234 lines
8.4 KiB
C++
234 lines
8.4 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2002-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __CHORD_H__
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#define __CHORD_H__
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/**
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\file
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Definition of classes Chord, HelpLine and NoteList.
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*/
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#include <functional>
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#include "chordrest.h"
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namespace Ms {
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class Note;
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class Hook;
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class Arpeggio;
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class Tremolo;
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class Chord;
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//class Glissando;
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class Stem;
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class Chord;
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class StemSlash;
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class LedgerLine;
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class AccidentalState;
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enum class TremoloChordType : char { TremoloSingle, TremoloFirstNote, TremoloSecondNote };
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//---------------------------------------------------------
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// @@ Chord
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/// Graphic representation of a chord.
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/// Single notes are handled as degenerated chords.
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//
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// @P beam Beam the beam of the chord, if any (read only)
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// @P graceNotes array[Chord] the list of grace note chords (read only)
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// @P hook Hook the hook of the chord, if any (read only)
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// @P lyrics array[Lyrics] the list of lyrics (read only)
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// @P notes array[Note] the list of notes (read only)
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// @P stem Stem the stem of the chord, if any (read only)
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// @P stemSlash StemSlash the stem slash of the chord (acciaccatura), if any (read only)
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// @P stemDirection Direction the stem direction of the chord: AUTO, UP, DOWN (read only)
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//---------------------------------------------------------
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class Chord final : public ChordRest {
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std::vector<Note*> _notes; // sorted to decreasing line step
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LedgerLine* _ledgerLines; // single linked list
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Stem* _stem;
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Hook* _hook;
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StemSlash* _stemSlash; // for acciacatura
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Arpeggio* _arpeggio;
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Tremolo* _tremolo;
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bool _endsGlissando;///< true if this chord is the ending point of a glissando (needed for layout)
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QVector<Chord*> _graceNotes;
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int _graceIndex; ///< if this is a grace note, index in parent list
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Direction _stemDirection;
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NoteType _noteType; ///< mark grace notes: acciaccatura and appoggiatura
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bool _noStem;
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PlayEventType _playEventType; ///< play events were modified by user
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qreal _spaceLw;
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qreal _spaceRw;
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QVector<Articulation*> _articulations;
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virtual qreal upPos() const;
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virtual qreal downPos() const;
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qreal centerX() const;
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void addLedgerLines();
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void processSiblings(std::function<void(Element*)> func) const;
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void layoutPitched();
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void layoutTablature();
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qreal noteHeadWidth() const;
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public:
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Chord(Score* s = 0);
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Chord(const Chord&, bool link = false);
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~Chord();
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Chord &operator=(const Chord&) = delete;
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virtual Chord* clone() const { return new Chord(*this, false); }
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virtual Element* linkedClone() { return new Chord(*this, true); }
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virtual void undoUnlink() override;
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virtual void setScore(Score* s) override;
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virtual ElementType type() const { return ElementType::CHORD; }
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virtual qreal mag() const;
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virtual void write(XmlWriter& xml) const override;
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virtual void read(XmlReader&) override;
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virtual bool readProperties(XmlReader&) override;
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virtual Element* drop(EditData&) override;
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void setStemDirection(Direction d) { _stemDirection = d; }
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Direction stemDirection() const { return _stemDirection; }
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LedgerLine* ledgerLines() { return _ledgerLines; }
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qreal defaultStemLength() const;
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qreal minAbsStemLength() const;
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virtual void layoutStem1() override;
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void layoutStem();
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void layoutArpeggio2();
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std::vector<Note*>& notes() { return _notes; }
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const std::vector<Note*>& notes() const { return _notes; }
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// Chord has at least one Note
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Note* upNote() const;
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Note* downNote() const;
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virtual int upString() const;
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virtual int downString() const;
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qreal maxHeadWidth() const;
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Note* findNote(int pitch, int skip = 0) const;
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Stem* stem() const { return _stem; }
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Arpeggio* arpeggio() const { return _arpeggio; }
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Tremolo* tremolo() const { return _tremolo; }
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void setTremolo(Tremolo* t);
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bool endsGlissando() const { return _endsGlissando; }
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void setEndsGlissando (bool val) { _endsGlissando = val; }
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void updateEndsGlissando();
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StemSlash* stemSlash() const { return _stemSlash; }
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bool slash();
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void setSlash(bool flag, bool stemless);
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virtual void removeMarkings(bool keepTremolo = false) override;
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const QVector<Chord*>& graceNotes() const { return _graceNotes; }
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QVector<Chord*>& graceNotes() { return _graceNotes; }
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QVector<Chord*> graceNotesBefore() const;
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QVector<Chord*> graceNotesAfter() const;
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int graceIndex() const { return _graceIndex; }
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void setGraceIndex(int val) { _graceIndex = val; }
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virtual int upLine() const;
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virtual int downLine() const;
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virtual QPointF stemPos() const; ///< page coordinates
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virtual QPointF stemPosBeam() const; ///< page coordinates
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virtual qreal stemPosX() const;
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bool underBeam() const;
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Hook* hook() const { return _hook; }
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//@ add an element to the Chord
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Q_INVOKABLE virtual void add(Ms::Element*);
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//@ remove the element from the Chord
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Q_INVOKABLE virtual void remove(Ms::Element*);
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Note* selectedNote() const;
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virtual void layout();
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virtual QPointF pagePos() const override; ///< position in page coordinates
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void layout2();
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void cmdUpdateNotes(AccidentalState*);
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NoteType noteType() const { return _noteType; }
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void setNoteType(NoteType t) { _noteType = t; }
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bool isGrace() const { return _noteType != NoteType::NORMAL; }
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void toGraceAfter();
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virtual void scanElements(void* data, void (*func)(void*, Element*), bool all=true) override;
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virtual void setTrack(int val) override;
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virtual void computeUp() override;
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qreal dotPosX() const;
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bool noStem() const { return _noStem; }
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void setNoStem(bool val) { _noStem = val; }
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PlayEventType playEventType() const { return _playEventType; }
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void setPlayEventType(PlayEventType v) { _playEventType = v; }
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QList<NoteEventList> getNoteEventLists();
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void setNoteEventLists(QList<NoteEventList>& nel);
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TremoloChordType tremoloChordType() const;
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void layoutArticulations();
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void layoutArticulations2();
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void layoutArticulations3(Slur* s);
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QVector<Articulation*>& articulations() { return _articulations; }
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const QVector<Articulation*>& articulations() const { return _articulations; }
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Articulation* hasArticulation(const Articulation*);
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bool hasSingleArticulation() const { return _articulations.size() == 1; }
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virtual void crossMeasureSetup(bool on);
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virtual void localSpatiumChanged(qreal oldValue, qreal newValue) override;
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virtual QVariant getProperty(Pid propertyId) const override;
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virtual bool setProperty(Pid propertyId, const QVariant&) override;
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virtual QVariant propertyDefault(Pid) const override;
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virtual void reset();
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virtual Segment* segment() const;
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virtual Measure* measure() const;
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void sortNotes();
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Chord* nextTiedChord(bool backwards = false, bool sameSize = true);
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virtual Element* nextElement() override;
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virtual Element* prevElement() override;
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virtual Element* nextSegmentElement() override;
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virtual Element* lastElementBeforeSegment();
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virtual Element* prevSegmentElement() override;
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virtual QString accessibleExtraInfo() const override;
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virtual Shape shape() const override;
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};
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} // namespace Ms
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#endif
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