------------------------------
// itemSelected
//---------------------------------------------------------
void SfListDialog::itemSelected(QListWidgetItem* item)
{
_idx = list->row(item);
accept();
}
QString SfListDialog::name()
{
if (_idx == -1)
return QString();
return list->item(_idx)->text();
}
QString SfListDialog::path()
{
if (_idx == -1)
return QString();
return list->item(_idx)->data(Qt::UserRole).toString();
}
//---------------------------------------------------------
// gui
//---------------------------------------------------------
SynthesizerGui* FluidS::Fluid::gui()
{
if (_gui == 0)
_gui = new FluidGui(this);
return _gui;
}
//---------------------------------------------------------
// FluidGui
//---------------------------------------------------------
FluidGui::FluidGui(Synthesizer* s)
: SynthesizerGui(s)
{
setupUi(this);
connect(soundFontUp, SIGNAL(clicked()), SLOT(soundFontUpClicked()));
connect(soundFontDown, SIGNAL(clicked()), SLOT(soundFontDownClicked()));
connect(soundFontAdd, SIGNAL(clicked()), SLOT(soundFontAddClicked()));
connect(soundFontDelete, SIGNAL(clicked()), SLOT(soundFontDeleteClicked()));
connect(soundFonts, SIGNAL(itemSelectionChanged ()), SLOT(updateUpDownButtons()));
updateUpDownButtons();
}
//---------------------------------------------------------
// synthesizerChanged
//---------------------------------------------------------
void FluidGui::synthesizerChanged()
{
QStringList sfonts = fluid()->soundFonts();
soundFonts->clear();
soundFonts->addItems(sfonts);
}
//---------------------------------------------------------
// soundFontUpClicked
//---------------------------------------------------------
void FluidGui::soundFontUpClicked()
{
int row = soundFonts->currentRow();
if (row <= 0)
return;
QStringList sfonts = fluid()->soundFonts();
sfonts.swap(row, row-1);
fluid()->loadSoundFonts(sfonts);
sfonts = fluid()->soundFonts();
soundFonts->clear();
soundFonts->addItems(sfonts);
soundFonts->setCurrentRow(row-1);
}
//---------------------------------------------------------
// soundFontDownClicked
//---------------------------------------------------------
void FluidGui::soundFontDownClicked()
{
int rows = soundFonts->count();
int row = soundFonts->currentRow();
if (row + 1 >= rows)
return;
QStringList sfonts = fluid()->soundFonts();
sfonts.swap(row, row+1);
fluid()->loadSoundFonts(sfonts);
sfonts = fluid()->soundFonts();
soundFonts->clear();
soundFonts->addItems(sfonts);
soundFonts->setCurrentRow(row+1);
}
//---------------------------------------------------------
// soundFontDeleteClicked
//---------------------------------------------------------
void FluidGui::soundFontDeleteClicked()
{
int row = soundFonts->currentRow();
if (row >= 0) {
QString s(soundFonts->item(row)->text());
fluid()->removeSoundFont(s);
delete soundFonts->takeItem(row);
}
updateUpDownButtons();
}
//---------------------------------------------------------
// updateUpDownButtons
//---------------------------------------------------------
void FluidGui::updateUpDownButtons()
{
int rows = soundFonts->count();
int row = soundFonts->currentRow();
soundFontUp->setEnabled(row > 0);
soundFontDown->setEnabled((row != -1) && (row < (rows-1)));
soundFontDelete->setEnabled(row != -1);
}
//---------------------------------------------------------
// soundFontAddClicked
//---------------------------------------------------------
void FluidGui::soundFontAddClicked()
{
QFileInfoList l = FluidS::Fluid::sfFiles();
SfListDialog ld;
foreach (const QFileInfo& fi, l)
ld.add(fi.fileName(), fi.absoluteFilePath());
if (!ld.exec())
return;
QString sfName = ld.name();
QString sfPath = ld.path();
int n = soundFonts->count();
QStringList sl;
for (int i = 0; i < n; ++i) {
QListWidgetItem* item = soundFonts->item(i);
sl.append(item->text());
}
if (sl.contains(sfPath)) {
QMessageBox::warning(this,
tr("MuseScore"),
QString(tr("Soundfont %1 already loaded")).arg(sfPath));
}
else {
bool loaded = fluid()->addSoundFont(sfPath);
if (!loaded) {
QMessageBox::warning(this,
tr("MuseScore"),
QString(tr("cannot load soundfont %1")).arg(sfPath));
}
else {
soundFonts->insertItem(0, sfName);
emit sfChanged();
emit valueChanged();
}
}
updateUpDownButtons();
}