MuseScore/mscore/pianoroll.h

101 lines
2.8 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2009-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __PIANOROLL_H__
#define __PIANOROLL_H__
class Score;
class Staff;
class PianoView;
class Note;
class Ruler;
class Seq;
class WaveView;
#include "libmscore/mscoreview.h"
#include "libmscore/pos.h"
namespace Awl {
class PitchEdit;
class PosLabel;
};
//---------------------------------------------------------
// PianorollEditor
//---------------------------------------------------------
class PianorollEditor : public QMainWindow, public MuseScoreView {
Q_OBJECT
PianoView* gv;
QScrollBar* hsb; // horizontal scroll bar for pianoView
Score* _score;
Staff* staff;
Awl::PitchEdit* pitch;
QSpinBox* velocity;
Pos locator[3];
QComboBox* veloType;
Awl::PosLabel* pos;
Ruler* ruler;
QAction* showWave;
WaveView* waveView;
QSplitter* split;
void updateVelocity(Note* note);
void updateSelection();
private slots:
void selectionChanged();
void veloTypeChanged(int);
void velocityChanged(int);
void keyPressed(int);
void keyReleased(int);
void moveLocator(int);
void cmd(QAction*);
void rangeChanged(int min, int max);
void setXpos(int x);
void showWaveView(bool);
public slots:
void changeSelection(int);
public:
PianorollEditor(QWidget* parent = 0);
virtual ~PianorollEditor();
void setStaff(Staff* staff);
Score* score() const { return _score; }
void heartBeat(Seq*);
virtual void dataChanged(const QRectF&);
virtual void updateAll();
virtual void moveCursor();
virtual void adjustCanvasPosition(const Element*, bool);
virtual void setScore(Score*);
virtual void removeScore();
virtual void changeEditElement(Element*);
virtual QCursor cursor() const;
virtual void setCursor(const QCursor&);
virtual int gripCount() const;
virtual const QRectF& getGrip(int) const;
virtual const QTransform& matrix() const;
virtual void setDropRectangle(const QRectF&);
virtual void cmdAddSlur(Note*, Note*);
virtual void startEdit();
virtual void startEdit(Element*, int);
virtual Element* elementNear(QPointF);
virtual void drawBackground(QPainter* /*p*/, const QRectF& /*r*/) const {}
};
#endif