MuseScore/share/styles/chords_std.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!--
=====================================================================
MuseScore
Linux Music Score Editor
Copyright (C) 2009 Werner Schweer and others
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
=====================================================================
This file describes how chord symbols are parsed and rendered
in MuseScore
=====================================================================
-->
<museScore version="1.24">
<!--
Part I: font list
associate symbols (code points) with names
If no font family is given or font family is "default" then the
configured text style font family is used.
-->
<!-- allow style to control mag and position adjustments -->
<autoAdjust mag="0.8" adjust="-4.0">1</autoAdjust>
<font>
<sym code="0x0394" name="triangle"/>
<sym code="0x03bf" name="circle"/>
<sym code="0x00f8" name="oslash"/>
<sym code="0x266d" name="b"/>
<sym code="0x266e" name="natural"/>
<sym code="0x266f" name="#"/>
<sym code="0x1d12a" name="##"/>
<sym code="0x1d12b" name="bb"/>
<!-- this allows "b" to render as a literal when encountered as a note name -->
<sym value="b" class="note" name="b"/>
<!-- add "code" attributes (as for "b" and "#" above) to get these to render as flat and sharp signs -->
<sym class="accidental" name="es"/>
<sym class="accidental" name="is"/>
<!-- this is to render the "s" in "As" and "Es" in German -->
<sym class="accidental" name="s"/>
<!-- change value of "code" attribute to "0x200b" (zero width space) to force Bb to render as B in German -->
<sym class="german_B" code="0x266d" name="b"/>
</font>
<font class="extension">
<!-- <mag>0.9</mag> -->
<sym value="0" name="e0"/>
<sym value="1" name="e1"/>
<sym value="2" name="e2"/>
<sym value="3" name="e3"/>
<sym value="4" name="e4"/>
<sym value="5" name="e5"/>
<sym value="6" name="e6"/>
<sym value="7" name="e7"/>
<sym value="8" name="e8"/>
<sym value="9" name="e9"/>
<sym value="10" name="e10"/>
<sym value="11" name="e11"/>
<sym value="12" name="e12"/>
<sym value="13" name="e13"/>
<sym value="(" name="e("/>
<sym value=")" name="e)"/>
<sym value="," name="e,"/>
<sym value="/" name="e/"/>
</font>
<font class="modifier">
<!-- <mag>0.8</mag> -->
<sym value="0" name="s0"/>
<sym value="1" name="s1"/>
<sym value="2" name="s2"/>
<sym value="3" name="s3"/>
<sym value="4" name="s4"/>
<sym value="5" name="s5"/>
<sym value="6" name="s6"/>
<sym value="7" name="s7"/>
<sym value="8" name="s8"/>
<sym value="9" name="s9"/>
<sym value="10" name="s10"/>
<sym value="11" name="s11"/>
<sym value="12" name="s12"/>
<sym value="13" name="s13"/>
<sym value="(" name="s("/>
<sym value=")" name="s)"/>
<sym value="," name="s,"/>
<sym value="/" name="s/"/>
<sym value="M" name="sM"/>
<sym value="Ma" name="sMa"/>
<sym value="Maj" name="sMaj"/>
<sym value="ma" name="sma"/>
<sym value="maj" name="smaj"/>
<sym code="0x266d" name="sb"/>
<sym code="0x266f" name="s#"/>
<sym code="0x0394" name="striangle"/>
</font>
<font>
<mag>0.75</mag>
<sym value="6" name="696"/>
<sym value="9" name="699"/>
</font>
<!--
Part II: token list
define how the various tokens within a chord symbol should be rendered
name ordinary text name of token
multiple names may be listed to allow mseveral different tokens to render the same way
render this is a script that contains render commands
see Part III for details
-->
<token>
<name>t</name>
<name>^</name>
<render>triangle</render>
</token>
<token>
<name>o</name>
<render>circle</render>
</token>
<token>
<name>0</name>
<render>oslash</render>
</token>
<token>
<name>69</name>
<render>:push m:0:-6 696 :pop m:0:2 699 m:0:-2</render>
</token>
<token class="extension">
<name>6,9</name>
<render>e6 e, e9</render>
</token>
<token class="extension">
<name>6/9</name>
<render>e6 e/ e9</render>
</token>
<token class="extension">
<name>0</name>
<render>e0</render>
</token>
<token class="extension">
<name>1</name>
<render>e1</render>
</token>
<token class="extension">
<name>2</name>
<render>e2</render>
</token>
<token class="extension">
<name>3</name>
<render>e3</render>
</token>
<token class="extension">
<name>4</name>
<render>e4</render>
</token>
<token class="extension">
<name>5</name>
<render>e5</render>
</token>
<token class="extension">
<name>6</name>
<render>e6</render>
</token>
<token class="extension">
<name>7</name>
<render>e7</render>
</token>
<token class="extension">
<name>8</name>
<render>e8</render>
</token>
<token class="extension">
<name>9</name>
<render>e9</render>
</token>
<token class="extension">
<name>10</name>
<render>e10</render>
</token>
<token class="extension">
<name>11</name>
<render>e11</render>
</token>
<token class="extension">
<name>12</name>
<render>e12</render>
</token>
<token class="extension">
<name>13</name>
<render>e13</render>
</token>
<token class="extension">
<name>(</name>
<render>e(</render>
</token>
<token class="extension">
<name>)</name>
<render>e)</render>
</token>
<token class="extension">
<name>,</name>
<render>e,</render>
</token>
<token class="extension">
<name>/</name>
<render>e/</render>
</token>
<token class="modifier">
<name>0</name>
<render>s0</render>
</token>
<token class="modifier">
<name>1</name>
<render>s1</render>
</token>
<token class="modifier">
<name>2</name>
<render>s2</render>
</token>
<token class="modifier">
<name>3</name>
<render>s3</render>
</token>
<token class="modifier">
<name>4</name>
<render>s4</render>
</token>
<token class="modifier">
<name>5</name>
<render>s5</render>
</token>
<token class="modifier">
<name>6</name>
<render>s6</render>
</token>
<token class="modifier">
<name>7</name>
<render>s7</render>
</token>
<token class="modifier">
<name>8</name>
<render>s8</render>
</token>
<token class="modifier">
<name>9</name>
<render>s9</render>
</token>
<token class="modifier">
<name>10</name>
<render>s10</render>
</token>
<token class="modifier">
<name>11</name>
<render>s11</render>
</token>
<token class="modifier">
<name>12</name>
<render>s12</render>
</token>
<token class="modifier">
<name>13</name>
<render>s13</render>
</token>
<token class="modifier">
<name>(</name>
<render>s(</render>
</token>
<token class="modifier">
<name>)</name>
<render>s)</render>
</token>
<token class="modifier">
<name>,</name>
<render>s,</render>
</token>
<token class="modifier">
<name>/</name>
<render>s/</render>
</token>
<token class="modifier">
<name>M</name>
<render>sM</render>
</token>
<token class="modifier">
<name>Ma</name>
<render>sMa</render>
</token>
<token class="modifier">
<name>Maj</name>
<render>sMaj</render>
</token>
<token class="modifier">
<name>ma</name>
<render>sma</render>
</token>
<token class="modifier">
<name>maj</name>
<render>maj</render>
</token>
<token class="modifier">
<name>b</name>
<render>sb</render>
</token>
<token class="modifier">
<name>#</name>
<render>s#</render>
</token>
<token class="modifier">
<name>t</name>
<name>^</name>
<render>striangle</render>
</token>
<renderRoot>:n :a m:0.5:0</renderRoot>
<renderFunction>:a m:0.5:0 :n</renderFunction>
<renderBase>m:-0.2:1 / m:0.2:1 :n :a m:0:-2</renderBase>
<!--
Part III: chord list
declare a list of chords to be explicitly recognized
any chord recognized as matching something on this list
will be rendered according to the definition in this list,
as opposed to being rendered directly from the chord symbol as typed
thus, it provides the ability to define overrides for rendering specific chord symbols
id internal chord number
may be omitted if you don't need compatibility with older chord description files
name ordinary text name of chord
multiple names can be used to allow several different representations of the same chord
but there is no need to list the most common variations like "CMaj7" versus "Cma7"
the need for multiple names comes in if you want
significantly different ways of entering the same chord
so listing "mi7b5" and "07" as aliases for the same (half-diminished) chord
would allow them to be recognized as equivalent
render this is a script which contains render commands
commands:
xxx draw symbol name xxx
m:x:y add x:y to current position (1/5 spatium units)
:push
:pop
:n root or base note
:a accidental
if omitted, chord will be rendered directly from the first name listed above
so you can get all major seventh chords to render as "ma7" by creating a chord definition
with no id or render tag, and just the single name "ma7"
-->
<!--
<chord>
<name>6/9</name>
<render>m:0:-4 e6 e/ e9 m:0:4</render>
</chord>
<chord>
<name>6,9</name>
<render>m:0:-4 e6 e, e9 m:0:4</render>
</chord>
-->
</museScore>