MuseScore/mscore/importgtp.cpp

2379 lines
95 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#include "importgtp.h"
#include "globals.h"
#include "libmscore/score.h"
#include "libmscore/measurebase.h"
#include "libmscore/text.h"
#include "libmscore/box.h"
#include "libmscore/staff.h"
#include "libmscore/part.h"
#include "libmscore/measure.h"
#include "libmscore/timesig.h"
#include "libmscore/tremolo.h"
#include "libmscore/rest.h"
#include "libmscore/chord.h"
#include "libmscore/note.h"
#include "libmscore/stringdata.h"
#include "libmscore/clef.h"
#include "libmscore/lyrics.h"
#include "libmscore/tempotext.h"
#include "libmscore/slur.h"
#include "libmscore/tie.h"
#include "libmscore/tuplet.h"
#include "libmscore/barline.h"
#include "libmscore/excerpt.h"
#include "libmscore/stafftype.h"
#include "libmscore/bracket.h"
#include "libmscore/articulation.h"
#include "libmscore/keysig.h"
#include "libmscore/harmony.h"
#include "libmscore/bend.h"
#include "libmscore/tremolobar.h"
#include "libmscore/segment.h"
#include "libmscore/rehearsalmark.h"
#include "libmscore/dynamic.h"
#include "libmscore/arpeggio.h"
#include "libmscore/volta.h"
#include "libmscore/fret.h"
#include "libmscore/instrtemplate.h"
#include "libmscore/glissando.h"
#include "libmscore/chordline.h"
#include "libmscore/instrtemplate.h"
#include "libmscore/hairpin.h"
#include "libmscore/ottava.h"
#include "preferences.h"
namespace Ms {
//---------------------------------------------------------
// errmsg
//---------------------------------------------------------
const char* GuitarPro::errmsg[] = {
"no error",
"unknown file format",
"unexpected end of file",
"bad number of strings",
};
//---------------------------------------------------------
// GpBar
//---------------------------------------------------------
GpBar::GpBar()
{
barLine = BarLineType::NORMAL;
keysig = GP_INVALID_KEYSIG;
timesig = Fraction(4,4);
repeatFlags = Repeat::NONE;
repeats = 2;
}
//---------------------------------------------------------
// GuitarPro
//---------------------------------------------------------
GuitarPro::GuitarPro(Score* s, int v)
{
score = s;
version = v;
_codec = QTextCodec::codecForName(preferences.importCharsetGP.toLatin1());
voltaSequence = 1;
}
GuitarPro::~GuitarPro()
{
}
//---------------------------------------------------------
// skip
//---------------------------------------------------------
void GuitarPro::skip(qint64 len)
{
char c;
while (len--)
read(&c, 1);
}
//---------------------------------------------------------
// read
//---------------------------------------------------------
void GuitarPro::read(void* p, qint64 len)
{
if (len == 0)
return;
qint64 rv = f->read((char*)p, len);
#ifdef QT_NO_DEBUG
Q_UNUSED(rv); // avoid warning about unused variable in RELEASE mode
#endif
Q_ASSERT(rv == len);
curPos += len;
}
//---------------------------------------------------------
// readChar
//---------------------------------------------------------
int GuitarPro::readChar()
{
char c;
read(&c, 1);
return c;
}
//---------------------------------------------------------
// readUChar
//---------------------------------------------------------
int GuitarPro::readUChar()
{
uchar c;
read(&c, 1);
return c;
}
//---------------------------------------------------------
// readPascalString
//---------------------------------------------------------
QString GuitarPro::readPascalString(int n)
{
uchar l = readUChar();
char s[l + 1];
read(s, l);
s[l] = 0;
skip(n - l);
if(_codec)
return _codec->toUnicode(s);
else
return QString(s);
}
//---------------------------------------------------------
// readWordPascalString
//---------------------------------------------------------
QString GuitarPro::readWordPascalString()
{
int l = readInt();
char c[l+1];
read(c, l);
c[l] = 0;
if(_codec)
return _codec->toUnicode(c);
else
return QString::fromLocal8Bit(c);
}
//---------------------------------------------------------
// readBytePascalString
//---------------------------------------------------------
QString GuitarPro::readBytePascalString()
{
int l = readUChar();
char c[l+1];
read(c, l);
c[l] = 0;
if(_codec)
return _codec->toUnicode(c);
else
return QString::fromLocal8Bit(c);
}
//---------------------------------------------------------
// readDelphiString
//---------------------------------------------------------
QString GuitarPro::readDelphiString()
{
int maxl = readInt();
uchar l = readUChar();
if (maxl != l + 1)
qFatal("readDelphiString: first word doesn't match second byte");
char c[l + 1];
read(c, l);
c[l] = 0;
if(_codec)
return _codec->toUnicode(c);
else
return QString::fromLatin1(c);
}
//---------------------------------------------------------
// readInt
//---------------------------------------------------------
int GuitarPro::readInt()
{
uchar x;
read(&x, 1);
int r = x;
read(&x, 1);
r += x << 8;
read(&x, 1);
r += x << 16;
read(&x, 1);
r += x << 24;
return r;
}
//---------------------------------------------------------
// initGuitarProDrumset
//---------------------------------------------------------
void GuitarPro::initGuitarProDrumset()
{
gpDrumset = new Drumset;
for (int i = 0; i < 128; ++i) {
gpDrumset->drum(i).notehead = NoteHead::Group::HEAD_INVALID;
gpDrumset->drum(i).line = 0;
gpDrumset->drum(i).shortcut = 0;
gpDrumset->drum(i).voice = 0;
gpDrumset->drum(i).stemDirection = MScore::Direction::UP;
}
// new drumset determined via guitar pro (third argument specifies position on staff, 10 = C3, 9 = D3, 8 = E3,...)
gpDrumset->drum(27) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "High Q"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(28) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Slap"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(29) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Scratch Push"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(30) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Scratch Pull"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(31) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Sticks"), NoteHead::Group::HEAD_CROSS, 3, MScore::Direction::UP);
gpDrumset->drum(32) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Square Click"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(33) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Metronome Click"), NoteHead::Group::HEAD_CROSS, 3, MScore::Direction::UP);
gpDrumset->drum(34) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Metronome Bell"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(35) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Acoustic Bass Drum"), NoteHead::Group::HEAD_NORMAL, 7, MScore::Direction::UP);
gpDrumset->drum(36) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Bass Drum 1"), NoteHead::Group::HEAD_NORMAL, 7, MScore::Direction::UP);
gpDrumset->drum(37) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Side Stick"), NoteHead::Group::HEAD_CROSS, 3, MScore::Direction::UP);
gpDrumset->drum(38) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Acoustic Snare"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(39) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hand Clap"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(40) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Electric Snare"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(41) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Low Floor Tom"), NoteHead::Group::HEAD_NORMAL, 6, MScore::Direction::UP);
gpDrumset->drum(42) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Closed Hi-Hat"), NoteHead::Group::HEAD_CROSS, -1, MScore::Direction::UP);
gpDrumset->drum(43) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "High Floor Tom"), NoteHead::Group::HEAD_NORMAL, 5, MScore::Direction::UP);
gpDrumset->drum(44) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Pedal Hi-Hat"), NoteHead::Group::HEAD_CROSS, 7, MScore::Direction::UP);
gpDrumset->drum(45) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Low Tom"), NoteHead::Group::HEAD_NORMAL, 4, MScore::Direction::UP);
gpDrumset->drum(46) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Open Hi-Hat"), NoteHead::Group::HEAD_CROSS, -1, MScore::Direction::UP);
gpDrumset->drum(47) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Low-Mid Tom"), NoteHead::Group::HEAD_NORMAL, 2, MScore::Direction::UP);
gpDrumset->drum(48) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi-Mid Tom"), NoteHead::Group::HEAD_NORMAL, 1, MScore::Direction::UP);
gpDrumset->drum(49) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Crash Cymbal 1"), NoteHead::Group::HEAD_DIAMOND, -1, MScore::Direction::UP);
gpDrumset->drum(50) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "High Tom"), NoteHead::Group::HEAD_NORMAL, 0, MScore::Direction::UP);
gpDrumset->drum(51) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride Cymbal 1"), NoteHead::Group::HEAD_DIAMOND, -1, MScore::Direction::UP);
gpDrumset->drum(52) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Chinese Cymbal"), NoteHead::Group::HEAD_CROSS, -1, MScore::Direction::UP);
gpDrumset->drum(53) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride Bell"), NoteHead::Group::HEAD_DIAMOND, -1, MScore::Direction::UP);
gpDrumset->drum(54) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tambourine"), NoteHead::Group::HEAD_CROSS, 2, MScore::Direction::UP);
gpDrumset->drum(55) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Splash Cymbal"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(56) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Cowbell"), NoteHead::Group::HEAD_NORMAL, 1, MScore::Direction::UP);
gpDrumset->drum(57) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Crash Cymbal 2"), NoteHead::Group::HEAD_DIAMOND, -1, MScore::Direction::UP);
gpDrumset->drum(58) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Vibraslap"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(59) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride Cymbal 2"), NoteHead::Group::HEAD_DIAMOND, -1, MScore::Direction::UP);
gpDrumset->drum(60) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi Bongo"), NoteHead::Group::HEAD_NORMAL, 8, MScore::Direction::UP);
gpDrumset->drum(61) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Low Bongo"), NoteHead::Group::HEAD_NORMAL, 9, MScore::Direction::UP);
gpDrumset->drum(62) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Mute Hi Conga"), NoteHead::Group::HEAD_CROSS, 5, MScore::Direction::UP);
gpDrumset->drum(63) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Open Hi Conga"), NoteHead::Group::HEAD_CROSS, 4, MScore::Direction::UP);
gpDrumset->drum(64) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Low Conga"), NoteHead::Group::HEAD_CROSS, 6, MScore::Direction::UP);
gpDrumset->drum(65) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "High Timbale"), NoteHead::Group::HEAD_CROSS, 8, MScore::Direction::UP);
gpDrumset->drum(66) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Low Timbale"), NoteHead::Group::HEAD_CROSS, 9, MScore::Direction::UP);
gpDrumset->drum(67) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "High Agogo"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(68) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Low Agogo"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(69) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Cabasa"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(70) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Maracas"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(71) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Short Whistle"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(72) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Long Whistle"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(73) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Short Guiro"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(74) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Long Guiro"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(75) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Claves"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(76) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi Wood Block"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(77) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Low Wood Block"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(78) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Mute Cuica"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(79) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Open Cuica"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(80) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Mute Triangle"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(81) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Open Triangle"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(82) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Shaker"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(83) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Sleigh Bell"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(84) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Bell Tree"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(85) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Castanets"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(86) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Mute Surdo"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
gpDrumset->drum(87) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Open Surdo"), NoteHead::Group::HEAD_NORMAL, 3, MScore::Direction::UP);
}
//---------------------------------------------------------
// addPalmMate
//---------------------------------------------------------
void GuitarPro::addPalmMute(Note* note)
{
QString palmMute = "P.M.";
TextStyle textStyle;
textStyle.setAlign(AlignmentFlags::CENTER);
addTextToNote(palmMute, textStyle, note);
}
//---------------------------------------------------------
// addLetRing
//---------------------------------------------------------
void GuitarPro::addLetRing(Note* note)
{
QString letRing = "let ring";
TextStyle textStyle;
textStyle.setItalic(true);
textStyle.setAlign(AlignmentFlags::CENTER);
addTextToNote(letRing, textStyle, note);
}
//---------------------------------------------------------
// addTap
//---------------------------------------------------------
void GuitarPro::addTap(Note* note)
{
QString tap = "T";
TextStyle textStyle;
textStyle.setAlign(AlignmentFlags::CENTER);
addTextToNote(tap, textStyle, note);
}
//---------------------------------------------------------
// addSlap
//---------------------------------------------------------
void GuitarPro::addSlap(Note* note)
{
QString slap = "S";
TextStyle textStyle;
textStyle.setAlign(AlignmentFlags::CENTER);
addTextToNote(slap, textStyle, note);
}
//---------------------------------------------------------
// addPop
//---------------------------------------------------------
void GuitarPro::addPop(Note* note)
{
QString pop = "P";
TextStyle textStyle;
textStyle.setAlign(AlignmentFlags::CENTER);
addTextToNote(pop, textStyle, note);
}
//---------------------------------------------------------
// addTextToNote
//---------------------------------------------------------
void GuitarPro::addTextToNote(QString string, TextStyle textStyle, Note* note)
{
Text* text = new Text(score);
text->setTextStyle(textStyle);
text->setText(string);
text->setAbove(true);
note->add(text);
}
//---------------------------------------------------------
// setTuplet
//---------------------------------------------------------
void GuitarPro::setTuplet(Tuplet* tuplet, int tuple)
{
switch(tuple) {
case 3:
tuplet->setRatio(Fraction(3,2));
break;
case 5:
tuplet->setRatio(Fraction(5,4));
break;
case 6:
tuplet->setRatio(Fraction(6,4));
break;
case 7:
tuplet->setRatio(Fraction(7,4));
break;
case 9:
tuplet->setRatio(Fraction(9,8));
break;
case 10:
tuplet->setRatio(Fraction(10,8));
break;
case 11:
tuplet->setRatio(Fraction(11,8));
break;
case 12:
tuplet->setRatio(Fraction(12,8));
break;
case 13:
tuplet->setRatio(Fraction(13,8));
break;
default:
qFatal("unsupported tuplet %d\n", tuple);
}
}
//---------------------------------------------------------
// addDynamic
//---------------------------------------------------------
void GuitarPro::addDynamic(Note* note, int d)
{
Dynamic* dyn = new Dynamic(score);
// guitar pro only allows their users to go from ppp to fff
QString map_dyn[] = {"f","ppp","pp","p","mp","mf","f","ff","fff"};
dyn->setDynamicType(map_dyn[d]);
dyn->setTrack(note->track());
note->chord()-> segment()-> add(dyn);
}
void GuitarPro::readVolta(GPVolta* gpVolta, Measure* m)
{
/* Volta information is at most eight bits
* signifying which numbers should appear in the
* volta. A single bit 1 represents we should show
* 1, 100 represents 3, 10000 represents 6, 10101
* represents 1,3,5 etc. */
if (gpVolta->voltaInfo.length() != 0) {
// we have volta information - set up a volta
Ms::Volta* volta = new Ms::Volta(score);
volta->endings().clear();
QString voltaTextString = "";
// initialise count to 1 as the first bit processed with represesnt first time volta
int count = 0;
int binaryNumber = 0;
// iterate through the volta information and determine the decimal numbers for voltas
auto iter = gpVolta->voltaInfo.begin();
while (iter != gpVolta->voltaInfo.end()) {
switch (gpVolta->voltaType) {
case GP_VOLTA_FLAGS:
count++;
if (*iter == 1) { // we want this number to be displayed in the volta
if (voltaTextString == "")
voltaTextString += QString::number(count);
else
voltaTextString += "," + QString::number(count);
// add the decimal number to the endings field of voltas as well as the text
volta->endings().append(count);
}
++iter;
break;
case GP_VOLTA_BINARY:
// find the binary number in decimal
if (*iter == 1) {
binaryNumber += pow(2,count);
}
++iter;
if (iter == gpVolta->voltaInfo.end()) {
// display all numbers in the volta from voltaSequence to the decimal
while (voltaSequence <= binaryNumber) {
if (voltaTextString == "")
voltaTextString = QString::number(voltaSequence);
else
voltaTextString += "," + QString::number(voltaSequence);
volta->endings().append(voltaSequence);
voltaSequence++;
}
}
count++;
break;
}
}
volta->setText(voltaTextString);
volta->setTick(m->tick());
volta->setTick2(m->tick() + m->ticks());
score->addElement(volta);
}
}
//---------------------------------------------------------
// readBend
// bend graph
//---------------------------------------------------------
void GuitarPro::readBend(Note* note)
{
readUChar(); // icon
readInt(); // shown aplitude
int numPoints = readInt(); // the number of points in the bend
// there are no notes in the bend, exit the function
if (numPoints == 0)
return;
Bend* bend = new Bend(note->score());
for (int i = 0; i < numPoints; ++i) {
int bendTime = readInt();
int bendPitch = readInt();
int bendVibrato = readUChar();
bend->points().append(PitchValue(bendTime, bendPitch, bendVibrato));
}
bend->setTrack(note->track());
note->add(bend);
}
//---------------------------------------------------------
// readLyrics
//---------------------------------------------------------
void GuitarPro::readLyrics()
{
gpLyrics.lyricTrack = readInt(); // lyric track
gpLyrics.fromBeat = readInt();
gpLyrics.beatCounter = 0;
QString lyrics = readWordPascalString();
lyrics.replace(QRegExp("\n"), " ");
lyrics.replace(QRegExp("\r"), " ");
gpLyrics.lyrics = lyrics.split(" ", QString::KeepEmptyParts);
for (int i = 0; i < 4; ++i) {
readInt();
readWordPascalString();
}
}
//---------------------------------------------------------
// createSlide
//---------------------------------------------------------
void GuitarPro::createSlide(int slide, ChordRest* cr, int staffIdx)
{
// shift slide
if (slide == SHIFT_SLIDE) {
Glissando* s = new Glissando(score);
s->setText("");
s->setGlissandoType(Glissando::Type::STRAIGHT);
cr->add(s);
}
// legato slide
else if (slide == LEGATO_SLIDE) {
Segment* prevSeg = cr->segment()->prev1(Segment::Type::ChordRest);
Element* e = prevSeg->element(staffIdx);
if (e) {
if (e->type() == Element::Type::CHORD) {
ChordRest* prevCr = static_cast<ChordRest*>(e);
createSlur(true, staffIdx, prevCr);
}
}
createSlur(false, staffIdx, cr);
Glissando* s = new Glissando(score);
s->setText("");
s->setGlissandoType(Glissando::Type::STRAIGHT);
cr->add(s);
}
// slide out downwards (fall)
else if (slide == SLIDE_OUT_DOWN) {
ChordLine* cl = new ChordLine(score);
cl->setChordLineType(ChordLineType::FALL);
cl->setStraight(true);
cr->add(cl);
}
// slide out upwards (doit)
else if (slide == SLIDE_OUT_UP) {
ChordLine* cl = new ChordLine(score);
cl->setChordLineType(ChordLineType::DOIT);
cl->setStraight(true);
cr->add(cl);
}
// slide in from below (plop)
else if (slide == SLIDE_IN_BELOW) {
ChordLine* cl = new ChordLine(score);
cl->setChordLineType(ChordLineType::PLOP);
cl->setStraight(true);
cr->add(cl);
}
// slide in from above (scoop)
else if (slide == SLIDE_IN_ABOVE) {
ChordLine* cl = new ChordLine(score);
cl->setChordLineType(ChordLineType::SCOOP);
cl->setStraight(true);
cr->add(cl);
}
}
//---------------------------------------------------------
// readChannels
//---------------------------------------------------------
void GuitarPro::readChannels()
{
for (int i = 0; i < GP_MAX_TRACK_NUMBER * 2; ++i) {
channelDefaults[i].patch = readInt();
channelDefaults[i].volume = readUChar() * 8 - 1;
channelDefaults[i].pan = readUChar() * 8 - 1;
channelDefaults[i].chorus = readUChar() * 8 - 1;
channelDefaults[i].reverb = readUChar() * 8 - 1;
channelDefaults[i].phase = readUChar() * 8 - 1;
channelDefaults[i].tremolo = readUChar() * 8 - 1;
// defaults of 255, or any value above 127, are set to 0 (Musescore range is 0-127)
if (channelDefaults[i].patch > 127) { channelDefaults[i].patch = 0; }
if (channelDefaults[i].volume > 127) { channelDefaults[i].volume = 0; }
if (channelDefaults[i].pan > 127) { channelDefaults[i].pan = 0; }
if (channelDefaults[i].chorus > 127) { channelDefaults[i].chorus = 0; }
if (channelDefaults[i].reverb > 127) { channelDefaults[i].reverb = 0; }
if (channelDefaults[i].phase > 127) { channelDefaults[i].phase = 0; }
if (channelDefaults[i].tremolo > 127) { channelDefaults[i].tremolo = 0; }
// skip over blank information included for backwards compatibility with 3.0
skip(2);
}
}
//---------------------------------------------------------
// len2fraction
//---------------------------------------------------------
Fraction GuitarPro::len2fraction(int len)
{
Fraction l;
switch(len) {
case -2: l.set(1, 1); break;
case -1: l.set(1, 2); break;
case 0: l.set(1, 4); break;
case 1: l.set(1, 8); break;
case 2: l.set(1, 16); break;
case 3: l.set(1, 32); break;
case 4: l.set(1, 64); break;
case 5: l.set(1, 128); break;
// set to len - in some cases we get whacky numbers for this (40, 28...)
default:
l.set(1,len);
}
return l;
}
//---------------------------------------------------------
// readMixChange
//---------------------------------------------------------
bool GuitarPro::readMixChange(Measure* measure)
{
/*char patch =*/ readChar();
char volume = readChar();
char pan = readChar();
char chorus = readChar();
char reverb = readChar();
char phase = readChar();
char tremolo = readChar();
int tempo = readInt();
if (volume >= 0)
readChar();
if (pan >= 0)
readChar();
if (chorus >= 0)
readChar();
if (reverb >= 0)
readChar();
if (phase >= 0)
readChar();
if (tremolo >= 0)
readChar();
if (tempo >= 0) {
if (tempo != previousTempo) {
previousTempo = tempo;
setTempo(tempo, measure);
}
readChar();
}
return true;
}
//---------------------------------------------------------
// createMeasures
//---------------------------------------------------------
void GuitarPro::createMeasures()
{
int tick = 0;
Fraction ts;
for (int i = 0; i < measures; ++i) {
Fraction nts = bars[i].timesig;
Measure* m = new Measure(score);
m->setTick(tick);
m->setTimesig(nts);
m->setLen(nts);
if (i == 0 || ts != nts) {
for (int staffIdx = 0; staffIdx < staves; ++staffIdx) {
Staff* staff = score->staff(staffIdx);
StaffType* staffType = staff->staffType();
if (staffType->genTimesig()) {
TimeSig* t = new TimeSig(score);
t->setTrack(staffIdx * VOICES);
t->setSig(nts);
Segment* s = m->getSegment(Segment::Type::TimeSig, tick);
s->add(t);
}
}
}
if (i == 0 || (bars[i].keysig != GP_INVALID_KEYSIG)) {
for (int staffIdx = 0; staffIdx < staves; ++staffIdx) {
int keysig = bars[i].keysig != GP_INVALID_KEYSIG ? bars[i].keysig : key;
if (tick == 0 || score->staff(staffIdx)->key(tick) != Key(keysig)) {
KeySig* t = new KeySig(score);
t->setKey(Key(keysig));
t->setTrack(staffIdx * VOICES);
Segment* s = m->getSegment(Segment::Type::KeySig, tick);
s->add(t);
}
}
}
readVolta(&bars[i].volta, m);
m->setRepeatFlags(bars[i].repeatFlags);
m->setRepeatCount(bars[i].repeats); // supported in gp5
// reset the volta sequence if we have an opening repeat
if (bars[i].repeatFlags == Repeat::START)
voltaSequence = 1;
// otherwise, if we see an end repeat symbol, only reset if the bar after it does not contain a volta
else if (bars[i].repeatFlags == Repeat::END && i < bars.length() - 1) {
if (bars[i+1].volta.voltaInfo.length() == 0) {
voltaSequence = 1; // reset the volta count
}
}
score->measures()->add(m);
tick += nts.ticks();
ts = nts;
}
}
//---------------------------------------------------------
// applyBeatEffects
//---------------------------------------------------------
void GuitarPro::applyBeatEffects(Chord* chord, int beatEffect)
{
/* tap/slap/pop implemented as text until SMuFL has
* specifications and we can add them to fonts. Note that
* tap/slap/pop are just added to the top note in the chord,
* technically these can be applied to individual notes on the
* UI, but Guitar Pro has no way to express that on the
* score. To get the same result, we should just add the marking
* to above the top note.
*/
if (beatEffect == 1)
addTap(chord->upNote());
else if (beatEffect == 2)
addSlap(chord->upNote());
else if (beatEffect == 3)
addPop(chord->upNote());
else if (beatEffect == 4) {
Articulation* a = new Articulation(chord->score());
a->setArticulationType(ArticulationType::FadeIn);
a->setAnchor(ArticulationAnchor::TOP_STAFF);
chord->add(a);
}
else if (beatEffect == 5) {
Articulation* a = new Articulation(chord->score());
a->setArticulationType(ArticulationType::Upbow);
chord->add(a);
}
else if (beatEffect == 6) {
Articulation* art = new Articulation(chord->score());
art->setArticulationType(ArticulationType::Downbow);
chord->add(art);
}
}
//---------------------------------------------------------
// read
//---------------------------------------------------------
void GuitarPro1::read(QFile* fp)
{
f = fp;
curPos = 30;
title = readDelphiString();
artist = readDelphiString();
readDelphiString();
int tempo = readInt();
/*uchar num =*/ readUChar(); // Shuffle rhythm feel
// int octave = 0;
key = 0;
if (version > 102)
key = readInt(); // key
staves = version > 102 ? 8 : 1;
//int tnumerator = 4;
//int tdenominator = 4;
//
// create a part for every staff
//
for (int staffIdx = 0; staffIdx < staves; ++staffIdx) {
Part* part = new Part(score);
Staff* s = new Staff(score);
s->setPart(part);
part->insertStaff(s, 0);
score->staves().push_back(s);
score->appendPart(part);
}
int tick = 0;
Fraction ts;
for (int i = 0; i < staves; ++i) {
int tuning[GP_MAX_STRING_NUMBER];
int strings = version > 101 ? readInt() : 6;
for (int j = 0; j < strings; ++j)
tuning[j] = readInt();
int tuning2[strings];
for (int k = 0; k < strings; ++k)
tuning2[strings-k-1] = tuning[k];
int frets = 32; // TODO
StringData stringData(frets, strings, tuning2);
Part* part = score->staff(i)->part();
Instrument* instr = part->instr();
instr->setStringData(stringData);
}
measures = readInt();
for (int i = 0; i < measures; ++i) {
Fraction nts = bars[i].timesig;
Measure* m = new Measure(score);
m->setTick(tick);
m->setTimesig(nts);
m->setLen(nts);
if (i == 0 || ts != nts) {
for (int staffIdx = 0; staffIdx < staves; ++staffIdx) {
TimeSig* t = new TimeSig(score);
t->setTrack(staffIdx * VOICES);
t->setSig(nts);
Segment* s = m->getSegment(Segment::Type::TimeSig, tick);
s->add(t);
}
}
score->measures()->add(m);
tick += nts.ticks();
ts = nts;
}
previousTempo = tempo;
Measure* measure = score->firstMeasure();
bool mixChange = false;
for (int bar = 0; bar < measures; ++bar, measure = measure->nextMeasure()) {
const GpBar& gpbar = bars[bar];
if (!gpbar.marker.isEmpty()) {
Text* s = new RehearsalMark(score);
s->setText(gpbar.marker.trimmed());
s->setTrack(0);
Segment* segment = measure->getSegment(Segment::Type::ChordRest, measure->tick());
segment->add(s);
}
Tuplet* tuplets[staves];
for (int staffIdx = 0; staffIdx < staves; ++staffIdx)
tuplets[staffIdx] = 0;
for (int staffIdx = 0; staffIdx < staves; ++staffIdx) {
int tick = measure->tick();
int beats = readInt();
for (int beat = 0; beat < beats; ++beat) {
// int pause = 0;
uchar beatBits = readUChar();
bool dotted = beatBits & BEAT_DOTTED;
int track = staffIdx * VOICES;
if (beatBits & BEAT_PAUSE)
/*pause =*/ readUChar();
int len = readChar();
int tuple = 0;
if (beatBits & BEAT_TUPLET)
tuple = readInt();
Segment* segment = measure->getSegment(Segment::Type::ChordRest, tick);
if (beatBits & BEAT_CHORD) {
int numStrings = score->staff(staffIdx)->part()->instr()->stringData()->strings();
int header = readUChar();
QString name;
if ((header & 1) == 0) {
name = readDelphiString();
readChord(segment, track, numStrings, name, false);
}
else {
skip(25);
name = readPascalString(34);
readChord(segment, track, numStrings, name, true);
skip(36);
}
}
Lyrics* lyrics = 0;
if (beatBits & BEAT_LYRICS) {
lyrics = new Lyrics(score);
lyrics->setText(readDelphiString());
}
if (beatBits & BEAT_EFFECTS)
readBeatEffects(track, segment);
if (beatBits & BEAT_MIX_CHANGE) {
readMixChange(measure);
mixChange = true;
}
int strings = readUChar(); // used strings mask
Fraction l = len2fraction(len);
ChordRest* cr;
if (strings)
cr = new Chord(score);
else
cr = new Rest(score);
cr->setTrack(track);
if (lyrics)
cr->add(lyrics);
TDuration d(l);
d.setDots(dotted ? 1 : 0);
if (dotted)
l = l + (l/2);
if (tuple) {
Tuplet* tuplet = tuplets[staffIdx];
if ((tuplet == 0) || (tuplet->elementsDuration() == tuplet->baseLen().fraction() * tuplet->ratio().numerator())) {
tuplet = new Tuplet(score);
tuplet->setTrack(cr->track());
tuplets[staffIdx] = tuplet;
setTuplet(tuplet, tuple);
tuplet->setParent(measure);
}
tuplet->setTrack(track);
tuplet->setBaseLen(l);
tuplet->setDuration(l * tuplet->ratio().denominator());
cr->setTuplet(tuplet);
tuplet->add(cr); //TODOxxx
}
cr->setDuration(l);
cr->setDurationType(d);
segment->add(cr);
Staff* staff = cr->staff();
int numStrings = staff->part()->instr()->stringData()->strings();
for (int i = 6; i >= 0; --i) {
if (strings & (1 << i) && ((6-i) < numStrings)) {
Note* note = new Note(score);
static_cast<Chord*>(cr)->add(note);
readNote(6-i, note);
note->setTpcFromPitch();
}
}
restsForEmptyBeats(segment, measure, cr, l, track, tick);
tick += cr->actualTicks();
}
}
if (bar == 1 && !mixChange)
setTempo(tempo, score->firstMeasure());
}
}
//---------------------------------------------------------
// setTempo
//---------------------------------------------------------
void GuitarPro::setTempo(int tempo, Measure* measure)
{
TempoText* tt = new TempoText(score);
tt->setTempo(double(tempo)/60.0);
tt->setText(QString("<sym>unicodeNoteQuarterUp</sym> = %1").arg(tempo));
tt->setTrack(0);
Segment* segment = measure->getSegment(Segment::Type::ChordRest, measure->tick());
segment->add(tt);
score->setTempo(measure->tick(), tt->tempo());
previousTempo = tempo;
}
//---------------------------------------------------------
// readChord
//---------------------------------------------------------
void GuitarPro::readChord(Segment* seg, int track, int numStrings, QString name, bool gpHeader)
{
FretDiagram* fret = new FretDiagram(score);
fret->setTrack(track);
fret->setStrings(numStrings);
int firstFret = readInt();
fret->setOffset(firstFret-1);
if (firstFret != 0 || gpHeader) {
for (int i = 0; i < (gpHeader ? 7 : 6); ++i) {
int currentFret = readInt();
// read the frets and add them to the fretboard
// substract 1 extra from numStrings as we count from 0
if (i > numStrings - 1) {}
else if (currentFret > 0) {
fret->setDot(numStrings - 1 - i, currentFret-firstFret+1);
}
else if (currentFret == 0) {
fret->setDot(numStrings - 1 - i, 0);
fret->setMarker(numStrings - 1 - i, '0');
}
else if (currentFret == -1) {
fret->setDot(numStrings - 1 - i, 0);
fret->setMarker(numStrings - 1 - i, 'X');
}
}
}
seg->add(fret);
if (name.isEmpty())
return;
Harmony* harmony = new Harmony(seg->score());
harmony->setHarmony(name);
harmony->setTrack(track);
seg->add(harmony);
}
//---------------------------------------------------------
// restsForEmptyBeats
//---------------------------------------------------------
void GuitarPro::restsForEmptyBeats(Segment* seg, Measure* measure, ChordRest* cr, Fraction& l, int track, int tick)
{
/* this can happen as Guitar Pro versions 5 and below allows
* users to create empty segments. Here, we create rests and
* make them invisible so users get the same visual if they are
* at a valid tick of the score. */
if (seg->isEmpty()) {
if (tick < measure->first()->tick() + measure->ticks()) {
cr = new Rest(score);
cr->setTrack(track);
TDuration d(l);
cr->setDurationType(d);
cr->setVisible(false);
seg->add(cr);
}
else
measure->remove(seg);
}
}
//---------------------------------------------------------
// createSlur
//---------------------------------------------------------
void GuitarPro::createSlur(bool hasSlur, int staffIdx, ChordRest* cr)
{
if (hasSlur && (slurs[staffIdx] == 0)) {
Slur* slur = new Slur(score);
slur->setParent(0);
slur->setTrack(staffIdx * VOICES);
slur->setTrack2(staffIdx * VOICES);
slur->setTick(cr->tick());
slur->setTick2(cr->tick());
slurs[staffIdx] = slur;
score->addElement(slur);
}
else if (slurs[staffIdx] && !hasSlur) {
Slur* s = slurs[staffIdx];
slurs[staffIdx] = 0;
s->setTick2(cr->tick());
s->setTrack2(cr->track());
}
}
//---------------------------------------------------------
// createSlur
//---------------------------------------------------------
void GuitarPro::createOttava(bool hasOttava, int track, ChordRest* cr, QString value)
{
if (hasOttava && (ottava[track] == 0)) {
Ottava* newOttava = new Ottava(score);
newOttava->setTrack(track);
if (!value.compare("8va"))
newOttava->setOttavaType(Ottava::Type::OTTAVA_8VA);
else if (!value.compare("8vb"))
newOttava->setOttavaType(Ottava::Type::OTTAVA_8VB);
else if (!value.compare("15ma"))
newOttava->setOttavaType(Ottava::Type::OTTAVA_15MA);
else if (!value.compare("15mb"))
newOttava->setOttavaType(Ottava::Type::OTTAVA_15MB);
newOttava->setTick(cr->tick());
/* we set the second tick when we encounter the next note
without an ottava. We also allow the ottava to continue
over rests, as that's what Guitar Pro does. */
newOttava->setTick2(cr->tick());
ottava[track] = newOttava;
score->addElement(newOttava);
}
else if (ottava[track] && !hasOttava) {
Ottava* currentOttava = ottava[track];
ottava[track] = 0;
currentOttava->setTick2(cr->tick());
currentOttava->setProperty(P_ID::LINE_WIDTH,0.1);
//ottava[track]->staff()->updateOttava(ottava[track]);
}
}
//---------------------------------------------------------
// read
//---------------------------------------------------------
void GuitarPro2::read(QFile* fp)
{
f = fp;
curPos = 30;
title = readDelphiString();
subtitle = readDelphiString();
artist = readDelphiString();
album = readDelphiString();
composer = readDelphiString();
QString copyright = readDelphiString();
if (!copyright.isEmpty())
score->setMetaTag("copyright", QString("%1").arg(copyright));
transcriber = readDelphiString();
instructions = readDelphiString();
int n = readInt();
for (int i = 0; i < n; ++i)
comments.append(readDelphiString());
/*uchar num =*/ readUChar(); // Shuffle rhythm feel
int tempo = readInt();
// int octave = 0;
/*int key =*/ readInt(); // key
for (int i = 0; i < GP_MAX_TRACK_NUMBER * 2; ++i) {
channelDefaults[i].patch = readInt();
channelDefaults[i].volume = readUChar() * 8 - 1;
channelDefaults[i].pan = readUChar() * 8 - 1;
channelDefaults[i].chorus = readUChar() * 8 - 1;
channelDefaults[i].reverb = readUChar() * 8 - 1;
channelDefaults[i].phase = readUChar() * 8 - 1;
channelDefaults[i].tremolo = readUChar() * 8 - 1;
readUChar(); // padding
readUChar();
}
measures = readInt();
staves = readInt();
int tnumerator = 4;
int tdenominator = 4;
for (int i = 0; i < measures; ++i) {
GpBar bar;
uchar barBits = readUChar();
if (barBits & SCORE_TIMESIG_NUMERATOR)
tnumerator = readUChar();
if (barBits & SCORE_TIMESIG_DENOMINATOR)
tdenominator = readUChar();
if (barBits & SCORE_REPEAT_START)
bar.repeatFlags = bar.repeatFlags | Repeat::START;
if (barBits & SCORE_REPEAT_END) {
bar.repeatFlags = bar.repeatFlags | Repeat::END;
bar.repeats = readUChar();
}
if (barBits & SCORE_VOLTA) {
uchar voltaNumber = readUChar();
while (voltaNumber > 0) {
// volta information is represented as a binary number
bar.volta.voltaType = GP_VOLTA_BINARY;
bar.volta.voltaInfo.append(voltaNumber & 1);
voltaNumber >>= 1;
}
}
if (barBits & SCORE_MARKER) {
bar.marker = readDelphiString(); // new section?
/*int color =*/ readInt(); // color?
}
if (barBits & SCORE_KEYSIG) {
bar.keysig = readUChar();
/*uchar c =*/ readUChar(); // minor
}
if (barBits & SCORE_DOUBLE_BAR)
bar.barLine = BarLineType::DOUBLE;
bar.timesig = Fraction(tnumerator, tdenominator);
bars.append(bar);
}
//
// create a part for every staff
//
for (int staffIdx = 0; staffIdx < staves; ++staffIdx) {
Part* part = new Part(score);
Staff* s = new Staff(score);
s->setPart(part);
part->insertStaff(s, 0);
score->staves().push_back(s);
score->appendPart(part);
}
int tick = 0;
Fraction ts;
for (int i = 0; i < measures; ++i) {
Fraction nts = bars[i].timesig;
Measure* m = new Measure(score);
m->setTick(tick);
m->setTimesig(nts);
m->setLen(nts);
if (i == 0 || ts != nts) {
for (int staffIdx = 0; staffIdx < staves; ++staffIdx) {
TimeSig* t = new TimeSig(score);
t->setTrack(staffIdx * VOICES);
t->setSig(nts);
Segment* s = m->getSegment(Segment::Type::TimeSig, tick);
s->add(t);
}
}
score->measures()->add(m);
tick += nts.ticks();
ts = nts;
}
for (int i = 0; i < staves; ++i) {
int tuning[GP_MAX_STRING_NUMBER];
uchar c = readUChar(); // simulations bitmask
if (c & 0x2) { // 12 stringed guitar
}
if (c & 0x4) { // banjo track
}
QString name = readPascalString(40);
int strings = readInt();
if (strings <= 0 || strings > GP_MAX_STRING_NUMBER)
throw GuitarProError::GP_BAD_NUMBER_OF_STRINGS ;
for (int j = 0; j < strings; ++j)
tuning[j] = readInt();
for (int j = strings; j < GP_MAX_STRING_NUMBER; ++j)
readInt();
/*int midiPort =*/ readInt(); // - 1;
int midiChannel = readInt() - 1;
/*int midiChannel2 =*/ readInt(); // - 1;
int frets = readInt();
int capo = readInt();
/*int color =*/ readInt();
int tuning2[strings];
for (int k = 0; k < strings; ++k)
tuning2[strings-k-1] = tuning[k];
StringData stringData(frets, strings, tuning2);
Part* part = score->staff(i)->part();
Instrument* instr = part->instr();
instr->setStringData(stringData);
part->setPartName(name);
instr->setTranspose(Interval(capo));
part->setLongName(name);
//
// determine clef
//
Staff* staff = score->staff(i);
int patch = channelDefaults[midiChannel].patch;
ClefType clefId = ClefType::G;
if (midiChannel == GP_DEFAULT_PERCUSSION_CHANNEL) {
clefId = ClefType::PERC;
instr->setUseDrumset(DrumsetKind::GUITAR_PRO);
staff->setStaffType(StaffType::preset(StaffTypes::PERC_DEFAULT));
}
else if (patch >= 24 && patch < 32)
clefId = ClefType::G3;
else if (patch >= 32 && patch < 40)
clefId = ClefType::F8;
Measure* measure = score->firstMeasure();
Clef* clef = new Clef(score);
clef->setClefType(clefId);
clef->setTrack(i * VOICES);
Segment* segment = measure->getSegment(Segment::Type::Clef, 0);
segment->add(clef);
Channel& ch = instr->channel(0);
if (midiChannel == int(StaffTypes::PERC_DEFAULT)) {
ch.program = 0;
ch.bank = 128;
}
else {
ch.program = patch;
ch.bank = 0;
}
ch.volume = channelDefaults[midiChannel].volume;
ch.pan = channelDefaults[midiChannel].pan;
ch.chorus = channelDefaults[midiChannel].chorus;
ch.reverb = channelDefaults[midiChannel].reverb;
// missing: phase, tremolo
ch.updateInitList();
}
previousTempo = tempo;
Measure* measure = score->firstMeasure();
bool mixChange = false;
for (int bar = 0; bar < measures; ++bar, measure = measure->nextMeasure()) {
const GpBar& gpbar = bars[bar];
if (!gpbar.marker.isEmpty()) {
Text* s = new RehearsalMark(score);
s->setText(gpbar.marker.trimmed());
s->setTrack(0);
Segment* segment = measure->getSegment(Segment::Type::ChordRest, measure->tick());
segment->add(s);
}
Tuplet* tuplets[staves];
for (int staffIdx = 0; staffIdx < staves; ++staffIdx)
tuplets[staffIdx] = 0;
for (int staffIdx = 0; staffIdx < staves; ++staffIdx) {
int track = staffIdx * VOICES;
int tick = measure->tick();
int beats = readInt();
for (int beat = 0; beat < beats; ++beat) {
// int pause = 0;
uchar beatBits = readUChar();
bool dotted = beatBits & BEAT_DOTTED;
if (beatBits & BEAT_PAUSE)
/*pause =*/ readUChar();
int len = readChar();
int tuple = 0;
if (beatBits & BEAT_TUPLET)
tuple = readInt();
Segment* segment = measure->getSegment(Segment::Type::ChordRest, tick);
if (beatBits & BEAT_CHORD) {
int numStrings = score->staff(staffIdx)->part()->instr()->stringData()->strings();
int header = readUChar();
QString name;
if ((header & 1) == 0) {
name = readDelphiString();
readChord(segment, track, numStrings, name, false);
}
else {
skip(25);
name = readPascalString(34);
readChord(segment, track, numStrings, name, true);
skip(36);
}
}
Lyrics* lyrics = 0;
if (beatBits & BEAT_LYRICS) {
QString txt = readDelphiString();
lyrics = new Lyrics(score);
lyrics->setText(txt);
}
if (beatBits & BEAT_EFFECTS)
readBeatEffects(track, segment);
if (beatBits & BEAT_MIX_CHANGE) {
readMixChange(measure);
mixChange = true;
}
int strings = readUChar(); // used strings mask
Fraction l = len2fraction(len);
ChordRest* cr;
if (strings)
cr = new Chord(score);
else
cr = new Rest(score);
cr->setTrack(track);
if (lyrics)
cr->add(lyrics);
TDuration d(l);
d.setDots(dotted ? 1 : 0);
if (dotted)
l = l + (l/2);
if (tuple) {
Tuplet* tuplet = tuplets[staffIdx];
if ((tuplet == 0) || (tuplet->elementsDuration() == tuplet->baseLen().fraction() * tuplet->ratio().numerator())) {
tuplet = new Tuplet(score);
tuplet->setTrack(cr->track());
tuplets[staffIdx] = tuplet;
setTuplet(tuplet, tuple);
tuplet->setParent(measure);
}
tuplet->setTrack(track);
tuplet->setBaseLen(l);
tuplet->setDuration(l * tuplet->ratio().denominator());
cr->setTuplet(tuplet);
tuplet->add(cr);
}
cr->setDuration(l);
cr->setDurationType(d);
segment->add(cr);
Staff* staff = cr->staff();
int numStrings = staff->part()->instr()->stringData()->strings();
for (int i = 6; i >= 0; --i) {
if (strings & (1 << i) && ((6-i) < numStrings)) {
Note* note = new Note(score);
static_cast<Chord*>(cr)->add(note);
readNote(6-i, note);
note->setTpcFromPitch();
}
}
restsForEmptyBeats(segment, measure, cr, l, track, tick);
tick += cr->actualTicks();
}
}
if (bar == 1 && !mixChange)
setTempo(tempo, score->firstMeasure());
}
}
//---------------------------------------------------------
// readNote
//---------------------------------------------------------
void GuitarPro1::readNote(int string, Note* note)
{
uchar noteBits = readUChar();
if (noteBits & NOTE_GHOST) {
note->setHeadGroup(NoteHead::Group::HEAD_CROSS);
note->setGhost(true);
}
bool tieNote = false;
uchar variant = 1;
if (noteBits & NOTE_DEAD) {
variant = readUChar();
if (variant == 1) { // normal note
}
else if (variant == 2) {
tieNote = true;
}
else if (variant == 3) { // dead notes
note->setHeadGroup(NoteHead::Group::HEAD_CROSS);
note->setGhost(true);
}
else
qDebug("unknown note variant: %d", variant);
}
//
// noteBits:
// 7 - Right hand or left hand fingering;
// 6 - Accentuated note
// 5 - Note type (rest, empty note, normal note);
// 4 - note dynamic;
// 3 - Presence of effects linked to the note;
// 2 - Ghost note;
// 1 - Dotted note; ?
// 0 - Time-independent duration
if (noteBits & 0x1) { // note != beat
int a = readUChar(); // length
int b = readUChar(); // t
qDebug("Time independend note len, len %d t %d", a, b);
}
if (noteBits & 0x2) { // note is dotted
}
// set dynamic information on note if different from previous note
if (noteBits & NOTE_DYNAMIC) {
int d = readChar();
if (previousDynamic != d) {
previousDynamic = d;
addDynamic(note, d);
}
}
int fretNumber = -1;
if (noteBits & NOTE_FRET)
fretNumber = readUChar();
if (noteBits & NOTE_FINGERING) { // fingering
int a = readUChar();
int b = readUChar();
qDebug("Fingering=========%d %d", a, b);
}
if (noteBits & BEAT_EFFECTS) {
uchar modMask1 = readUChar();
uchar modMask2 = 0;
if (version >= 400)
modMask2 = readUChar();
if (modMask1 & EFFECT_BEND)
readBend(note);
if (modMask1 & EFFECT_GRACE) {
// GP3 grace note
int fret = readUChar(); // grace fret
int dynamic = readUChar(); // grace dynamic
int transition = readUChar(); // grace transition
int duration = readUChar(); // grace duration
int grace_len = MScore::division/8;
if (duration == 1)
grace_len = MScore::division/8; //32th
else if (duration == 2)
grace_len = MScore::division/6; //24th
else if (duration == 3)
grace_len = MScore::division/4; //16th
Note* gn = new Note(score);
if (fret == 255) {
gn->setHeadGroup(NoteHead::Group::HEAD_CROSS);
gn->setGhost(true);
}
if (fret == 255)
fret = 0;
gn->setFret(fret);
gn->setString(string);
int grace_pitch = note->staff()->part()->instr()->stringData()->getPitch(string, fret);
gn->setPitch(grace_pitch);
gn->setTpcFromPitch();
Chord* gc = new Chord(score);
// gc->setTrack(note->chord()->track());
gc->add(gn);
// gc->setParent(note->chord());
note->chord()->add(gc); // sets parent + track
// TODO: Add dynamic. Dynamic now can be added only to a segment, not directly to a grace note
addDynamic(gn, dynamic);
TDuration d;
d.setVal(grace_len);
if(grace_len == MScore::division/6)
d.setDots(1);
gc->setDurationType(d);
gc->setDuration(d.fraction());
gc->setNoteType(NoteType::ACCIACCATURA);
gc->setMag(note->chord()->staff()->mag() * score->styleD(StyleIdx::graceNoteMag));
if (transition == 0) {
// no transition
}
else if(transition == 1){
//TODO: Add a 'slide' guitar effect when implemented
}
else if (transition == 2 && fretNumber>=0 && fretNumber<=255 && fretNumber!=gn->fret()) {
QList<PitchValue> points;
points.append(PitchValue(0,0, false));
points.append(PitchValue(60,(fretNumber-gn->fret())*100, false));
Bend* b = new Bend(note->score());
b->setPoints(points);
b->setTrack(gn->track());
gn->add(b);
}
else if (transition == 3) {
// TODO:
// major: replace with a 'hammer-on' guitar effect when implemented
// minor: make slurs for parts
ChordRest* cr1 = static_cast<Chord*>(gc);
ChordRest* cr2 = static_cast<Chord*>(note->chord());
Slur* slur = new Slur(score);
slur->setStartElement(cr1);
slur->setEndElement(cr2);
slur->setTick(cr1->tick());
slur->setTick2(cr2->tick());
slur->setTrack(cr1->track());
slur->setTrack2(cr2->track());
score->addElement(slur);
}
}
if (modMask1 & EFFECT_HAMMER) { // hammer on / pull off
}
if (modMask1 & EFFECT_LET_RING) { // let ring
}
if (modMask1 & EFFECT_SLIDE_OLD)
slides[note->chord()->track()] = SHIFT_SLIDE;
if (version >= 400) {
if (modMask2 & EFFECT_STACATTO) {
}
if (modMask2 & EFFECT_PALM_MUTE) {
}
if (modMask2 & EFFECT_TREMOLO)
readUChar();
if (modMask2 & EFFECT_ARTIFICIAL_HARMONIC)
readUChar();
if (modMask2 & EFFECT_TRILL) {
readUChar(); // trill fret
readUChar(); // trill length
}
}
}
if (fretNumber == -1) {
qDebug("Note: no fret number, tie %d", tieNote);
}
Staff* staff = note->staff();
if (fretNumber == 255) {
fretNumber = 0;
note->setHeadGroup(NoteHead::Group::HEAD_CROSS);
note->setGhost(true);
}
// dead note represented as high numbers - fix to zero
if (fretNumber > 99 || fretNumber == -1)
fretNumber = 0;
int pitch = staff->part()->instr()->stringData()->getPitch(string, fretNumber);
note->setFret(fretNumber);
note->setString(string);
note->setPitch(pitch);
if (tieNote) {
bool found = false;
Chord* chord = note->chord();
Segment* segment = chord->segment()->prev1(Segment::Type::ChordRest);
int track = note->track();
while (segment) {
Element* e = segment->element(track);
if (e) {
if (e->type() == Element::Type::CHORD) {
Chord* chord2 = static_cast<Chord*>(e);
foreach(Note* note2, chord2->notes()) {
if (note2->string() == string) {
Tie* tie = new Tie(score);
tie->setEndNote(note);
note2->add(tie);
note->setFret(note2->fret());
note->setPitch(note2->pitch());
found = true;
break;
}
}
}
if (found)
break;
}
segment = segment->prev1(Segment::Type::ChordRest);
}
}
}
//---------------------------------------------------------
// readBeatEffects
//---------------------------------------------------------
int GuitarPro1::readBeatEffects(int, Segment*)
{
uchar fxBits1 = readUChar();
if (fxBits1 & BEAT_EFFECT) {
uchar num = readUChar();
switch(num) {
case 0: // tremolo bar
readInt();
break;
default:
readInt();
break;
}
}
if (fxBits1 & BEAT_ARPEGGIO) {
readUChar(); // down stroke length
readUChar(); // up stroke length
}
return 0;
}
//---------------------------------------------------------
// read
//---------------------------------------------------------
void GuitarPro3::read(QFile* fp)
{
f = fp;
curPos = 30;
title = readDelphiString();
subtitle = readDelphiString();
artist = readDelphiString();
album = readDelphiString();
composer = readDelphiString();
QString copyright = readDelphiString();
if (!copyright.isEmpty())
score->setMetaTag("copyright", QString("%1").arg(copyright));
transcriber = readDelphiString();
instructions = readDelphiString();
int n = readInt();
for (int i = 0; i < n; ++i)
comments.append(readDelphiString());
/*uchar num =*/ readUChar(); // Shuffle rhythm feel
int tempo = readInt();
// int octave = 0;
key = readInt(); // key
for (int i = 0; i < GP_MAX_TRACK_NUMBER * 2; ++i) {
channelDefaults[i].patch = readInt();
channelDefaults[i].volume = readUChar() * 8 - 1;
channelDefaults[i].pan = readUChar() * 8 - 1;
channelDefaults[i].chorus = readUChar() * 8 - 1;
channelDefaults[i].reverb = readUChar() * 8 - 1;
channelDefaults[i].phase = readUChar() * 8 - 1;
channelDefaults[i].tremolo = readUChar() * 8 - 1;
readUChar(); // padding
readUChar();
}
measures = readInt();
staves = readInt();
//previousDynamic = new int [staves * VOICES];
// initialise the dynamics to 0
//for (int i = 0; i < staves * VOICES; i++)
// previousDynamic[i] = 0;
previousDynamic = -1;
int tnumerator = 4;
int tdenominator = 4;
for (int i = 0; i < measures; ++i) {
GpBar bar;
uchar barBits = readUChar();
if (barBits & SCORE_TIMESIG_NUMERATOR)
tnumerator = readUChar();
if (barBits & SCORE_TIMESIG_DENOMINATOR)
tdenominator = readUChar();
if (barBits & SCORE_REPEAT_START)
bar.repeatFlags = bar.repeatFlags | Repeat::START;
if (barBits & SCORE_REPEAT_END) { // number of repeats
bar.repeatFlags = bar.repeatFlags | Repeat::END;
bar.repeats = readUChar();
}
if (barBits & SCORE_VOLTA) { // a volta
uchar voltaNumber = readUChar();
// voltas are represented as a binary number
bar.volta.voltaType = GP_VOLTA_BINARY;
while (voltaNumber > 0) {
bar.volta.voltaInfo.append(voltaNumber & 1);
voltaNumber >>= 1;
}
}
if (barBits & SCORE_MARKER) {
bar.marker = readDelphiString(); // new section?
/*int color =*/ readInt(); // color?
}
if (barBits & SCORE_KEYSIG) {
int currentKey = readUChar();
/* key signatures are specified as
* 1# = 1, 2# = 2, ..., 7# = 7
* 1b = 255, 2b = 254, ... 7b = 249 */
bar.keysig = currentKey <= 7 ? currentKey : -256+currentKey;
readUChar(); // specifies major/minor mode
}
if (barBits & SCORE_DOUBLE_BAR)
bar.barLine = BarLineType::DOUBLE;
bar.timesig = Fraction(tnumerator, tdenominator);
bars.append(bar);
}
//
// create a part for every staff
//
for (int staffIdx = 0; staffIdx < staves; ++staffIdx) {
Part* part = new Part(score);
Staff* s = new Staff(score);
s->setPart(part);
part->insertStaff(s, 0);
score->staves().push_back(s);
score->appendPart(part);
}
int tick = 0;
Fraction ts;
for (int i = 0; i < measures; ++i) {
Fraction nts = bars[i].timesig;
Measure* m = new Measure(score);
m->setTick(tick);
m->setTimesig(nts);
m->setLen(nts);
if (i == 0 || ts != nts) {
for (int staffIdx = 0; staffIdx < staves; ++staffIdx) {
TimeSig* t = new TimeSig(score);
t->setTrack(staffIdx * VOICES);
t->setSig(nts);
Segment* s = m->getSegment(Segment::Type::TimeSig, tick);
s->add(t);
}
}
if (i == 0 && key) {
for (int staffIdx = 0; staffIdx < staves; ++staffIdx) {
KeySig* t = new KeySig(score);
t->setKey(Key(key));
t->setTrack(staffIdx * VOICES);
Segment* s = m->getSegment(Segment::Type::KeySig, tick);
s->add(t);
}
}
readVolta(&bars[i].volta, m);
m->setRepeatFlags(bars[i].repeatFlags);
m->setRepeatCount(bars[i].repeats);
// reset the volta sequence if we have an opening repeat
if (bars[i].repeatFlags == Repeat::START)
voltaSequence = 1;
// otherwise, if we see an end repeat symbol, only reset if the bar after it does not contain a volta
else if (bars[i].repeatFlags == Repeat::END && i < bars.length() - 1) {
if (bars[i+1].volta.voltaInfo.length() == 0) {
voltaSequence = 1;
}
}
score->measures()->add(m);
tick += nts.ticks();
ts = nts;
}
for (int i = 0; i < staves; ++i) {
int tuning[GP_MAX_STRING_NUMBER];
uchar c = readUChar(); // simulations bitmask
if (c & 0x2) { // 12 stringed guitar
}
if (c & 0x4) { // banjo track
}
QString name = readPascalString(40);
int strings = readInt();
if (strings <= 0 || strings > GP_MAX_STRING_NUMBER)
throw GuitarProError::GP_BAD_NUMBER_OF_STRINGS ;
for (int j = 0; j < strings; ++j)
tuning[j] = readInt();
for (int j = strings; j < GP_MAX_STRING_NUMBER; ++j)
readInt();
/*int midiPort =*/ readInt(); // - 1;
int midiChannel = readInt() - 1;
/*int midiChannel2 =*/ readInt(); // - 1;
int frets = readInt();
int capo = readInt();
/*int color =*/ readInt();
int tuning2[strings];
for (int k = 0; k < strings; ++k)
tuning2[strings-k-1] = tuning[k];
StringData stringData(frets, strings, tuning2);
Part* part = score->staff(i)->part();
Instrument* instr = part->instr();
instr->setStringData(stringData);
part->setPartName(name);
part->setLongName(name);
instr->setTranspose(Interval(capo));
//
// determine clef
//
Staff* staff = score->staff(i);
int patch = channelDefaults[midiChannel].patch;
ClefType clefId = ClefType::G;
if (midiChannel == GP_DEFAULT_PERCUSSION_CHANNEL) {
clefId = ClefType::PERC;
instr->setUseDrumset(DrumsetKind::GUITAR_PRO);
staff->setStaffType(StaffType::preset(StaffTypes::PERC_DEFAULT));
}
else if (patch >= 24 && patch < 32)
clefId = ClefType::G3;
else if (patch >= 32 && patch < 40)
clefId = ClefType::F8;
Measure* measure = score->firstMeasure();
Clef* clef = new Clef(score);
clef->setClefType(clefId);
clef->setTrack(i * VOICES);
Segment* segment = measure->getSegment(Segment::Type::Clef, 0);
segment->add(clef);
Channel& ch = instr->channel(0);
if (midiChannel == GP_DEFAULT_PERCUSSION_CHANNEL) {
ch.program = 0;
ch.bank = 128;
}
else {
ch.program = patch;
ch.bank = 0;
}
ch.volume = channelDefaults[midiChannel].volume;
ch.pan = channelDefaults[midiChannel].pan;
ch.chorus = channelDefaults[midiChannel].chorus;
ch.reverb = channelDefaults[midiChannel].reverb;
// missing: phase, tremolo
ch.updateInitList();
}
previousTempo = tempo;
Measure* measure = score->firstMeasure();
bool mixChange = false;
for (int bar = 0; bar < measures; ++bar, measure = measure->nextMeasure()) {
const GpBar& gpbar = bars[bar];
if (!gpbar.marker.isEmpty()) {
Text* s = new RehearsalMark(score);
s->setText(gpbar.marker.trimmed());
s->setTrack(0);
Segment* segment = measure->getSegment(Segment::Type::ChordRest, measure->tick());
segment->add(s);
}
Tuplet* tuplets[staves];
for (int staffIdx = 0; staffIdx < staves; ++staffIdx)
tuplets[staffIdx] = 0;
for (int staffIdx = 0; staffIdx < staves; ++staffIdx) {
int track = staffIdx * VOICES;
int tick = measure->tick();
int beats = readInt();
for (int beat = 0; beat < beats; ++beat) {
// int pause = 0;
uchar beatBits = readUChar();
bool dotted = beatBits & BEAT_DOTTED;
if (beatBits & BEAT_PAUSE)
/*pause =*/ readUChar();
slide = -1;
if (slides.contains(track))
slide = slides.take(track);
int len = readChar();
int tuple = 0;
if (beatBits & BEAT_TUPLET)
tuple = readInt();
Segment* segment = measure->getSegment(Segment::Type::ChordRest, tick);
if (beatBits & BEAT_CHORD) {
int numStrings = score->staff(staffIdx)->part()->instr()->stringData()->strings();
int header = readUChar();
QString name;
if ((header & 1) == 0) {
name = readDelphiString();
readChord(segment, track, numStrings, name, false);
}
else {
skip(25);
name = readPascalString(34);
readChord(segment, track, numStrings, name, false);
skip(36);
}
}
Lyrics* lyrics = 0;
if (beatBits & BEAT_LYRICS) {
QString txt = readDelphiString();
lyrics = new Lyrics(score);
lyrics->setText(txt);
}
int beatEffects = 0;
if (beatBits & BEAT_EFFECTS)
beatEffects = readBeatEffects(track, segment);
if (beatBits & BEAT_MIX_CHANGE) {
readMixChange(measure);
mixChange = true;
}
int strings = readUChar(); // used strings mask
Fraction l = len2fraction(len);
// Some beat effects could add a Chord before this
ChordRest* cr = segment->cr(track);
// if (!pause || strings)
if (strings) {
if(!segment->cr(track))
cr = new Chord(score);
}
else
{
if(segment->cr(track)){
segment->remove(segment->cr(track));
delete cr;
cr = 0;
}
cr = new Rest(score);
}
cr->setTrack(track);
if (lyrics)
cr->add(lyrics);
TDuration d(l);
d.setDots(dotted ? 1 : 0);
if (dotted)
l = l + (l/2);
if (tuple) {
Tuplet* tuplet = tuplets[staffIdx];
if ((tuplet == 0) || (tuplet->elementsDuration() == tuplet->baseLen().fraction() * tuplet->ratio().numerator())) {
tuplet = new Tuplet(score);
tuplet->setTrack(cr->track());
tuplets[staffIdx] = tuplet;
setTuplet(tuplet, tuple);
tuplet->setParent(measure);
}
tuplet->setTrack(track);
tuplet->setBaseLen(l);
tuplet->setDuration(l * tuplet->ratio().denominator());
cr->setTuplet(tuplet);
tuplet->add(cr);
}
cr->setDuration(l);
if (cr->type() == Element::Type::REST && l == measure->len())
cr->setDurationType(TDuration::DurationType::V_MEASURE);
else
cr->setDurationType(d);
if(!segment->cr(track))
segment->add(cr);
Staff* staff = cr->staff();
int numStrings = staff->part()->instr()->stringData()->strings();
for (int i = 6; i >= 0; --i) {
if (strings & (1 << i) && ((6-i) < numStrings)) {
Note* note = new Note(score);
static_cast<Chord*>(cr)->add(note);
readNote(6-i, note);
note->setTpcFromPitch();
}
}
if (cr && (cr->type() == Element::Type::CHORD)) {
applyBeatEffects(static_cast<Chord*>(cr), beatEffects);
if (slide > 0)
createSlide(slide, cr, staffIdx);
}
restsForEmptyBeats(segment, measure, cr, l, track, tick);
tick += cr->actualTicks();
}
}
if (bar == 1 && !mixChange)
setTempo(tempo, score->firstMeasure());
}
}
int GuitarPro3::readBeatEffects(int track, Segment* segment)
{
int effects = 0;
uchar fxBits = readUChar();
if (fxBits & BEAT_EFFECT) {
effects = readUChar(); // effect 1-tapping, 2-slapping, 3-popping
readInt(); // we don't need this integer
}
if (fxBits & BEAT_ARPEGGIO) {
int strokeup = readUChar(); // up stroke length
int strokedown = readUChar(); // down stroke length
Arpeggio* a = new Arpeggio(score);
if( strokeup > 0 ) {
a->setArpeggioType(ArpeggioType::UP);
}
else if( strokedown > 0 ) {
a->setArpeggioType(ArpeggioType::DOWN);
}
else {
delete a;
a = 0;
}
if(a) {
ChordRest* cr = new Chord(score);
cr->setTrack(track);
cr->add(a);
segment->add(cr);
}
}
if (fxBits & BEAT_TREMOLO) {
}
if (fxBits & BEAT_FADE) {
}
if (fxBits & BEAT_DOTTED) {
}
if (fxBits & BEAT_CHORD) {
}
return effects;
}
//---------------------------------------------------------
// readTremoloBar
//---------------------------------------------------------
void GuitarPro::readTremoloBar(int /*track*/, Segment* /*segment*/)
{
/*int a1 =*/ readChar();
/*int a2 =*/ readChar();
/*int a3 =*/ readChar();
/*int a4 =*/ readChar();
/*int a5 =*/ readChar();
int n = readInt();
QList<PitchValue> points;
for (int i = 0; i < n; ++i) {
int time = readInt();
int pitch = readInt();
int vibrato = readUChar();
points.append(PitchValue(time, pitch, vibrato));
}
//TODO
/*TremoloBar* b = new TremoloBar(segment->score());
b->setPoints(points);
b->setTrack(track);
segment->add(b);*/
}
//---------------------------------------------------------
// createCrecDim
//---------------------------------------------------------
void GuitarPro::createCrecDim(int staffIdx, int track, int tick, bool crec)
{
hairpins[staffIdx] = new Hairpin(score);
if (crec)
hairpins[staffIdx]->setHairpinType(Hairpin::Type::CRESCENDO);
else
hairpins[staffIdx]->setHairpinType(Hairpin::Type::DECRESCENDO);
hairpins[staffIdx]->setTick(tick);
hairpins[staffIdx]->setTick2(tick);
hairpins[staffIdx]->setTrack(track);
hairpins[staffIdx]->setTrack(track);
score->undoAddElement(hairpins[staffIdx]);
}
//---------------------------------------------------------
// importGTP
//---------------------------------------------------------
Score::FileError importGTP(Score* score, const QString& name)
{
QFile fp(name);
if(!fp.exists())
return Score::FileError::FILE_NOT_FOUND;
if (!fp.open(QIODevice::ReadOnly))
return Score::FileError::FILE_OPEN_ERROR;
GuitarPro* gp;
try {
// check to see if we are dealing with a GPX file via the extension
if (name.endsWith(".gpx", Qt::CaseInsensitive)) {
gp = new GuitarPro6(score);
gp->read(&fp);
fp.close();
}
// otherwise it's an older version - check the header
else {
uchar l;
fp.read((char*)&l, 1);
char ss[30];
fp.read(ss, 30);
ss[l] = 0;
QString s(ss);
if (s.startsWith("FICHIER GUITAR PRO "))
s = s.mid(20);
else if (s.startsWith("FICHIER GUITARE PRO "))
s = s.mid(21);
else {
qDebug("unknown gtp format <%s>", ss);
return Score::FileError::FILE_BAD_FORMAT;
}
int a = s.left(1).toInt();
int b = s.mid(2).toInt();
int version = a * 100 + b;
if (a == 1)
gp = new GuitarPro1(score, version);
if (a == 2)
gp = new GuitarPro2(score, version);
if (a == 3)
gp = new GuitarPro3(score, version);
else if (a == 4)
gp = new GuitarPro4(score, version);
else if (a == 5)
gp = new GuitarPro5(score, version);
else {
qDebug("unknown gtp format %d", version);
return Score::FileError::FILE_BAD_FORMAT;
}
gp->initGuitarProDrumset();
gp->read(&fp);
}
}
catch(GuitarPro::GuitarProError errNo) {
if (!MScore::noGui) {
QMessageBox::warning(0,
QWidget::tr("MuseScore: Import Guitar Pro"),
QWidget::tr("Load failed: ") + gp->error(errNo),
QString::null, QWidget::tr("Quit"), QString::null, 0, 1);
}
fp.close();
qDebug("guitar pro import error====");
// avoid another error message box
return Score::FileError::FILE_NO_ERROR;
}
fp.close();
MeasureBase* m;
if (!score->measures()->first()) {
m = new VBox(score);
m->setTick(0);
score->addMeasure(m, 0);
}
else {
m = score->measures()->first();
if (m->type() != Element::Type::VBOX) {
MeasureBase* mb = new VBox(score);
mb->setTick(0);
score->addMeasure(mb, m);
m = mb;
}
}
if (!gp->title.isEmpty()) {
Text* s = new Text(score);
// s->setSubtype(TEXT_TITLE);
s->setTextStyleType(TextStyleType::TITLE);
s->setText(gp->title);
m->add(s);
}
if (!gp->subtitle.isEmpty() && !gp->artist.isEmpty() && !gp->album.isEmpty()) {
Text* s = new Text(score);
// s->setSubtype(TEXT_SUBTITLE);
s->setTextStyleType(TextStyleType::SUBTITLE);
QString str;
if (!gp->subtitle.isEmpty())
str.append(gp->subtitle);
if (!gp->artist.isEmpty()) {
if (!str.isEmpty())
str.append("\n");
str.append(gp->artist);
}
if (!gp->album.isEmpty()) {
if (!str.isEmpty())
str.append("\n");
str.append(gp->album);
}
s->setText(str);
m->add(s);
}
if (!gp->composer.isEmpty()) {
Text* s = new Text(score);
// s->setSubtype(TEXT_COMPOSER);
s->setTextStyleType(TextStyleType::COMPOSER);
s->setText(gp->composer);
m->add(s);
}
int idx = 0;
for (Measure* m = score->firstMeasure(); m; m = m->nextMeasure(), ++idx) {
const GpBar& bar = gp->bars[idx];
if (bar.barLine != BarLineType::NORMAL)
m->setEndBarLineType(bar.barLine, false);
}
if (score->lastMeasure())
score->lastMeasure()->setEndBarLineType(BarLineType::END, false);
//
// create parts (excerpts)
//
foreach(Part* part, score->parts()) {
Score* pscore = new Score(score);
pscore->style()->set(StyleIdx::createMultiMeasureRests, true);
QList<int> stavesMap;
Part* p = new Part(pscore);
p->setInstrument(*part->instr());
Staff* staff = part->staves()->front();
Staff* s = new Staff(pscore);
s->setPart(p);
StaffType* st = staff->staffType();
s->setStaffType(st);
// int idx = pscore->staffTypeIdx(st);
// if (idx == -1)
// pscore->addStaffType(st);
s->linkTo(staff);
p->staves()->append(s);
pscore->staves().append(s);
stavesMap.append(score->staffIdx(staff));
cloneStaves(score, pscore, stavesMap);
if (staff->part()->instr()->stringData()->strings() > 0 && part->staves()->front()->staffType()->group() == StaffGroup::STANDARD) {
p->setStaves(2);
Staff* s1 = p->staff(1);
StaffType st = *StaffType::preset(StaffTypes::TAB_DEFAULT);
st.setSlashStyle(true);
s1->setStaffType(&st);
cloneStaff(s,s1);
p->staves()->front()->addBracket(BracketItem(BracketType::NORMAL, 2));
}
pscore->appendPart(p);
pscore->setName(part->partName());
Excerpt* excerpt = new Excerpt(pscore);
excerpt->setTitle(part->partName());
excerpt->parts().append(part);
score->excerpts().append(excerpt);
if (staff->part()->instr()->stringData()->strings() > 0 && part->staves()->front()->staffType()->group() == StaffGroup::STANDARD) {
Staff* staff2 = pscore->staff(1);
staff2->setStaffType(StaffType::preset(StaffTypes::TAB_DEFAULT));
}
//
// create excerpt title
//
MeasureBase* measure = pscore->first();
if (!measure || (measure->type() != Element::Type::VBOX)) {
MeasureBase* mb = new VBox(pscore);
mb->setTick(0);
pscore->addMeasure(mb, measure);
measure = mb;
}
Text* txt = new Text(pscore);
txt->setTextStyleType(TextStyleType::INSTRUMENT_EXCERPT);
txt->setText(part->longName());
measure->add(txt);
//
// layout score
//
pscore->setPlaylistDirty(true);
pscore->rebuildMidiMapping();
pscore->updateChannel();
pscore->updateNotes();
pscore->setLayoutAll(true);
pscore->addLayoutFlags(LayoutFlag::FIX_TICKS | LayoutFlag::FIX_PITCH_VELO);
pscore->doLayout();
}
// album
// copyright
score->setSaved(false);
score->setCreated(true);
delete gp;
score->setPlaylistDirty(true);
score->rebuildMidiMapping();
score->updateChannel();
score->updateNotes();
score->setLayoutAll(true);
score->addLayoutFlags(LayoutFlag::FIX_TICKS | LayoutFlag::FIX_PITCH_VELO);
score->doLayout();
return Score::FileError::FILE_NO_ERROR;
}
}