fb63d3e128
Fixed a problem that caused MuseScore to fail to open files that contained non-ASCII Unicode characters under Windows.
93 lines
3.3 KiB
C++
93 lines
3.3 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2019 MuseScore BVBA
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//=============================================================================
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#include "mscore/musescore.h"
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#include "modulessetup.h"
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#if (defined (_MSCVER) || defined (_MSC_VER))
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#include <vector>
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#include <algorithm>
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#include <windows.h>
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#endif
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static void initResources()
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{
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#ifdef Q_OS_MAC
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Q_INIT_RESOURCE(musescore);
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Q_INIT_RESOURCE(qml);
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Q_INIT_RESOURCE(musescorefonts_Mac);
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Q_INIT_RESOURCE(shortcut_Mac);
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#else
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Q_INIT_RESOURCE(musescore);
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Q_INIT_RESOURCE(qml);
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Q_INIT_RESOURCE(musescorefonts_MScore);
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Q_INIT_RESOURCE(musescorefonts_Gootville);
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Q_INIT_RESOURCE(musescorefonts_Bravura);
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Q_INIT_RESOURCE(musescorefonts_MuseJazz);
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Q_INIT_RESOURCE(musescorefonts_Campania);
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Q_INIT_RESOURCE(musescorefonts_FreeSerif);
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Q_INIT_RESOURCE(musescorefonts_Free);
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Q_INIT_RESOURCE(shortcut);
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#endif
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}
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int main(int argc, char** argv)
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{
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// Force the 8-bit text encoding to UTF-8. This is the default encoding on all supported platforms except for MSVC under Windows, which
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// would otherwise default to the local ANSI code page and cause corruption of any non-ANSI Unicode characters in command-line arguments.
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QTextCodec::setCodecForLocale(QTextCodec::codecForName("UTF-8"));
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initResources();
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ModulesSetup::instance()->setup();
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#if (defined (_MSCVER) || defined (_MSC_VER))
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// On MSVC under Windows, we need to manually retrieve the command-line arguments and convert them from UTF-16 to UTF-8.
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// This prevents data loss if there are any characters that wouldn't fit in the local ANSI code page.
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int argcUTF16 = 0;
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LPWSTR* argvUTF16 = CommandLineToArgvW(GetCommandLineW(), &argcUTF16);
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std::vector<QByteArray> argvUTF8Q;
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std::for_each(argvUTF16, argvUTF16 + argcUTF16, [&argvUTF8Q](const auto& arg) {
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argvUTF8Q.emplace_back(QString::fromUtf16(reinterpret_cast<const char16_t*>(arg), -1).toUtf8());
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});
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LocalFree(argvUTF16);
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// Ms::runApplication() wants an argv-style array of raw pointers to the arguments, so let's create a vector of them.
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std::vector<char*> argvUTF8;
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for (auto& arg : argvUTF8Q)
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argvUTF8.push_back(arg.data());
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// Don't use the arguments passed to main(), because they're in the local ANSI code page.
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Q_UNUSED(argc);
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Q_UNUSED(argv);
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int argcFinal = argcUTF16;
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char** argvFinal = argvUTF8.data();
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#else
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int argcFinal = argc;
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char** argvFinal = argv;
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#endif
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return Ms::runApplication(argcFinal, argvFinal);
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}
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