MuseScore/mscore/importgtp-gp4.cpp

850 lines
34 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#include "importgtp.h"
#include "globals.h"
#include "libmscore/score.h"
#include "libmscore/measurebase.h"
#include "libmscore/text.h"
#include "libmscore/box.h"
#include "libmscore/staff.h"
#include "libmscore/part.h"
#include "libmscore/measure.h"
#include "libmscore/timesig.h"
#include "libmscore/tremolo.h"
#include "libmscore/rest.h"
#include "libmscore/chord.h"
#include "libmscore/note.h"
#include "libmscore/stringdata.h"
#include "libmscore/clef.h"
#include "libmscore/lyrics.h"
#include "libmscore/tempotext.h"
#include "libmscore/slur.h"
#include "libmscore/tie.h"
#include "libmscore/tuplet.h"
#include "libmscore/barline.h"
#include "libmscore/excerpt.h"
#include "libmscore/stafftype.h"
#include "libmscore/bracket.h"
#include "libmscore/articulation.h"
#include "libmscore/keysig.h"
#include "libmscore/harmony.h"
#include "libmscore/bend.h"
#include "libmscore/tremolobar.h"
#include "libmscore/segment.h"
#include "libmscore/rehearsalmark.h"
#include "libmscore/dynamic.h"
#include "libmscore/arpeggio.h"
#include "libmscore/volta.h"
#include "libmscore/instrtemplate.h"
#include "libmscore/fingering.h"
#include "libmscore/notedot.h"
#include "preferences.h"
namespace Ms {
//---------------------------------------------------------
// readMixChange
//---------------------------------------------------------
bool GuitarPro4::readMixChange(Measure* measure)
{
/*char patch =*/ readChar();
char volume = readChar();
char pan = readChar();
char chorus = readChar();
char reverb = readChar();
char phase = readChar();
char tremolo = readChar();
int tempo = readInt();
bool tempoEdited = false;
if (volume >= 0)
readChar();
if (pan >= 0)
readChar();
if (chorus >= 0)
readChar();
if (reverb >= 0)
readChar();
if (phase >= 0)
readChar();
if (tremolo >= 0)
readChar();
if (tempo >= 0) {
if (tempo != previousTempo) {
previousTempo = tempo;
setTempo(tempo, measure);
}
readChar();
tempoEdited = true;
}
readChar(); // bitmask: what should be applied to all tracks
return tempoEdited;
}
//---------------------------------------------------------
// readBeatEffects
//---------------------------------------------------------
int GuitarPro4::readBeatEffects(int track, Segment* segment)
{
int effects = 0;
uchar fxBits1 = readUChar();
uchar fxBits2 = readUChar();
if (fxBits1 & BEAT_FADE)
effects = 4; // fade in
if (fxBits1 & BEAT_EFFECT) {
effects = readUChar(); // effect 1-tapping, 2-slapping, 3-popping
}
if (fxBits2 & BEAT_TREMOLO)
readTremoloBar(track,segment);
if (fxBits1 & BEAT_ARPEGGIO) {
int strokeup = readUChar(); // up stroke length
int strokedown = readUChar(); // down stroke length
Arpeggio* a = new Arpeggio(score);
if( strokeup > 0 ) {
a->setArpeggioType(ArpeggioType::UP_STRAIGHT);
}
else if( strokedown > 0 ) {
a->setArpeggioType(ArpeggioType::DOWN_STRAIGHT);
}
else {
delete a;
a = 0;
}
if(a) {
ChordRest* cr = new Chord(score);
cr->setTrack(track);
cr->add(a);
segment->add(cr);
}
}
if (fxBits2 & BEAT_STROKE_DIR) {
effects = readUChar(); // stroke pick direction
effects += 4; //1 or 2 for effects becomes 4 or 5
}
if (fxBits1 & 0x01) { // GP3 column-wide vibrato
}
if (fxBits1 & 0x2) { // GP3 column-wide wide vibrato (="tremolo" in GP3)
}
return effects;
}
//---------------------------------------------------------
// readNote
//---------------------------------------------------------
bool GuitarPro4::readNote(int string, int staffIdx, Note* note)
{
uchar noteBits = readUChar();
//
// noteBits:
// 7 - Right hand or left hand fingering;
// 6 - Accentuated note
// 5 - Note type (rest, empty note, normal note);
// 4 - note dynamic;
// 3 - Presence of effects linked to the note;
// 2 - Ghost note;
// 1 - Dotted note; ?
// 0 - Time-independent duration
if (noteBits & BEAT_TREMOLO) {
note->setHeadGroup(NoteHead::Group::HEAD_CROSS);
note->setGhost(true);
}
bool tieNote = false;
uchar variant = 1;
if (noteBits & BEAT_EFFECT) {
variant = readUChar();
if (variant == 1) { // normal note
}
else if (variant == 2) {
/* guitar pro 4 bundles tied notes with slides in the representation
* we take note when we see ties and do not create slides for these notes. */
slides[staffIdx * VOICES] = -2;
tieNote = true;
}
else if (variant == 3) { // dead notes = ghost note
note->setHeadGroup(NoteHead::Group::HEAD_CROSS);
note->setGhost(true);
}
else
qDebug("unknown note variant: %d", variant);
}
if (noteBits & 0x1) { // note != beat
int a = readUChar(); // length
int b = readUChar(); // t
qDebug(" Time independend note len, len %d t %d", a, b);
}
if (noteBits & 0x2) { // note is dotted
}
// set dynamic information on note if different from previous note
if (noteBits & NOTE_DYNAMIC) {
int d = readChar();
if (previousDynamic != d) {
previousDynamic = d;
addDynamic(note, d);
}
}
int fretNumber = -1;
if (noteBits & NOTE_FRET)
fretNumber = readUChar();
// check if a note is supposed to be accented, and give it the sforzato type
if (noteBits & NOTE_SFORZATO) {
Articulation* art = new Articulation(note->score());
art->setArticulationType(ArticulationType::Sforzatoaccent);
if (!note->score()->addArticulation(note, art))
delete art;
}
if (noteBits & NOTE_FINGERING) {
int leftFinger = readUChar();
int rightFinger = readUChar();
Text* f = new Fingering(score);
QString finger;
// if there is a valid left hand fingering
if (leftFinger < 5) {
if (leftFinger == 0)
finger = "T";
else if (leftFinger == 1)
finger = "1";
else if (leftFinger == 2)
finger = "2";
else if (leftFinger == 3)
finger = "3";
else if (leftFinger == 4)
finger = "4";
}
else {
if (rightFinger == 0)
finger = "T";
else if (rightFinger == 1)
finger = "I";
else if (rightFinger == 2)
finger = "M";
else if (rightFinger == 3)
finger = "A";
else if (rightFinger == 4)
finger = "O";
}
f->setText(finger);
note->add(f);
f->reset();
}
bool slur = false;
if (noteBits & BEAT_EFFECTS) {
uchar modMask1 = readUChar();
uchar modMask2 = readUChar();
if (modMask1 & EFFECT_BEND)
readBend(note);
if (modMask1 & EFFECT_HAMMER)
slur = true;
if (modMask1 & EFFECT_LET_RING)
addLetRing(note);
if (modMask1 & EFFECT_GRACE) {
int fret = readUChar(); // grace fret
int dynamic = readUChar(); // grace dynamic
int transition = readUChar(); // grace transition
int duration = readUChar(); // grace duration
int grace_len = MScore::division/8;
if (duration == 1)
grace_len = MScore::division/8; //32th
else if (duration == 2)
grace_len = MScore::division/6; //24th
else if (duration == 3)
grace_len = MScore::division/4; //16th
Note* gn = new Note(score);
if (fret == 255) {
gn->setHeadGroup(NoteHead::Group::HEAD_CROSS);
gn->setGhost(true);
}
if (fret == 255)
fret = 0;
gn->setFret(fret);
gn->setString(string);
int grace_pitch = note->staff()->part()->instr()->stringData()->getPitch(string, fret);
gn->setPitch(grace_pitch);
gn->setTpcFromPitch();
Chord* gc = new Chord(score);
gc->setTrack(note->chord()->track());
gc->add(gn);
gc->setParent(note->chord());
note->chord()->add(gc);
// TODO: Add dynamic. Dynamic now can be added only to a segment, not directly to a grace note
addDynamic(gn, dynamic);
TDuration d;
d.setVal(grace_len);
if(grace_len == MScore::division/6)
d.setDots(1);
gc->setDurationType(d);
gc->setDuration(d.fraction());
gc->setNoteType(NoteType::ACCIACCATURA);
gc->setMag(note->chord()->staff()->mag() * score->styleD(StyleIdx::graceNoteMag));
if (transition == 0) {
// no transition
}
else if(transition == 1){
//TODO: Add a 'slide' guitar effect when implemented
}
else if (transition == 2 && fretNumber>=0 && fretNumber<=255 && fretNumber!=gn->fret()) {
QList<PitchValue> points;
points.append(PitchValue(0,0, false));
points.append(PitchValue(60,(fretNumber-gn->fret())*100, false));
Bend* b = new Bend(note->score());
b->setPoints(points);
b->setTrack(gn->track());
gn->add(b);
}
else if (transition == 3) {
// TODO:
// major: replace with a 'hammer-on' guitar effect when implemented
// minor: make slurs for parts
ChordRest* cr1 = static_cast<Chord*>(gc);
ChordRest* cr2 = static_cast<Chord*>(note->chord());
Slur* slur = new Slur(score);
slur->setAnchor(Spanner::Anchor::CHORD);
slur->setStartElement(cr1);
slur->setEndElement(cr2);
slur->setTick(cr1->tick());
slur->setTick2(cr2->tick());
slur->setTrack(cr1->track());
slur->setTrack2(cr2->track());
// this case specifies only two-note slurs, don't set a parent
score->undoAddElement(slur);
}
}
if (modMask2 & EFFECT_STACATTO) { // staccato
Chord* chord = note->chord();
Articulation* a = new Articulation(chord->score());
a->setArticulationType(ArticulationType::Staccato);
chord->add(a);
}
if (modMask2 & EFFECT_PALM_MUTE)
addPalmMute(note);
if (modMask2 & EFFECT_TREMOLO) { // tremolo picking length
int tremoloDivision = readUChar();
Chord* chord = note->chord();
Tremolo* t = new Tremolo(chord->score());
if (tremoloDivision == 1) {
t->setTremoloType(TremoloType::R8);
chord->add(t);
}
else if (tremoloDivision == 2) {
t->setTremoloType(TremoloType::R16);
chord->add(t);
}
else if (tremoloDivision == 3) {
t->setTremoloType(TremoloType::R32);
chord->add(t);
}
else
qDebug("Unknown tremolo value");
}
if (modMask2 & EFFECT_SLIDE) {
int slideKind = readUChar();
// if slide >= 4 then we are not dealing with legato slide nor shift slide
if (slideKind >= 3 || slideKind == 254 || slideKind == 255) {
slide = slideKind;
}
else
slides[note->chord()->track()] = slideKind;
}
if (modMask2 & 0x10)
readUChar(); // harmonic kind
if (modMask2 & EFFECT_TRILL) {
readUChar(); // trill fret
readUChar(); // trill length
// add the trill articulation to the note
Articulation* art = new Articulation(note->score());
art->setArticulationType(ArticulationType::Trill);
if (!note->score()->addArticulation(note, art))
delete art;
}
}
if (fretNumber == -1) {
qDebug("Note: no fret number, tie %d", tieNote);
}
Staff* staff = note->staff();
if (fretNumber == 255) {
fretNumber = 0;
note->setHeadGroup(NoteHead::Group::HEAD_CROSS);
note->setGhost(true);
}
// dead note represented as high numbers - fix to zero
if (fretNumber > 99 || fretNumber == -1)
fretNumber = 0;
int pitch = staff->part()->instr()->stringData()->getPitch(string, fretNumber);
note->setFret(fretNumber);
note->setString(string);
note->setPitch(pitch);
if (tieNote) {
bool found = false;
Chord* chord = note->chord();
Segment* segment = chord->segment()->prev1(Segment::Type::ChordRest);
int track = note->track();
while (segment) {
Element* e = segment->element(track);
if (e) {
if (e->type() == Element::Type::CHORD) {
Chord* chord2 = static_cast<Chord*>(e);
foreach(Note* note2, chord2->notes()) {
if (note2->string() == string) {
Tie* tie = new Tie(score);
tie->setEndNote(note);
note2->add(tie);
note->setFret(note2->fret());
note->setPitch(note2->pitch());
found = true;
break;
}
}
}
if (found)
break;
}
segment = segment->prev1(Segment::Type::ChordRest);
}
if (!found)
qDebug("tied note not found, pitch %d fret %d string %d", note->pitch(), note->fret(), note->string());
}
return slur;
}
//---------------------------------------------------------
// readInfo
//---------------------------------------------------------
void GuitarPro4::readInfo()
{
title = readDelphiString();
subtitle = readDelphiString();
artist = readDelphiString();
album = readDelphiString();
composer = readDelphiString();
QString copyright = readDelphiString();
if (!copyright.isEmpty())
score->setMetaTag("copyright", QString("%1").arg(copyright));
transcriber = readDelphiString();
instructions = readDelphiString();
int n = readInt();
for (int i = 0; i < n; ++i)
comments.append(readDelphiString());
}
//---------------------------------------------------------
// convertGP4SlideNum
//---------------------------------------------------------
int GuitarPro4::convertGP4SlideNum(int slide)
{
switch (slide) {
// slide out downwards
case 3:
return SLIDE_OUT_DOWN;
break;
// slide out upwards
case 4:
return SLIDE_OUT_UP;
break;
// slide in from above
case 254:
return SLIDE_IN_ABOVE;
break;
// slide in from below
case 255:
return SLIDE_IN_BELOW;
break;
}
return slide;
}
//---------------------------------------------------------
// read
//---------------------------------------------------------
void GuitarPro4::read(QFile* fp)
{
f = fp;
curPos = 30;
readInfo();
readUChar(); // triplet feeling
readLyrics();
int tempo = readInt();
key = readInt();
/*int octave =*/ readUChar(); // octave
//previousDynamic = new int [staves * VOICES];
// initialise the dynamics to 0
//for (int i = 0; i < staves * VOICES; i++)
// previousDynamic[i] = 0;
previousDynamic = -1;
previousTempo = -1;
readChannels();
measures = readInt();
staves = readInt();
int tnumerator = 4;
int tdenominator = 4;
for (int i = 0; i < measures; ++i) {
GpBar bar;
uchar barBits = readUChar();
if (barBits & SCORE_TIMESIG_NUMERATOR)
tnumerator = readUChar();
if (barBits & SCORE_TIMESIG_DENOMINATOR)
tdenominator = readUChar();
if (barBits & SCORE_REPEAT_START)
bar.repeatFlags = bar.repeatFlags | Repeat::START;
if (barBits & SCORE_REPEAT_END) { // number of repeats
bar.repeatFlags = bar.repeatFlags | Repeat::END;
bar.repeats = readUChar();
}
if (barBits & SCORE_VOLTA) { // a volta
uchar voltaNumber = readUChar();
while (voltaNumber > 0) {
// volta information is represented as a binary number
bar.volta.voltaType = GP_VOLTA_BINARY;
bar.volta.voltaInfo.append(voltaNumber & 1);
voltaNumber >>= 1;
}
}
if (barBits & SCORE_MARKER) {
bar.marker = readDelphiString(); // new section?
/*int color = */ readInt(); // color?
}
if (barBits & SCORE_KEYSIG) {
int currentKey = readUChar();
/* key signatures are specified as
* 1# = 1, 2# = 2, ..., 7# = 7
* 1b = 255, 2b = 254, ... 7b = 249 */
bar.keysig = currentKey <= 7 ? currentKey : -256+currentKey;
readUChar(); // specifies major/minor mode
}
if (barBits & SCORE_DOUBLE_BAR)
bar.barLine = BarLineType::DOUBLE;
bar.timesig = Fraction(tnumerator, tdenominator);
bars.append(bar);
}
//
// create a part for every staff
//
for (int staffIdx = 0; staffIdx < staves; ++staffIdx) {
Part* part = new Part(score);
Staff* s = new Staff(score);
s->setPart(part);
part->insertStaff(s, 0);
score->staves().push_back(s);
score->appendPart(part);
}
createMeasures();
for (int i = 0; i < staves; ++i) {
int tuning[GP_MAX_STRING_NUMBER];
uchar c = readUChar(); // simulations bitmask
if (c & 0x2) { // 12 stringed guitar
}
if (c & 0x4) { // banjo track
}
QString name = readPascalString(40);
int strings = readInt();
if (strings <= 0 || strings > GP_MAX_STRING_NUMBER)
throw GuitarProError::GP_BAD_NUMBER_OF_STRINGS ;
for (int j = 0; j < strings; ++j)
tuning[j] = readInt();
for (int j = strings; j < GP_MAX_STRING_NUMBER; ++j)
readInt();
/*int midiPort =*/ readInt(); // - 1;
int midiChannel = readInt() - 1;
/*int midiChannel2 =*/ readInt(); // - 1;
int frets = readInt();
int capo = readInt();
/*int color =*/ readInt();
int tuning2[strings];
for (int k = 0; k < strings; ++k)
tuning2[strings-k-1] = tuning[k];
StringData stringData(frets, strings, tuning2);
Part* part = score->staff(i)->part();
Instrument* instr = part->instr();
instr->setStringData(stringData);
part->setPartName(name);
instr->setTranspose(Interval(capo));
part->setLongName(name);
//
// determine clef
//
Staff* staff = score->staff(i);
int patch = channelDefaults[midiChannel].patch;
ClefType clefId = ClefType::G;
if (midiChannel == GP_DEFAULT_PERCUSSION_CHANNEL) {
clefId = ClefType::PERC;
instr->setUseDrumset(DrumsetKind::GUITAR_PRO);
staff->setStaffType(StaffType::preset(StaffTypes::PERC_DEFAULT));
}
else if (patch >= 24 && patch < 32)
clefId = ClefType::G3;
else if (patch >= 32 && patch < 40)
clefId = ClefType::F8;
Measure* measure = score->firstMeasure();
Clef* clef = new Clef(score);
clef->setClefType(clefId);
clef->setTrack(i * VOICES);
Segment* segment = measure->getSegment(Segment::Type::Clef, 0);
segment->add(clef);
Channel& ch = instr->channel(0);
if (midiChannel == GP_DEFAULT_PERCUSSION_CHANNEL) {
ch.program = 0;
ch.bank = 128;
}
else {
ch.program = patch;
ch.bank = 0;
}
ch.volume = channelDefaults[midiChannel].volume;
ch.pan = channelDefaults[midiChannel].pan;
ch.chorus = channelDefaults[midiChannel].chorus;
ch.reverb = channelDefaults[midiChannel].reverb;
// missing: phase, tremolo
ch.updateInitList();
}
slurs = new Slur*[staves];
for (int i = 0; i < staves; ++i)
slurs[i] = 0;
Measure* measure = score->firstMeasure();
bool mixChange = false;
for (int bar = 0; bar < measures; ++bar, measure = measure->nextMeasure()) {
const GpBar& gpbar = bars[bar];
if (!gpbar.marker.isEmpty()) {
Text* s = new RehearsalMark(score);
s->setText(gpbar.marker.trimmed());
s->setTrack(0);
Segment* segment = measure->getSegment(Segment::Type::ChordRest, measure->tick());
segment->add(s);
}
Tuplet* tuplets[staves];
for (int staffIdx = 0; staffIdx < staves; ++staffIdx)
tuplets[staffIdx] = 0;
for (int staffIdx = 0; staffIdx < staves; ++staffIdx) {
int tick = measure->tick();
int beats = readInt();
int track = staffIdx * VOICES;
for (int beat = 0; beat < beats; ++beat) {
slide = -1;
if (slides.contains(track))
slide = slides.take(track);
uchar beatBits = readUChar();
bool dotted = beatBits & 0x1;
int pause = -1;
if (beatBits & BEAT_PAUSE)
pause = readUChar();
int len = readChar();
int tuple = 0;
if (beatBits & BEAT_TUPLET)
tuple = readInt();
Segment* segment = measure->getSegment(Segment::Type::ChordRest, tick);
if (beatBits & BEAT_CHORD) {
int numStrings = score->staff(staffIdx)->part()->instr()->stringData()->strings();
int header = readUChar();
QString name;
if ((header & 1) == 0) {
name = readDelphiString();
readChord(segment, staffIdx * VOICES, numStrings, name, false);
}
else {
skip(16);
name = readPascalString(21);
skip(4);
readChord(segment, staffIdx * VOICES, numStrings, name, true);
skip(32);
}
}
Lyrics* lyrics = 0;
if (beatBits & BEAT_LYRICS) {
lyrics = new Lyrics(score);
lyrics->setText(readDelphiString());
}
gpLyrics.beatCounter++;
if (gpLyrics.beatCounter >= gpLyrics.fromBeat && gpLyrics.lyricTrack == staffIdx + 1) {
int index = gpLyrics.beatCounter - gpLyrics.fromBeat;
if (index < gpLyrics.lyrics.size()) {
lyrics = new Lyrics(score);
lyrics->setText(gpLyrics.lyrics[index]);
}
}
int beatEffects = 0;
if (beatBits & BEAT_EFFECTS)
beatEffects = readBeatEffects(track, segment);
if (beatBits & BEAT_MIX_CHANGE) {
readMixChange(measure);
mixChange = true;
}
else {
if (bar == 0)
setTempo(tempo, measure);
}
int strings = readUChar(); // used strings mask
Fraction l = len2fraction(len);
// Some beat effects could add a Chord before this
ChordRest* cr = segment->cr(track);
if (strings == 0) {
if(segment->cr(track)){
segment->remove(segment->cr(track));
delete cr;
cr = 0;
}
cr = new Rest(score);
}
else {
if(!segment->cr(track))
cr = new Chord(score);
}
cr->setTrack(track);
if (lyrics)
cr->add(lyrics);
TDuration d(l);
d.setDots(dotted ? 1 : 0);
if (dotted)
l = l + (l/2);
if (tuple) {
Tuplet* tuplet = tuplets[staffIdx];
if ((tuplet == 0) || (tuplet->elementsDuration() == tuplet->baseLen().fraction() * tuplet->ratio().numerator())) {
tuplet = new Tuplet(score);
tuplet->setTrack(cr->track());
tuplets[staffIdx] = tuplet;
setTuplet(tuplet, tuple);
tuplet->setParent(measure);
}
tuplet->setTrack(track);
tuplet->setBaseLen(l);
tuplet->setDuration(l * tuplet->ratio().denominator());
cr->setTuplet(tuplet);
tuplet->add(cr);
}
cr->setDuration(l);
if (cr->type() == Element::Type::REST && (pause == 0 || l == measure->len()))
cr->setDurationType(TDuration::DurationType::V_MEASURE);
else
cr->setDurationType(d);
if(!segment->cr(track))
segment->add(cr);
Staff* staff = cr->staff();
int numStrings = staff->part()->instr()->stringData()->strings();
bool hasSlur = false;
for (int i = 6; i >= 0; --i) {
if (strings & (1 << i) && ((6-i) < numStrings)) {
Note* note = new Note(score);
// apply dotted notes to the note
if (dotted) {
// there is at most one dotted note in this guitar pro version
NoteDot* dot = new NoteDot(score);
dot->setIdx(0);
dot->setParent(note);
dot->setTrack(track); // needed to know the staff it belongs to (and detect tablature)
dot->setVisible(true);
note->add(dot);
}
static_cast<Chord*>(cr)->add(note);
hasSlur = readNote(6-i, staffIdx, note);
note->setTpcFromPitch();
}
}
if (cr && (cr->type() == Element::Type::CHORD))
applyBeatEffects(static_cast<Chord*>(cr), beatEffects);
// if we see that a tied note has been constructed do not create the tie
if (slides[track] == -2) {
slide = 0;
slides[track] = -1;
}
if (hasSlur && (slurs[staffIdx] == 0)) {
Slur* slur = new Slur(score);
slur->setParent(0);
slur->setTrack(track);
slur->setTrack2(track);
slur->setTick(cr->tick());
slur->setTick2(cr->tick());
slurs[staffIdx] = slur;
score->addElement(slur);
}
else if (slurs[staffIdx] && !hasSlur) {
// TODO: check slur
Slur* s = slurs[staffIdx];
slurs[staffIdx] = 0;
s->setTick2(cr->tick());
s->setTrack2(cr->track());
}
else if (slurs[staffIdx] && hasSlur) {
}
if (cr && (cr->type() == Element::Type::CHORD) && slide > 0)
createSlide(convertGP4SlideNum(slide), cr, staffIdx);
restsForEmptyBeats(segment, measure, cr, l, track, tick);
createSlur(hasSlur, staffIdx, cr);
tick += cr->actualTicks();
}
}
if (bar == 1 && !mixChange)
setTempo(tempo, score->firstMeasure());
}
}
}