616ef6f33f
git-subtree-dir: libmscore git-subtree-mainline:412ca45401
git-subtree-split:6047361bd0
188 lines
5.6 KiB
C++
188 lines
5.6 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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// $Id:$
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//
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// Copyright (C) 2010-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#include "staffstate.h"
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#include "score.h"
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#include "instrtemplate.h"
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#include "segment.h"
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#include "staff.h"
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#include "part.h"
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#include "mscore.h"
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//---------------------------------------------------------
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// StaffState
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//---------------------------------------------------------
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StaffState::StaffState(Score* score)
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: Element(score)
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{
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_subtype = STAFF_STATE_INSTRUMENT;
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}
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//---------------------------------------------------------
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// write
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//---------------------------------------------------------
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void StaffState::write(Xml& xml) const
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{
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xml.stag(name());
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xml.tag("subtype", _subtype);
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if (subtype() == STAFF_STATE_INSTRUMENT)
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_instrument.write(xml);
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Element::writeProperties(xml);
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xml.etag();
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}
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//---------------------------------------------------------
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// read
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//---------------------------------------------------------
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void StaffState::read(const QDomElement& de)
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{
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for (QDomElement e = de.firstChildElement(); !e.isNull(); e = e.nextSiblingElement()) {
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if (e.tagName() == "subtype")
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_subtype = StaffStateType(e.text().toInt());
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else if (e.tagName() == "Instrument")
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_instrument.read(e);
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else if (!Element::readProperties(e))
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domError(e);
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}
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}
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//---------------------------------------------------------
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// draw
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//---------------------------------------------------------
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void StaffState::draw(QPainter* painter) const
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{
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if (score()->printing())
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return;
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QPen pen(selected() ? MScore::selectColor[0] : MScore::layoutBreakColor,
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lw, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin);
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painter->setPen(pen);
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painter->setBrush(Qt::NoBrush);
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painter->drawPath(path);
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}
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//---------------------------------------------------------
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// layout
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//---------------------------------------------------------
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void StaffState::layout()
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{
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qreal _spatium = spatium();
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path = QPainterPath();
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lw = _spatium * 0.3;
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qreal h = _spatium * 4;
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qreal w = _spatium * 2.5;
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// qreal w1 = w * .6;
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switch(subtype()) {
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case STAFF_STATE_INSTRUMENT:
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path.lineTo(w, 0.0);
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path.lineTo(w, h);
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path.lineTo(0.0, h);
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path.lineTo(0.0, 0.0);
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path.moveTo(w * .5, h - _spatium * .5);
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path.lineTo(w * .5, _spatium * 2);
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path.moveTo(w * .5, _spatium * .8);
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path.lineTo(w * .5, _spatium * 1.0);
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break;
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case STAFF_STATE_TYPE:
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path.lineTo(w, 0.0);
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path.lineTo(w, h);
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path.lineTo(0.0, h);
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path.lineTo(0.0, 0.0);
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break;
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case STAFF_STATE_VISIBLE:
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path.lineTo(w, 0.0);
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path.lineTo(w, h);
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path.lineTo(0.0, h);
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path.lineTo(0.0, 0.0);
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break;
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case STAFF_STATE_INVISIBLE:
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path.lineTo(w, 0.0);
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path.lineTo(w, h);
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path.lineTo(0.0, h);
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path.lineTo(0.0, 0.0);
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break;
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default:
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qDebug("unknown layout break symbol\n");
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break;
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}
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QRectF bb(0, 0, w, h);
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bb.adjust(-lw, -lw, lw, lw);
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setbbox(bb);
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setPos(0.0, _spatium * -6.0);
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}
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//---------------------------------------------------------
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// setSubtype
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//---------------------------------------------------------
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void StaffState::setSubtype(const QString& s)
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{
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if (s == "instrument")
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setSubtype(STAFF_STATE_INSTRUMENT);
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else if (s == "type")
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setSubtype(STAFF_STATE_TYPE);
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else if (s == "visible")
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setSubtype(STAFF_STATE_VISIBLE);
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else if (s == "invisible")
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setSubtype(STAFF_STATE_INVISIBLE);
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}
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//---------------------------------------------------------
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// subtypeName
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//---------------------------------------------------------
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QString StaffState::subtypeName() const
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{
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switch(subtype()) {
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case STAFF_STATE_INSTRUMENT:
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return "instrument";
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case STAFF_STATE_TYPE:
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return "type";
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case STAFF_STATE_VISIBLE:
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return "visible";
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case STAFF_STATE_INVISIBLE:
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return "invisible";
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default:
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return "??";
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}
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}
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//---------------------------------------------------------
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// acceptDrop
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//---------------------------------------------------------
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bool StaffState::acceptDrop(MuseScoreView*, const QPointF&, Element*) const
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{
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return false;
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}
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//---------------------------------------------------------
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// drop
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//---------------------------------------------------------
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Element* StaffState::drop(const DropData& data)
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{
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Element* e = data.element;
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score()->undoChangeElement(this, e);
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return e;
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}
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