MuseScore/libmscore/stafftext.h
2016-08-25 17:34:25 +02:00

73 lines
2.9 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __STAFFTEXT_H__
#define __STAFFTEXT_H__
#include "text.h"
#include "part.h"
#include "staff.h"
namespace Ms {
//---------------------------------------------------------
// ChannelActions
//---------------------------------------------------------
struct ChannelActions {
int channel;
QStringList midiActionNames;
};
//---------------------------------------------------------
// @@ StaffText
//---------------------------------------------------------
class StaffText : public Text {
Q_OBJECT
QString _channelNames[4];
QList<ChannelActions> _channelActions;
SwingParameters _swingParameters;
bool _setAeolusStops;
int aeolusStops[4];
bool _swing;
public:
StaffText(Score* = 0);
virtual StaffText* clone() const { return new StaffText(*this); }
virtual Element::Type type() const { return Element::Type::STAFF_TEXT; }
virtual void write(Xml& xml) const;
virtual void read(XmlReader&);
virtual int subtype() const { return (int) textStyleType(); }
virtual void layout() override;
virtual QString subtypeName() const { return textStyle().name(); }
virtual QVariant propertyDefault(P_ID id) const override;
Segment* segment() const;
QString channelName(int voice) const { return _channelNames[voice]; }
void setChannelName(int v, const QString& s) { _channelNames[v] = s; }
void setSwingParameters(int unit, int ratio) { _swingParameters.swingUnit = unit; _swingParameters.swingRatio = ratio; }
const QList<ChannelActions>* channelActions() const { return &_channelActions; }
QList<ChannelActions>* channelActions() { return &_channelActions; }
const SwingParameters* swingParameters() const { return &_swingParameters; }
void clearAeolusStops();
void setAeolusStop(int group, int idx, bool val);
bool getAeolusStop(int group, int idx) const;
void setSetAeolusStops(bool val) { _setAeolusStops = val; }
void setSwing(bool checked) { _swing = checked; }
bool setAeolusStops() const { return _setAeolusStops; }
bool swing() const { return _swing; }
};
} // namespace Ms
#endif