MuseScore/libmscore/tie.h
2019-12-24 14:16:06 +02:00

94 lines
3.6 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2016 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __TIE_H__
#define __TIE_H__
#include "slurtie.h"
namespace Ms {
//---------------------------------------------------------
// @@ TieSegment
/// a single segment of slur; also used for Tie
//---------------------------------------------------------
class TieSegment final : public SlurTieSegment {
QPointF autoAdjustOffset;
void setAutoAdjust(const QPointF& offset);
void setAutoAdjust(qreal x, qreal y) { setAutoAdjust(QPointF(x, y)); }
QPointF getAutoAdjust() const { return autoAdjustOffset; }
protected:
virtual void changeAnchor(EditData&, Element*) override;
public:
TieSegment(Score* s) : SlurTieSegment(s) { autoAdjustOffset = QPointF(); }
TieSegment(const TieSegment& s) : SlurTieSegment(s) { autoAdjustOffset = QPointF(); }
virtual TieSegment* clone() const override { return new TieSegment(*this); }
virtual ElementType type() const override { return ElementType::TIE_SEGMENT; }
virtual int subtype() const override { return static_cast<int>(spanner()->type()); }
virtual QString subtypeName() const override { return name(spanner()->type()); }
virtual void draw(QPainter*) const override;
void layoutSegment(const QPointF& p1, const QPointF& p2);
bool isEdited() const;
virtual void editDrag(EditData&) override;
virtual bool edit(EditData&) override;
Tie* tie() const { return (Tie*)spanner(); }
virtual void computeBezier(QPointF so = QPointF());
};
//---------------------------------------------------------
// @@ Tie
//! a Tie has a Note as startElement/endElement
//---------------------------------------------------------
class Tie final : public SlurTie {
static Note* editStartNote;
static Note* editEndNote;
public:
Tie(Score* = 0);
virtual Tie* clone() const override { return new Tie(*this); }
virtual ElementType type() const override { return ElementType::TIE; }
void setStartNote(Note* note);
void setEndNote(Note* note) { setEndElement((Element*)note); }
Note* startNote() const;
Note* endNote() const;
void calculateDirection();
virtual void write(XmlWriter& xml) const override;
// virtual void layout() override;
virtual void slurPos(SlurPos*) override;
TieSegment* layoutFor(System*);
TieSegment* layoutBack(System*);
TieSegment* frontSegment() { return toTieSegment(Spanner::frontSegment()); }
const TieSegment* frontSegment() const { return toTieSegment(Spanner::frontSegment()); }
TieSegment* backSegment() { return toTieSegment(Spanner::backSegment()); }
const TieSegment* backSegment() const { return toTieSegment(Spanner::backSegment()); }
TieSegment* segmentAt(int n) { return toTieSegment(Spanner::segmentAt(n)); }
const TieSegment* segmentAt(int n) const { return toTieSegment(Spanner::segmentAt(n)); }
virtual SlurTieSegment* newSlurTieSegment() override { return new TieSegment(score()); }
};
} // namespace Ms
#endif