186 lines
5.5 KiB
C++
186 lines
5.5 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2011 Werner Schweer and others
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENSE.GPL
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//=============================================================================
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#include "input.h"
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#include "segment.h"
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#include "part.h"
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#include "staff.h"
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#include "score.h"
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#include "chord.h"
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#include "rest.h"
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#include "measure.h"
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namespace Ms {
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class DrumSet;
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//---------------------------------------------------------
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// drumset
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//---------------------------------------------------------
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Drumset* InputState::drumset() const
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{
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if (_segment == 0 || _track == -1)
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return 0;
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return _segment->score()->staff(_track/VOICES)->part()->instr(_segment->tick())->drumset();
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}
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//---------------------------------------------------------
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// staffGroup
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//---------------------------------------------------------
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StaffGroup InputState::staffGroup() const
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{
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if (_segment == 0 || _track == -1)
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return STANDARD_STAFF_GROUP;
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return _segment->score()->staff(_track/VOICES)->staffType()->group();
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}
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//---------------------------------------------------------
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// tick
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//---------------------------------------------------------
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int InputState::tick() const
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{
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return _segment ? _segment->tick() : 0;
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}
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//---------------------------------------------------------
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// cr
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//---------------------------------------------------------
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ChordRest* InputState::cr() const
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{
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return _segment ? static_cast<ChordRest*>(_segment->element(_track)) : 0;
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}
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//---------------------------------------------------------
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// update
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//---------------------------------------------------------
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void InputState::update(Element* e)
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{
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if (e == 0)
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return;
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if (e && e->type() == Element::CHORD)
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e = static_cast<Chord*>(e)->upNote();
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setDrumNote(-1);
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if (e->type() == Element::NOTE) {
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Note* note = static_cast<Note*>(e);
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Chord* chord = note->chord();
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setDuration(chord->durationType());
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setRest(false);
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setTrack(note->track());
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setNoteType(note->noteType());
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setBeamMode(chord->beamMode());
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}
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else if (e->type() == Element::REST) {
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Rest* rest = static_cast<Rest*>(e);
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if (rest->durationType().type() == TDuration::V_MEASURE)
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setDuration(TDuration::V_QUARTER);
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else
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setDuration(rest->durationType());
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setRest(true);
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setTrack(rest->track());
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setBeamMode(rest->beamMode());
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setNoteType(NOTE_NORMAL);
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}
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if (e->type() == Element::NOTE || e->type() == Element::REST) {
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const Instrument* instr = e->staff()->part()->instr();
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if (instr->useDrumset()) {
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if (e->type() == Element::NOTE)
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setDrumNote(static_cast<Note*>(e)->pitch());
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else
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setDrumNote(-1);
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}
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}
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}
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//---------------------------------------------------------
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// moveInputPos
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//---------------------------------------------------------
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void InputState::moveInputPos(Element* e)
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{
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if (e == 0)
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return;
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Segment* s;
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if (e->isChordRest())
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s = static_cast<ChordRest*>(e)->segment();
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else
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s = static_cast<Segment*>(e);
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if (s->type() == Element::SEGMENT) {
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if (s->measure()->isMMRest()) {
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Measure* m = s->measure()->mmRestFirst();
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s = m->findSegment(Segment::SegChordRest, m->tick());
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}
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_lastSegment = _segment;
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_segment = s;
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}
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}
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//---------------------------------------------------------
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// setSegment
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//---------------------------------------------------------
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void InputState::setSegment(Segment* s)
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{
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if (s && s->measure()->isMMRest()) {
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Measure* m = s->measure()->mmRestFirst();
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s = m->findSegment(Segment::SegChordRest, m->tick());
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}
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_segment = s;
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_lastSegment = s;
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}
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//---------------------------------------------------------
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// nextInputPos
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//---------------------------------------------------------
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Segment* InputState::nextInputPos() const
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{
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Measure* m = _segment->measure();
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Segment* s = _segment->next1(Segment::SegChordRest);
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for (; s; s = s->next1(Segment::SegChordRest)) {
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if (s->element(_track) || s->measure() != m)
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return s;
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}
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return 0;
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}
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//---------------------------------------------------------
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// moveToNextInputPos
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// TODO: special case: note is first note of tie: goto to last note of tie
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//---------------------------------------------------------
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void InputState::moveToNextInputPos()
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{
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Segment* s = nextInputPos();
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_lastSegment = _segment;
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if (s)
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_segment = s;
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}
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//---------------------------------------------------------
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// endOfScore
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//---------------------------------------------------------
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bool InputState::endOfScore() const
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{
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return (_lastSegment == _segment) && !nextInputPos();
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}
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}
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