101 lines
2.8 KiB
C++
101 lines
2.8 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2009-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __PIANOROLL_H__
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#define __PIANOROLL_H__
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class Score;
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class Staff;
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class PianoView;
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class Note;
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class Ruler;
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class Seq;
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class WaveView;
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#include "libmscore/mscoreview.h"
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#include "libmscore/pos.h"
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namespace Awl {
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class PitchEdit;
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class PosLabel;
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};
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//---------------------------------------------------------
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// PianorollEditor
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//---------------------------------------------------------
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class PianorollEditor : public QMainWindow, public MuseScoreView {
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Q_OBJECT
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PianoView* gv;
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QScrollBar* hsb; // horizontal scroll bar for pianoView
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Score* _score;
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Staff* staff;
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Awl::PitchEdit* pitch;
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QSpinBox* velocity;
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Pos locator[3];
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QComboBox* veloType;
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Awl::PosLabel* pos;
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Ruler* ruler;
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QAction* showWave;
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WaveView* waveView;
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QSplitter* split;
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void updateVelocity(Note* note);
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void updateSelection();
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private slots:
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void selectionChanged();
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void veloTypeChanged(int);
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void velocityChanged(int);
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void keyPressed(int);
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void keyReleased(int);
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void moveLocator(int);
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void cmd(QAction*);
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void rangeChanged(int min, int max);
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void setXpos(int x);
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void showWaveView(bool);
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public slots:
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void changeSelection(int);
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public:
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PianorollEditor(QWidget* parent = 0);
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virtual ~PianorollEditor();
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void setStaff(Staff* staff);
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Score* score() const { return _score; }
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void heartBeat(Seq*);
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virtual void dataChanged(const QRectF&);
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virtual void updateAll();
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virtual void moveCursor();
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virtual void adjustCanvasPosition(const Element*, bool);
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virtual void setScore(Score*);
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virtual void removeScore();
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virtual void changeEditElement(Element*);
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virtual QCursor cursor() const;
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virtual void setCursor(const QCursor&);
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virtual int gripCount() const;
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virtual const QRectF& getGrip(int) const;
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virtual const QTransform& matrix() const;
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virtual void setDropRectangle(const QRectF&);
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virtual void cmdAddSlur(Note*, Note*);
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virtual void startEdit();
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virtual void startEdit(Element*, int);
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virtual Element* elementNear(QPointF);
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virtual void drawBackground(QPainter* /*p*/, const QRectF& /*r*/) const {}
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};
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#endif
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