f71c339094
Introduce extensions files aka .muxt. These files are archives with additional data to extend MuseScore with soundfonts, templates, custom workspaces, etc. Update qzip to fix bug with symlink. Add extensions management to resource manager.
131 lines
4.1 KiB
C++
131 lines
4.1 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2002-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __INSTRTEMPLATE_H__
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#define __INSTRTEMPLATE_H__
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#include "mscore.h"
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#include "instrument.h"
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#include "clef.h"
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#include "stringdata.h"
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namespace Ms {
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class XmlWriter;
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class Part;
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class Staff;
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class StringData;
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class StaffType;
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//---------------------------------------------------------
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// InstrumentGenre
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//---------------------------------------------------------
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class InstrumentGenre {
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public:
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QString id;
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QString name;
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InstrumentGenre() {}
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void write(XmlWriter& xml) const;
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void write1(XmlWriter& xml) const;
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void read(XmlReader&);
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};
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//---------------------------------------------------------
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// InstrumentTemplate
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//---------------------------------------------------------
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class InstrumentTemplate {
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int staves; // 1 <= MAX_STAVES
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public:
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QString id;
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QString trackName;
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StaffNameList longNames; ///< shown on first system
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StaffNameList shortNames; ///< shown on followup systems
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QString musicXMLid; ///< used in MusicXML 3.0
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QString description; ///< a longer description of the instrument
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char minPitchA; // pitch range playable by an amateur
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char maxPitchA;
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char minPitchP; // pitch range playable by professional
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char maxPitchP;
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Interval transpose; // for transposing instruments
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StaffGroup staffGroup;
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const StaffType* staffTypePreset;
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bool useDrumset;
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Drumset* drumset;
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StringData stringData;
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QList<NamedEventList> midiActions;
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QList<MidiArticulation> articulation;
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QList<Channel> channel;
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QList<InstrumentGenre*> genres; //; list of genres this instrument belongs to
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ClefTypeList clefTypes[MAX_STAVES];
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int staffLines[MAX_STAVES];
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BracketType bracket[MAX_STAVES]; // bracket type (NO_BRACKET)
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int bracketSpan[MAX_STAVES];
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int barlineSpan[MAX_STAVES];
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bool smallStaff[MAX_STAVES];
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bool extended; // belongs to extended instrument set if true
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InstrumentTemplate();
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InstrumentTemplate(const InstrumentTemplate&);
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~InstrumentTemplate();
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void init(const InstrumentTemplate&);
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void linkGenre(const QString &);
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void addGenre(QList<InstrumentGenre *>);
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bool genreMember(const QString &);
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void setPitchRange(const QString& s, char* a, char* b) const;
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void write(XmlWriter& xml) const;
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void write1(XmlWriter& xml) const;
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void read(XmlReader&);
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int nstaves() const { return staves; }
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void setStaves(int val) { staves = val; }
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ClefTypeList clefType(int staffIdx) const;
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};
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//---------------------------------------------------------
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// InstrumentGroup
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//---------------------------------------------------------
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struct InstrumentGroup {
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QString id;
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QString name;
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bool extended; // belongs to extended instruments set if true
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QList<InstrumentTemplate*> instrumentTemplates;
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void read(XmlReader&);
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void clear();
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InstrumentGroup() { extended = false; }
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};
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extern QList<InstrumentGenre *> instrumentGenres;
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extern QList<MidiArticulation> articulation;
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extern QList<InstrumentGroup*> instrumentGroups;
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extern void clearInstrumentTemplates();
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extern bool loadInstrumentTemplates(const QString& instrTemplates);
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extern bool saveInstrumentTemplates(const QString& instrTemplates);
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extern InstrumentTemplate* searchTemplate(const QString& name);
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extern InstrumentTemplate* searchTemplateForMusicXmlId(const QString& mxmlId);
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extern ClefType defaultClef(int patch);
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} // namespace Ms
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#endif
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