MuseScore/libmscore/staffstate.cpp
2014-08-13 21:01:21 +02:00

193 lines
5.7 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2010-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#include "staffstate.h"
#include "score.h"
#include "instrtemplate.h"
#include "segment.h"
#include "staff.h"
#include "part.h"
#include "mscore.h"
#include "xml.h"
namespace Ms {
//---------------------------------------------------------
// StaffState
//---------------------------------------------------------
StaffState::StaffState(Score* score)
: Element(score)
{
_staffStateType = StaffStateType::INSTRUMENT;
}
//---------------------------------------------------------
// write
//---------------------------------------------------------
void StaffState::write(Xml& xml) const
{
xml.stag(name());
xml.tag("subtype", int(_staffStateType));
if (staffStateType() == StaffStateType::INSTRUMENT)
_instrument.write(xml);
Element::writeProperties(xml);
xml.etag();
}
//---------------------------------------------------------
// read
//---------------------------------------------------------
void StaffState::read(XmlReader& e)
{
while (e.readNextStartElement()) {
const QStringRef& tag(e.name());
if (tag == "subtype")
_staffStateType = StaffStateType(e.readInt());
else if (tag == "Instrument")
_instrument.read(e);
else if (!Element::readProperties(e))
e.unknown();
}
}
//---------------------------------------------------------
// draw
//---------------------------------------------------------
void StaffState::draw(QPainter* painter) const
{
if (score()->printing())
return;
QPen pen(selected() ? MScore::selectColor[0] : MScore::layoutBreakColor,
lw, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin);
painter->setPen(pen);
painter->setBrush(Qt::NoBrush);
painter->drawPath(path);
}
//---------------------------------------------------------
// layout
//---------------------------------------------------------
void StaffState::layout()
{
qreal _spatium = spatium();
path = QPainterPath();
lw = _spatium * 0.3;
qreal h = _spatium * 4;
qreal w = _spatium * 2.5;
// qreal w1 = w * .6;
switch(staffStateType()) {
case StaffStateType::INSTRUMENT:
path.lineTo(w, 0.0);
path.lineTo(w, h);
path.lineTo(0.0, h);
path.lineTo(0.0, 0.0);
path.moveTo(w * .5, h - _spatium * .5);
path.lineTo(w * .5, _spatium * 2);
path.moveTo(w * .5, _spatium * .8);
path.lineTo(w * .5, _spatium * 1.0);
break;
case StaffStateType::TYPE:
path.lineTo(w, 0.0);
path.lineTo(w, h);
path.lineTo(0.0, h);
path.lineTo(0.0, 0.0);
break;
case StaffStateType::VISIBLE:
path.lineTo(w, 0.0);
path.lineTo(w, h);
path.lineTo(0.0, h);
path.lineTo(0.0, 0.0);
break;
case StaffStateType::INVISIBLE:
path.lineTo(w, 0.0);
path.lineTo(w, h);
path.lineTo(0.0, h);
path.lineTo(0.0, 0.0);
break;
default:
qDebug("unknown layout break symbol");
break;
}
QRectF bb(0, 0, w, h);
bb.adjust(-lw, -lw, lw, lw);
setbbox(bb);
setPos(0.0, _spatium * -6.0);
}
//---------------------------------------------------------
// setStaffStateType
//---------------------------------------------------------
void StaffState::setStaffStateType(const QString& s)
{
if (s == "instrument")
setStaffStateType(StaffStateType::INSTRUMENT);
else if (s == "type")
setStaffStateType(StaffStateType::TYPE);
else if (s == "visible")
setStaffStateType(StaffStateType::VISIBLE);
else if (s == "invisible")
setStaffStateType(StaffStateType::INVISIBLE);
}
//---------------------------------------------------------
// staffStateTypeName
//---------------------------------------------------------
QString StaffState::staffStateTypeName() const
{
switch(staffStateType()) {
case StaffStateType::INSTRUMENT:
return "instrument";
case StaffStateType::TYPE:
return "type";
case StaffStateType::VISIBLE:
return "visible";
case StaffStateType::INVISIBLE:
return "invisible";
default:
return "??";
}
}
//---------------------------------------------------------
// acceptDrop
//---------------------------------------------------------
bool StaffState::acceptDrop(const DropData&) const
{
return false;
}
//---------------------------------------------------------
// drop
//---------------------------------------------------------
Element* StaffState::drop(const DropData& data)
{
Element* e = data.element;
score()->undoChangeElement(this, e);
return e;
}
}