79 lines
2 KiB
C++
79 lines
2 KiB
C++
//=============================================================================
|
|
// MusE Score
|
|
// Linux Music Score Editor
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 2010 Werner Schweer and others
|
|
//
|
|
// This program is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License version 2.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
//=============================================================================
|
|
|
|
#ifndef __DRUMROLL_H__
|
|
#define __DRUMROLL_H__
|
|
|
|
class Score;
|
|
class Staff;
|
|
class DrumView;
|
|
class Note;
|
|
class Ruler;
|
|
class Seq;
|
|
|
|
#include "libmscore/pos.h"
|
|
|
|
namespace Awl {
|
|
class PitchEdit;
|
|
class PosLabel;
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// DrumrollEditor
|
|
//---------------------------------------------------------
|
|
|
|
class DrumrollEditor : public QMainWindow {
|
|
Q_OBJECT
|
|
|
|
DrumView* gv;
|
|
Score* _score;
|
|
Staff* staff;
|
|
Awl::PitchEdit* pitch;
|
|
QSpinBox* velocity;
|
|
Pos locator[3];
|
|
QComboBox* veloType;
|
|
Awl::PosLabel* pos;
|
|
Ruler* ruler;
|
|
|
|
void updateVelocity(Note* note);
|
|
void updateSelection();
|
|
|
|
private slots:
|
|
void selectionChanged();
|
|
void veloTypeChanged(int);
|
|
void velocityChanged(int);
|
|
void keyPressed(int);
|
|
void keyReleased(int);
|
|
void moveLocator(int);
|
|
void cmd(QAction*);
|
|
|
|
public slots:
|
|
void changeSelection(int);
|
|
|
|
public:
|
|
DrumrollEditor(QWidget* parent = 0);
|
|
void setStaff(Staff* staff);
|
|
Score* score() const { return _score; }
|
|
void heartBeat(Seq*);
|
|
};
|
|
|
|
|
|
#endif
|
|
|