1f9ccfcdce
git-subtree-dir: libmscore git-subtree-mainline:412ca45401
git-subtree-split:6047361bd0
182 lines
7.8 KiB
C++
182 lines
7.8 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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// $Id: drumset.cpp 5384 2012-02-27 12:21:49Z wschweer $
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//
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// Copyright (C) 2007-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#include "drumset.h"
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#include "xml.h"
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#include "note.h"
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Drumset* smDrumset; // standard midi drumset
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//---------------------------------------------------------
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// save
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//---------------------------------------------------------
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void Drumset::save(Xml& xml)
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{
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for (int i = 0; i < 128; ++i) {
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if (!isValid(i))
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continue;
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xml.stag(QString("Drum pitch=\"%1\"").arg(i));
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xml.tag("head", noteHead(i));
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xml.tag("line", line(i));
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xml.tag("voice", voice(i));
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xml.tag("name", name(i));
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xml.tag("stem", int(stemDirection(i)));
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if (shortcut(i)) {
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switch (shortcut(i)) {
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case 'C':
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case 'D':
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case 'E':
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case 'F':
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case 'G':
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case 'A':
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case 'B':
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{
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char a[2];
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a[0] = shortcut(i);
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a[1] = 0;
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xml.tag("shortcut", a);
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}
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break;
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default:
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qDebug("illegal drum shortcut\n");
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break;
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}
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}
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xml.etag();
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}
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}
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//---------------------------------------------------------
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// load
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//---------------------------------------------------------
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void Drumset::load(const QDomElement& de)
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{
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int pitch = de.attribute("pitch", "-1").toInt();
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if (pitch < 0 || pitch > 127) {
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qDebug("load drumset: invalid pitch %d\n", pitch);
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return;
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}
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for (QDomElement e = de.firstChildElement(); !e.isNull(); e = e.nextSiblingElement()) {
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QString tag(e.tagName());
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QString val(e.text());
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bool isNum;
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int i = val.toInt(&isNum);
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if (tag == "head")
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_drum[pitch].notehead = NoteHeadGroup(i);
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else if (tag == "line")
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_drum[pitch].line = i;
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else if (tag == "voice")
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_drum[pitch].voice = i;
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else if (tag == "name")
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_drum[pitch].name = val;
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else if (tag == "stem")
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_drum[pitch].stemDirection = Direction(i);
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else if (tag == "shortcut")
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_drum[pitch].shortcut = isNum ? i : toupper(val[0].toAscii());
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else
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domError(e);
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}
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}
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//---------------------------------------------------------
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// clear
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//---------------------------------------------------------
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void Drumset::clear()
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{
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for (int i = 0; i < 128; ++i) {
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_drum[i].name = "";
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_drum[i].notehead = HEAD_INVALID;
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_drum[i].shortcut = 0;
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}
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}
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//---------------------------------------------------------
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// nextPitch
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//---------------------------------------------------------
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int Drumset::nextPitch(int ii)
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{
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for (int i = ii + 1; i < 127; ++i) {
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if (isValid(i))
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return i;
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}
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for (int i = 0; i <= ii; ++i) {
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if (isValid(i))
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return i;
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}
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return 0;
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}
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//---------------------------------------------------------
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// prevPitch
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//---------------------------------------------------------
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int Drumset::prevPitch(int ii)
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{
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for (int i = ii - 1; i >= 0; --i) {
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if (isValid(i))
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return i;
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}
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for (int i = 127; i >= ii; --i) {
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if (isValid(i))
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return i;
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}
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return 0;
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}
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//---------------------------------------------------------
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// initDrumset
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// initialize standard midi drumset
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//---------------------------------------------------------
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void initDrumset()
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{
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smDrumset = new Drumset;
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for (int i = 0; i < 128; ++i) {
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smDrumset->drum(i).notehead = HEAD_INVALID;
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smDrumset->drum(i).line = 0;
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smDrumset->drum(i).shortcut = 0;
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smDrumset->drum(i).voice = 0;
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smDrumset->drum(i).stemDirection = UP;
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}
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smDrumset->drum(35) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Acoustic Bass Drum"), HEAD_NORMAL, 7, DOWN, 1);
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smDrumset->drum(36) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Bass Drum"), HEAD_NORMAL, 7, DOWN, 1, Qt::Key_C);
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smDrumset->drum(37) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Side Stick"), HEAD_CROSS, 3, UP);
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smDrumset->drum(38) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Snare (Acoustic)"), HEAD_NORMAL, 3, UP);
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smDrumset->drum(40) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Snare (Electric)"), HEAD_NORMAL, 3, UP);
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smDrumset->drum(41) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 5"), HEAD_NORMAL, 5, UP);
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smDrumset->drum(42) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi-Hat Closed"), HEAD_CROSS, -1, UP);
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smDrumset->drum(43) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 4"), HEAD_NORMAL, 5, DOWN, 1);
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smDrumset->drum(44) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi-Hat Pedal"), HEAD_CROSS, 9, DOWN, 1);
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smDrumset->drum(45) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 3"), HEAD_NORMAL, 2, UP);
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smDrumset->drum(46) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi-Hat Open"), HEAD_CROSS, 1, UP);
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smDrumset->drum(47) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 2"), HEAD_NORMAL, 1, UP);
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smDrumset->drum(48) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 1"), HEAD_NORMAL, 0, UP);
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smDrumset->drum(49) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Crash 1"), HEAD_CROSS, -2, UP);
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smDrumset->drum(50) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom"), HEAD_NORMAL, 0, UP);
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smDrumset->drum(51) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride"), HEAD_CROSS, 0, UP, 0, Qt::Key_D);
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smDrumset->drum(52) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "China"), HEAD_CROSS, -3, UP);
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smDrumset->drum(53) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), HEAD_DIAMOND, 0, UP);
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smDrumset->drum(54) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tambourine"), HEAD_DIAMOND, 2, UP);
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smDrumset->drum(55) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), HEAD_CROSS, -3, UP);
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smDrumset->drum(56) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), HEAD_TRIANGLE, 1, UP);
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smDrumset->drum(57) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), HEAD_CROSS, -3, UP);
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smDrumset->drum(59) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), HEAD_CROSS, 2, UP);
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smDrumset->drum(63) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "open high conga"), HEAD_CROSS, 4, UP);
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smDrumset->drum(64) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "low conga"), HEAD_CROSS, 6, UP);
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}
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