MuseScore/libmscore/key.cpp

205 lines
6 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#include "key.h"
#include "xml.h"
#include "utils.h"
#include "score.h"
#include "pitchspelling.h"
#include "keylist.h"
namespace Ms {
//---------------------------------------------------------
// KeySigEvent
//---------------------------------------------------------
KeySigEvent::KeySigEvent(const KeySigEvent& k)
{
_key = k._key;
_custom = k._custom;
_keySymbols = k._keySymbols;
}
//---------------------------------------------------------
// enforceLimits - ensure _key
// is within acceptable limits (-7 .. +7).
// see KeySig::layout()
//---------------------------------------------------------
void KeySigEvent::enforceLimits()
{
const char* msg = 0;
if (_key < Key::MIN) {
_key = Key::MIN;
msg = "key < -7";
}
else if (_key > Key::MAX) {
_key = Key::MAX;
msg = "key > 7";
}
if (msg)
qDebug("KeySigEvent: %s", msg);
}
//---------------------------------------------------------
// print
//---------------------------------------------------------
void KeySigEvent::print() const
{
qDebug("<KeySigEvent: ");
if (!isValid())
qDebug("invalid>");
else {
if (custom())
qDebug("custom>");
else
qDebug("accidental %d>", int(_key));
}
}
//---------------------------------------------------------
// setKey
//---------------------------------------------------------
void KeySigEvent::setKey(Key v)
{
_key = v;
_custom = false;
enforceLimits();
}
//---------------------------------------------------------
// KeySigEvent::operator==
//---------------------------------------------------------
bool KeySigEvent::operator==(const KeySigEvent& e) const
{
if (e._custom != _custom)
return false;
if (_custom) {
if (e._keySymbols.size() != _keySymbols.size())
return false;
for (int i = 0; i < _keySymbols.size(); ++i) {
if (e._keySymbols[i].sym != _keySymbols[i].sym)
return false;
// TODO: position matters
}
return true;
}
return e._key == _key;
}
//---------------------------------------------------------
// initLineList
// preset lines list with accidentals for given key
//---------------------------------------------------------
void AccidentalState::init(Key key)
{
// memset(state, 2, 74);
memset(state, 2, 75);
for (int octave = 0; octave < 11; ++octave) {
if (key > 0) {
for (int i = 0; i < int(key); ++i) {
int idx = tpc2step(20 + i) + octave * 7;
if (idx < 74)
state[idx] = 1 + 2;
}
}
else {
for (int i = 0; i > int(key); --i) {
int idx = tpc2step(12 + i) + octave * 7;
if (idx < 74)
state[idx] = -1 + 2;
}
}
}
}
//---------------------------------------------------------
// transposeKey
//---------------------------------------------------------
Key transposeKey(Key key, const Interval& interval)
{
int tpc = int(key) + 14;
tpc = transposeTpc(tpc, interval, false);
// check for valid key sigs
if (tpc > 21)
tpc -= 12; // no more than 7 sharps in keysig
if (tpc < 7)
tpc += 12; // no more than 7 flats in keysig
return Key(tpc - 14);
}
//---------------------------------------------------------
// initFromSubtype
// for backward compatibility
//---------------------------------------------------------
void KeySigEvent::initFromSubtype(int st)
{
union U {
int subtype;
struct {
int _key:4;
int _naturalType:4;
unsigned _customType:16;
bool _custom : 1;
bool _invalid : 1;
};
};
U a;
a.subtype = st;
_key = Key(a._key);
// _customType = a._customType;
_custom = a._custom;
if (a._invalid)
_key = Key::INVALID;
enforceLimits();
}
//---------------------------------------------------------
// accidentalVal
//---------------------------------------------------------
AccidentalVal AccidentalState::accidentalVal(int line) const
{
Q_ASSERT(line >= 0 && line < 75);
return AccidentalVal((state[line] & 0x0f) - 2);
}
//---------------------------------------------------------
// tieContext
//---------------------------------------------------------
bool AccidentalState::tieContext(int line) const
{
Q_ASSERT(line >= 0 && line < 75);
return state[line] & TIE_CONTEXT;
}
//---------------------------------------------------------
// setAccidentalVal
//---------------------------------------------------------
void AccidentalState::setAccidentalVal(int line, AccidentalVal val, bool tieContext)
{
Q_ASSERT(line >= 0 && line < 75);
// casts needed to work around a bug in Xcode 4.2 on Mac, see #25910
Q_ASSERT(int(val) >= int(AccidentalVal::FLAT2) && int(val) <= int(AccidentalVal::SHARP2));
state[line] = (int(val) + 2) | (tieContext ? TIE_CONTEXT : 0);
}
}