MuseScore/synthesizer/msynthesizer.h
Mark McKay fdeb795e34 fix #275313: rework mixer ui 2
Moving PartEditBase into separate file.  Creating new files for
building mixer.

Creating art assets/UI design for new components.

Styling the track control.

Adding track area.

Separating out score from update.

Creating instances of mixer UI.

Creating part per voice now.

Can click on tracks to select them now.

Can now switch bwtewwn tracks.

Setting patch channel now.

Setting enabled off when no track selected.

Improving slider ui.

Turning Channel into a class and adding listener to it.

Somewhat stabalized sharing track objects between interfaces.

Can now apply volume changes to both expanded and collapsed tracks.

Pan knob is now working.

Encapsulating the rest of the fields in Channel.

Mute and solo now working.

Reverb and chorus now working.

Drumkit checkbox now working.  Port and channel somewhat working.

Adding support for colors per track.

Part name change now working.

Separating out MixerTrackItem

Finishing moving MixerTrackItem to new file.

Cleaning up code.

Moving PartEditBase into separate file.  Creating new files for
building mixer.

Creating art assets/UI design for new components.

Styling the track control.

Adding track area.

Separating out score from update.

Creating instances of mixer UI.

Creating part per voice now.

Can click on tracks to select them now.

Can now switch bwtewwn tracks.

Setting patch channel now.

Setting enabled off when no track selected.

Improving slider ui.

Turning Channel into a class and adding listener to it.

Somewhat stabalized sharing track objects between interfaces.

Can now apply volume changes to both expanded and collapsed tracks.

Pan knob is now working.

Encapsulating the rest of the fields in Channel.

Mute and solo now working.

Reverb and chorus now working.

Drumkit checkbox now working.  Port and channel somewhat working.

Adding support for colors per track.

Part name change now working.

Separating out MixerTrackItem

Finishing moving MixerTrackItem to new file.

Cleaning up code.

Setting color in collapsed mode now affects all channels.

Using shared_ptr to track MixerTrackItem.  Part changes now affect
all instruments.

Creating new track UI object to handle parts.

Using shard_ptr to track MixerTrackItem objects.

setting port and channel data now.

Changing to horizontal layout.

Fixing knob display.  Chaning track control appearance.

Setting init slider window size.

Switchong back to vertical orientation.  Fixing a few UI bugs in
the slider.

Tracks now left aligned.

Moving details panel above mixer.  Now changing track selection when
user clicks on sliders.

Pan and volume controls now reflect track color.

Showing volume and pan values in tooltips.

Creating a new slider control for mixer.

Switching Channel's volume, pan, reverb and chorus and chaning them
to doubles with a decimal range.

No longer writing out vol, pan, chor, reverb when at default values.

Nolonger writing vol, pan, chorus, reverb as controler values in
output file.

Now testing against default values on write.

More export fixes.

Manually editing test files to reflect new channel parameters.

Manually editing more test files to reflect new channel parameters.

Manually editing more test files to reflect new channel parameters.

More test changes to make Travis happy.

More test changes to make Travis happy.

Importing MusicXML now matches new volume, pan ranges.

Changing range of pan.  Fixing a few bugs with calculating MIDI.
Altering test files for Travis.

fix #275313: rework-mixer-ui-2

Moving PartEditBase into separate file. Creating new files for
building mixer.

Creating art assets/UI design for new components.

Styling the track control.

Adding track area.

Separating out score from update.

Creating instances of mixer UI.

Creating part per voice now.

Can click on tracks to select them now.

Can now switch bwtewwn tracks.

Setting patch channel now.

Setting enabled off when no track selected.

Improving slider ui.

Turning Channel into a class and adding listener to it.

Somewhat stabalized sharing track objects between interfaces.

Can now apply volume changes to both expanded and collapsed tracks.

Pan knob is now working.

Encapsulating the rest of the fields in Channel.

Mute and solo now working.

Reverb and chorus now working.

Drumkit checkbox now working.  Port and channel somewhat working.

Adding support for colors per track.

Part name change now working.

Separating out MixerTrackItem

Finishing moving MixerTrackItem to new file.

Cleaning up code.

Moving PartEditBase into separate file.  Creating new files for
building mixer.

Creating art assets/UI design for new components.

Styling the track control.

Adding track area.

Separating out score from update.

Creating instances of mixer UI.

Creating part per voice now.

Can click on tracks to select them now.

Can now switch bwtewwn tracks.

Setting patch channel now.

Setting enabled off when no track selected.

Improving slider ui.

Turning Channel into a class and adding listener to it.

Somewhat stabalized sharing track objects between interfaces.

Can now apply volume changes to both expanded and collapsed tracks.

Pan knob is now working.

Encapsulating the rest of the fields in Channel.

Mute and solo now working.

Reverb and chorus now working.

Drumkit checkbox now working.  Port and channel somewhat working.

Adding support for colors per track.

Part name change now working.

Separating out MixerTrackItem

Finishing moving MixerTrackItem to new file.

Cleaning up code.

Setting color in collapsed mode now affects all channels.

Using shared_ptr to track MixerTrackItem.  Part changes now affect
all instruments.

Creating new track UI object to handle parts.

Using shard_ptr to track MixerTrackItem objects.

setting port and channel data now.

Changing to horizontal layout.

Fixing knob display.  Chaning track control appearance.

Setting init slider window size.

Switchong back to vertical orientation.  Fixing a few UI bugs in
the slider.

Tracks now left aligned.

Moving details panel above mixer.  Now changing track selection when
user clicks on sliders.

Pan and volume controls now reflect track color.

Showing volume and pan values in tooltips.

Creating a new slider control for mixer.

Switching Channel's volume, pan, reverb and chorus and chaning them
to doubles with a decimal range.

No longer writing out vol, pan, chor, reverb when at default values.

Nolonger writing vol, pan, chorus, reverb as controler values in
output file.

Now testing against default values on write.

More export fixes.

Manually editing test files to reflect new channel parameters.

Manually editing more test files to reflect new channel parameters.

Manually editing more test files to reflect new channel parameters.

More test changes to make Travis happy.

More test changes to make Travis happy.

Importing MusicXML now matches new volume, pan ranges.

Changing range of pan.  Fixing a few bugs with calculating MIDI.
Altering test files for Travis.

Restoring the volume, pan, chorus, reverb to original char data type
& range.  UI now shows different 'user friendly' ranges.

Overwriting tests with versions from master.

mtest/libmscore/compat114/clef_missing_first-ref.mscx
mtest/libmscore/compat114/hor_frame_and_mmrest-ref.mscx
mtest/musicxml/io/testInstrumentChangeMIDIportExport_ref.xml
mtest/musicxml/io/testUninitializedDivisions_ref.xml

Restoring test files to original state.

Restoring test files to original state.

Restoring old values for importing files.

Restoring part methods.

mtest/importmidi/simplify_8th_dotted_no_staccato.mscx
mtest/libmscore/compat114/clef_missing_first-ref.mscx
mtest/libmscore/compat114/hor_frame_and_mmrest-ref.mscx
mtest/musicxml/io/testInstrumentChangeMIDIportExport_ref.xml
mtest/musicxml/io/testUninitializedDivisions_ref.xml

Rearranging UI components for better feel.

Improving UI.  Fixed crash when changing part name.

Adding support for two lighting modes.  Showing part name over
channel expansion.

Adding master gain control to mixer.

Changing color of gain slider.

Adapting to latest source in main.

Changing master gain slider to use decibel calculation.

CSS now set on tracks whenever a Paint event received.

Restoring mixer slider values to refect MIDI ranges.  Fixing crash when drumkit checked.

Fixing crash when closing score.

Fixing alignment in mixer details.

Tweaking UI for better appearance.
2018-11-13 12:43:19 -05:00

112 lines
3.1 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2012 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __MSYNTHESIZER_H__
#define __MSYNTHESIZER_H__
#include <atomic>
#include "effects/effect.h"
#include "libmscore/synthesizerstate.h"
namespace Ms {
struct MidiPatch;
class NPlayEvent;
class Synthesizer;
class Effect;
class Xml;
//---------------------------------------------------------
// MasterSynthesizer
// hosts several synthesizers
//---------------------------------------------------------
class MasterSynthesizer : public QObject {
Q_OBJECT
float _gain { 0.1f }; // -20dB
float _boost { 10.0 }; // +20dB
double _masterTuning { 440.0 };
public:
static const int MAX_BUFFERSIZE = 8192;
static const int MAX_EFFECTS = 2;
private:
std::atomic<bool> lock1 { false };
std::atomic<bool> lock2 { true };
std::vector<Synthesizer*> _synthesizer;
std::vector<Effect*> _effectList[MAX_EFFECTS];
Effect* _effect[MAX_EFFECTS] { nullptr, nullptr };
float _sampleRate;
float effect1Buffer[MAX_BUFFERSIZE];
float effect2Buffer[MAX_BUFFERSIZE];
int indexOfEffect(int ab, const QString& name);
public slots:
void sfChanged() { emit soundFontChanged(); }
void setGain(float f);
signals:
void soundFontChanged();
void gainChanged(float);
public:
MasterSynthesizer();
~MasterSynthesizer();
void registerSynthesizer(Synthesizer*);
void init();
float sampleRate() { return _sampleRate; }
void setSampleRate(float val);
void process(unsigned, float*);
void play(const NPlayEvent&, unsigned);
void setMasterTuning(double val);
double masterTuning() const { return _masterTuning; }
int index(const QString&) const;
QString name(unsigned) const;
QList<MidiPatch*> getPatchInfo() const;
MidiPatch* getPatchInfo(QString synti, int bank, int program);
SynthesizerState state() const;
bool setState(const SynthesizerState&);
Synthesizer* synthesizer(const QString& name);
const std::vector<Effect*>& effectList(int ab) const { return _effectList[ab]; }
const std::vector<Synthesizer*> synthesizer() const { return _synthesizer; }
void registerEffect(int ab, Effect*);
void reset();
void allSoundsOff(int channel);
void allNotesOff(int channel);
void setEffect(int ab, int idx);
Effect* effect(int ab);
int indexOfEffect(int ab);
float gain() const { return _gain; }
float boost() const { return _boost; }
void setBoost(float v) { _boost = v; }
bool storeState();
};
}
#endif