MuseScore/libmscore/key.cpp
2018-08-17 15:06:15 +02:00

254 lines
7.9 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#include "key.h"
#include "xml.h"
#include "utils.h"
#include "score.h"
#include "pitchspelling.h"
#include "keylist.h"
#include "accidental.h"
namespace Ms {
//---------------------------------------------------------
// KeySigEvent
//---------------------------------------------------------
KeySigEvent::KeySigEvent(const KeySigEvent& k)
{
_key = k._key;
_mode = k._mode;
_custom = k._custom;
_keySymbols = k._keySymbols;
}
//---------------------------------------------------------
// enforceLimits - ensure _key
// is within acceptable limits (-7 .. +7).
// see KeySig::layout()
//---------------------------------------------------------
void KeySigEvent::enforceLimits()
{
if (_key < Key::MIN) {
_key = Key::MIN;
qDebug("key < -7");
}
else if (_key > Key::MAX) {
_key = Key::MAX;
qDebug("key > 7");
}
}
//---------------------------------------------------------
// print
//---------------------------------------------------------
void KeySigEvent::print() const
{
qDebug("<KeySigEvent: ");
if (!isValid())
qDebug("invalid>");
else {
if (isAtonal())
qDebug("atonal>");
else if (custom())
qDebug("custom>");
else
qDebug("accidental %d>", int(_key));
}
}
//---------------------------------------------------------
// setKey
//---------------------------------------------------------
void KeySigEvent::setKey(Key v)
{
_key = v;
_custom = false;
enforceLimits();
}
//---------------------------------------------------------
// KeySigEvent::operator==
//---------------------------------------------------------
bool KeySigEvent::operator==(const KeySigEvent& e) const
{
if (e._custom != _custom || e._mode != _mode)
return false;
if (_custom && !isAtonal()) {
if (e._keySymbols.size() != _keySymbols.size())
return false;
for (int i = 0; i < _keySymbols.size(); ++i) {
if (e._keySymbols[i].sym != _keySymbols[i].sym)
return false;
// TODO: position matters
}
return true;
}
return e._key == _key;
}
//---------------------------------------------------------
// transposeKey
//---------------------------------------------------------
Key transposeKey(Key key, const Interval& interval)
{
int tpc = int(key) + 14;
tpc = transposeTpc(tpc, interval, false);
// check for valid key sigs
if (tpc > 21)
tpc -= 12; // no more than 7 sharps in keysig
if (tpc < 7)
tpc += 12; // no more than 7 flats in keysig
return Key(tpc - 14);
}
//---------------------------------------------------------
// initFromSubtype
// for backward compatibility
//---------------------------------------------------------
void KeySigEvent::initFromSubtype(int st)
{
//anatoly-os: legacy code. I don't understand why it is so overcomplicated.
//Did refactoring to avoid exception on MSVC, but left the same logic.
struct {
int _key:4;
int _naturalType:4;
unsigned _customType:16;
bool _custom : 1;
bool _invalid : 1;
} a;
a._key = (st & 0xf);
a._naturalType = (st >> 4) & 0xf;
a._customType = (st >> 8) & 0xffff;
a._custom = (st >> 24) & 0x1;
a._invalid = (st >> 25) & 0x1;
//end of legacy code
_key = Key(a._key);
// _customType = a._customType;
_custom = a._custom;
if (a._invalid)
_key = Key::INVALID;
enforceLimits();
}
//---------------------------------------------------------
// accidentalVal
//---------------------------------------------------------
AccidentalVal AccidentalState::accidentalVal(int line, bool &error) const
{
if (line < MIN_ACC_STATE || line >= MAX_ACC_STATE) {
error = true;
return AccidentalVal::NATURAL;
}
return AccidentalVal((state[line] & 0x0f) - 2);
}
//---------------------------------------------------------
// init
// preset lines list with accidentals for given key
//---------------------------------------------------------
void AccidentalState::init(Key key)
{
memset(state, 2, MAX_ACC_STATE);
if (key > 0) {
for (int i = 0; i < int(key); ++i) {
int idx = tpc2step(20 + i);
for (int octave = 0; octave < (11 * 7); octave += 7) {
int j = idx + octave;
if (j >= MAX_ACC_STATE)
break;
state[j] = 1 + 2;
}
}
}
else {
for (int i = 0; i > int(key); --i) {
int idx = tpc2step(12 + i);
for (int octave = 0; octave < (11 * 7); octave += 7) {
int j = idx + octave ;
if (j >= MAX_ACC_STATE)
break;
state[j] = -1 + 2;
}
}
}
}
//---------------------------------------------------------
// init
//---------------------------------------------------------
void AccidentalState::init(const KeySigEvent& keySig, ClefType clef)
{
if (keySig.custom()) {
memset(state, 2, MAX_ACC_STATE);
for (const KeySym& s : keySig.keySymbols()) {
AccidentalVal a = sym2accidentalVal(s.sym);
int line = int(s.spos.y() * 2);
int idx = relStep(line, clef) % 7;
for (int octave = 0; octave < (11 * 7); octave += 7) {
int i = idx + octave ;
if (i >= MAX_ACC_STATE)
break;
state[i] = int(a) + 2;
}
}
}
else {
init(keySig.key());
}
}
//---------------------------------------------------------
// accidentalVal
//---------------------------------------------------------
AccidentalVal AccidentalState::accidentalVal(int line) const
{
Q_ASSERT(line >= MIN_ACC_STATE && line < MAX_ACC_STATE);
return AccidentalVal((state[line] & 0x0f) - 2);
}
//---------------------------------------------------------
// tieContext
//---------------------------------------------------------
bool AccidentalState::tieContext(int line) const
{
Q_ASSERT(line >= MIN_ACC_STATE && line < MAX_ACC_STATE);
return state[line] & TIE_CONTEXT;
}
//---------------------------------------------------------
// setAccidentalVal
//---------------------------------------------------------
void AccidentalState::setAccidentalVal(int line, AccidentalVal val, bool tieContext)
{
Q_ASSERT(line >= MIN_ACC_STATE && line < MAX_ACC_STATE);
// casts needed to work around a bug in Xcode 4.2 on Mac, see #25910
Q_ASSERT(int(val) >= int(AccidentalVal::FLAT2) && int(val) <= int(AccidentalVal::SHARP2));
state[line] = (int(val) + 2) | (tieContext ? TIE_CONTEXT : 0);
}
}