602 lines
20 KiB
C++
602 lines
20 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2002-2013 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#include "articulation.h"
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#include "score.h"
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#include "chordrest.h"
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#include "system.h"
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#include "measure.h"
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#include "staff.h"
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#include "stafftype.h"
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#include "undo.h"
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#include "page.h"
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#include "barline.h"
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#include "sym.h"
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#include "xml.h"
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namespace Ms {
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//---------------------------------------------------------
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// articulationStyle
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//---------------------------------------------------------
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static const ElementStyle articulationStyle {
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// { Sid::articulationOffset, Pid::OFFSET },
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};
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//---------------------------------------------------------
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// Articulation
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//---------------------------------------------------------
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Articulation::Articulation(Score* s)
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: Element(s, ElementFlag::MOVABLE)
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{
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initElementStyle(&articulationStyle);
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_symId = SymId::noSym;
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_anchor = ArticulationAnchor::TOP_STAFF;
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_direction = Direction::AUTO;
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_up = true;
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_ornamentStyle = MScore::OrnamentStyle::DEFAULT;
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setPlayArticulation(true);
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}
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Articulation::Articulation(SymId id, Score* s)
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: Articulation(s)
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{
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setSymId(id);
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}
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//---------------------------------------------------------
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// setSymId
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//---------------------------------------------------------
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void Articulation::setSymId(SymId id)
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{
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_symId = id;
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_anchor = ArticulationAnchor(propertyDefault(Pid::ARTICULATION_ANCHOR).toInt());
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}
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//---------------------------------------------------------
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// subtype
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//---------------------------------------------------------
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int Articulation::subtype() const
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{
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QString s = Sym::id2name(_symId);
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if (s.endsWith("Below"))
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return int(Sym::name2id(s.left(s.size() - 5) + "Above"));
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else
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return int(_symId);
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}
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//---------------------------------------------------------
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// setUp
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//---------------------------------------------------------
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void Articulation::setUp(bool val)
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{
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_up = val;
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bool dup = _direction == Direction::AUTO ? val : _direction == Direction::UP;
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QString s = Sym::id2name(_symId);
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if (s.endsWith(!dup ? "Above" : "Below")) {
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QString s2 = s.left(s.size() - 5) + (dup ? "Above" : "Below");
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_symId = Sym::name2id(s2);
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}
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}
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//---------------------------------------------------------
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// read
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//---------------------------------------------------------
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void Articulation::read(XmlReader& e)
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{
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while (e.readNextStartElement()) {
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if (!readProperties(e))
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e.unknown();
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}
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}
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extern SymId oldArticulationNames2SymId(const QString&);
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//---------------------------------------------------------
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// readProperties
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//---------------------------------------------------------
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bool Articulation::readProperties(XmlReader& e)
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{
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const QStringRef& tag(e.name());
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if (tag == "subtype") {
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QString s = e.readElementText();
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SymId id = Sym::name2id(s);
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if (id == SymId::noSym)
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id = oldArticulationNames2SymId(s); // compatibility hack for "old" 3.0 scores
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setSymId(id);
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}
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else if (tag == "channel") {
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_channelName = e.attribute("name");
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e.readNext();
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}
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else if (tag == "anchor")
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_anchor = ArticulationAnchor(e.readInt());
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else if (tag == "direction")
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readProperty(e, Pid::DIRECTION);
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else if ( tag == "ornamentStyle")
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readProperty(e, Pid::ORNAMENT_STYLE);
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else if ( tag == "play")
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setPlayArticulation(e.readBool());
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else if (tag == "offset") {
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if (score()->mscVersion() > 114)
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Element::readProperties(e);
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else
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e.skipCurrentElement(); // ignore manual layout in older scores
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}
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else if (Element::readProperties(e))
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;
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else
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return false;
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return true;
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}
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//---------------------------------------------------------
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// write
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//---------------------------------------------------------
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void Articulation::write(XmlWriter& xml) const
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{
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if (!xml.canWrite(this))
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return;
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xml.stag(this);
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if (!_channelName.isEmpty())
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xml.tagE(QString("channel name=\"%1\"").arg(_channelName));
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writeProperty(xml, Pid::DIRECTION);
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xml.tag("subtype", Sym::id2name(_symId));
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writeProperty(xml, Pid::PLAY);
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writeProperty(xml, Pid::ORNAMENT_STYLE);
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Element::writeProperties(xml);
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writeProperty(xml, Pid::ARTICULATION_ANCHOR);
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xml.etag();
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}
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//---------------------------------------------------------
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// userName
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//---------------------------------------------------------
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QString Articulation::userName() const
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{
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return Sym::id2userName(symId());
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}
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//---------------------------------------------------------
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// Symbol::draw
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//---------------------------------------------------------
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void Articulation::draw(QPainter* painter) const
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{
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#if 0 //TODO
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SymId sym = symId();
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ArticulationShowIn flags = articulationList[int(articulationType())].flags;
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if (staff()) {
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if (staff()->staffGroup() == StaffGroup::TAB) {
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if (!(flags & ArticulationShowIn::TABLATURE))
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return;
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}
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else {
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if (!(flags & ArticulationShowIn::PITCHED_STAFF))
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return;
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}
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}
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#endif
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painter->setPen(curColor());
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drawSymbol(_symId, painter, QPointF(-0.5 * width(), 0.0));
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}
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//---------------------------------------------------------
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// chordRest
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//---------------------------------------------------------
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ChordRest* Articulation::chordRest() const
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{
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if (parent() && parent()->isChordRest())
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return toChordRest(parent());
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return 0;
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}
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Segment* Articulation::segment() const
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{
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ChordRest* cr = chordRest();
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if (!cr)
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return 0;
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Segment* s = 0;
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if (cr->isGrace()) {
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if (cr->parent())
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s = toSegment(cr->parent()->parent());
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}
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else
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s = toSegment(cr->parent());
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return s;
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}
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Measure* Articulation::measure() const
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{
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Segment* s = segment();
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return toMeasure(s ? s->parent() : 0);
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}
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System* Articulation::system() const
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{
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Measure* m = measure();
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return toSystem(m ? m->parent() : 0);
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}
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Page* Articulation::page() const
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{
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System* s = system();
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return toPage(s ? s->parent() : 0);
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}
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//---------------------------------------------------------
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// layout
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//---------------------------------------------------------
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void Articulation::layout()
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{
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QRectF b(symBbox(_symId));
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setbbox(b.translated(-0.5 * b.width(), 0.0));
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}
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//---------------------------------------------------------
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// layoutCloseToNote
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// Needed to figure out the layout policy regarding
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// distance to the note and placement in relation to
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// slur.
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//---------------------------------------------------------
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bool Articulation::layoutCloseToNote() const
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{
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return (isStaccato() || isTenuto()) && !isDouble();
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}
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//---------------------------------------------------------
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// dragAnchor
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//---------------------------------------------------------
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QLineF Articulation::dragAnchor() const
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{
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return QLineF(canvasPos(), parent()->canvasPos());
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}
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//---------------------------------------------------------
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// getProperty
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//---------------------------------------------------------
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QVariant Articulation::getProperty(Pid propertyId) const
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{
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switch (propertyId) {
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case Pid::DIRECTION: return QVariant::fromValue<Direction>(direction());
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case Pid::ARTICULATION_ANCHOR: return int(anchor());
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case Pid::ORNAMENT_STYLE: return int(ornamentStyle());
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case Pid::PLAY: return bool(playArticulation());
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default:
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return Element::getProperty(propertyId);
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}
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}
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//---------------------------------------------------------
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// setProperty
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//---------------------------------------------------------
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bool Articulation::setProperty(Pid propertyId, const QVariant& v)
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{
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switch (propertyId) {
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case Pid::DIRECTION:
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setDirection(v.value<Direction>());
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break;
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case Pid::ARTICULATION_ANCHOR:
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setAnchor(ArticulationAnchor(v.toInt()));
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break;
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case Pid::PLAY:
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setPlayArticulation(v.toBool());
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break;
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case Pid::ORNAMENT_STYLE:
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setOrnamentStyle(MScore::OrnamentStyle(v.toInt()));
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break;
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default:
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return Element::setProperty(propertyId, v);
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}
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triggerLayout();
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return true;
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}
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//---------------------------------------------------------
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// propertyDefault
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//---------------------------------------------------------
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QVariant Articulation::propertyDefault(Pid propertyId) const
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{
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switch (propertyId) {
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case Pid::DIRECTION:
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return QVariant::fromValue<Direction>(Direction::AUTO);
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case Pid::ARTICULATION_ANCHOR:
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switch (_symId) {
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case SymId::articAccentAbove:
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case SymId::articAccentBelow:
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case SymId::articStaccatoAbove:
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case SymId::articStaccatoBelow:
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case SymId::articStaccatissimoAbove:
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case SymId::articStaccatissimoBelow:
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case SymId::articTenutoAbove:
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case SymId::articTenutoBelow:
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case SymId::articTenutoStaccatoAbove:
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case SymId::articTenutoStaccatoBelow:
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case SymId::articMarcatoAbove:
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case SymId::articMarcatoBelow:
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case SymId::articAccentStaccatoAbove:
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case SymId::articAccentStaccatoBelow:
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case SymId::articLaissezVibrerAbove:
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case SymId::articLaissezVibrerBelow:
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case SymId::articMarcatoStaccatoAbove:
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case SymId::articMarcatoStaccatoBelow:
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case SymId::articMarcatoTenutoAbove:
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case SymId::articMarcatoTenutoBelow:
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case SymId::articStaccatissimoStrokeAbove:
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case SymId::articStaccatissimoStrokeBelow:
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case SymId::articStaccatissimoWedgeAbove:
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case SymId::articStaccatissimoWedgeBelow:
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case SymId::articStressAbove:
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case SymId::articStressBelow:
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case SymId::articTenutoAccentAbove:
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case SymId::articTenutoAccentBelow:
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case SymId::articUnstressAbove:
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case SymId::articUnstressBelow:
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case SymId::articSoftAccentAbove:
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case SymId::articSoftAccentBelow:
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case SymId::articSoftAccentStaccatoAbove:
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case SymId::articSoftAccentStaccatoBelow:
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case SymId::articSoftAccentTenutoAbove:
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case SymId::articSoftAccentTenutoBelow:
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case SymId::articSoftAccentTenutoStaccatoAbove:
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case SymId::articSoftAccentTenutoStaccatoBelow:
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case SymId::guitarFadeIn:
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case SymId::guitarFadeOut:
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case SymId::guitarVolumeSwell:
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case SymId::wiggleSawtooth:
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case SymId::wiggleSawtoothWide:
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case SymId::wiggleVibratoLargeFaster:
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case SymId::wiggleVibratoLargeSlowest:
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return int(ArticulationAnchor::CHORD);
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case SymId::luteFingeringRHThumb:
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case SymId::luteFingeringRHFirst:
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case SymId::luteFingeringRHSecond:
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case SymId::luteFingeringRHThird:
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return int(ArticulationAnchor::BOTTOM_CHORD);
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default:
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return int(ArticulationAnchor::TOP_STAFF);
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}
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case Pid::ORNAMENT_STYLE:
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//return int(score()->style()->ornamentStyle(_ornamentStyle));
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return int(MScore::OrnamentStyle::DEFAULT);
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case Pid::PLAY:
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return true;
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default:
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break;
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}
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return Element::propertyDefault(propertyId);
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}
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//---------------------------------------------------------
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// symId2ArticulationName
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//---------------------------------------------------------
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const char* Articulation::symId2ArticulationName(SymId symId)
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{
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switch (symId) {
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case SymId::articStaccatissimoAbove:
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case SymId::articStaccatissimoBelow:
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case SymId::articStaccatissimoStrokeAbove:
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case SymId::articStaccatissimoStrokeBelow:
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case SymId::articStaccatissimoWedgeAbove:
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case SymId::articStaccatissimoWedgeBelow:
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return "staccatissimo";
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case SymId::articStaccatoAbove:
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case SymId::articStaccatoBelow:
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case SymId::articAccentStaccatoAbove:
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case SymId::articAccentStaccatoBelow:
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case SymId::articMarcatoStaccatoAbove:
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case SymId::articMarcatoStaccatoBelow:
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return "staccato";
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case SymId::articTenutoStaccatoAbove:
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case SymId::articTenutoStaccatoBelow:
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return "portato";
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case SymId::articTenutoAbove:
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case SymId::articTenutoBelow:
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return "tenuto";
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case SymId::articMarcatoAbove:
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case SymId::articMarcatoBelow:
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return "marcato";
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case SymId::articAccentAbove:
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case SymId::articAccentBelow:
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return "sforzato";
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case SymId::brassMuteOpen:
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return "open";
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case SymId::brassMuteClosed:
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return "closed";
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case SymId::stringsHarmonic:
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return "harmonic";
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case SymId::ornamentMordentInverted:
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return "mordent-inverted";
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default:
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return "---";
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}
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}
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//---------------------------------------------------------
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// articulationName
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//---------------------------------------------------------
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const char* Articulation::articulationName() const
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{
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return symId2ArticulationName(_symId);
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}
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//---------------------------------------------------------
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// getPropertyStyle
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//---------------------------------------------------------
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Sid Articulation::getPropertyStyle(Pid /*id*/) const
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{
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return Sid::NOSTYLE;
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}
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//---------------------------------------------------------
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// resetProperty
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//---------------------------------------------------------
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void Articulation::resetProperty(Pid id)
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{
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switch (id) {
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case Pid::DIRECTION:
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case Pid::ORNAMENT_STYLE:
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setProperty(id, propertyDefault(id));
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return;
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case Pid::ARTICULATION_ANCHOR:
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setProperty(id, propertyDefault(id));
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return;
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default:
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break;
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}
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Element::resetProperty(id);
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}
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//---------------------------------------------------------
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// mag
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//---------------------------------------------------------
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qreal Articulation::mag() const
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{
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return parent() ? parent()->mag() * score()->styleD(Sid::articulationMag): 1.0;
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}
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bool Articulation::isTenuto() const
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{
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return _symId == SymId::articTenutoAbove || _symId == SymId::articTenutoBelow;
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}
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bool Articulation::isStaccato() const
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{
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return _symId == SymId::articStaccatoAbove || _symId == SymId::articStaccatoBelow
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|| _symId == SymId::articMarcatoStaccatoAbove || _symId == SymId::articMarcatoStaccatoBelow
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|| _symId == SymId::articAccentStaccatoAbove || _symId == SymId::articAccentStaccatoBelow;
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}
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bool Articulation::isAccent() const
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{
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return _symId == SymId::articAccentAbove || _symId == SymId::articAccentBelow
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|| _symId == SymId::articAccentStaccatoAbove || _symId == SymId::articAccentStaccatoBelow;
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}
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bool Articulation::isMarcato() const
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{
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return _symId == SymId::articMarcatoAbove || _symId == SymId::articMarcatoBelow
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|| _symId == SymId::articMarcatoStaccatoAbove || _symId == SymId::articMarcatoStaccatoBelow
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|| _symId == SymId::articMarcatoTenutoAbove || _symId == SymId::articMarcatoTenutoBelow;
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}
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bool Articulation::isDouble() const {
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return _symId == SymId::articMarcatoStaccatoAbove || _symId == SymId::articMarcatoStaccatoBelow
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|| _symId == SymId::articAccentStaccatoAbove || _symId == SymId::articAccentStaccatoBelow
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|| _symId == SymId::articMarcatoTenutoAbove || _symId == SymId::articMarcatoTenutoBelow;
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}
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//---------------------------------------------------------
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// isLuteFingering
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//---------------------------------------------------------
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bool Articulation::isLuteFingering() const
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{
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return _symId == SymId::stringsThumbPosition
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|| _symId == SymId::luteFingeringRHThumb
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|| _symId == SymId::luteFingeringRHFirst
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|| _symId == SymId::luteFingeringRHSecond
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|| _symId == SymId::luteFingeringRHThird;
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}
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//---------------------------------------------------------
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// accessibleInfo
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//---------------------------------------------------------
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QString Articulation::accessibleInfo() const
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{
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return QString("%1: %2").arg(Element::accessibleInfo()).arg(userName());
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}
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//---------------------------------------------------------
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// doAutoplace
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// check for collisions
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//---------------------------------------------------------
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void Articulation::doAutoplace()
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{
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qreal minDistance = score()->styleP(Sid::dynamicsMinDistance);
|
|
if (autoplace() && visible() && parent()) {
|
|
Segment* s = segment();
|
|
Measure* m = measure();
|
|
int si = staffIdx();
|
|
|
|
SysStaff* ss = m->system()->staff(si);
|
|
QRectF r = bbox().translated(chordRest()->pos() + m->pos() + s->pos() + pos());
|
|
|
|
qreal d;
|
|
bool above = up(); // (anchor() == ArticulationAnchor::TOP_STAFF || anchor() == ArticulationAnchor::TOP_CHORD);
|
|
SkylineLine sk(!above);
|
|
if (above) {
|
|
sk.add(r.x(), r.bottom(), r.width());
|
|
d = sk.minDistance(ss->skyline().north());
|
|
}
|
|
else {
|
|
sk.add(r.x(), r.top(), r.width());
|
|
d = ss->skyline().south().minDistance(sk);
|
|
}
|
|
|
|
if (d > -minDistance) {
|
|
qreal yd = d + minDistance;
|
|
if (above)
|
|
yd *= -1.0;
|
|
rypos() += yd;
|
|
r.translate(QPointF(0.0, yd));
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|