MuseScore/libmscore/bracket.h
Werner Schweer 1f9ccfcdce add libmscore
git-subtree-dir: libmscore
git-subtree-mainline: 412ca45401
git-subtree-split: 6047361bd0
2012-05-26 14:54:47 +02:00

74 lines
2.2 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
// $Id: bracket.h 5149 2011-12-29 08:38:43Z wschweer $
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __BRACKET_H__
#define __BRACKET_H__
#include "element.h"
#include "mscore.h"
class MuseScoreView;
class System;
class QPainter;
//---------------------------------------------------------
// Bracket
//---------------------------------------------------------
class Bracket : public Element {
BracketType _subtype;
qreal h2;
int _column, _span;
QPainterPath path;
qreal yoff;
public:
Bracket(Score*);
virtual Bracket* clone() const { return new Bracket(*this); }
virtual ElementType type() const { return BRACKET; }
BracketType subtype() const { return _subtype; }
void setSubtype(BracketType t) { _subtype = t; }
int span() const { return _span; }
void setSpan(int val) { _span = val; }
int level() const { return _column; }
void setLevel(int v) { _column = v; }
System* system() const { return (System*)parent(); }
virtual void setHeight(qreal);
virtual qreal width() const;
virtual void draw(QPainter*) const;
virtual void write(Xml& xml) const;
virtual void read(const QDomElement&);
virtual void layout();
virtual bool isEditable() const { return true; }
virtual void startEdit(MuseScoreView*, const QPointF&);
virtual bool edit(MuseScoreView*, int, int, Qt::KeyboardModifiers, const QString&);
virtual void endEdit();
virtual void editDrag(const EditData&);
virtual void endEditDrag();
virtual void updateGrips(int*, QRectF*) const;
virtual QPointF gripAnchor(int grip) const;
virtual bool acceptDrop(MuseScoreView*, const QPointF&, Element*) const;
virtual Element* drop(const DropData&);
};
#endif