MuseScore/mscore/selectdialog.cpp
Joachim Schmitz f657e96d5b fix #38371: element (sub)type shown untranslated
in select dialog.
Subtypes Notehead and Tremolo were translated already, this adds
translations for subtypes Accidental, Articulation, Fingering, Slur/Tie
and Staff/System text as well as for element type itself.
2014-11-06 22:08:46 +01:00

104 lines
3.7 KiB
C++

//=============================================================================
// MuseScore
// Linux Music Score Editor
// $Id: select.cpp -1 $
//
// Copyright (C) 2002-2011 Werner Schweer and others
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//=============================================================================
/**
\file
Implementation of class Selection plus other selection related functions.
*/
#include "libmscore/select.h"
#include "selectdialog.h"
#include "libmscore/element.h"
#include "libmscore/system.h"
#include "libmscore/score.h"
namespace Ms {
//---------------------------------------------------------
// SelectDialog
//---------------------------------------------------------
SelectDialog::SelectDialog(const Element* _e, QWidget* parent)
: QDialog(parent)
{
setupUi(this);
setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);
e = _e;
type->setText(qApp->translate("elementName", e->userName().toUtf8()));
switch (e->type()) {
case Element::Type::ACCIDENTAL:
subtype->setText(qApp->translate("accidental", e->subtypeName().toUtf8()));
break;
case Element::Type::SLUR_SEGMENT:
subtype->setText(qApp->translate("elementName", e->subtypeName().toUtf8()));
break;
case Element::Type::FINGERING:
case Element::Type::STAFF_TEXT:
subtype->setText(qApp->translate("TextStyle", e->subtypeName().toUtf8()));
break;
case Element::Type::ARTICULATION: // comes translated, but from a different method
subtype->setText(static_cast<const Articulation*>(e)->subtypeUserName());
break;
// other come translated or don't need any or are too difficult to implement
default: subtype->setText(e->subtypeName());
}
sameSubtype->setEnabled(e->subtype() != -1);
subtype->setEnabled(e->subtype() != -1);
inSelection->setEnabled(e->score()->selection().isRange());
}
//---------------------------------------------------------
// setPattern
//---------------------------------------------------------
void SelectDialog::setPattern(ElementPattern* p)
{
p->type = int(e->type());
p->subtype = int(e->subtype());
if (sameStaff->isChecked()) {
p->staffStart = e->staffIdx();
p->staffEnd = e->staffIdx() + 1;
}
else if (inSelection->isChecked()) {
p->staffStart = e->score()->selection().staffStart();
p->staffEnd = e->score()->selection().staffEnd();
}
else {
p->staffStart = -1;
p->staffEnd = -1;
}
p->voice = sameVoice->isChecked() ? e->voice() : -1;
p->subtypeValid = sameSubtype->isChecked();
p->system = 0;
if (sameSystem->isChecked()) {
do {
if (e->type() == Element::Type::SYSTEM) {
p->system = static_cast<const System*>(e);
break;
}
e = e->parent();
} while (e);
}
}
}