MuseScore/libmscore/tuplet.h

144 lines
5 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __TUPLET_H__
#define __TUPLET_H__
#include "duration.h"
#include "property.h"
namespace Ms {
class Text;
class Spanner;
enum class TupletNumberType : char;
enum class TupletBracketType : char;
//------------------------------------------------------------------------
// @@ Tuplet
//! Example of 1/8 triplet:
//! _baseLen = 1/8
//! _actualNotes = 3
//! _normalNotes = 2 (3 notes played in the time of 2/8)
//!
//! The tuplet has a len of _baseLen * _normalNotes.
//! A tuplet note has len of _baseLen * _normalNotes / _actualNotes.
//------------------------------------------------------------------------
class Tuplet final : public DurationElement {
// the tick position of a tuplet is the tick position of its
// first element:
int _tick;
std::vector<DurationElement*> _elements;
Direction _direction;
TupletNumberType _numberType;
TupletBracketType _bracketType;
Spatium _bracketWidth;
bool _hasBracket;
Fraction _ratio;
TDuration _baseLen; // 1/8 for a triplet of 1/8
bool _isUp;
QPointF p1, p2;
QPointF _p1, _p2; // user offset
mutable int _id; // used during read/write
Text* _number;
QPointF bracketL[4];
QPointF bracketR[3];
Fraction addMissingElement(int startTick, int endTick);
public:
Tuplet(Score*);
Tuplet(const Tuplet&);
~Tuplet();
virtual Tuplet* clone() const override { return new Tuplet(*this); }
virtual ElementType type() const override { return ElementType::TUPLET; }
virtual void setTrack(int val) override;
virtual void add(Element*) override;
virtual void remove(Element*) override;
Text* number() const { return _number; }
void setNumber(Text* t) { _number = t; }
void resetNumberProperty();
virtual bool isEditable() const override;
virtual void startEdit(EditData&) override;
virtual void editDrag(EditData&) override;
virtual void updateGrips(EditData&) const override;
virtual void setSelected(bool f) override;
virtual Measure* measure() const override { return (Measure*)parent(); }
TupletNumberType numberType() const { return _numberType; }
TupletBracketType bracketType() const { return _bracketType; }
void setNumberType(TupletNumberType val) { _numberType = val; }
void setBracketType(TupletBracketType val) { _bracketType = val; }
bool hasBracket() const { return _hasBracket; }
void setHasBracket(bool b) { _hasBracket = b; }
Spatium bracketWidth() const { return _bracketWidth; }
void setBracketWidth(Spatium s) { _bracketWidth = s; }
Fraction ratio() const { return _ratio; }
void setRatio(const Fraction& r) { _ratio = r; }
const std::vector<DurationElement*>& elements() const { return _elements; }
void clear() { _elements.clear(); }
virtual void layout() override;
virtual void scanElements(void* data, void (*func)(void*, Element*), bool all=true) override;
virtual void read(XmlReader&) override;
virtual void write(XmlWriter&) const override;
virtual bool readProperties(XmlReader&) override;
virtual void reset() override;
virtual void draw(QPainter*) const override;
int id() const { return _id; }
void setId(int i) const { _id = i; }
TDuration baseLen() const { return _baseLen; }
void setBaseLen(const TDuration& d) { _baseLen = d; }
virtual void dump() const override;
void setDirection(Direction d) { _direction = d; }
Direction direction() const { return _direction; }
bool isUp() const { return _isUp; }
virtual int tick() const override { return _tick; }
virtual int rtick() const override { return _tick - parent()->tick(); }
void setTick(int val) { _tick = val; }
Fraction elementsDuration();
void sortElements();
virtual void setVisible(bool f) override;
virtual QVariant getProperty(Pid propertyId) const override;
virtual bool setProperty(Pid propertyId, const QVariant& v) override;
virtual QVariant propertyDefault(Pid id) const override;
virtual Shape shape() const override;
void sanitizeTuplet();
void addMissingElements();
};
} // namespace Ms
#endif