0aa2511f3f
The reason was not updated minimal frames count and desync between different voices in playback as a result.
1909 lines
83 KiB
C++
1909 lines
83 KiB
C++
/* FluidSynth - A Software Synthesizer
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*
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* Copyright (C) 2003 Peter Hanappe and others.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public License
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* as published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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* 02111-1307, USA
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*/
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#include "conv.h"
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#include "fluid.h"
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#include "sfont.h"
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#include "gen.h"
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#include "voice.h"
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namespace FluidS {
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#define FLUID_SAMPLESANITY_CHECK (1 << 0)
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#define FLUID_SAMPLESANITY_STARTUP (1 << 1)
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#define fluid_clip(_val, _min, _max) \
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{ (_val) = ((_val) < (_min))? (_min) : (((_val) > (_max))? (_max) : (_val)); }
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/* used for filter turn off optimization - if filter cutoff is above the
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specified value and filter q is below the other value, turn filter off */
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#define FLUID_MAX_AUDIBLE_FILTER_FC 19000.0f
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#define FLUID_MIN_AUDIBLE_FILTER_Q 1.2f
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/* Smallest amplitude that can be perceived (full scale is +/- 0.5)
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* 16 bits => 96+4=100 dB dynamic range => 0.00001
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* 0.00001 * 2 is approximately 0.00003 :)
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*/
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#define FLUID_NOISE_FLOOR 0.00003
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/* these should be the absolute minimum that FluidSynth can deal with */
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#define FLUID_MIN_LOOP_SIZE 2
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#define FLUID_MIN_LOOP_PAD 0
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/* min vol envelope release (to stop clicks) in SoundFont timecents */
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#define FLUID_MIN_VOLENVRELEASE -7200.0f /* ~16ms */
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//---------------------------------------------------------
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// triangle - calc value of triangle function for lfos
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//---------------------------------------------------------
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float triangle(int dur,int pos) {
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pos += dur/4;
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pos %= dur;
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if (pos>dur/2)
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return 2*(0.5-((pos/(0.5*dur))-1));
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else
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return 2*((pos/(0.5*dur))-0.5);
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}
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//---------------------------------------------------------
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// samplesToNextTurningPoint
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// calculate how many samples it is to the next change
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// from rising to falling in a triangle function
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//---------------------------------------------------------
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int samplesToNextTurningPoint(int dur, int pos) {
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pos += dur/4;
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return ((dur/2)-(pos%(dur/2))) % (dur/2);
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}
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//---------------------------------------------------------
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// Voice
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//---------------------------------------------------------
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Voice::Voice(Fluid* f)
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{
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_fluid = f;
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status = FLUID_VOICE_OFF;
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chan = NO_CHANNEL;
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key = 0;
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vel = 0;
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channel = 0;
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sample = 0;
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/* The 'sustain' and 'finished' segments of the volume / modulation
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* envelope are constant. They are never affected by any modulator
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* or generator. Therefore it is enough to initialize them once
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* during the lifetime of the synth.
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*/
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volenv_data[FLUID_VOICE_ENVSUSTAIN].count = 0xffffffff;
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volenv_data[FLUID_VOICE_ENVSUSTAIN].coeff = 1.0f;
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volenv_data[FLUID_VOICE_ENVSUSTAIN].incr = 0.0f;
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volenv_data[FLUID_VOICE_ENVSUSTAIN].min = -1.0f;
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volenv_data[FLUID_VOICE_ENVSUSTAIN].max = 2.0f;
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volenv_data[FLUID_VOICE_ENVFINISHED].count = 0xffffffff;
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volenv_data[FLUID_VOICE_ENVFINISHED].coeff = 0.0f;
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volenv_data[FLUID_VOICE_ENVFINISHED].incr = 0.0f;
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volenv_data[FLUID_VOICE_ENVFINISHED].min = -1.0f;
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volenv_data[FLUID_VOICE_ENVFINISHED].max = 1.0f;
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modenv_data[FLUID_VOICE_ENVSUSTAIN].count = 0xffffffff;
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modenv_data[FLUID_VOICE_ENVSUSTAIN].coeff = 1.0f;
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modenv_data[FLUID_VOICE_ENVSUSTAIN].incr = 0.0f;
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modenv_data[FLUID_VOICE_ENVSUSTAIN].min = -1.0f;
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modenv_data[FLUID_VOICE_ENVSUSTAIN].max = 2.0f;
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modenv_data[FLUID_VOICE_ENVFINISHED].count = 0xffffffff;
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modenv_data[FLUID_VOICE_ENVFINISHED].coeff = 0.0f;
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modenv_data[FLUID_VOICE_ENVFINISHED].incr = 0.0f;
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modenv_data[FLUID_VOICE_ENVFINISHED].min = -1.0f;
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modenv_data[FLUID_VOICE_ENVFINISHED].max = 1.0f;
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}
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//---------------------------------------------------------
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// init
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// Initialize the synthesis process
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//---------------------------------------------------------
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void Voice::init(Sample* _sample, Channel* _channel, int _key, int _vel,
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unsigned int _id, double tuning)
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{
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// Note: The voice parameters will be initialized later, when the
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// generators have been retrieved from the sound font. Here, only
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// the 'working memory' of the voice (position in envelopes, history
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// of IIR filters, position in sample etc) is initialized.
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id = _id;
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_noteTuning = tuning;
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chan = _channel->getNum();
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key = _key;
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vel = _vel;
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channel = _channel;
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mod_count = 0;
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sample = _sample;
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ticks = 0;
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debug = 0;
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has_looped = false; // Will be set during voice_write when the 2nd loop point is reached
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last_fres = -1; // The filter coefficients have to be calculated later in the DSP loop.
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filter_startup = 1; // Set the filter immediately, don't fade between old and new settings
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interp_method = _channel->getInterpMethod();
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// vol env initialization
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volenv_count = 0;
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volenv_section = 0;
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volenv_val = 0.0f;
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amp = 0.0f; // The last value of the volume envelope, used to
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// calculate the volume increment during
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// processing
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// mod env initialization
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modenv_count = 0;
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modenv_section = 0;
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modenv_val = 0.0f;
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/* mod lfo */
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modlfo_val = 0.0; // Fixme: Retrieve from any other existing
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// voice on this channel to keep LFOs in
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// unison?
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modlfo_pos = 0;
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/* vib lfo */
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viblfo_val = 0.0f; // Fixme: See mod lfo
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/* Clear sample history in filter */
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hist1 = 0;
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hist2 = 0;
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/* Set all the generators to their default value, according to SF
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* 2.01 section 8.1.3 (page 48). The value of NRPN messages are
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* copied from the channel to the voice's generators. The sound font
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* loader overwrites them. The generator values are later converted
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* into voice parameters in calculate_runtime_synthesis_parameters.
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*/
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fluid_gen_init(&gen[0], channel);
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/* For a looped sample, this value will be overwritten as soon as the
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* loop parameters are initialized (they may depend on modulators).
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* This value can be kept, it is a worst-case estimate.
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*/
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amplitude_that_reaches_noise_floor_nonloop = FLUID_NOISE_FLOOR;
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amplitude_that_reaches_noise_floor_loop = FLUID_NOISE_FLOOR;
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}
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//---------------------------------------------------------
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// gen_set
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//---------------------------------------------------------
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void Voice::gen_set(int i, float val)
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{
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gen[i].val = val;
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gen[i].flags = GEN_SET;
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}
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//---------------------------------------------------------
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// gen_incr
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//---------------------------------------------------------
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void Voice::gen_incr(int i, float val)
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{
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gen[i].val += val;
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gen[i].flags = GEN_SET;
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}
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//---------------------------------------------------------
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// gen_get
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//---------------------------------------------------------
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float Voice::gen_get(int g)
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{
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return gen[g].val;
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}
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inline void Voice::calcVolEnv(int n, fluid_env_data_t *env_data)
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{
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float x;
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/* calculate the envelope value and check for valid range */
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x = env_data->coeff * volenv_val + env_data->incr * n;
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if (x < env_data->min)
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x = env_data->min;
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else if (x > env_data->max)
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x = env_data->max;
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volenv_val = x;
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}
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std::tuple<unsigned, bool> Voice::interpolateGeneratedDSPData(unsigned n)
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{
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dsp_buf.resize(n, 0.0f);
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std::fill(dsp_buf.begin(), dsp_buf.end(), 0.0f);
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unsigned generatedFrames = 0;
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switch (interp_method) {
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case FLUID_INTERP_NONE:
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generatedFrames = dsp_float_interpolate_none(n);
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break;
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case FLUID_INTERP_LINEAR:
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generatedFrames = dsp_float_interpolate_linear(n);
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break;
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case FLUID_INTERP_4THORDER:
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default:
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generatedFrames = dsp_float_interpolate_4th_order(n);
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break;
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case FLUID_INTERP_7THORDER:
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generatedFrames = dsp_float_interpolate_7th_order(n);
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break;
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}
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/* turn off voice if short count (sample ended and not looping) or voice reached noise floor*/
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if (generatedFrames < n || positionToTurnOff > 0)
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off();
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bool needToRunBuffFilling = generatedFrames > 0;
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return std::make_tuple(generatedFrames, needToRunBuffFilling);
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}
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bool Voice::generateDataForDSPChain(unsigned framesBufCount)
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{
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/* Range checking for sample- and loop-related parameters
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* Initial phase is calculated here*/
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check_sample_sanity();
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/******************* vol env **********************/
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fluid_env_data_t* env_data = &volenv_data[volenv_section];
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Sample2AmpInc.clear();
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std::map<int, int> sample2VolEnvSection;
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std::set<int> volumeChanges;
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if (volenv_section >= FLUID_VOICE_ENVFINISHED) {
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off();
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return false;
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}
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// determine points where volume envelope changes
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unsigned curVolEnvCount = volenv_count;
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unsigned restN = framesBufCount;
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while (curVolEnvCount + restN >= env_data->count) {
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restN -= env_data->count - curVolEnvCount;
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sample2VolEnvSection.insert(std::pair<int, int>(framesBufCount - restN, volenv_section));
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volumeChanges.insert(framesBufCount-restN);
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curVolEnvCount = 0;
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volenv_section++;
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env_data = &volenv_data[volenv_section];
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}
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sample2VolEnvSection.insert(std::pair<int, int>(framesBufCount, volenv_section));
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volumeChanges.insert(framesBufCount);
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fluid_check_fpe ("voice_write vol env");
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/******************* mod env **********************/
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/* Skip to decay phase if delay and attack envelope sections each are
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* less than 100 samples long. This avoids popping noises due to the
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* mod envelope being out-of-sync with the sample-based volume envelope. */
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if (modenv_section < 2 && modenv_data[FLUID_VOICE_ENVDELAY].count < 100 && modenv_data[FLUID_VOICE_ENVATTACK].count < 100) {
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modenv_section = 2;
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modenv_val = 1.0f;
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}
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env_data = &modenv_data[modenv_section];
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/* skip to the next section of the envelope if necessary */
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while (modenv_count >= env_data->count) {
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env_data = &modenv_data[++modenv_section];
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modenv_count = 0;
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}
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/* calculate the envelope value and check for valid range */
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float x = env_data->coeff * modenv_val + env_data->incr * framesBufCount;
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if (x < env_data->min) {
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x = env_data->min;
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modenv_section++;
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modenv_count = 0;
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}
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else if (x > env_data->max) {
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x = env_data->max;
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modenv_section++;
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modenv_count = 0;
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}
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modenv_val = x;
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modenv_count += framesBufCount;
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fluid_check_fpe ("voice_write mod env");
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/******************* mod lfo **********************/
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// calculate all points where we need to consider
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// the mod lfo (where it changes its slope)
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int modLfoStart = -1;
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if (fabs(modlfo_to_vol) > 0) {
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if (ticks >= modlfo_delay)
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modLfoStart = 0;
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else if (framesBufCount >= modlfo_delay)
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modLfoStart = modlfo_delay;
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if (modLfoStart >= 0) {
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if (modLfoStart > 0)
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volumeChanges.insert(modLfoStart);
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unsigned int modLfoNextTurn = samplesToNextTurningPoint(modlfo_dur, modlfo_pos);
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while (modLfoNextTurn+modLfoStart < framesBufCount) {
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volumeChanges.insert(modLfoNextTurn+modLfoStart);
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modLfoNextTurn++;
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modLfoNextTurn += samplesToNextTurningPoint(modlfo_dur, modLfoNextTurn);
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}
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}
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}
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fluid_check_fpe ("voice_write mod LFO");
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/******************* vib lfo **********************/
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if (ticks >= viblfo_delay) {
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viblfo_val += viblfo_incr * framesBufCount;
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if (viblfo_val > (float) 1.0) {
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viblfo_incr = -viblfo_incr;
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viblfo_val = (float) 2.0 - viblfo_val;
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}
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else if (viblfo_val < -1.0) {
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viblfo_incr = -viblfo_incr;
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viblfo_val = (float) -2.0 - viblfo_val;
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}
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}
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fluid_check_fpe ("voice_write Vib LFO");
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/******************* amplitude **********************/
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if (volenv_section == FLUID_VOICE_ENVDELAY) {
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return false; /* The volume amplitude is in hold phase. No sound is produced. */
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}
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qreal oldTargetAmp = amp;
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int lastPos = 0;
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auto oldVolEnvSection = sample2VolEnvSection.begin();
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auto curVolEnvSection = oldVolEnvSection;
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for (auto curPos : volumeChanges)
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{
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if (modLfoStart >= 0 && curPos >= modLfoStart)
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modlfo_val = triangle(modlfo_dur, modlfo_pos+curPos-modLfoStart);
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else
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modlfo_val = 0;
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// never calculate anything for the very first sample
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// everything should have been calculated in the last
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// cycle - it would also cause a divion by zero later
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if (curPos == 0) {
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curPos = 1;
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// if we should calculate for position 1 already make sure we don't do it twice
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// could lead to curPos==lastPos which causes devision by zero
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if (volumeChanges.find(1) != volumeChanges.end())
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volumeChanges.erase(volumeChanges.find(1));
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}
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// just go to the next volume section if we're below last volume point
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if (curPos >= curVolEnvSection->first && (unsigned int) curVolEnvSection->first < framesBufCount)
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curVolEnvSection++;
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volenv_count += curPos-lastPos;
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calcVolEnv(curPos-lastPos, &volenv_data[oldVolEnvSection->second]);
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volenv_section = oldVolEnvSection->second;
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qreal target_amp {0.0}; /* target amplitude */
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if (volenv_section <= FLUID_VOICE_ENVATTACK) {
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/* the envelope is in the attack section: ramp linearly to max value.
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* A positive modlfo_to_vol should increase volume (negative attenuation).
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*/
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target_amp = fluid_atten2amp (attenuation)
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* fluid_cb2amp (modlfo_val * -modlfo_to_vol)
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* volenv_val;
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}
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else {
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//float amplitude_that_reaches_noise_floor;
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//float amp_max;
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target_amp = fluid_atten2amp (attenuation)
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* fluid_cb2amp (960.0f * (1.0f - volenv_val)
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+ modlfo_val * -modlfo_to_vol);
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/* A voice can be turned off, when an estimate for the volume
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* (upper bound) falls below that volume, that will drop the
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* sample below the noise floor.
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*/
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/* If the loop amplitude is known, we can use it if the voice loop is within
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* the sample loop
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*/
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float amplitude_that_reaches_noise_floor;
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/* Is the playing pointer already in the loop? */
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if (has_looped)
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amplitude_that_reaches_noise_floor = amplitude_that_reaches_noise_floor_loop;
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else
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amplitude_that_reaches_noise_floor = amplitude_that_reaches_noise_floor_nonloop;
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/* voice->attenuation_min is a lower boundary for the attenuation
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* now and in the future (possibly 0 in the worst case). Now the
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* amplitude of sample and volenv cannot exceed amp_max (since
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* volenv_val can only drop):
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*/
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float amp_max = fluid_atten2amp (min_attenuation_cB) * volenv_val;
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/* And if amp_max is already smaller than the known amplitude,
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* which will attenuate the sample below the noise floor, then we
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* can safely turn off the voice. Duh. */
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if (amp_max < amplitude_that_reaches_noise_floor) {
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positionToTurnOff = curPos;
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}
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}
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if (curVolEnvSection->second != oldVolEnvSection->second) {
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if (oldVolEnvSection->second == FLUID_VOICE_ENVDECAY) {
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env_data = &volenv_data[oldVolEnvSection->second];
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volenv_val = env_data->min * env_data->coeff;
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}
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volenv_count = 0;
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oldVolEnvSection = curVolEnvSection;
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}
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/* Volume increment to go from voice->amp to target_amp in FLUID_BUFSIZE steps */
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amp_incr = (target_amp - oldTargetAmp) / (curPos - lastPos);
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lastPos = curPos;
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Sample2AmpInc.insert(std::pair<int, qreal>(curPos, amp_incr));
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// if voice is turned off after this no need to calculate any more values
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if (positionToTurnOff > 0)
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break;
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oldTargetAmp = target_amp;
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}
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if (modLfoStart >= 0) {
|
|
modlfo_pos += framesBufCount - modLfoStart;
|
|
modlfo_val = triangle(modlfo_dur, modlfo_pos-modLfoStart);
|
|
}
|
|
|
|
fluid_check_fpe ("voice_write amplitude calculation");
|
|
|
|
/* Calculate the number of samples, that the DSP loop advances
|
|
* through the original waveform with each step in the output
|
|
* buffer. It is the ratio between the frequencies of original
|
|
* waveform and output waveform.*/
|
|
|
|
{
|
|
float cent = pitch + modlfo_val * modlfo_to_pitch
|
|
+ viblfo_val * viblfo_to_pitch
|
|
+ modenv_val * modenv_to_pitch;
|
|
phase_incr = _fluid->ct2hz_real(cent) / root_pitch_hz;
|
|
}
|
|
|
|
/* if phase_incr is not advancing, set it to the minimum fraction value (prevent stuckage) */
|
|
if (phase_incr == 0)
|
|
phase_incr = 1;
|
|
|
|
/*************** resonant filter ******************/
|
|
|
|
/* calculate the frequency of the resonant filter in Hz */
|
|
float _fres = _fluid->ct2hz_real(fres
|
|
+ modlfo_val * modlfo_to_fc
|
|
+ modenv_val * modenv_to_fc);
|
|
|
|
/* FIXME - Still potential for a click during turn on, can we interpolate
|
|
between 20khz cutoff and 0 Q? */
|
|
|
|
/* I removed the optimization of turning the filter off when the
|
|
* resonance frequence is above the maximum frequency. Instead, the
|
|
* filter frequency is set to a maximum of 0.45 times the sampling
|
|
* rate. For a 44100 kHz sampling rate, this amounts to 19845
|
|
* Hz. The reason is that there were problems with anti-aliasing when the
|
|
* synthesizer was run at lower sampling rates. Thanks to Stephan
|
|
* Tassart for pointing me to this bug. By turning the filter on and
|
|
* clipping the maximum filter frequency at 0.45*srate, the filter
|
|
* is used as an anti-aliasing filter. */
|
|
|
|
if (_fres > 0.45f * _fluid->sample_rate)
|
|
_fres = 0.45f * _fluid->sample_rate;
|
|
else if (_fres < 5)
|
|
_fres = 5;
|
|
|
|
/* if filter enabled and there is a significant frequency change.. */
|
|
if ((qAbs(_fres - last_fres) > 0.01)) {
|
|
/* The filter coefficients have to be recalculated (filter
|
|
* parameters have changed). Recalculation for various reasons is
|
|
* forced by setting last_fres to -1. The flag filter_startup
|
|
* indicates, that the DSP loop runs for the first time, in this
|
|
* case, the filter is set directly, instead of smoothly fading
|
|
* between old and new settings.
|
|
*
|
|
* Those equations from Robert Bristow-Johnson's `Cookbook
|
|
* formulae for audio EQ biquad filter coefficients', obtained
|
|
* from Harmony-central.com / Computer / Programming. They are
|
|
* the result of the bilinear transform on an analogue filter
|
|
* prototype. To quote, `BLT frequency warping has been taken
|
|
* into account for both significant frequency relocation and for
|
|
* bandwidth readjustment'. */
|
|
|
|
float omega = (float) (2.0 * M_PI * (_fres / ((float) _fluid->sample_rate)));
|
|
float sin_coeff = (float) sin(omega);
|
|
float cos_coeff = (float) cos(omega);
|
|
float alpha_coeff = sin_coeff / (2.0f * q_lin);
|
|
float a0_inv = 1.0f / (1.0f + alpha_coeff);
|
|
|
|
/* Calculate the filter coefficients. All coefficients are
|
|
* normalized by a0. Think of `a1' as `a1/a0'.
|
|
*
|
|
* Here a couple of multiplications are saved by reusing common expressions.
|
|
* The original equations should be:
|
|
* b0=(1.-cos_coeff)*a0_inv*0.5*voice->filter_gain;
|
|
* b1=(1.-cos_coeff)*a0_inv*voice->filter_gain;
|
|
* b2=(1.-cos_coeff)*a0_inv*0.5*voice->filter_gain; */
|
|
|
|
float a1_temp = -2.0f * cos_coeff * a0_inv;
|
|
float a2_temp = (1.0f - alpha_coeff) * a0_inv;
|
|
float b1_temp = (1.0f - cos_coeff) * a0_inv * filter_gain;
|
|
/* both b0 -and- b2 */
|
|
float b02_temp = b1_temp * 0.5f;
|
|
|
|
if (filter_startup) {
|
|
/* The filter is calculated, because the voice was started up.
|
|
* In this case set the filter coefficients without delay.
|
|
*/
|
|
a1 = a1_temp;
|
|
a2 = a2_temp;
|
|
b02 = b02_temp;
|
|
b1 = b1_temp;
|
|
filter_coeff_incr_count = 0;
|
|
filter_startup = 0;
|
|
// printf("Setting initial filter coefficients.\n");
|
|
}
|
|
else {
|
|
/* The filter frequency is changed. Calculate an increment
|
|
* factor, so that the new setting is reached after one buffer
|
|
* length. x_incr is added to the current value FLUID_BUFSIZE
|
|
* times. The length is arbitrarily chosen. Longer than one
|
|
* buffer will sacrifice some performance, though. Note: If
|
|
* the filter is still too 'grainy', then increase this number
|
|
* at will.
|
|
*/
|
|
|
|
#define FILTER_TRANSITION_SAMPLES 64 // (FLUID_BUFSIZE)
|
|
|
|
a1_incr = (a1_temp - a1) / FILTER_TRANSITION_SAMPLES;
|
|
a2_incr = (a2_temp - a2) / FILTER_TRANSITION_SAMPLES;
|
|
b02_incr = (b02_temp - b02) / FILTER_TRANSITION_SAMPLES;
|
|
b1_incr = (b1_temp - b1) / FILTER_TRANSITION_SAMPLES;
|
|
/* Have to add the increments filter_coeff_incr_count times. */
|
|
filter_coeff_incr_count = FILTER_TRANSITION_SAMPLES;
|
|
}
|
|
last_fres = _fres;
|
|
fluid_check_fpe ("voice_write filter calculation");
|
|
}
|
|
|
|
|
|
fluid_check_fpe ("voice_write DSP coefficients");
|
|
return true;
|
|
}
|
|
|
|
static float* shiftBufferPosition(unsigned shift, float* buff)
|
|
{
|
|
float* resBuffPosition = buff;
|
|
for (unsigned i = 0; i < shift; ++i) {
|
|
++resBuffPosition; //left channel
|
|
++resBuffPosition; //right channel
|
|
}
|
|
return resBuffPosition;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// write
|
|
//
|
|
// This is where it all happens. This function is called by the
|
|
// synthesizer to generate the sound samples. The synthesizer passes
|
|
// four audio buffers: left, right, reverb out, and chorus out.
|
|
//
|
|
// The biggest part of this function sets the correct values for all
|
|
// the dsp parameters (all the control data boil down to only a few
|
|
// dsp parameters). The dsp routine is #included in several places (fluid_dsp_core.c).
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void Voice::write(unsigned n, float* out, float* reverb, float* chorus)
|
|
{
|
|
/* make sure we're playing and that we have sample data */
|
|
if (!PLAYING())
|
|
return;
|
|
if (!sample) {
|
|
printf("!sample\n");
|
|
off();
|
|
return;
|
|
}
|
|
|
|
/*
|
|
/ ------- CACHING ALGORITHM -------
|
|
/ If cached frames exist and number of required frames is less than cache size
|
|
/ apply effects to the required number of frames from cache, put cache to buffer
|
|
/ Else
|
|
/ put all cached frames to buffer
|
|
/ (buffer* is a buffer after putting left cache data)
|
|
/ generate DSP data and interpolation for buffer* size data or required buffer size if buffer* is too small
|
|
/ fill cache data with raw buffer* data
|
|
/ apply effects to cache and put cache data to raw buffer*
|
|
*/
|
|
if (n <= _cachedFrames) {
|
|
effects(_initialCacheFrames - _cachedFrames, n, out, reverb, chorus);
|
|
_cachedFrames -= n;
|
|
}
|
|
else {
|
|
const unsigned leftBufferFramesToFill = n - _cachedFrames; //must be called before setting null to _cachedFrames
|
|
unsigned buffShiftAfterApplyingCache = 0;
|
|
if (_cachedFrames > 0) {
|
|
buffShiftAfterApplyingCache = _cachedFrames;
|
|
effects(_initialCacheFrames - _cachedFrames, _cachedFrames, out, reverb, chorus);
|
|
_cachedFrames = 0;
|
|
}
|
|
|
|
const unsigned requiredNumberOfFramesToGenerateEnvelope = FLUID_VOICE_ENVLAST * volenv_data[FLUID_VOICE_ENVDELAY].count;
|
|
const unsigned framesToGenerateData = std::max(leftBufferFramesToFill, requiredNumberOfFramesToGenerateEnvelope);
|
|
if (generateDataForDSPChain(framesToGenerateData)) {
|
|
auto interpolationRes = interpolateGeneratedDSPData(framesToGenerateData);
|
|
if (std::get<1>(interpolationRes)) {
|
|
_initialCacheFrames = std::get<0>(interpolationRes);
|
|
float* shiftedOut = shiftBufferPosition(buffShiftAfterApplyingCache, out);
|
|
float* shiftedReverb = shiftBufferPosition(buffShiftAfterApplyingCache, reverb);
|
|
float* shiftedChorus = shiftBufferPosition(buffShiftAfterApplyingCache, chorus);
|
|
effects(0, leftBufferFramesToFill, shiftedOut, shiftedReverb, shiftedChorus);
|
|
_cachedFrames = _initialCacheFrames;
|
|
_cachedFrames -= std::min(leftBufferFramesToFill, _cachedFrames); //to keep positive
|
|
}
|
|
}
|
|
}
|
|
|
|
ticks += n;
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------
|
|
// voice_start
|
|
//---------------------------------------------------------
|
|
|
|
void Voice::voice_start()
|
|
{
|
|
/* The maximum volume of the loop is calculated and cached once for each
|
|
* sample with its nominal loop settings. This happens, when the sample is used
|
|
* for the first time.*/
|
|
|
|
/*
|
|
* in this function we calculate the values of all the parameters. the
|
|
* parameters are converted to their most useful unit for the DSP
|
|
* algorithm, for example, number of samples instead of
|
|
* timecents. Some parameters keep their "perceptual" unit and
|
|
* conversion will be done in the DSP function. This is the case, for
|
|
* example, for the pitch since it is modulated by the controllers in
|
|
* cents. */
|
|
|
|
static const int list_of_generators_to_initialize[35] = {
|
|
GEN_STARTADDROFS, // SF2.01 page 48 #0
|
|
GEN_ENDADDROFS, // #1
|
|
GEN_STARTLOOPADDROFS, // #2
|
|
GEN_ENDLOOPADDROFS, // #3
|
|
// GEN_STARTADDRCOARSEOFS see comment below [1] #4
|
|
GEN_MODLFOTOPITCH, // #5
|
|
GEN_VIBLFOTOPITCH, // #6
|
|
GEN_MODENVTOPITCH, // #7
|
|
GEN_FILTERFC, // #8
|
|
GEN_FILTERQ, // #9
|
|
GEN_MODLFOTOFILTERFC, // #10
|
|
GEN_MODENVTOFILTERFC, // #11
|
|
// GEN_ENDADDRCOARSEOFS [1] #12
|
|
GEN_MODLFOTOVOL, // #13
|
|
// not defined #14
|
|
GEN_CHORUSSEND, // #15
|
|
GEN_REVERBSEND, // #16
|
|
GEN_PAN, // #17
|
|
// not defined #18
|
|
// not defined #19
|
|
// not defined #20
|
|
GEN_MODLFODELAY, // #21
|
|
GEN_MODLFOFREQ, // #22
|
|
GEN_VIBLFODELAY, // #23
|
|
GEN_VIBLFOFREQ, // #24
|
|
GEN_MODENVDELAY, // #25
|
|
GEN_MODENVATTACK, // #26
|
|
GEN_MODENVHOLD, // #27
|
|
GEN_MODENVDECAY, // #28
|
|
// GEN_MODENVSUSTAIN [1] #29
|
|
GEN_MODENVRELEASE, // #30
|
|
// GEN_KEYTOMODENVHOLD [1] #31
|
|
// GEN_KEYTOMODENVDECAY [1] #32
|
|
GEN_VOLENVDELAY, // #33
|
|
GEN_VOLENVATTACK, // #34
|
|
GEN_VOLENVHOLD, // #35
|
|
GEN_VOLENVDECAY, // #36
|
|
// GEN_VOLENVSUSTAIN [1] #37
|
|
GEN_VOLENVRELEASE, // #38
|
|
// GEN_KEYTOVOLENVHOLD [1] #39
|
|
// GEN_KEYTOVOLENVDECAY [1] #40
|
|
// GEN_STARTLOOPADDRCOARSEOFS [1] #45
|
|
GEN_KEYNUM, // #46
|
|
GEN_VELOCITY, // #47
|
|
GEN_ATTENUATION, // #48
|
|
// GEN_ENDLOOPADDRCOARSEOFS [1] #50
|
|
// GEN_COARSETUNE [1] #51
|
|
// GEN_FINETUNE [1] #52
|
|
GEN_OVERRIDEROOTKEY, // #58
|
|
GEN_PITCH, // ---
|
|
-1 // end-of-list marker
|
|
};
|
|
|
|
/* When the voice is made ready for the synthesis process, a lot of
|
|
* voice-internal parameters have to be calculated.
|
|
*
|
|
* At this point, the sound font has already set the -nominal- value
|
|
* for all generators (excluding GEN_PITCH). Most generators can be
|
|
* modulated - they include a nominal value and an offset (which
|
|
* changes with velocity, note number, channel parameters like
|
|
* aftertouch, mod wheel...) Now this offset will be calculated as
|
|
* follows:
|
|
*
|
|
* - Process each modulator once.
|
|
* - Calculate its output value.
|
|
* - Find the target generator.
|
|
* - Add the output value to the modulation value of the generator.
|
|
*
|
|
* Note: The generators have been initialized with
|
|
* fluid_gen_set_default_values.
|
|
*/
|
|
|
|
for (int i = 0; i < mod_count; i++) {
|
|
Mod* m = &mod[i];
|
|
float modval = m->get_value(channel, this);
|
|
int dest_gen_index = m->dest;
|
|
Generator* dest_gen = &gen[dest_gen_index];
|
|
dest_gen->mod += modval;
|
|
}
|
|
|
|
/* Now the generators are initialized, nominal and modulation value.
|
|
* The voice parameters (which depend on generators) are calculated
|
|
* with update_param. Processing the list of generator
|
|
* changes will calculate each voice parameter once.
|
|
*
|
|
* Note [1]: Some voice parameters depend on several generators. For
|
|
* example, the pitch depends on GEN_COARSETUNE, GEN_FINETUNE and
|
|
* GEN_PITCH. voice->pitch. Unnecessary recalculation is avoided
|
|
* by removing all but one generator from the list of voice
|
|
* parameters. Same with GEN_XXX and GEN_XXXCOARSE: the
|
|
* initialisation list contains only GEN_XXX.
|
|
*/
|
|
|
|
/* Calculate the voice parameter(s) dependent on each generator. */
|
|
for (int i = 0; list_of_generators_to_initialize[i] != -1; i++)
|
|
update_param(list_of_generators_to_initialize[i]);
|
|
|
|
/* Make an estimate on how loud this voice can get at any time (attenuation). */
|
|
min_attenuation_cB = get_lower_boundary_for_attenuation();
|
|
|
|
// qDebug("DELAY (%d) %d", FLUID_VOICE_ENVDELAY,volenv_data[FLUID_VOICE_ENVDELAY].count);
|
|
// qDebug("ATTACK (%d) %d", FLUID_VOICE_ENVATTACK,volenv_data[FLUID_VOICE_ENVATTACK].count);
|
|
// qDebug("HOLD (%d) %d", FLUID_VOICE_ENVHOLD, volenv_data[FLUID_VOICE_ENVHOLD].count);
|
|
// qDebug("DECAY (%d) %d", FLUID_VOICE_ENVDECAY, volenv_data[FLUID_VOICE_ENVDECAY].count);
|
|
// qDebug("SUSTAIN (%d) %d", FLUID_VOICE_ENVSUSTAIN, volenv_data[FLUID_VOICE_ENVSUSTAIN].count);
|
|
// qDebug("RELEASE (%d) %d", FLUID_VOICE_ENVRELEASE, volenv_data[FLUID_VOICE_ENVRELEASE].count);
|
|
|
|
/* Force setting of the phase at the first DSP loop run
|
|
* This cannot be done earlier, because it depends on modulators.
|
|
*/
|
|
check_sample_sanity_flag = FLUID_SAMPLESANITY_STARTUP;
|
|
positionToTurnOff = -1;
|
|
|
|
status = FLUID_VOICE_ON;
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
// fluid_voice_calculate_gen_pitch
|
|
//---------------------------------------------------------
|
|
|
|
void Voice::calculate_gen_pitch()
|
|
{
|
|
float x;
|
|
/* The GEN_PITCH is a hack to fit the pitch bend controller into the
|
|
* modulator paradigm. Now the nominal pitch of the key is set.
|
|
* Note about SCALETUNE: SF2.01 8.1.3 says, that this generator is a
|
|
* non-realtime parameter. So we don't allow modulation (as opposed
|
|
* to _GEN(voice, GEN_SCALETUNE) When the scale tuning is varied,
|
|
* one key remains fixed. Here C3 (MIDI number 60) is used.
|
|
*/
|
|
//if (channel->tuning != 0) {
|
|
/* pitch(scalekey) + scale * (pitch(key) - pitch(scalekey)) */
|
|
x = _fluid->getPitch((int)(root_pitch / 100.0f));
|
|
gen[GEN_PITCH].val = _noteTuning + (x + (gen[GEN_SCALETUNE].val / 100.0f * (_fluid->getPitch(key) - x)));
|
|
// }
|
|
//else {
|
|
// gen[GEN_PITCH].val = _noteTuning + (gen[GEN_SCALETUNE].val * (key - root_pitch / 100.0f) + root_pitch);
|
|
// }
|
|
}
|
|
|
|
/*
|
|
* calculate_hold_decay_frames
|
|
*/
|
|
int Voice::calculate_hold_decay_frames(int gen_base, int gen_key2base, int is_decay)
|
|
{
|
|
/* Purpose:
|
|
*
|
|
* Returns the number of DSP loops, that correspond to the hold
|
|
* (is_decay=0) or decay (is_decay=1) time.
|
|
* gen_base=GEN_VOLENVHOLD, GEN_VOLENVDECAY, GEN_MODENVHOLD,
|
|
* GEN_MODENVDECAY gen_key2base=GEN_KEYTOVOLENVHOLD,
|
|
* GEN_KEYTOVOLENVDECAY, GEN_KEYTOMODENVHOLD, GEN_KEYTOMODENVDECAY
|
|
*
|
|
* SF2.01 section 8.4.3 # 31, 32, 39, 40
|
|
* GEN_KEYTOxxxENVxxx uses key 60 as 'origin'.
|
|
* The unit of the generator is timecents per key number.
|
|
* If KEYTOxxxENVxxx is 100, a key one octave over key 60 (72)
|
|
* will cause (60-72)*100=-1200 timecents of time variation.
|
|
* The time is cut in half.
|
|
*/
|
|
float timecents = (GEN(gen_base) + GEN(gen_key2base) * (60.0 - key));
|
|
|
|
/* Range checking */
|
|
if (is_decay){
|
|
/* SF 2.01 section 8.1.3 # 28, 36 */
|
|
if (timecents > 8000.0)
|
|
timecents = 8000.0;
|
|
}
|
|
else {
|
|
/* SF 2.01 section 8.1.3 # 27, 35 */
|
|
if (timecents > 5000)
|
|
timecents = 5000.0;
|
|
/* SF 2.01 section 8.1.2 # 27, 35:
|
|
* The most negative number indicates no hold time
|
|
*/
|
|
if (timecents <= -32768.)
|
|
return 0;
|
|
}
|
|
/* SF 2.01 section 8.1.3 # 27, 28, 35, 36 */
|
|
if (timecents < -12000.0)
|
|
timecents = -12000.0;
|
|
|
|
float seconds = fluid_tc2sec(timecents);
|
|
return (int)((float)_fluid->sample_rate * seconds);
|
|
}
|
|
|
|
/*
|
|
* update_param
|
|
*
|
|
* Purpose:
|
|
*
|
|
* The value of a generator (gen) has changed. (The different
|
|
* generators are listed in fluid.h, or in SF2.01 page 48-49)
|
|
* Now the dependent 'voice' parameters are calculated.
|
|
*
|
|
* fluid_voice_update_param can be called during the setup of the
|
|
* voice (to calculate the initial value for a voice parameter), or
|
|
* during its operation (a generator has been changed due to
|
|
* real-time parameter modifications like pitch-bend).
|
|
*
|
|
* Note: The generator holds three values: The base value .val, an
|
|
* offset caused by modulators .mod, and an offset caused by the
|
|
* NRPN system. _GEN(voice, generator_enumerator) returns the sum
|
|
* of all three.
|
|
*/
|
|
void Voice::update_param(int _gen)
|
|
{
|
|
double q_dB;
|
|
float x;
|
|
float y;
|
|
unsigned int count;
|
|
// Alternate attenuation scale used by EMU10K1 cards when setting the attenuation at the preset or instrument level within the SoundFont bank.
|
|
static const float ALT_ATTENUATION_SCALE = 0.4;
|
|
|
|
double gain = 1.0 / 32768.0f;
|
|
switch (_gen) {
|
|
case GEN_PAN:
|
|
/* range checking is done in the fluid_pan function */
|
|
pan = GEN(GEN_PAN);
|
|
amp_left = fluid_pan(pan, 1) * gain;
|
|
amp_right = fluid_pan(pan, 0) * gain;
|
|
break;
|
|
|
|
case GEN_ATTENUATION:
|
|
attenuation = gen[GEN_ATTENUATION].val * ALT_ATTENUATION_SCALE + gen[GEN_ATTENUATION].mod + gen[GEN_ATTENUATION].nrpn;
|
|
|
|
/* Range: SF2.01 section 8.1.3 # 48
|
|
* Motivation for range checking:
|
|
* OHPiano.SF2 sets initial attenuation to a whooping -96 dB
|
|
*/
|
|
attenuation = qBound(0.0f, attenuation, 1440.0f);
|
|
break;
|
|
|
|
/* The pitch is calculated from three different generators.
|
|
* Read comment in fluid.h about GEN_PITCH.
|
|
*/
|
|
case GEN_PITCH:
|
|
case GEN_COARSETUNE:
|
|
case GEN_FINETUNE:
|
|
/* The testing for allowed range is done in 'fluid_ct2hz' */
|
|
pitch = GEN(GEN_PITCH) + 100.0f * GEN(GEN_COARSETUNE) + GEN(GEN_FINETUNE);
|
|
break;
|
|
|
|
case GEN_REVERBSEND:
|
|
/* The generator unit is 'tenths of a percent'. */
|
|
// reverb_send = GEN(GEN_REVERBSEND) / 1000.0f;
|
|
reverb_send = float(channel->cc[EFFECTS_DEPTH1]) / 128.0;
|
|
// fluid_clip(reverb_send, 0.0, 1.0);
|
|
amp_reverb = reverb_send * gain;
|
|
break;
|
|
|
|
case GEN_CHORUSSEND:
|
|
/* The generator unit is 'tenths of a percent'. */
|
|
chorus_send = GEN(GEN_CHORUSSEND) / 1000.0f;
|
|
fluid_clip(chorus_send, 0.0, 1.0);
|
|
amp_chorus = chorus_send * gain;
|
|
break;
|
|
|
|
case GEN_OVERRIDEROOTKEY:
|
|
/* This is a non-realtime parameter. Therefore the .mod part of the generator
|
|
* can be neglected.
|
|
* NOTE: origpitch sets MIDI root note while pitchadj is a fine tuning amount
|
|
* which offsets the original rate. This means that the fine tuning is
|
|
* inverted with respect to the root note (so subtract it, not add).
|
|
*/
|
|
if (sample != 0) {
|
|
if (gen[GEN_OVERRIDEROOTKEY].val > -1) { //FIXME: use flag instead of -1
|
|
root_pitch = gen[GEN_OVERRIDEROOTKEY].val * 100.0f - sample->pitchadj;
|
|
}
|
|
else {
|
|
root_pitch = sample->origpitch * 100.0f - sample->pitchadj;
|
|
}
|
|
root_pitch_hz = _fluid->ct2hz(root_pitch);
|
|
root_pitch_hz *= (float) _fluid->sample_rate / sample->samplerate;
|
|
/* voice pitch depends on voice root_pitch, so calculate voice pitch now */
|
|
calculate_gen_pitch();
|
|
}
|
|
break;
|
|
|
|
case GEN_FILTERFC:
|
|
/* The resonance frequency is converted from absolute cents to
|
|
* midicents .val and .mod are both used, this permits real-time
|
|
* modulation. The allowed range is tested in the 'fluid_ct2hz'
|
|
* function [PH,20021214]
|
|
*/
|
|
fres = GEN(GEN_FILTERFC);
|
|
|
|
/* The synthesis loop will have to recalculate the filter
|
|
* coefficients. */
|
|
last_fres = -1.0f;
|
|
break;
|
|
|
|
case GEN_FILTERQ:
|
|
/* The generator contains 'centibels' (1/10 dB) => divide by 10 to
|
|
* obtain dB
|
|
*/
|
|
q_dB = GEN(GEN_FILTERQ) / 10.0f;
|
|
|
|
/* Range: SF2.01 section 8.1.3 # 8 (convert from cB to dB => /10) */
|
|
fluid_clip(q_dB, 0.0f, 96.0f);
|
|
|
|
/* Short version: Modify the Q definition in a way, that a Q of 0
|
|
* dB leads to no resonance hump in the freq. response.
|
|
*
|
|
* Long version: From SF2.01, page 39, item 9 (initialFilterQ):
|
|
* "The gain at the cutoff frequency may be less than zero when
|
|
* zero is specified". Assume q_dB=0 / q_lin=1: If we would leave
|
|
* q as it is, then this results in a 3 dB hump slightly below
|
|
* fc. At fc, the gain is exactly the DC gain (0 dB). What is
|
|
* (probably) meant here is that the filter does not show a
|
|
* resonance hump for q_dB=0. In this case, the corresponding
|
|
* q_lin is 1/sqrt(2)=0.707. The filter should have 3 dB of
|
|
* attenuation at fc now. In this case Q_dB is the height of the
|
|
* resonance peak not over the DC gain, but over the frequency
|
|
* response of a non-resonant filter. This idea is implemented as
|
|
* follows:
|
|
*/
|
|
q_dB -= 3.01f;
|
|
|
|
/* The 'sound font' Q is defined in dB. The filter needs a linear
|
|
q. Convert.
|
|
*/
|
|
q_lin = (float) (pow(10.0f, q_dB / 20.0f));
|
|
|
|
/* SF 2.01 page 59:
|
|
*
|
|
* The SoundFont specs ask for a gain reduction equal to half the
|
|
* height of the resonance peak (Q). For example, for a 10 dB
|
|
* resonance peak, the gain is reduced by 5 dB. This is done by
|
|
* multiplying the total gain with sqrt(1/Q). `Sqrt' divides dB
|
|
* by 2 (100 lin = 40 dB, 10 lin = 20 dB, 3.16 lin = 10 dB etc)
|
|
* The gain is later factored into the 'b' coefficients
|
|
* (numerator of the filter equation). This gain factor depends
|
|
* only on Q, so this is the right place to calculate it.
|
|
*/
|
|
filter_gain = (float) (1.0 / sqrt(q_lin));
|
|
|
|
/* The synthesis loop will have to recalculate the filter coefficients. */
|
|
last_fres = -1.;
|
|
break;
|
|
|
|
case GEN_MODLFOTOPITCH:
|
|
modlfo_to_pitch = GEN(GEN_MODLFOTOPITCH);
|
|
fluid_clip(modlfo_to_pitch, -12000.0, 12000.0);
|
|
break;
|
|
|
|
case GEN_MODLFOTOVOL:
|
|
modlfo_to_vol = GEN(GEN_MODLFOTOVOL);
|
|
fluid_clip(modlfo_to_vol, -960.0, 960.0);
|
|
break;
|
|
|
|
case GEN_MODLFOTOFILTERFC:
|
|
modlfo_to_fc = GEN(GEN_MODLFOTOFILTERFC);
|
|
fluid_clip(modlfo_to_fc, -12000, 12000);
|
|
break;
|
|
|
|
case GEN_MODLFODELAY:
|
|
x = GEN(GEN_MODLFODELAY);
|
|
fluid_clip(x, -12000.0f, 5000.0f);
|
|
modlfo_delay = (unsigned int) (_fluid->sample_rate * fluid_tc2sec_delay(x));
|
|
break;
|
|
|
|
case GEN_MODLFOFREQ:
|
|
{
|
|
/* - the frequency is converted into a delta value, per frame
|
|
* - the delay into a sample delay
|
|
*/
|
|
unsigned int old_modlfo_dur = modlfo_dur;
|
|
x = GEN(GEN_MODLFOFREQ);
|
|
fluid_clip(x, -16000.0f, 4500.0f);
|
|
modlfo_dur = _fluid->sample_rate / fluid_act2hz(x);
|
|
if (old_modlfo_dur > 0)
|
|
modlfo_pos = (modlfo_pos/old_modlfo_dur) * modlfo_dur;
|
|
break;
|
|
}
|
|
|
|
case GEN_VIBLFOFREQ:
|
|
/* vib lfo
|
|
*
|
|
* - the frequency is converted into a delta value per frame
|
|
* - the delay into a sample delay
|
|
*/
|
|
x = GEN(GEN_VIBLFOFREQ);
|
|
fluid_clip(x, -16000.0f, 4500.0f);
|
|
viblfo_incr = (4.0f * fluid_act2hz(x) / _fluid->sample_rate);
|
|
break;
|
|
|
|
case GEN_VIBLFODELAY:
|
|
x = GEN(GEN_VIBLFODELAY);
|
|
fluid_clip(x, -12000.0f, 5000.0f);
|
|
viblfo_delay = (unsigned int) (_fluid->sample_rate * fluid_tc2sec_delay(x));
|
|
break;
|
|
|
|
case GEN_VIBLFOTOPITCH:
|
|
viblfo_to_pitch = GEN(GEN_VIBLFOTOPITCH);
|
|
fluid_clip(viblfo_to_pitch, -12000.0, 12000.0);
|
|
break;
|
|
|
|
case GEN_KEYNUM:
|
|
/* GEN_KEYNUM: SF2.01 page 46, item 46
|
|
*
|
|
* If this generator is active, it forces the key number to its
|
|
* value. Non-realtime controller.
|
|
*
|
|
* There is a flag, which should indicate, whether a generator is
|
|
* enabled or not. But here we rely on the default value of -1.
|
|
*/
|
|
x = GEN(GEN_KEYNUM);
|
|
if (x >= 0)
|
|
key = x;
|
|
break;
|
|
|
|
case GEN_VELOCITY:
|
|
/* GEN_VELOCITY: SF2.01 page 46, item 47
|
|
*
|
|
* If this generator is active, it forces the velocity to its
|
|
* value. Non-realtime controller.
|
|
*
|
|
* There is a flag, which should indicate, whether a generator is
|
|
* enabled or not. But here we rely on the default value of -1.
|
|
*/
|
|
x = GEN(GEN_VELOCITY);
|
|
if (x > 0)
|
|
vel = x;
|
|
break;
|
|
|
|
case GEN_MODENVTOPITCH:
|
|
modenv_to_pitch = GEN(GEN_MODENVTOPITCH);
|
|
fluid_clip(modenv_to_pitch, -12000.0, 12000.0);
|
|
break;
|
|
|
|
case GEN_MODENVTOFILTERFC:
|
|
modenv_to_fc = GEN(GEN_MODENVTOFILTERFC);
|
|
|
|
/* Range: SF2.01 section 8.1.3 # 1
|
|
* Motivation for range checking:
|
|
* Filter is reported to make funny noises now and then
|
|
*/
|
|
fluid_clip(modenv_to_fc, -12000.0, 12000.0);
|
|
break;
|
|
|
|
|
|
/* sample start and ends points
|
|
*
|
|
* Range checking is initiated via the
|
|
* check_sample_sanity flag,
|
|
* because it is impossible to check here:
|
|
* During the voice setup, all modulators are processed, while
|
|
* the voice is inactive. Therefore, illegal settings may
|
|
* occur during the setup (for example: First move the loop
|
|
* end point ahead of the loop start point => invalid, then
|
|
* move the loop start point forward => valid again.
|
|
*/
|
|
|
|
case GEN_STARTADDROFS: /* SF2.01 section 8.1.3 # 0 */
|
|
case GEN_STARTADDRCOARSEOFS: /* SF2.01 section 8.1.3 # 4 */
|
|
if (sample != 0) {
|
|
start = (sample->start
|
|
+ (int) GEN(GEN_STARTADDROFS)
|
|
+ 32768 * (int) GEN(GEN_STARTADDRCOARSEOFS));
|
|
check_sample_sanity_flag = FLUID_SAMPLESANITY_CHECK;
|
|
}
|
|
break;
|
|
|
|
case GEN_ENDADDROFS: /* SF2.01 section 8.1.3 # 1 */
|
|
case GEN_ENDADDRCOARSEOFS: /* SF2.01 section 8.1.3 # 12 */
|
|
if (sample != 0) {
|
|
end = (sample->end
|
|
+ (int) GEN(GEN_ENDADDROFS)
|
|
+ 32768 * (int) GEN(GEN_ENDADDRCOARSEOFS));
|
|
check_sample_sanity_flag = FLUID_SAMPLESANITY_CHECK;
|
|
}
|
|
break;
|
|
|
|
case GEN_STARTLOOPADDROFS: /* SF2.01 section 8.1.3 # 2 */
|
|
case GEN_STARTLOOPADDRCOARSEOFS: /* SF2.01 section 8.1.3 # 45 */
|
|
if (sample != 0) {
|
|
loopstart = (sample->loopstart
|
|
+ (int) GEN(GEN_STARTLOOPADDROFS)
|
|
+ 32768 * (int) GEN(GEN_STARTLOOPADDRCOARSEOFS));
|
|
check_sample_sanity_flag = FLUID_SAMPLESANITY_CHECK;
|
|
}
|
|
break;
|
|
|
|
case GEN_ENDLOOPADDROFS: /* SF2.01 section 8.1.3 # 3 */
|
|
case GEN_ENDLOOPADDRCOARSEOFS: /* SF2.01 section 8.1.3 # 50 */
|
|
if (sample != 0) {
|
|
loopend = (sample->loopend
|
|
+ (int) GEN(GEN_ENDLOOPADDROFS)
|
|
+ 32768 * (int) GEN(GEN_ENDLOOPADDRCOARSEOFS));
|
|
check_sample_sanity_flag = FLUID_SAMPLESANITY_CHECK;
|
|
}
|
|
break;
|
|
|
|
/* Conversion functions differ in range limit */
|
|
#define NUM_FRAMES_DELAY(_v) (unsigned int) (_fluid->sample_rate * fluid_tc2sec_delay(_v))
|
|
#define NUM_FRAMES_ATTACK(_v) (unsigned int) (_fluid->sample_rate * fluid_tc2sec_attack(_v))
|
|
#define NUM_FRAMES_RELEASE(_v) (unsigned int) (_fluid->sample_rate * fluid_tc2sec_release(_v))
|
|
|
|
/* volume envelope
|
|
*
|
|
* - delay and hold times are converted to absolute number of samples
|
|
* - sustain is converted to its absolute value
|
|
* - attack, decay and release are converted to their increment per sample
|
|
*/
|
|
|
|
case GEN_VOLENVDELAY: /* SF2.01 section 8.1.3 # 33 */
|
|
x = GEN(GEN_VOLENVDELAY);
|
|
fluid_clip(x, -12000.0f, 5000.0f);
|
|
count = NUM_FRAMES_DELAY(x);
|
|
volenv_data[FLUID_VOICE_ENVDELAY].count = count;
|
|
volenv_data[FLUID_VOICE_ENVDELAY].coeff = 0.0f;
|
|
volenv_data[FLUID_VOICE_ENVDELAY].incr = 0.0f;
|
|
volenv_data[FLUID_VOICE_ENVDELAY].min = -1.0f;
|
|
volenv_data[FLUID_VOICE_ENVDELAY].max = 1.0f;
|
|
break;
|
|
|
|
case GEN_VOLENVATTACK: /* SF2.01 section 8.1.3 # 34 */
|
|
x = GEN(GEN_VOLENVATTACK);
|
|
fluid_clip(x, -12000.0f, 8000.0f);
|
|
count = 1 + NUM_FRAMES_ATTACK(x);
|
|
volenv_data[FLUID_VOICE_ENVATTACK].count = count;
|
|
volenv_data[FLUID_VOICE_ENVATTACK].coeff = 1.0f;
|
|
volenv_data[FLUID_VOICE_ENVATTACK].incr = count ? 1.0f / count : 0.0f;
|
|
volenv_data[FLUID_VOICE_ENVATTACK].min = -1.0f;
|
|
volenv_data[FLUID_VOICE_ENVATTACK].max = 1.0f;
|
|
break;
|
|
|
|
case GEN_VOLENVHOLD: /* SF2.01 section 8.1.3 # 35 */
|
|
case GEN_KEYTOVOLENVHOLD: /* SF2.01 section 8.1.3 # 39 */
|
|
count = calculate_hold_decay_frames(GEN_VOLENVHOLD, GEN_KEYTOVOLENVHOLD, 0); /* 0 means: hold */
|
|
volenv_data[FLUID_VOICE_ENVHOLD].count = count;
|
|
volenv_data[FLUID_VOICE_ENVHOLD].coeff = 1.0f;
|
|
volenv_data[FLUID_VOICE_ENVHOLD].incr = 0.0f;
|
|
volenv_data[FLUID_VOICE_ENVHOLD].min = -1.0f;
|
|
volenv_data[FLUID_VOICE_ENVHOLD].max = 2.0f;
|
|
break;
|
|
|
|
case GEN_VOLENVDECAY: /* SF2.01 section 8.1.3 # 36 */
|
|
case GEN_VOLENVSUSTAIN: /* SF2.01 section 8.1.3 # 37 */
|
|
case GEN_KEYTOVOLENVDECAY: /* SF2.01 section 8.1.3 # 40 */
|
|
y = 1.0f - 0.001f * GEN(GEN_VOLENVSUSTAIN);
|
|
fluid_clip(y, 0.0f, 1.0f);
|
|
count = calculate_hold_decay_frames(GEN_VOLENVDECAY, GEN_KEYTOVOLENVDECAY, 1); /* 1 for decay */
|
|
volenv_data[FLUID_VOICE_ENVDECAY].count = count;
|
|
volenv_data[FLUID_VOICE_ENVDECAY].coeff = 1.0f;
|
|
volenv_data[FLUID_VOICE_ENVDECAY].incr = count ? -1.0f / count : 0.0f;
|
|
volenv_data[FLUID_VOICE_ENVDECAY].min = y;
|
|
volenv_data[FLUID_VOICE_ENVDECAY].max = 2.0f;
|
|
break;
|
|
|
|
case GEN_VOLENVRELEASE: /* SF2.01 section 8.1.3 # 38 */
|
|
x = GEN(GEN_VOLENVRELEASE);
|
|
fluid_clip(x, FLUID_MIN_VOLENVRELEASE, 8000.0f);
|
|
count = 1 + NUM_FRAMES_RELEASE(x);
|
|
volenv_data[FLUID_VOICE_ENVRELEASE].count = count;
|
|
volenv_data[FLUID_VOICE_ENVRELEASE].coeff = 1.0f;
|
|
volenv_data[FLUID_VOICE_ENVRELEASE].incr = count ? -1.0f / count : 0.0f;
|
|
volenv_data[FLUID_VOICE_ENVRELEASE].min = 0.0f;
|
|
volenv_data[FLUID_VOICE_ENVRELEASE].max = 1.0f;
|
|
break;
|
|
|
|
/* Modulation envelope */
|
|
case GEN_MODENVDELAY: /* SF2.01 section 8.1.3 # 25 */
|
|
x = GEN(GEN_MODENVDELAY);
|
|
fluid_clip(x, -12000.0f, 5000.0f);
|
|
modenv_data[FLUID_VOICE_ENVDELAY].count = NUM_FRAMES_DELAY(x);
|
|
modenv_data[FLUID_VOICE_ENVDELAY].coeff = 0.0f;
|
|
modenv_data[FLUID_VOICE_ENVDELAY].incr = 0.0f;
|
|
modenv_data[FLUID_VOICE_ENVDELAY].min = -1.0f;
|
|
modenv_data[FLUID_VOICE_ENVDELAY].max = 1.0f;
|
|
break;
|
|
|
|
case GEN_MODENVATTACK: /* SF2.01 section 8.1.3 # 26 */
|
|
x = GEN(GEN_MODENVATTACK);
|
|
fluid_clip(x, -12000.0f, 8000.0f);
|
|
count = 1 + NUM_FRAMES_ATTACK(x);
|
|
modenv_data[FLUID_VOICE_ENVATTACK].count = count;
|
|
modenv_data[FLUID_VOICE_ENVATTACK].coeff = 1.0f;
|
|
modenv_data[FLUID_VOICE_ENVATTACK].incr = count ? 1.0f / count : 0.0f;
|
|
modenv_data[FLUID_VOICE_ENVATTACK].min = -1.0f;
|
|
modenv_data[FLUID_VOICE_ENVATTACK].max = 1.0f;
|
|
break;
|
|
|
|
case GEN_MODENVHOLD: /* SF2.01 section 8.1.3 # 27 */
|
|
case GEN_KEYTOMODENVHOLD: /* SF2.01 section 8.1.3 # 31 */
|
|
count = calculate_hold_decay_frames(GEN_MODENVHOLD, GEN_KEYTOMODENVHOLD, 0); /* 1 means: hold */
|
|
modenv_data[FLUID_VOICE_ENVHOLD].count = count;
|
|
modenv_data[FLUID_VOICE_ENVHOLD].coeff = 1.0f;
|
|
modenv_data[FLUID_VOICE_ENVHOLD].incr = 0.0f;
|
|
modenv_data[FLUID_VOICE_ENVHOLD].min = -1.0f;
|
|
modenv_data[FLUID_VOICE_ENVHOLD].max = 2.0f;
|
|
break;
|
|
|
|
case GEN_MODENVDECAY: /* SF 2.01 section 8.1.3 # 28 */
|
|
case GEN_MODENVSUSTAIN: /* SF 2.01 section 8.1.3 # 29 */
|
|
case GEN_KEYTOMODENVDECAY: /* SF 2.01 section 8.1.3 # 32 */
|
|
count = calculate_hold_decay_frames(GEN_MODENVDECAY, GEN_KEYTOMODENVDECAY, 1); /* 1 for decay */
|
|
y = 1.0f - 0.001f * GEN(GEN_MODENVSUSTAIN);
|
|
fluid_clip(y, 0.0f, 1.0f);
|
|
modenv_data[FLUID_VOICE_ENVDECAY].count = count;
|
|
modenv_data[FLUID_VOICE_ENVDECAY].coeff = 1.0f;
|
|
modenv_data[FLUID_VOICE_ENVDECAY].incr = count ? -1.0f / count : 0.0f;
|
|
modenv_data[FLUID_VOICE_ENVDECAY].min = y;
|
|
modenv_data[FLUID_VOICE_ENVDECAY].max = 2.0f;
|
|
break;
|
|
|
|
case GEN_MODENVRELEASE: /* SF 2.01 section 8.1.3 # 30 */
|
|
x = GEN(GEN_MODENVRELEASE);
|
|
fluid_clip(x, -12000.0f, 8000.0f);
|
|
count = 1 + NUM_FRAMES_RELEASE(x);
|
|
modenv_data[FLUID_VOICE_ENVRELEASE].count = count;
|
|
modenv_data[FLUID_VOICE_ENVRELEASE].coeff = 1.0f;
|
|
modenv_data[FLUID_VOICE_ENVRELEASE].incr = count ? -1.0f / count : 0.0;
|
|
modenv_data[FLUID_VOICE_ENVRELEASE].min = 0.0f;
|
|
modenv_data[FLUID_VOICE_ENVRELEASE].max = 2.0f;
|
|
break;
|
|
|
|
} /* switch gen */
|
|
}
|
|
|
|
/**
|
|
* fluid_voice_modulate
|
|
*
|
|
* In this implementation, I want to make sure that all controllers
|
|
* are event based: the parameter values of the DSP algorithm should
|
|
* only be updates when a controller event arrived and not at every
|
|
* iteration of the audio cycle (which would probably be feasible if
|
|
* the synth was made in silicon).
|
|
*
|
|
* The update is done in three steps:
|
|
*
|
|
* - first, we look for all the modulators that have the changed
|
|
* controller as a source. This will yield a list of generators that
|
|
* will be changed because of the controller event.
|
|
*
|
|
* - For every changed generator, calculate its new value. This is the
|
|
* sum of its original value plus the values of al the attached
|
|
* modulators.
|
|
*
|
|
* - For every changed generator, convert its value to the correct
|
|
* unit of the corresponding DSP parameter
|
|
* */
|
|
|
|
void Voice::modulate(bool _cc, int _ctrl)
|
|
{
|
|
for (int i = 0; i < mod_count; i++) {
|
|
Mod* m = &mod[i];
|
|
|
|
/* step 1: find all the modulators that have the changed controller
|
|
* as input source.
|
|
*/
|
|
if (m->has_source(_cc, _ctrl)) {
|
|
int g = m->get_dest();
|
|
float modval = 0.0;
|
|
|
|
/* step 2: for every changed modulator, calculate the modulation
|
|
* value of its associated generator
|
|
*/
|
|
for (int k = 0; k < mod_count; k++) {
|
|
if (fluid_mod_has_dest(&mod[k], g)) {
|
|
modval += mod[k].get_value(channel, this);
|
|
}
|
|
}
|
|
gen[g].set_mod(modval);
|
|
|
|
/* step 3: now that we have the new value of the generator,
|
|
* recalculate the parameter values that are derived from the
|
|
* generator
|
|
*/
|
|
update_param(g);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* fluid_voice_modulate_all
|
|
*
|
|
* Update all the modulators. This function is called after a
|
|
* ALL_CTRL_OFF MIDI message has been received (CC 121).
|
|
*
|
|
*/
|
|
void Voice::modulate_all()
|
|
{
|
|
/* Loop through all the modulators.
|
|
FIXME: we should loop through the set of generators instead of
|
|
the set of modulators. We risk to call 'fluid_voice_update_param'
|
|
several times for the same generator if several modulators have
|
|
that generator as destination. It's not an error, just a wast of
|
|
energy (think pollution, global warming, unhappy musicians, ...)
|
|
*/
|
|
|
|
for (int i = 0; i < mod_count; i++) {
|
|
Mod* m = &mod[i];
|
|
int g = m->get_dest();
|
|
float modval = 0.0;
|
|
|
|
/* Accumulate the modulation values of all the modulators with
|
|
* destination generator 'gen'
|
|
*/
|
|
for (int k = 0; k < mod_count; k++) {
|
|
if (fluid_mod_has_dest(&mod[k], g))
|
|
modval += mod[k].get_value(channel, this);
|
|
}
|
|
|
|
gen[g].set_mod(modval);
|
|
|
|
/* Update the parameter values that are depend on the generator
|
|
* 'gen'
|
|
*/
|
|
update_param(g);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* fluid_voice_noteoff
|
|
*/
|
|
void Voice::noteoff()
|
|
{
|
|
if (channel && channel->sustained())
|
|
status = FLUID_VOICE_SUSTAINED;
|
|
else {
|
|
if (volenv_section == FLUID_VOICE_ENVATTACK) {
|
|
/* A voice is turned off during the attack section of the volume
|
|
* envelope. The attack section ramps up linearly with
|
|
* amplitude. The other sections use logarithmic scaling. Calculate new
|
|
* volenv_val to achieve equievalent amplitude during the release phase
|
|
* for seamless volume transition.
|
|
*/
|
|
if (volenv_val > 0) {
|
|
float lfo = modlfo_val * -modlfo_to_vol;
|
|
float amp = volenv_val * pow (10.0, lfo / -200);
|
|
float env_value = - ((-200 * log (amp) / log (10.0) - lfo) / 960.0 - 1);
|
|
fluid_clip (env_value, 0.0, 1.0);
|
|
volenv_val = env_value;
|
|
}
|
|
}
|
|
volenv_section = FLUID_VOICE_ENVRELEASE;
|
|
volenv_count = 0;
|
|
modenv_section = FLUID_VOICE_ENVRELEASE;
|
|
modenv_count = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* fluid_voice_kill_excl
|
|
*
|
|
* Percussion sounds can be mutually exclusive: for example, a 'closed
|
|
* hihat' sound will terminate an 'open hihat' sound ringing at the
|
|
* same time. This behaviour is modeled using 'exclusive classes',
|
|
* turning on a voice with an exclusive class other than 0 will kill
|
|
* all other voices having that exclusive class within the same preset
|
|
* or channel. fluid_voice_kill_excl gets called, when 'voice' is to
|
|
* be killed for that reason.
|
|
*/
|
|
|
|
void Voice::kill_excl()
|
|
{
|
|
if (!isPlaying())
|
|
return;
|
|
|
|
/* Turn off the exclusive class information for this voice,
|
|
so that it doesn't get killed twice
|
|
*/
|
|
gen_set(GEN_EXCLUSIVECLASS, 0);
|
|
|
|
/* If the voice is not yet in release state, put it into release state */
|
|
if (volenv_section != FLUID_VOICE_ENVRELEASE) {
|
|
volenv_section = FLUID_VOICE_ENVRELEASE;
|
|
volenv_count = 0;
|
|
modenv_section = FLUID_VOICE_ENVRELEASE;
|
|
modenv_count = 0;
|
|
}
|
|
|
|
/* Speed up the volume envelope */
|
|
/* The value was found through listening tests with hi-hat samples. */
|
|
gen_set(GEN_VOLENVRELEASE, -200);
|
|
update_param(GEN_VOLENVRELEASE);
|
|
|
|
/* Speed up the modulation envelope */
|
|
gen_set(GEN_MODENVRELEASE, -200);
|
|
update_param(GEN_MODENVRELEASE);
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
// off
|
|
// Turns off a voice, meaning that it is not processed
|
|
// anymore by the DSP loop.
|
|
//---------------------------------------------------------
|
|
|
|
void Voice::off()
|
|
{
|
|
chan = NO_CHANNEL;
|
|
volenv_section = FLUID_VOICE_ENVFINISHED;
|
|
volenv_count = 0;
|
|
modenv_section = FLUID_VOICE_ENVFINISHED;
|
|
modenv_count = 0;
|
|
status = FLUID_VOICE_OFF;
|
|
_fluid->freeVoice(this);
|
|
_cachedFrames = 0;
|
|
_initialCacheFrames = 0;
|
|
}
|
|
|
|
/*
|
|
* fluid_voice_add_mod
|
|
*
|
|
* Adds a modulator to the voice. "mode" indicates, what to do, if
|
|
* an identical modulator exists already.
|
|
*
|
|
* mode == FLUID_VOICE_ADD: Identical modulators on preset level are added
|
|
* mode == FLUID_VOICE_OVERWRITE: Identical modulators on instrument level are overwritten
|
|
* mode == FLUID_VOICE_DEFAULT: This is a default modulator, there can be no identical modulator.
|
|
* Don't check.
|
|
*/
|
|
void Voice::add_mod(const Mod* _mod, int mode)
|
|
{
|
|
/*
|
|
* Some soundfonts come with a huge number of non-standard
|
|
* controllers, because they have been designed for one particular
|
|
* sound card. Discard them, maybe print a warning.
|
|
*/
|
|
|
|
if (((_mod->flags1 & FLUID_MOD_CC) == 0)
|
|
&& ((_mod->src1 != 0) /* SF2.01 section 8.2.1: Constant value */
|
|
&& (_mod->src1 != 2) /* Note-on velocity */
|
|
&& (_mod->src1 != 3) /* Note-on key number */
|
|
&& (_mod->src1 != 10) /* Poly pressure */
|
|
&& (_mod->src1 != 13) /* Channel pressure */
|
|
&& (_mod->src1 != 14) /* Pitch wheel */
|
|
&& (_mod->src1 != 16))) { /* Pitch wheel sensitivity */
|
|
qDebug("Ignoring invalid controller, using non-CC source %i.", _mod->src1);
|
|
return;
|
|
}
|
|
|
|
if (mode == FLUID_VOICE_ADD) {
|
|
/* if identical modulator exists, add them */
|
|
for (int i = 0; i < mod_count; i++) {
|
|
if (test_identity(&mod[i], _mod)) {
|
|
// printf("Adding modulator...\n");
|
|
mod[i].amount += _mod->amount;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else if (mode == FLUID_VOICE_OVERWRITE) {
|
|
/* if identical modulator exists, replace it (only the amount has to be changed) */
|
|
for (int i = 0; i < mod_count; i++) {
|
|
if (test_identity(&mod[i], _mod)) {
|
|
// printf("Replacing modulator...amount is %f\n",mod->amount);
|
|
mod[i].amount = _mod->amount;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
/* Add a new modulator (No existing modulator to add / overwrite).
|
|
Also, default modulators (FLUID_VOICE_DEFAULT) are added without
|
|
checking, if the same modulator already exists.
|
|
*/
|
|
if (mod_count < FLUID_NUM_MOD)
|
|
_mod->clone(&mod[mod_count++]);
|
|
}
|
|
|
|
/*
|
|
* fluid_voice_get_lower_boundary_for_attenuation
|
|
*
|
|
* Purpose:
|
|
*
|
|
* A lower boundary for the attenuation (as in 'the minimum
|
|
* attenuation of this voice, with volume pedals, modulators
|
|
* etc. resulting in minimum attenuation, cannot fall below x cB) is
|
|
* calculated. This has to be called during fluid_voice_init, after
|
|
* all modulators have been run on the voice once. Also,
|
|
* voice->attenuation has to be initialized.
|
|
*/
|
|
|
|
float Voice::get_lower_boundary_for_attenuation()
|
|
{
|
|
float possible_att_reduction_cB = 0;
|
|
|
|
for (int i = 0; i < mod_count; i++) {
|
|
Mod* m = &mod[i];
|
|
|
|
/* Modulator has attenuation as target and can change over time? */
|
|
if ((m->dest == GEN_ATTENUATION) && ((m->flags1 & FLUID_MOD_CC) || (m->flags2 & FLUID_MOD_CC))) {
|
|
float current_val = m->get_value(channel, this);
|
|
float v = fabs(m->amount);
|
|
|
|
if ((m->src1 == FLUID_MOD_PITCHWHEEL)
|
|
|| (m->flags1 & FLUID_MOD_BIPOLAR)
|
|
|| (m->flags2 & FLUID_MOD_BIPOLAR)
|
|
|| (m->amount < 0)) {
|
|
/* Can this modulator produce a negative contribution? */
|
|
v *= -1.0;
|
|
}
|
|
else {
|
|
/* No negative value possible. But still, the minimum contribution is 0. */
|
|
v = 0;
|
|
}
|
|
|
|
/* For example:
|
|
* - current_val=100
|
|
* - min_val=-4000
|
|
* - possible_att_reduction_cB += 4100
|
|
*/
|
|
if (current_val > v)
|
|
possible_att_reduction_cB += (current_val - v);
|
|
}
|
|
}
|
|
float lower_bound = attenuation - possible_att_reduction_cB;
|
|
|
|
/* SF2.01 specs do not allow negative attenuation */
|
|
if (lower_bound < 0)
|
|
lower_bound = 0;
|
|
return lower_bound;
|
|
}
|
|
|
|
|
|
/* Purpose:
|
|
*
|
|
* Make sure, that sample start / end point and loop points are in
|
|
* proper order. When starting up, calculate the initial phase.
|
|
*/
|
|
void Voice::check_sample_sanity()
|
|
{
|
|
int min_index_nonloop=(int) sample->start;
|
|
int max_index_nonloop=(int) sample->end;
|
|
|
|
/* make sure we have enough samples surrounding the loop */
|
|
int min_index_loop=(int) sample->start + FLUID_MIN_LOOP_PAD;
|
|
int max_index_loop=(int) sample->end - FLUID_MIN_LOOP_PAD;
|
|
fluid_check_fpe("voice_check_sample_sanity start");
|
|
|
|
if (!check_sample_sanity_flag)
|
|
return;
|
|
|
|
#if 0
|
|
printf("Sample from %i to %i\n", sample->start, sample->end);
|
|
printf("Sample loop from %i %i\n", sample->loopstart, sample->loopend);
|
|
printf("Playback from %i to %i\n", start, end);
|
|
printf("Playback loop from %i to %i\n", loopstart, loopend);
|
|
#endif
|
|
|
|
/* Keep the start point within the sample data */
|
|
if (start < min_index_nonloop)
|
|
start = min_index_nonloop;
|
|
else if (start > max_index_nonloop)
|
|
start = max_index_nonloop;
|
|
|
|
/* Keep the end point within the sample data */
|
|
if (end < min_index_nonloop)
|
|
end = min_index_nonloop;
|
|
else if (end > max_index_nonloop)
|
|
end = max_index_nonloop;
|
|
|
|
/* Keep start and end point in the right order */
|
|
if (start > end) {
|
|
int temp = start;
|
|
start = end;
|
|
end = temp;
|
|
}
|
|
|
|
/* Zero length? */
|
|
if (start == end) {
|
|
off();
|
|
return;
|
|
}
|
|
|
|
if ((SAMPLEMODE() == FLUID_LOOP_UNTIL_RELEASE) || (SAMPLEMODE() == FLUID_LOOP_DURING_RELEASE)) {
|
|
/* Keep the loop start point within the sample data */
|
|
if (loopstart < min_index_loop)
|
|
loopstart = min_index_loop;
|
|
else if (loopstart > max_index_loop)
|
|
loopstart = max_index_loop;
|
|
|
|
/* Keep the loop end point within the sample data */
|
|
if (loopend < min_index_loop)
|
|
loopend = min_index_loop;
|
|
else if (loopend > max_index_loop)
|
|
loopend = max_index_loop;
|
|
|
|
/* Keep loop start and end point in the right order */
|
|
if (loopstart > loopend){
|
|
int temp = loopstart;
|
|
loopstart = loopend;
|
|
loopend = temp;
|
|
}
|
|
|
|
/* Loop too short? Then don't loop. */
|
|
if (loopend < loopstart + FLUID_MIN_LOOP_SIZE)
|
|
gen[GEN_SAMPLEMODE].val = FLUID_UNLOOPED;
|
|
|
|
/* The loop points may have changed. Obtain a new estimate for the loop volume. */
|
|
/* Is the voice loop within the sample loop?
|
|
*/
|
|
if ((int)loopstart >= (int)sample->loopstart && (int)loopend <= (int)sample->loopend){
|
|
/* Is there a valid peak amplitude available for the loop? */
|
|
if (sample->amplitude_that_reaches_noise_floor_is_valid) {
|
|
amplitude_that_reaches_noise_floor_loop = sample->amplitude_that_reaches_noise_floor;
|
|
}
|
|
else
|
|
/* Worst case */
|
|
amplitude_that_reaches_noise_floor_loop = amplitude_that_reaches_noise_floor_nonloop;
|
|
}
|
|
} /* if sample mode is looped */
|
|
|
|
/* Run startup specific code (only once, when the voice is started) */
|
|
if (check_sample_sanity_flag & FLUID_SAMPLESANITY_STARTUP) {
|
|
if (max_index_loop - min_index_loop < FLUID_MIN_LOOP_SIZE){
|
|
if ((SAMPLEMODE() == FLUID_LOOP_UNTIL_RELEASE) || (SAMPLEMODE() == FLUID_LOOP_DURING_RELEASE))
|
|
gen[GEN_SAMPLEMODE].val = FLUID_UNLOOPED;
|
|
}
|
|
|
|
/* Set the initial phase of the voice (using the result from the
|
|
start offset modulators).
|
|
*/
|
|
phase.setInt(start);
|
|
} /* if startup */
|
|
|
|
/* Is this voice run in loop mode, or does it run straight to the
|
|
end of the waveform data?
|
|
*/
|
|
if (((SAMPLEMODE() == FLUID_LOOP_UNTIL_RELEASE) && (volenv_section < FLUID_VOICE_ENVRELEASE)) || (SAMPLEMODE() == FLUID_LOOP_DURING_RELEASE)) {
|
|
/* Yes, it will loop as soon as it reaches the loop point. In
|
|
* this case we must prevent, that the playback pointer (phase)
|
|
* happens to end up beyond the 2nd loop point, because the
|
|
* point has moved. The DSP algorithm is unable to cope with
|
|
* that situation. So if the phase is beyond the 2nd loop
|
|
* point, set it to the start of the loop. No way to avoid some
|
|
* noise here. Note: If the sample pointer ends up -before the
|
|
* first loop point- instead, then the DSP loop will just play
|
|
* the sample, enter the loop and proceed as expected => no
|
|
* actions required.
|
|
*/
|
|
int index_in_sample = phase.index();
|
|
if (index_in_sample >= loopend) {
|
|
/* FLUID_LOG(FLUID_DBG, "Loop / sample sanity check: Phase after 2nd loop point!"); */
|
|
phase.setInt(loopstart);
|
|
}
|
|
}
|
|
/* FLUID_LOG(FLUID_DBG, "Loop / sample sanity check: Sample from %i to %i, loop from %i to %i", voice->start, voice->end, voice->loopstart, voice->loopend); */
|
|
|
|
/* Sample sanity has been assured. Don't check again, until some
|
|
sample parameter is changed by modulation.
|
|
*/
|
|
check_sample_sanity_flag = 0;
|
|
fluid_check_fpe("voice_check_sample_sanity");
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
// set_param
|
|
//---------------------------------------------------------
|
|
|
|
void Voice::set_param(int g, float nrpn_value, int abs)
|
|
{
|
|
gen[g].nrpn = nrpn_value;
|
|
gen[g].flags = (abs)? GEN_ABS_NRPN : GEN_SET;
|
|
update_param(g);
|
|
}
|
|
|
|
/** If the peak volume during the loop is known, then the voice can
|
|
* be released earlier during the release phase. Otherwise, the
|
|
* voice will operate (inaudibly), until the envelope is at the
|
|
* nominal turnoff point. In many cases the loop volume is many dB
|
|
* below the maximum volume. For example, the loop volume for a
|
|
* typical acoustic piano is 20 dB below max. Taking that into
|
|
* account in the turn-off algorithm we can save 20 dB / 100 dB =>
|
|
* 1/5 of the total release time.
|
|
* So it's a good idea to call fluid_voice_optimize_sample
|
|
* on each sample once.
|
|
*/
|
|
/* - Scan the loop
|
|
* - determine the peak level
|
|
* - Calculate, what factor will make the loop inaudible
|
|
* - Store in sample
|
|
*/
|
|
void Sample::optimize()
|
|
{
|
|
Sample* s = this;
|
|
signed short peak_max = 0;
|
|
signed short peak_min = 0;
|
|
signed short peak;
|
|
float normalized_amplitude_during_loop;
|
|
double result;
|
|
int i;
|
|
|
|
/* ignore ROM and other(?) invalid samples */
|
|
if (!s->valid())
|
|
return;
|
|
|
|
if (!s->amplitude_that_reaches_noise_floor_is_valid) { /* Only once */
|
|
/* Scan the loop */
|
|
for (i = (int)s->loopstart; i < (int) s->loopend; i ++) {
|
|
signed short val = s->data[i];
|
|
if (val > peak_max)
|
|
peak_max = val;
|
|
else if (val < peak_min)
|
|
peak_min = val;
|
|
}
|
|
|
|
/* Determine the peak level */
|
|
if (peak_max > -peak_min)
|
|
peak = peak_max;
|
|
else
|
|
peak = -peak_min;
|
|
if (peak == 0) /* Avoid division by zero */
|
|
peak = 1;
|
|
|
|
/* Calculate what factor will make the loop inaudible
|
|
* For example: Take a peak of 3277 (10 % of 32768). The
|
|
* normalized amplitude is 0.1 (10 % of 32768). An amplitude
|
|
* factor of 0.0001 (as opposed to the default 0.00001) will
|
|
* drop this sample to the noise floor.
|
|
*/
|
|
|
|
/* 16 bits => 96+4=100 dB dynamic range => 0.00001 */
|
|
normalized_amplitude_during_loop = ((float)peak)/32768.;
|
|
result = FLUID_NOISE_FLOOR / normalized_amplitude_during_loop;
|
|
|
|
/* Store in sample */
|
|
s->amplitude_that_reaches_noise_floor = (double)result;
|
|
s->amplitude_that_reaches_noise_floor_is_valid = 1;
|
|
}
|
|
}
|
|
/* Purpose:
|
|
*
|
|
* - filters (applies a lowpass filter with variable cutoff frequency and quality factor)
|
|
* - mixes the processed sample to left and right output using the pan setting
|
|
* - sends the processed sample to chorus and reverb
|
|
*
|
|
* A couple of variables are used internally, their results are discarded:
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* - dsp_phase_fractional: The fractional part of dsp_phase
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* - dsp_coeff: A table of four coefficients, depending on the fractional phase.
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* Used to interpolate between samples.
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* - dsp_process_buffer: Holds the processed signal between stages
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* - dsp_centernode: delay line for the IIR filter
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* - dsp_hist1: same
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* - dsp_hist2: same
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*
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*/
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void Voice::effects(int startBufIdx, int count, float* out, float* reverb, float* chorus)
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{
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/* filter (implement the voice filter according to SoundFont standard) */
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/* Check for denormal number (too close to zero). */
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if (fabs (hist1) < 1e-20)
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hist1 = 0.0f; /* FIXME JMG - Is this even needed? */
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/* Two versions of the filter loop. One, while the filter is
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* changing towards its new setting. The other, if the filter
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* doesn't change.
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*/
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|
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if (filter_coeff_incr_count > 0) {
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/* Increment is added to each filter coefficient filter_coeff_incr_count times. */
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for (int i = startBufIdx; i < startBufIdx + count; i++) {
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/* The filter is implemented in Direct-II form. */
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float dsp_centernode = dsp_buf[i] - a1 * hist1 - a2 * hist2;
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dsp_buf[i] = b02 * (dsp_centernode + hist2) + b1 * hist1;
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hist2 = hist1;
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hist1 = dsp_centernode;
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|
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if (filter_coeff_incr_count-- > 0) {
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a1 += a1_incr;
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a2 += a2_incr;
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b02 += b02_incr;
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b1 += b1_incr;
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}
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}
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}
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else { /* The filter parameters are constant. This is duplicated to save time. */
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for (int i = startBufIdx; i < startBufIdx + count; i++) { // The filter is implemented in Direct-II form.
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float dsp_centernode = dsp_buf[i] - a1 * hist1 - a2 * hist2;
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dsp_buf[i] = b02 * (dsp_centernode + hist2) + b1 * hist1;
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hist2 = hist1;
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|
hist1 = dsp_centernode;
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}
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}
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|
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for (int i = startBufIdx; i < startBufIdx + count; ++i) {
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float v = dsp_buf[i];
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|
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|
float vv = v * amp_left;
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*out++ += vv;
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*reverb++ += vv * amp_reverb;
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*chorus++ += vv * amp_chorus;
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|
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vv = v * amp_right;
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*out++ += vv;
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|
*reverb++ += vv * amp_reverb;
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*chorus++ += vv * amp_chorus;
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|
}
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|
}
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|
}
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