205 lines
5.9 KiB
C++
205 lines
5.9 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2010-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#include "staffstate.h"
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#include "score.h"
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#include "instrtemplate.h"
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#include "segment.h"
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#include "staff.h"
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#include "part.h"
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#include "mscore.h"
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#include "xml.h"
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namespace Ms {
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//---------------------------------------------------------
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// StaffState
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//---------------------------------------------------------
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StaffState::StaffState(Score* score)
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: Element(score)
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{
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_staffStateType = StaffStateType::INSTRUMENT;
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_instrument = new Instrument;
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}
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StaffState::StaffState(const StaffState& ss)
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: Element(ss)
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{
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_instrument = new Instrument(*ss._instrument);
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}
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StaffState::~StaffState()
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{
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delete _instrument;
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}
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//---------------------------------------------------------
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// write
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//---------------------------------------------------------
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void StaffState::write(XmlWriter& xml) const
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{
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xml.stag(name());
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xml.tag("subtype", int(_staffStateType));
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if (staffStateType() == StaffStateType::INSTRUMENT)
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_instrument->write(xml, nullptr);
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Element::writeProperties(xml);
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xml.etag();
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}
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//---------------------------------------------------------
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// read
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//---------------------------------------------------------
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void StaffState::read(XmlReader& e)
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{
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while (e.readNextStartElement()) {
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const QStringRef& tag(e.name());
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if (tag == "subtype")
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_staffStateType = StaffStateType(e.readInt());
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else if (tag == "Instrument")
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_instrument->read(e, nullptr);
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else if (!Element::readProperties(e))
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e.unknown();
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}
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}
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//---------------------------------------------------------
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// draw
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//---------------------------------------------------------
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void StaffState::draw(QPainter* painter) const
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{
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if (score()->printing())
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return;
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QPen pen(selected() ? MScore::selectColor[0] : MScore::layoutBreakColor,
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lw, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin);
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painter->setPen(pen);
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painter->setBrush(Qt::NoBrush);
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painter->drawPath(path);
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}
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//---------------------------------------------------------
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// layout
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//---------------------------------------------------------
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void StaffState::layout()
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{
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qreal _spatium = spatium();
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path = QPainterPath();
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lw = _spatium * 0.3;
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qreal h = _spatium * 4;
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qreal w = _spatium * 2.5;
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// qreal w1 = w * .6;
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switch(staffStateType()) {
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case StaffStateType::INSTRUMENT:
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path.lineTo(w, 0.0);
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path.lineTo(w, h);
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path.lineTo(0.0, h);
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path.lineTo(0.0, 0.0);
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path.moveTo(w * .5, h - _spatium * .5);
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path.lineTo(w * .5, _spatium * 2);
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path.moveTo(w * .5, _spatium * .8);
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path.lineTo(w * .5, _spatium * 1.0);
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break;
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case StaffStateType::TYPE:
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path.lineTo(w, 0.0);
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path.lineTo(w, h);
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path.lineTo(0.0, h);
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path.lineTo(0.0, 0.0);
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break;
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case StaffStateType::VISIBLE:
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path.lineTo(w, 0.0);
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path.lineTo(w, h);
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path.lineTo(0.0, h);
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path.lineTo(0.0, 0.0);
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break;
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case StaffStateType::INVISIBLE:
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path.lineTo(w, 0.0);
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path.lineTo(w, h);
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path.lineTo(0.0, h);
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path.lineTo(0.0, 0.0);
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break;
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default:
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qDebug("unknown layout break symbol");
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break;
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}
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QRectF bb(0, 0, w, h);
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bb.adjust(-lw, -lw, lw, lw);
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setbbox(bb);
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setPos(0.0, _spatium * -6.0);
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}
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//---------------------------------------------------------
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// setStaffStateType
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//---------------------------------------------------------
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void StaffState::setStaffStateType(const QString& s)
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{
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if (s == "instrument")
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setStaffStateType(StaffStateType::INSTRUMENT);
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else if (s == "type")
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setStaffStateType(StaffStateType::TYPE);
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else if (s == "visible")
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setStaffStateType(StaffStateType::VISIBLE);
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else if (s == "invisible")
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setStaffStateType(StaffStateType::INVISIBLE);
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}
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//---------------------------------------------------------
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// staffStateTypeName
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//---------------------------------------------------------
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QString StaffState::staffStateTypeName() const
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{
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switch(staffStateType()) {
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case StaffStateType::INSTRUMENT:
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return "instrument";
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case StaffStateType::TYPE:
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return "type";
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case StaffStateType::VISIBLE:
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return "visible";
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case StaffStateType::INVISIBLE:
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return "invisible";
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default:
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return "??";
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}
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}
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//---------------------------------------------------------
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// acceptDrop
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//---------------------------------------------------------
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bool StaffState::acceptDrop(const DropData&) const
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{
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return false;
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}
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//---------------------------------------------------------
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// drop
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//---------------------------------------------------------
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Element* StaffState::drop(const DropData& data)
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{
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Element* e = data.element;
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score()->undoChangeElement(this, e);
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return e;
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}
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}
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