88 lines
2.6 KiB
C++
88 lines
2.6 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2018 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __FERMATA_H__
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#define __FERMATA_H__
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#include "element.h"
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#include "mscore.h"
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namespace Ms {
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class ChordRest;
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class Segment;
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class Measure;
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class System;
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class Page;
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enum class SymId;
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//---------------------------------------------------------
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// Fermata
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//---------------------------------------------------------
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class Fermata final : public Element {
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SymId _symId;
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qreal _timeStretch;
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bool _play;
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virtual void draw(QPainter*) const override;
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virtual Sid getPropertyStyle(Pid) const override;
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public:
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Fermata(Score*);
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Fermata(SymId, Score*);
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Fermata &operator=(const Fermata&) = delete;
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virtual Fermata* clone() const override { return new Fermata(*this); }
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virtual ElementType type() const override { return ElementType::FERMATA; }
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virtual qreal mag() const override;
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SymId symId() const { return _symId; }
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void setSymId(SymId id) { _symId = id; }
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virtual int subtype() const override;
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QString userName() const;
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virtual void layout() override;
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virtual void read(XmlReader&) override;
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virtual void write(XmlWriter& xml) const override;
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virtual bool readProperties(XmlReader&) override;
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virtual QLineF dragAnchor() const override;
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virtual QVariant getProperty(Pid propertyId) const override;
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virtual bool setProperty(Pid propertyId, const QVariant&) override;
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virtual QVariant propertyDefault(Pid) const override;
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virtual void resetProperty(Pid id) override;
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virtual Pid propertyId(const QStringRef& xmlName) const override;
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ChordRest* chordRest() const;
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Segment* segment() const { return toSegment(parent()); }
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Measure* measure() const;
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System* system() const;
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Page* page() const;
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qreal timeStretch() const { return _timeStretch; }
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void setTimeStretch(qreal val) { _timeStretch = val; }
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bool play() const { return _play; }
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void setPlay(bool val) { _play = val; }
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QString accessibleInfo() const override;
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};
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} // namespace Ms
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#endif
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