MuseScore/libmscore/jump.h

85 lines
2.5 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
// $Id: repeat.h 5516 2012-04-02 20:25:43Z wschweer $
//
// Copyright (C) 2002-2013 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __JUMP_H__
#define __JUMP_H__
#include "text.h"
//---------------------------------------------------------
// JumpType
//---------------------------------------------------------
enum class JumpType {
DC,
DC_AL_FINE,
DC_AL_CODA,
DS_AL_CODA,
DS_AL_FINE,
DS,
USER
};
//---------------------------------------------------------
// @@ Jump
/// Jump label
//
// @P jumpTo QString
// @P playUntil QString
// @P continueAt QString
//---------------------------------------------------------
class Jump : public Text {
Q_OBJECT
Q_PROPERTY(QString jumpTo READ jumpTo WRITE undoSetJumpTo)
Q_PROPERTY(QString playUntil READ playUntil WRITE undoSetPlayUntil)
Q_PROPERTY(QString continueAt READ continueAt WRITE undoSetContinueAt)
QString _jumpTo;
QString _playUntil;
QString _continueAt;
public:
Jump(Score*);
void setJumpType(JumpType t);
JumpType jumpType() const;
virtual Jump* clone() const { return new Jump(*this); }
virtual ElementType type() const { return JUMP; }
virtual void read(XmlReader&);
virtual void write(Xml& xml) const;
QString jumpTo() const { return _jumpTo; }
QString playUntil() const { return _playUntil; }
QString continueAt() const { return _continueAt; }
void setJumpTo(const QString& s) { _jumpTo = s; }
void setPlayUntil(const QString& s) { _playUntil = s; }
void setContinueAt(const QString& s) { _continueAt = s; }
void undoSetJumpTo(const QString& s);
void undoSetPlayUntil(const QString& s);
void undoSetContinueAt(const QString& s);
virtual bool systemFlag() const { return true; }
virtual QVariant getProperty(P_ID propertyId) const;
virtual bool setProperty(P_ID propertyId, const QVariant&);
virtual QVariant propertyDefault(P_ID) const;
};
Q_DECLARE_METATYPE(JumpType)
#endif