MuseScore/libmscore/symbol.h
Werner Schweer 1f9ccfcdce add libmscore
git-subtree-dir: libmscore
git-subtree-mainline: 412ca45401
git-subtree-split: 6047361bd0
2012-05-26 14:54:47 +02:00

85 lines
2.4 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
// $Id: symbol.h 5253 2012-01-25 20:40:25Z wschweer $
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __SYMBOL_H__
#define __SYMBOL_H__
#include "bsymbol.h"
class Segment;
class QPainter;
//---------------------------------------------------------
// Symbol
// score symbol
//---------------------------------------------------------
class Symbol : public BSymbol {
protected:
int _sym;
public:
Symbol(Score* s);
Symbol(Score* s, int sy);
Symbol(const Symbol&);
Symbol &operator=(const Symbol&);
virtual Symbol* clone() const { return new Symbol(*this); }
virtual ElementType type() const { return SYMBOL; }
void setSym(int s) { _sym = s; }
int sym() const { return _sym; }
virtual void draw(QPainter*) const;
virtual void write(Xml& xml) const;
virtual void read(const QDomElement&);
virtual void layout();
void setAbove(bool);
virtual qreal baseLine() const { return 0.0; }
Segment* segment() const { return (Segment*)parent(); }
};
//---------------------------------------------------------
// FSymbol
// score symbol
//---------------------------------------------------------
class FSymbol : public Element {
QFont _font;
int _code;
public:
FSymbol(Score* s);
FSymbol(const FSymbol&);
virtual FSymbol* clone() const { return new FSymbol(*this); }
virtual ElementType type() const { return FSYMBOL; }
virtual void draw(QPainter*) const;
virtual void write(Xml& xml) const;
virtual void read(const QDomElement&);
virtual void layout();
virtual qreal baseLine() const { return 0.0; }
Segment* segment() const { return (Segment*)parent(); }
QFont font() const { return _font; }
int code() const { return _code; }
void setFont(const QFont& f);
void setCode(int val) { _code = val; }
};
#endif