566833f353
- Reapply changes from https://github.com/musescore/MuseScore/pull/5269 - Add new icon
86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
//=============================================================================
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// Zerberus
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// Zample player
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//
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// Copyright (C) 2013 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __FLUIDGUI_H__
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#define __FLUIDGUI_H__
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#include "synthesizer/synthesizergui.h"
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#include "ui_fluid_gui.h"
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#include "fluid.h"
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//---------------------------------------------------------
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// ListDialog
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//---------------------------------------------------------
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struct SfNamePath {
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QString name;
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QString path;
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};
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class SfListDialog : public QDialog {
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Q_OBJECT
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int _idx = -1;
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std::vector<struct SfNamePath> _namePaths;
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QListWidget* list;
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QDialogButtonBox* buttonBox;
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QPushButton* okButton;
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QPushButton* cancelButton;
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private slots:
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void okClicked();
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void cancelClicked();
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public:
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SfListDialog(QWidget* parent = 0);
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QString name();
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QString path();
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std::vector<struct SfNamePath> getNamePaths() { return _namePaths; }
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void add(const QString& name, const QString& path);
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};
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//---------------------------------------------------------
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// FluidGui
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//---------------------------------------------------------
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class FluidGui : public Ms::SynthesizerGui, Ui::FluidGui {
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Q_OBJECT
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QFutureWatcher<bool> _futureWatcher;
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QString _loadedSfPath;
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QString _loadedSfName;
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QProgressDialog* _progressDialog;
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QTimer * _progressTimer;
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std::list<struct SfNamePath> _sfToLoad;
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void loadSf();
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void moveSoundfontInTheList(int currentIdx, int targetIdx);
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private slots:
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void soundFontTopClicked();
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void soundFontUpClicked();
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void soundFontDownClicked();
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void soundFontAddClicked();
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void soundFontDeleteClicked();
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void onSoundFontLoaded();
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void updateProgress();
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void cancelLoadClicked();
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void updateUpDownButtons();
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public slots:
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virtual void synthesizerChanged();
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public:
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FluidGui(Ms::Synthesizer*);
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FluidS::Fluid* fluid() { return static_cast<FluidS::Fluid*>(synthesizer()); }
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};
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#endif
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