226 lines
7 KiB
C++
226 lines
7 KiB
C++
#ifndef oxygentoolbardata_h
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#define oxygentoolbardata_h
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//////////////////////////////////////////////////////////////////////////////
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// oxygentoolbardata.h
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// stores event filters and maps widgets to timelines for animations
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// -------------------
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//
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// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//////////////////////////////////////////////////////////////////////////////
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#include "animationdata.h"
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//! toolbar data
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class ToolBarData: public AnimationData {
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Q_OBJECT
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Q_PROPERTY( qreal opacity READ opacity WRITE setOpacity )
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Q_PROPERTY( qreal progress READ progress WRITE setProgress )
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public:
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//! constructor
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ToolBarData( QObject* parent, QWidget* target, int duration );
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//! destructor
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virtual ~ToolBarData( void )
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{}
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//! event filter
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virtual bool eventFilter( QObject*, QEvent* );
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//! return animation associated to action at given position, if any
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virtual const Animation::Pointer& animation( void ) const {
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return animation_;
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}
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//! return animation associated to action at given position, if any
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virtual const Animation::Pointer& progressAnimation( void ) const {
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return progressAnimation_;
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}
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//! duration
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virtual void setDuration( int duration ) {
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animation().data()->setDuration( duration );
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}
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//! duration
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virtual void setFollowMouseDuration( int duration ) {
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progressAnimation().data()->setDuration( duration );
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}
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//! return 'hover' rect position when widget is animated
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virtual const QRect& animatedRect( void ) const {
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return animatedRect_;
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}
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//! current rect
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virtual const QRect& currentRect( void ) const {
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return currentRect_;
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}
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//! timer
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const QBasicTimer& timer( void ) const {
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return timer_;
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}
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//! animation opacity
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virtual qreal opacity( void ) const {
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return opacity_;
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}
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//! animation opacity
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virtual void setOpacity( qreal value ) {
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if ( opacity_ == value ) return;
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opacity_ = value;
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setDirty();
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}
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//! animation progress
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virtual qreal progress( void ) const {
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return progress_;
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}
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//! animation progress
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virtual void setProgress( qreal value ) {
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if ( progress_ == value ) return;
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progress_ = value;
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updateAnimatedRect();
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}
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protected slots:
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//! updated animated rect
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virtual void updateAnimatedRect( void );
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protected:
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//! timer event
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virtual void timerEvent( QTimerEvent*);
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//!@name current object handling
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//@{
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//! object pointer
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/*! there is no need to guard it because the object contents is never accessed */
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typedef const QObject* ObjectPointer;
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//! current object
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virtual const ObjectPointer& currentObject( void ) const {
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return currentObject_;
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}
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//! current object
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virtual void setCurrentObject( const QObject* object ) {
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currentObject_ = ObjectPointer( object );
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}
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//! current object
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virtual void clearCurrentObject( void ) {
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currentObject_ = NULL;
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}
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//@}
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//!@name rect handling
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//@{
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//! current rect
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virtual void setCurrentRect( const QRect& rect ) {
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currentRect_ = rect;
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}
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//! current rect
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virtual void clearCurrentRect( void ) {
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currentRect_ = QRect();
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}
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//! previous rect
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virtual const QRect& previousRect( void ) const {
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return previousRect_;
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}
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//! previous rect
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virtual void setPreviousRect( const QRect& rect ) {
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previousRect_ = rect;
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}
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//! previous rect
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virtual void clearPreviousRect( void ) {
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previousRect_ = QRect();
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}
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//! animated rect
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virtual void clearAnimatedRect( void ) {
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animatedRect_ = QRect();
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}
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//@}
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//! toolbar enterEvent
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virtual void enterEvent( const QObject* );
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//! toolbar enterEvent
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virtual void leaveEvent( const QObject* );
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//! toolbutton added
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virtual void childAddedEvent( QObject* );
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//! toolbutton enter event
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virtual void childEnterEvent( const QObject* );
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private:
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//! fade animation
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Animation::Pointer animation_;
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//! progress animation
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Animation::Pointer progressAnimation_;
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//! opacity
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qreal opacity_;
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//! opacity
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qreal progress_;
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//! timer
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/*! this allows to add some delay before starting leaveEvent animation */
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QBasicTimer timer_;
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//! current object
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ObjectPointer currentObject_;
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//! current rect
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QRect currentRect_;
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//! previous rect
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QRect previousRect_;
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//! animated rect
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QRect animatedRect_;
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//! true if toolbar was entered at least once (this prevents some initialization glitches)
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bool entered_;
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};
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#endif
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