81 lines
3 KiB
C++
81 lines
3 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2002-2016 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __SLUR_H__
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#define __SLUR_H__
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#include "slurtie.h"
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namespace Ms {
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//---------------------------------------------------------
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// @@ SlurSegment
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/// a single segment of slur; also used for Tie
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//---------------------------------------------------------
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class SlurSegment final : public SlurTieSegment {
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protected:
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qreal _extraHeight = 0.0;
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virtual void changeAnchor(EditData&, Element*) override;
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public:
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SlurSegment(Score* s) : SlurTieSegment(s) {}
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SlurSegment(const SlurSegment& ss) : SlurTieSegment(ss) {}
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virtual SlurSegment* clone() const override { return new SlurSegment(*this); }
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virtual ElementType type() const override { return ElementType::SLUR_SEGMENT; }
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virtual int subtype() const override { return static_cast<int>(spanner()->type()); }
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virtual QString subtypeName() const override { return name(spanner()->type()); }
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virtual void draw(QPainter*) const override;
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void layoutSegment(const QPointF& p1, const QPointF& p2);
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bool isEdited() const;
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virtual bool edit(EditData&) override;
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Slur* slur() const { return toSlur(spanner()); }
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virtual void computeBezier(QPointF so = QPointF());
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};
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//---------------------------------------------------------
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// @@ Slur
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//---------------------------------------------------------
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class Slur final : public SlurTie {
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void slurPosChord(SlurPos*);
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public:
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Slur(Score* = 0);
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~Slur() {}
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virtual Slur* clone() const override { return new Slur(*this); }
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virtual ElementType type() const override { return ElementType::SLUR; }
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virtual void write(XmlWriter& xml) const override;
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virtual void layout() override;
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virtual SpannerSegment* layoutSystem(System*) override;
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virtual void setTrack(int val) override;
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virtual void slurPos(SlurPos*) override;
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SlurSegment* frontSegment() { return toSlurSegment(Spanner::frontSegment()); }
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const SlurSegment* frontSegment() const { return toSlurSegment(Spanner::frontSegment()); }
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SlurSegment* backSegment() { return toSlurSegment(Spanner::backSegment()); }
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const SlurSegment* backSegment() const { return toSlurSegment(Spanner::backSegment()); }
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SlurSegment* segmentAt(int n) { return toSlurSegment(Spanner::segmentAt(n)); }
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const SlurSegment* segmentAt(int n) const { return toSlurSegment(Spanner::segmentAt(n)); }
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virtual SlurTieSegment* newSlurTieSegment() override { return new SlurSegment(score()); }
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};
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} // namespace Ms
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#endif
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