MuseScore/libmscore/staff.cpp

1431 lines
44 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#include "mscore.h"
#include "staff.h"
#include "part.h"
#include "clef.h"
#include "xml.h"
#include "score.h"
#include "bracket.h"
#include "keysig.h"
#include "segment.h"
#include "style.h"
#include "measure.h"
#include "stringdata.h"
#include "stafftype.h"
#include "undo.h"
#include "cleflist.h"
#include "timesig.h"
#include "instrtemplate.h"
#include "barline.h"
#include "ottava.h"
#include "harmony.h"
#include "bracketItem.h"
// #define DEBUG_CLEFS
#ifdef DEBUG_CLEFS
#define DUMP_CLEFS(s) dumpClefs(s)
#else
#define DUMP_CLEFS(s)
#endif
namespace Ms {
//---------------------------------------------------------
// Staff
//---------------------------------------------------------
Staff::Staff(Score* score)
: ScoreElement(score)
{
initFromStaffType(0);
}
//---------------------------------------------------------
// idx
//---------------------------------------------------------
int Staff::idx() const
{
return score()->staves().indexOf((Staff*)this, 0);
}
//---------------------------------------------------------
// fillBrackets
// make sure index idx is valid
//---------------------------------------------------------
void Staff::fillBrackets(int idx)
{
for (int i = _brackets.size(); i <= idx; ++i) {
BracketItem* bi = new BracketItem(score());
bi->setStaff(this);
bi->setColumn(i);
_brackets.append(bi);
}
}
//---------------------------------------------------------
// cleanBrackets
// remove NO_BRACKET entries from the end of list
//---------------------------------------------------------
void Staff::cleanBrackets()
{
while (!_brackets.empty() && (_brackets.last()->bracketType() == BracketType::NO_BRACKET)) {
BracketItem* bi = _brackets.takeLast();
delete bi;
}
}
//---------------------------------------------------------
// bracket
//---------------------------------------------------------
BracketType Staff::bracketType(int idx) const
{
if (idx < _brackets.size())
return _brackets[idx]->bracketType();
return BracketType::NO_BRACKET;
}
//---------------------------------------------------------
// bracketSpan
//---------------------------------------------------------
int Staff::bracketSpan(int idx) const
{
if (idx < _brackets.size())
return _brackets[idx]->bracketSpan();
return 0;
}
//---------------------------------------------------------
// setBracket
//---------------------------------------------------------
void Staff::setBracketType(int idx, BracketType val)
{
fillBrackets(idx);
_brackets[idx]->setBracketType(val);
cleanBrackets();
}
//---------------------------------------------------------
// swapBracket
//---------------------------------------------------------
void Staff::swapBracket(int oldIdx, int newIdx)
{
int idx = qMax(oldIdx, newIdx);
fillBrackets(idx);
_brackets[oldIdx]->setColumn(newIdx);
_brackets[newIdx]->setColumn(oldIdx);
_brackets.swap(oldIdx, newIdx);
cleanBrackets();
}
//---------------------------------------------------------
// changeBracketColumn
//---------------------------------------------------------
void Staff::changeBracketColumn(int oldColumn, int newColumn)
{
int idx = qMax(oldColumn, newColumn);
fillBrackets(idx);
int step = newColumn > oldColumn ? 1 : -1;
for (int i = oldColumn; i != newColumn; i += step) {
int oldIdx = i;
int newIdx = i + step;
_brackets[oldIdx]->setColumn(newIdx);
_brackets[newIdx]->setColumn(oldIdx);
_brackets.swap(oldIdx, newIdx);
}
cleanBrackets();
}
//---------------------------------------------------------
// setBracketSpan
//---------------------------------------------------------
void Staff::setBracketSpan(int idx, int val)
{
Q_ASSERT(idx >= 0);
Q_ASSERT(val >= 0);
fillBrackets(idx);
_brackets[idx]->setBracketSpan(val);
}
//---------------------------------------------------------
// addBracket
//---------------------------------------------------------
void Staff::addBracket(BracketItem* b)
{
b->setStaff(this);
if (!_brackets.empty() && _brackets[0]->bracketType() == BracketType::NO_BRACKET)
_brackets[0] = b;
else {
//
// create new bracket level
//
for (Staff* s : score()->staves()) {
if (s == this)
s->_brackets.append(b);
else {
BracketItem* bi = new BracketItem(score());
bi->setStaff(this);
s->_brackets.append(bi);
}
}
}
}
//---------------------------------------------------------
// innerBracket
// Return type inner bracket.
// The bracket type determines the staff distance.
//---------------------------------------------------------
BracketType Staff::innerBracket() const
{
int staffIdx = idx();
BracketType t = BracketType::NO_BRACKET;
int level = 1000;
for (int i = 0; i < score()->nstaves(); ++i) {
Staff* staff = score()->staff(i);
for (int k = 0; k < staff->brackets().size(); ++k) {
const BracketItem* bi = staff->brackets().at(k);
if (bi->bracketType() != BracketType::NO_BRACKET) {
if (i < staffIdx && ((i + bi->bracketSpan()) > staffIdx) && k < level) {
t = bi->bracketType();
level = k;
break;
}
}
}
}
return t;
}
//---------------------------------------------------------
// cleanupBrackets
//---------------------------------------------------------
void Staff::cleanupBrackets()
{
int index = idx();
int n = score()->nstaves();
for (int i = 0; i < _brackets.size(); ++i) {
if (_brackets[i]->bracketType() == BracketType::NO_BRACKET)
continue;
int span = _brackets[i]->bracketSpan();
if (span > (n - index)) {
span = n - index;
_brackets[i]->setBracketSpan(span);
}
}
for (int i = 0; i < _brackets.size(); ++i) {
if (_brackets[i]->bracketType() == BracketType::NO_BRACKET)
continue;
int span = _brackets[i]->bracketSpan();
if (span <= 1) {
_brackets[i] = new BracketItem(score());
_brackets[i]->setStaff(this);
}
else {
// delete all other brackets with same span
for (int k = i + 1; k < _brackets.size(); ++k) {
if (span == _brackets[k]->bracketSpan()) {
_brackets[k] = new BracketItem(score());
_brackets[k]->setStaff(this);
}
}
}
}
}
//---------------------------------------------------------
// bracketLevels
//---------------------------------------------------------
int Staff::bracketLevels() const
{
int columns = 0;
for (auto bi : _brackets)
columns = qMax(columns, bi->column());
return columns;
}
//---------------------------------------------------------
// partName
//---------------------------------------------------------
QString Staff::partName() const
{
return _part->partName();
}
//---------------------------------------------------------
// ~Staff
//---------------------------------------------------------
Staff::~Staff()
{
#if 0
if (_linkedStaves) {
_linkedStaves->remove(this);
if (_linkedStaves->empty())
delete _linkedStaves;
}
#endif
}
//---------------------------------------------------------
// Staff::clefType
//---------------------------------------------------------
ClefTypeList Staff::clefType(int tick) const
{
ClefTypeList ct = clefs.clef(tick);
if (ct._concertClef == ClefType::INVALID) {
switch (staffType(tick)->group()) {
case StaffGroup::TAB:
{
ClefType sct = ClefType(score()->styleI(Sid::tabClef));
ct = staffType(tick)->lines() <= 4 ? ClefTypeList(sct == ClefType::TAB ? ClefType::TAB4 : ClefType::TAB4_SERIF) : ClefTypeList(sct == ClefType::TAB ? ClefType::TAB : ClefType::TAB_SERIF);
}
break;
case StaffGroup::STANDARD:
ct = defaultClefType();
break;
case StaffGroup::PERCUSSION:
ct = ClefTypeList(ClefType::PERC);
break;
}
}
return ct;
}
//---------------------------------------------------------
// Staff::clef
//---------------------------------------------------------
ClefType Staff::clef(int tick) const
{
ClefTypeList c = clefType(tick);
return score()->styleB(Sid::concertPitch) ? c._concertClef : c._transposingClef;
}
//---------------------------------------------------------
// Staff::nextClefTick
//
// return the tick of next clef after tick
// return last tick of score if not found
//---------------------------------------------------------
int Staff::nextClefTick(int tick) const
{
int t = clefs.nextClefTick(tick);
return t != -1 ? t : score()->endTick();
}
#ifndef NDEBUG
//---------------------------------------------------------
// dumpClef
//---------------------------------------------------------
void Staff::dumpClefs(const char* title) const
{
qDebug("(%zd): %s", clefs.size(), title);
for (auto& i : clefs) {
qDebug(" %d: %d %d", i.first, int(i.second._concertClef), int(i.second._transposingClef));
}
}
//---------------------------------------------------------
// dumpKeys
//---------------------------------------------------------
void Staff::dumpKeys(const char* title) const
{
qDebug("(%zd): %s", _keys.size(), title);
for (auto& i : _keys) {
qDebug(" %d: %d", i.first, int(i.second.key()));
}
}
//---------------------------------------------------------
// dumpTimeSigs
//---------------------------------------------------------
void Staff::dumpTimeSigs(const char* title) const
{
qDebug("size (%zd) staffIdx %d: %s", timesigs.size(), idx(), title);
for (auto& i : timesigs) {
qDebug(" %d: %d/%d", i.first, i.second->sig().numerator(), i.second->sig().denominator());
}
}
#endif
//---------------------------------------------------------
// setClef
//---------------------------------------------------------
void Staff::setClef(Clef* clef)
{
// qDebug("Staff::setClef generated %d", clef->generated());
if (clef->generated())
return;
int tick = clef->segment()->tick();
for (Segment* s = clef->segment()->next(); s && s->tick() == tick; s = s->next()) {
if (s->segmentType() == SegmentType::Clef && s->element(clef->track())) {
// adding this clef has no effect on the clefs list
return;
}
}
clefs.setClef(clef->segment()->tick(), clef->clefTypeList());
DUMP_CLEFS("setClef");
}
//---------------------------------------------------------
// removeClef
//---------------------------------------------------------
void Staff::removeClef(Clef* clef)
{
// qDebug("Staff::removeClef generated %d", clef->generated());
if (clef->generated())
return;
int tick = clef->segment()->tick();
for (Segment* s = clef->segment()->next(); s && s->tick() == tick; s = s->next()) {
if (s->segmentType() == SegmentType::Clef && s->element(clef->track())) {
// removal of this clef has no effect on the clefs list
return;
}
}
clefs.erase(clef->segment()->tick());
for (Segment* s = clef->segment()->prev(); s && s->tick() == tick; s = s->prev()) {
if (s->segmentType() == SegmentType::Clef
&& s->element(clef->track())
&& !s->element(clef->track())->generated()) {
// a previous clef at the same tick position gets valid
clefs.setClef(tick, toClef(s->element(clef->track()))->clefTypeList());
break;
}
}
DUMP_CLEFS("removeClef");
}
//---------------------------------------------------------
// timeStretch
//---------------------------------------------------------
Fraction Staff::timeStretch(int tick) const
{
TimeSig* timesig = timeSig(tick);
return timesig ? timesig->stretch() : Fraction(1,1);
}
//---------------------------------------------------------
// timeSig
// lookup time signature before or at tick
//---------------------------------------------------------
TimeSig* Staff::timeSig(int tick) const
{
auto i = timesigs.upper_bound(tick);
if (i != timesigs.begin())
--i;
if (i == timesigs.end())
return 0;
else if (tick < i->first)
return 0;
return i->second;
}
//---------------------------------------------------------
// nextTimeSig
// lookup time signature at tick or after
//---------------------------------------------------------
TimeSig* Staff::nextTimeSig(int tick) const
{
auto i = timesigs.lower_bound(tick);
return (i == timesigs.end()) ? 0 : i->second;
}
//---------------------------------------------------------
// group
//---------------------------------------------------------
const Groups& Staff::group(int tick) const
{
TimeSig* ts = timeSig(tick);
if (ts) {
if (!ts->groups().empty())
return ts->groups();
return Groups::endings(ts->sig());
}
Measure* m = score()->tick2measure(tick);
return Groups::endings(m ? m->timesig() : Fraction(4,4));
}
//---------------------------------------------------------
// addTimeSig
//---------------------------------------------------------
void Staff::addTimeSig(TimeSig* timesig)
{
if (timesig->segment()->segmentType() == SegmentType::TimeSig)
timesigs[timesig->segment()->tick()] = timesig;
// dumpTimeSigs("after addTimeSig");
}
//---------------------------------------------------------
// removeTimeSig
//---------------------------------------------------------
void Staff::removeTimeSig(TimeSig* timesig)
{
if (timesig->segment()->segmentType() == SegmentType::TimeSig)
timesigs.erase(timesig->segment()->tick());
// dumpTimeSigs("after removeTimeSig");
}
//---------------------------------------------------------
// clearTimeSig
//---------------------------------------------------------
void Staff::clearTimeSig()
{
timesigs.clear();
}
//---------------------------------------------------------
// Staff::keySigEvent
//
// locates the key sig currently in effect at tick
//---------------------------------------------------------
KeySigEvent Staff::keySigEvent(int tick) const
{
return _keys.key(tick);
}
//---------------------------------------------------------
// setKey
//---------------------------------------------------------
void Staff::setKey(int tick, KeySigEvent k)
{
_keys.setKey(tick, k);
// dumpKeys("setKey");
}
//---------------------------------------------------------
// removeKey
//---------------------------------------------------------
void Staff::removeKey(int tick)
{
_keys.erase(tick);
// dumpKeys("removeKey");
}
//---------------------------------------------------------
// prevkey
//---------------------------------------------------------
KeySigEvent Staff::prevKey(int tick) const
{
return _keys.prevKey(tick);
}
//---------------------------------------------------------
// Staff::nextKeyTick
//
// return the tick at which the key sig after tick is located
// return 0, if no such a key sig
//---------------------------------------------------------
int Staff::nextKeyTick(int tick) const
{
int t = _keys.nextKeyTick(tick);
return t != -1 ? t : score()->endTick();
}
//---------------------------------------------------------
// Staff::currentKeyTick
//
// return the tick position of the key currently
// in effect at tick
// return 0, if no such a key sig
//---------------------------------------------------------
int Staff::currentKeyTick(int tick) const
{
return _keys.currentKeyTick(tick);
}
//---------------------------------------------------------
// write
//---------------------------------------------------------
void Staff::write(XmlWriter& xml) const
{
int idx = this->idx();
xml.stag(this, QString("id=\"%1\"").arg(idx + 1));
if (links()) {
Score* s = masterScore();
for (auto le : *links()) {
Staff* staff = toStaff(le);
if ((staff->score() == s) && (staff != this))
xml.tag("linkedTo", staff->idx() + 1);
}
}
// for copy/paste we need to know the actual transposition
if (xml.clipboardmode()) {
Interval v = part()->instrument()->transpose(); // TODO: tick?
if (v.diatonic)
xml.tag("transposeDiatonic", v.diatonic);
if (v.chromatic)
xml.tag("transposeChromatic", v.chromatic);
}
staffType(0)->write(xml);
ClefTypeList ct = _defaultClefType;
if (ct._concertClef == ct._transposingClef) {
if (ct._concertClef != ClefType::G)
xml.tag("defaultClef", ClefInfo::tag(ct._concertClef));
}
else {
xml.tag("defaultConcertClef", ClefInfo::tag(ct._concertClef));
xml.tag("defaultTransposingClef", ClefInfo::tag(ct._transposingClef));
}
if (invisible())
xml.tag("invisible", invisible());
if (hideWhenEmpty() != HideMode::AUTO)
xml.tag("hideWhenEmpty", int(hideWhenEmpty()));
if (cutaway())
xml.tag("cutaway", cutaway());
if (showIfEmpty())
xml.tag("showIfSystemEmpty", showIfEmpty());
if (_hideSystemBarLine)
xml.tag("hideSystemBarLine", _hideSystemBarLine);
for (const BracketItem* i : _brackets) {
BracketType a = i->bracketType();
int b = i->bracketSpan();
int c = i->column();
if (a != BracketType::NO_BRACKET || b > 0)
xml.tagE(QString("bracket type=\"%1\" span=\"%2\" col=\"%3\"").arg((int)(a)).arg(b).arg(c));
}
writeProperty(xml, Pid::STAFF_BARLINE_SPAN);
writeProperty(xml, Pid::STAFF_BARLINE_SPAN_FROM);
writeProperty(xml, Pid::STAFF_BARLINE_SPAN_TO);
writeProperty(xml, Pid::STAFF_USERDIST);
writeProperty(xml, Pid::COLOR);
writeProperty(xml, Pid::PLAYBACK_VOICE1);
writeProperty(xml, Pid::PLAYBACK_VOICE2);
writeProperty(xml, Pid::PLAYBACK_VOICE3);
writeProperty(xml, Pid::PLAYBACK_VOICE4);
xml.etag();
}
//---------------------------------------------------------
// read
//---------------------------------------------------------
void Staff::read(XmlReader& e)
{
while (e.readNextStartElement()) {
if (!readProperties(e))
e.unknown();
}
}
//---------------------------------------------------------
// readProperties
//---------------------------------------------------------
bool Staff::readProperties(XmlReader& e)
{
const QStringRef& tag(e.name());
if (tag == "StaffType") {
StaffType st;
st.read(e);
setStaffType(0, st);
}
else if (tag == "defaultClef") { // sets both default transposing and concert clef
QString val(e.readElementText());
ClefType ct = Clef::clefType(val);
setDefaultClefType(ClefTypeList(ct, ct));
}
else if (tag == "defaultConcertClef") {
QString val(e.readElementText());
setDefaultClefType(ClefTypeList(Clef::clefType(val), defaultClefType()._transposingClef));
}
else if (tag == "defaultTransposingClef") {
QString val(e.readElementText());
setDefaultClefType(ClefTypeList(defaultClefType()._concertClef, Clef::clefType(val)));
}
else if (tag == "small") // obsolete
setSmall(0, e.readInt());
else if (tag == "invisible")
setInvisible(e.readInt());
else if (tag == "hideWhenEmpty")
setHideWhenEmpty(HideMode(e.readInt()));
else if (tag == "cutaway")
setCutaway(e.readInt());
else if (tag == "showIfSystemEmpty")
setShowIfEmpty(e.readInt());
else if (tag == "hideSystemBarLine")
_hideSystemBarLine = e.readInt();
else if (tag == "keylist")
_keys.read(e, score());
else if (tag == "bracket") {
int col = e.intAttribute("col", -1);
if (col == -1)
col = _brackets.size();
setBracketType(col, BracketType(e.intAttribute("type", -1)));
setBracketSpan(col, e.intAttribute("span", 0));
e.readNext();
}
else if (tag == "barLineSpan")
_barLineSpan = e.readInt();
else if (tag == "barLineSpanFrom")
_barLineFrom = e.readInt();
else if (tag == "barLineSpanTo")
_barLineTo = e.readInt();
else if (tag == "distOffset")
_userDist = e.readDouble() * score()->spatium();
else if (tag == "mag")
/*_userMag =*/ e.readDouble(0.1, 10.0);
else if (tag == "linkedTo") {
int v = e.readInt() - 1;
Staff* st = masterScore()->staff(v);
if (_links) {
qDebug("Staff::readProperties: multiple <linkedTo> tags");
if (!st || isLinked(st)) // maybe we don't need actually to relink...
return true;
// not using unlink() here as it may delete _links
// a pointer to which is stored also in XmlReader.
_links->removeOne(this);
_links = nullptr;
}
if (st && st != this)
linkTo(st);
else if (!score()->isMaster() && !st) {
// if it is a master score it is OK not to find
// a staff which is going after the current one.
qDebug("staff %d not found in parent", v);
}
}
else if (tag == "color")
_color = e.readColor();
else if (tag == "transposeDiatonic")
e.setTransposeDiatonic(e.readInt());
else if (tag == "transposeChromatic")
e.setTransposeChromatic(e.readInt());
else if (tag == "playbackVoice1")
setPlaybackVoice(0, e.readInt());
else if (tag == "playbackVoice2")
setPlaybackVoice(1, e.readInt());
else if (tag == "playbackVoice3")
setPlaybackVoice(2, e.readInt());
else if (tag == "playbackVoice4")
setPlaybackVoice(3, e.readInt());
else
return false;
return true;
}
//---------------------------------------------------------
// height
//---------------------------------------------------------
qreal Staff::height() const
{
int tick = 0; // TODO
// return (lines(tick) == 1 ? 2 : lines(tick)-1) * spatium(tick) * staffType(tick)->lineDistance().val();
return (lines(tick)-1) * spatium(tick) * staffType(tick)->lineDistance().val();
}
//---------------------------------------------------------
// spatium
//---------------------------------------------------------
qreal Staff::spatium(int tick) const
{
return score()->spatium() * mag(tick);
}
//---------------------------------------------------------
// mag
//---------------------------------------------------------
qreal Staff::mag(int tick) const
{
return (small(tick) ? score()->styleD(Sid::smallStaffMag) : 1.0) * userMag(tick);
}
//---------------------------------------------------------
// userMag
//---------------------------------------------------------
qreal Staff::userMag(int tick) const
{
return staffType(tick)->userMag();
}
//---------------------------------------------------------
// setUserMag
//---------------------------------------------------------
void Staff::setUserMag(int tick, qreal m)
{
staffType(tick)->setUserMag(m);
}
//---------------------------------------------------------
// small
//---------------------------------------------------------
bool Staff::small(int tick) const
{
return staffType(tick)->small();
}
//---------------------------------------------------------
// setSmall
//---------------------------------------------------------
void Staff::setSmall(int tick, bool val)
{
staffType(tick)->setSmall(val);
}
//---------------------------------------------------------
// swing
//---------------------------------------------------------
SwingParameters Staff::swing(int tick) const
{
SwingParameters sp;
int swingUnit = 0;
QString unit = score()->styleSt(Sid::swingUnit);
int swingRatio = score()->styleI(Sid::swingRatio);
if (unit == TDuration(TDuration::DurationType::V_EIGHTH).name()) {
swingUnit = MScore::division / 2;
}
else if (unit == TDuration(TDuration::DurationType::V_16TH).name())
swingUnit = MScore::division / 4;
else if (unit == TDuration(TDuration::DurationType::V_ZERO).name())
swingUnit = 0;
sp.swingRatio = swingRatio;
sp.swingUnit = swingUnit;
if (_swingList.empty())
return sp;
QMap<int, SwingParameters>::const_iterator i = _swingList.upperBound(tick);
if (i == _swingList.begin())
return sp;
--i;
return i.value();
}
//---------------------------------------------------------
// capo
//---------------------------------------------------------
int Staff::capo(int tick) const
{
if (_capoList.empty())
return 0;
QMap<int, int>::const_iterator i = _capoList.upperBound(tick);
if (i == _capoList.begin())
return 0;
--i;
return i.value();
}
//---------------------------------------------------------
// channel
//---------------------------------------------------------
int Staff::channel(int tick, int voice) const
{
if (_channelList[voice].empty())
return 0;
QMap<int, int>::const_iterator i = _channelList[voice].upperBound(tick);
if (i == _channelList[voice].begin())
return 0;
--i;
return i.value();
}
//---------------------------------------------------------
// middleLine
// returns logical line number of middle staff line
//---------------------------------------------------------
int Staff::middleLine(int tick) const
{
return lines(tick) - 1;
}
//---------------------------------------------------------
// bottomLine
// returns logical line number of bottom staff line
//---------------------------------------------------------
int Staff::bottomLine(int tick) const
{
return (lines(tick) - 1) * 2;
}
//---------------------------------------------------------
// slashStyle
//---------------------------------------------------------
bool Staff::slashStyle(int tick) const
{
return staffType(tick)->slashStyle();
}
//---------------------------------------------------------
// setSlashStyle
//---------------------------------------------------------
void Staff::setSlashStyle(int tick, bool val)
{
staffType(tick)->setSlashStyle(val);
}
//---------------------------------------------------------
// primaryStaff
/// if there are linked staves, the primary staff is
/// the one who is played back and it's not a tab staff
/// because we don't have enough information to play
/// e.g ornaments. NOTE: it's not necessarily the top staff!
//---------------------------------------------------------
bool Staff::primaryStaff() const
{
if (!_links)
return true;
QList<Staff*> s;
QList<Staff*> ss;
for (auto e : *_links) {
Staff* staff = toStaff(e);
if (staff->score() == score()) {
s.append(staff);
if (!staff->isTabStaff(0))
ss.append(staff);
}
}
if (s.size() == 1) // the linked staves are in different scores
return s.front() == this;
else // return a non tab linked staff in this score
return ss.front() == this;
}
//---------------------------------------------------------
// staffType
//---------------------------------------------------------
const StaffType* Staff::staffType(int tick) const
{
return &_staffTypeList.staffType(tick);
}
const StaffType* Staff::constStaffType(int tick) const
{
return &_staffTypeList.staffType(tick);
}
StaffType* Staff::staffType(int tick)
{
return &_staffTypeList.staffType(tick);
}
//---------------------------------------------------------
// staffTypeListChanged
// Signal that the staffTypeList has changed at
// position tick. Update layout range.
//---------------------------------------------------------
void Staff::staffTypeListChanged(int tick)
{
score()->setLayout(tick);
auto i = _staffTypeList.find(tick);
++i;
if (i != _staffTypeList.end())
score()->setLayout(i->first);
else
score()->setLayout(score()->lastMeasure()->endTick());
}
//---------------------------------------------------------
// setStaffType
//---------------------------------------------------------
StaffType* Staff::setStaffType(int tick, const StaffType& nst)
{
#if 0
#ifndef NDEBUG
auto i = _staffTypeList.find(tick);
if (i != _staffTypeList.end()) {
qDebug("there is already a type at %d", tick);
}
#endif
#endif
return _staffTypeList.setStaffType(tick, nst);
}
//---------------------------------------------------------
// init
//---------------------------------------------------------
void Staff::init(const InstrumentTemplate* t, const StaffType* staffType, int cidx)
{
// set staff-type-independent parameters
const StaffType* pst = staffType ? staffType : t->staffTypePreset;
if (!pst)
pst = StaffType::getDefaultPreset(t->staffGroup);
setStaffType(0, *pst);
if (cidx >= MAX_STAVES) {
setSmall(0, false);
}
else {
setSmall(0, t->smallStaff[cidx]);
setBracketType(0, t->bracket[cidx]);
setBracketSpan(0, t->bracketSpan[cidx]);
setBarLineSpan(t->barlineSpan[cidx]);
}
setDefaultClefType(t->clefType(cidx));
}
//---------------------------------------------------------
// init
//---------------------------------------------------------
void Staff::init(const Staff* s)
{
_staffTypeList = s->_staffTypeList;
setDefaultClefType(s->defaultClefType());
for (BracketItem* i : s->_brackets){
BracketItem* ni = new BracketItem(*i);
ni->setScore(score());
ni->setStaff(this);
_brackets.push_back(ni);
}
_barLineSpan = s->_barLineSpan;
_barLineFrom = s->_barLineFrom;
_barLineTo = s->_barLineTo;
_invisible = s->_invisible;
_hideWhenEmpty = s->_hideWhenEmpty;
_cutaway = s->_cutaway;
_showIfEmpty = s->_showIfEmpty;
_hideSystemBarLine = s->_hideSystemBarLine;
_color = s->_color;
_userDist = s->_userDist;
}
//---------------------------------------------------------
// initFromStaffType
//---------------------------------------------------------
void Staff::initFromStaffType(const StaffType* staffType)
{
// get staff type if given (if none, get default preset for default staff group)
if (!staffType)
staffType = StaffType::getDefaultPreset(StaffGroup::STANDARD);
// use selected staff type
setStaffType(0, *staffType);
}
//---------------------------------------------------------
// spatiumChanged
//---------------------------------------------------------
void Staff::spatiumChanged(qreal oldValue, qreal newValue)
{
_userDist = (_userDist / oldValue) * newValue;
}
//---------------------------------------------------------
// show
//---------------------------------------------------------
bool Staff::show() const
{
return _part->show();
}
//---------------------------------------------------------
// genKeySig
//---------------------------------------------------------
bool Staff::genKeySig()
{
if (constStaffType(0)->group() == StaffGroup::TAB)
return false;
else
return constStaffType(0)->genKeysig();
}
//---------------------------------------------------------
// showLedgerLines
//---------------------------------------------------------
bool Staff::showLedgerLines(int tick) const
{
return staffType(tick)->showLedgerLines();
}
//---------------------------------------------------------
// updateOttava
//---------------------------------------------------------
void Staff::updateOttava()
{
int staffIdx = idx();
_pitchOffsets.clear();
for (auto i : score()->spanner()) {
const Spanner* s = i.second;
if (s->type() == ElementType::OTTAVA && s->staffIdx() == staffIdx) {
const Ottava* o = static_cast<const Ottava*>(s);
_pitchOffsets.setPitchOffset(o->tick(), o->pitchShift());
_pitchOffsets.setPitchOffset(o->tick2(), 0);
}
}
}
//---------------------------------------------------------
// undoSetColor
//---------------------------------------------------------
void Staff::undoSetColor(const QColor& /*val*/)
{
// undoChangeProperty(Pid::COLOR, val);
}
//---------------------------------------------------------
// insertTime
//---------------------------------------------------------
void Staff::insertTime(int tick, int len)
{
if (len == 0)
return;
// move all keys and clefs >= tick
if (len < 0) {
// remove entries between tickpos >= tick and tickpos < (tick+len)
_keys.erase(_keys.lower_bound(tick), _keys.lower_bound(tick-len));
clefs.erase(clefs.lower_bound(tick), clefs.lower_bound(tick-len));
}
KeyList kl2;
for (auto i = _keys.lower_bound(tick); i != _keys.end();) {
KeySigEvent kse = i->second;
int t = i->first;
_keys.erase(i++);
kl2[t + len] = kse;
}
_keys.insert(kl2.begin(), kl2.end());
// check if there is a clef at the end of measure
// before tick
Clef* clef = 0;
Measure* m = score()->tick2measure(tick);
if (m && (m->tick() == tick) && (m->prevMeasure())) {
m = m->prevMeasure();
Segment* s = m->findSegment(SegmentType::Clef, tick);
if (s) {
int track = idx() * VOICES;
clef = toClef(s->element(track));
}
}
ClefList cl2;
for (auto i = clefs.lower_bound(tick); i != clefs.end();) {
ClefTypeList ctl = i->second;
int t = i->first;
if (clef && tick == t) {
++i;
continue;
}
clefs.erase(i++);
cl2.setClef(t + len, ctl);
}
clefs.insert(cl2.begin(), cl2.end());
// check if there is a clef at the end of measure
// before tick: do not remove from clefs list
if (clef)
setClef(clef);
updateOttava();
DUMP_CLEFS(" insertTime");
}
//---------------------------------------------------------
// staffList
// return list of linked staves
//---------------------------------------------------------
QList<Staff*> Staff::staffList() const
{
QList<Staff*> staffList;
if (_links) {
for (ScoreElement* e : *_links)
staffList.append(toStaff(e));
// staffList = _linkedStaves->staves();
}
else
staffList.append(const_cast<Staff*>(this));
return staffList;
}
//---------------------------------------------------------
// rstaff
//---------------------------------------------------------
int Staff::rstaff() const
{
return _part->staves()->indexOf((Staff*)this, 0);
}
//---------------------------------------------------------
// isTop
//---------------------------------------------------------
bool Staff::isTop() const
{
return _part->staves()->front() == this;
}
//---------------------------------------------------------
// getProperty
//---------------------------------------------------------
QVariant Staff::getProperty(Pid id) const
{
switch (id) {
case Pid::SMALL:
return small(0);
case Pid::MAG:
return userMag(0);
case Pid::COLOR:
return color();
case Pid::PLAYBACK_VOICE1:
return playbackVoice(0);
case Pid::PLAYBACK_VOICE2:
return playbackVoice(1);
case Pid::PLAYBACK_VOICE3:
return playbackVoice(2);
case Pid::PLAYBACK_VOICE4:
return playbackVoice(3);
case Pid::STAFF_BARLINE_SPAN:
return barLineSpan();
case Pid::STAFF_BARLINE_SPAN_FROM:
return barLineFrom();
case Pid::STAFF_BARLINE_SPAN_TO:
return barLineTo();
case Pid::STAFF_USERDIST:
return userDist();
case Pid::GENERATED:
return false;
default:
qDebug("unhandled id <%s>", propertyName(id));
return QVariant();
}
}
//---------------------------------------------------------
// setProperty
//---------------------------------------------------------
bool Staff::setProperty(Pid id, const QVariant& v)
{
switch (id) {
case Pid::SMALL:
setSmall(0, v.toBool());
break;
case Pid::MAG: {
qreal _spatium = spatium(0);
setUserMag(0, v.toReal());
score()->spatiumChanged(_spatium, spatium(0));
}
break;
case Pid::COLOR:
setColor(v.value<QColor>());
break;
case Pid::PLAYBACK_VOICE1:
setPlaybackVoice(0, v.toBool());
break;
case Pid::PLAYBACK_VOICE2:
setPlaybackVoice(1, v.toBool());
break;
case Pid::PLAYBACK_VOICE3:
setPlaybackVoice(2, v.toBool());
break;
case Pid::PLAYBACK_VOICE4:
setPlaybackVoice(3, v.toBool());
break;
case Pid::STAFF_BARLINE_SPAN:
setBarLineSpan(v.toInt());
break;
case Pid::STAFF_BARLINE_SPAN_FROM:
setBarLineFrom(v.toInt());
break;
case Pid::STAFF_BARLINE_SPAN_TO:
setBarLineTo(v.toInt());
break;
case Pid::STAFF_USERDIST:
setUserDist(v.toReal());
break;
default:
qDebug("unhandled id <%s>", propertyName(id));
break;
}
score()->setLayoutAll();
return true;
}
//---------------------------------------------------------
// propertyDefault
//---------------------------------------------------------
QVariant Staff::propertyDefault(Pid id) const
{
switch (id) {
case Pid::SMALL:
return false;
case Pid::MAG:
return 1.0;
case Pid::COLOR:
return QColor(Qt::black);
case Pid::PLAYBACK_VOICE1:
case Pid::PLAYBACK_VOICE2:
case Pid::PLAYBACK_VOICE3:
case Pid::PLAYBACK_VOICE4:
return true;
case Pid::STAFF_BARLINE_SPAN:
return false;
case Pid::STAFF_BARLINE_SPAN_FROM:
case Pid::STAFF_BARLINE_SPAN_TO:
return 0;
case Pid::STAFF_USERDIST:
return qreal(0.0);
default:
qDebug("unhandled id <%s>", propertyName(id));
return QVariant();
}
}
//---------------------------------------------------------
// scaleChanged
//---------------------------------------------------------
void Staff::scaleChanged(double oldVal, double newVal)
{
int staffIdx = idx();
int startTrack = staffIdx * VOICES;
int endTrack = startTrack + VOICES;
for (Segment* s = score()->firstSegment(SegmentType::All); s; s = s->next1()) {
for (Element* e : s->annotations())
e->localSpatiumChanged(oldVal, newVal);
for (int track = startTrack; track < endTrack; ++track) {
if (s->element(track))
s->element(track)->localSpatiumChanged(oldVal, newVal);
}
}
for (auto i : score()->spanner()) {
Spanner* spanner = i.second;
if (spanner->staffIdx() == staffIdx) {
for (auto k : spanner->spannerSegments())
k->localSpatiumChanged(oldVal, newVal);
}
}
}
//---------------------------------------------------------
// isPitchedStaff
//---------------------------------------------------------
bool Staff::isPitchedStaff(int tick) const
{
return staffType(tick)->group() == StaffGroup::STANDARD;
}
//---------------------------------------------------------
// isTabStaff
//---------------------------------------------------------
bool Staff::isTabStaff(int tick) const
{
return staffType(tick)->group() == StaffGroup::TAB;
}
//---------------------------------------------------------
// isDrumStaff
//---------------------------------------------------------
bool Staff::isDrumStaff(int tick) const
{
return staffType(tick)->group() == StaffGroup::PERCUSSION;
}
//---------------------------------------------------------
// lines
//---------------------------------------------------------
int Staff::lines(int tick) const
{
return staffType(tick)->lines();
}
//---------------------------------------------------------
// setLines
//---------------------------------------------------------
void Staff::setLines(int tick, int val)
{
staffType(tick)->setLines(val);
}
//---------------------------------------------------------
// lineDistance
// distance between staff lines
//---------------------------------------------------------
qreal Staff::lineDistance(int tick) const
{
return staffType(tick)->lineDistance().val();
}
}