182 lines
8.1 KiB
C++
182 lines
8.1 KiB
C++
//=============================================================================
|
|
// MuseScore
|
|
// Music Composition & Notation
|
|
// $Id: drumset.cpp 5384 2012-02-27 12:21:49Z wschweer $
|
|
//
|
|
// Copyright (C) 2007-2011 Werner Schweer
|
|
//
|
|
// This program is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License version 2
|
|
// as published by the Free Software Foundation and appearing in
|
|
// the file LICENCE.GPL
|
|
//=============================================================================
|
|
|
|
#include "drumset.h"
|
|
#include "xml.h"
|
|
#include "note.h"
|
|
|
|
Drumset* smDrumset; // standard midi drumset
|
|
|
|
//---------------------------------------------------------
|
|
// save
|
|
//---------------------------------------------------------
|
|
|
|
void Drumset::save(Xml& xml)
|
|
{
|
|
for (int i = 0; i < 128; ++i) {
|
|
if (!isValid(i))
|
|
continue;
|
|
xml.stag(QString("Drum pitch=\"%1\"").arg(i));
|
|
xml.tag("head", noteHead(i));
|
|
xml.tag("line", line(i));
|
|
xml.tag("voice", voice(i));
|
|
xml.tag("name", name(i));
|
|
xml.tag("stem", int(stemDirection(i)));
|
|
if (shortcut(i)) {
|
|
switch (shortcut(i)) {
|
|
case 'C':
|
|
case 'D':
|
|
case 'E':
|
|
case 'F':
|
|
case 'G':
|
|
case 'A':
|
|
case 'B':
|
|
{
|
|
char a[2];
|
|
a[0] = shortcut(i);
|
|
a[1] = 0;
|
|
xml.tag("shortcut", a);
|
|
}
|
|
break;
|
|
default:
|
|
qDebug("illegal drum shortcut\n");
|
|
break;
|
|
}
|
|
}
|
|
xml.etag();
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
// load
|
|
//---------------------------------------------------------
|
|
|
|
void Drumset::load(const QDomElement& de)
|
|
{
|
|
int pitch = de.attribute("pitch", "-1").toInt();
|
|
if (pitch < 0 || pitch > 127) {
|
|
qDebug("load drumset: invalid pitch %d\n", pitch);
|
|
return;
|
|
}
|
|
for (QDomElement e = de.firstChildElement(); !e.isNull(); e = e.nextSiblingElement()) {
|
|
QString tag(e.tagName());
|
|
QString val(e.text());
|
|
bool isNum;
|
|
int i = val.toInt(&isNum);
|
|
|
|
if (tag == "head")
|
|
_drum[pitch].notehead = Note::NoteHeadGroup(i);
|
|
else if (tag == "line")
|
|
_drum[pitch].line = i;
|
|
else if (tag == "voice")
|
|
_drum[pitch].voice = i;
|
|
else if (tag == "name")
|
|
_drum[pitch].name = val;
|
|
else if (tag == "stem")
|
|
_drum[pitch].stemDirection = MScore::Direction(i);
|
|
else if (tag == "shortcut")
|
|
_drum[pitch].shortcut = isNum ? i : toupper(val[0].toAscii());
|
|
else
|
|
domError(e);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
// clear
|
|
//---------------------------------------------------------
|
|
|
|
void Drumset::clear()
|
|
{
|
|
for (int i = 0; i < 128; ++i) {
|
|
_drum[i].name = "";
|
|
_drum[i].notehead = Note::HEAD_INVALID;
|
|
_drum[i].shortcut = 0;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
// nextPitch
|
|
//---------------------------------------------------------
|
|
|
|
int Drumset::nextPitch(int ii)
|
|
{
|
|
for (int i = ii + 1; i < 127; ++i) {
|
|
if (isValid(i))
|
|
return i;
|
|
}
|
|
for (int i = 0; i <= ii; ++i) {
|
|
if (isValid(i))
|
|
return i;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
// prevPitch
|
|
//---------------------------------------------------------
|
|
|
|
int Drumset::prevPitch(int ii)
|
|
{
|
|
for (int i = ii - 1; i >= 0; --i) {
|
|
if (isValid(i))
|
|
return i;
|
|
}
|
|
for (int i = 127; i >= ii; --i) {
|
|
if (isValid(i))
|
|
return i;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
// initDrumset
|
|
// initialize standard midi drumset
|
|
//---------------------------------------------------------
|
|
|
|
void initDrumset()
|
|
{
|
|
smDrumset = new Drumset;
|
|
for (int i = 0; i < 128; ++i) {
|
|
smDrumset->drum(i).notehead = Note::HEAD_INVALID;
|
|
smDrumset->drum(i).line = 0;
|
|
smDrumset->drum(i).shortcut = 0;
|
|
smDrumset->drum(i).voice = 0;
|
|
smDrumset->drum(i).stemDirection = MScore::UP;
|
|
}
|
|
smDrumset->drum(35) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Acoustic Bass Drum"), Note::HEAD_NORMAL, 7, MScore::DOWN, 1);
|
|
smDrumset->drum(36) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Bass Drum"), Note::HEAD_NORMAL, 7, MScore::DOWN, 1, Qt::Key_C);
|
|
smDrumset->drum(37) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Side Stick"), Note::HEAD_CROSS, 3, MScore::UP);
|
|
smDrumset->drum(38) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Snare (Acoustic)"), Note::HEAD_NORMAL, 3, MScore::UP);
|
|
smDrumset->drum(40) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Snare (Electric)"), Note::HEAD_NORMAL, 3, MScore::UP);
|
|
smDrumset->drum(41) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 5"), Note::HEAD_NORMAL, 5, MScore::UP);
|
|
smDrumset->drum(42) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi-Hat Closed"), Note::HEAD_CROSS, -1, MScore::UP);
|
|
smDrumset->drum(43) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 4"), Note::HEAD_NORMAL, 5, MScore::DOWN, 1);
|
|
smDrumset->drum(44) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi-Hat Pedal"), Note::HEAD_CROSS, 9, MScore::DOWN, 1);
|
|
smDrumset->drum(45) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 3"), Note::HEAD_NORMAL, 2, MScore::UP);
|
|
smDrumset->drum(46) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi-Hat Open"), Note::HEAD_CROSS, 1, MScore::UP);
|
|
smDrumset->drum(47) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 2"), Note::HEAD_NORMAL, 1, MScore::UP);
|
|
smDrumset->drum(48) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 1"), Note::HEAD_NORMAL, 0, MScore::UP);
|
|
smDrumset->drum(49) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Crash 1"), Note::HEAD_CROSS, -2, MScore::UP);
|
|
smDrumset->drum(50) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom"), Note::HEAD_NORMAL, 0, MScore::UP);
|
|
smDrumset->drum(51) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride"), Note::HEAD_CROSS, 0, MScore::UP, 0, Qt::Key_D);
|
|
smDrumset->drum(52) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "China"), Note::HEAD_CROSS, -3, MScore::UP);
|
|
smDrumset->drum(53) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), Note::HEAD_DIAMOND, 0, MScore::UP);
|
|
smDrumset->drum(54) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tambourine"), Note::HEAD_DIAMOND, 2, MScore::UP);
|
|
smDrumset->drum(55) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), Note::HEAD_CROSS, -3, MScore::UP);
|
|
smDrumset->drum(56) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), Note::HEAD_TRIANGLE, 1, MScore::UP);
|
|
smDrumset->drum(57) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), Note::HEAD_CROSS, -3, MScore::UP);
|
|
smDrumset->drum(59) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), Note::HEAD_CROSS, 2, MScore::UP);
|
|
smDrumset->drum(63) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "open high conga"), Note::HEAD_CROSS, 4, MScore::UP);
|
|
smDrumset->drum(64) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "low conga"), Note::HEAD_CROSS, 6, MScore::UP);
|
|
}
|
|
|