298 lines
12 KiB
C++
298 lines
12 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2002-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __SEGMENT_H__
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#define __SEGMENT_H__
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#include "element.h"
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#include "shape.h"
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#include "mscore.h"
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namespace Ms {
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class Measure;
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class Segment;
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class ChordRest;
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class Spanner;
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class System;
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//------------------------------------------------------------------------
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// @@ Segment
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// A segment holds all vertical aligned staff elements.
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// Segments are typed and contain only Elements of the same type.
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//
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// All Elements in a segment start at the same tick. The Segment can store one Element for
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// each voice in each staff in the score.
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// Some elements (Clef, KeySig, TimeSig etc.) are assumed to always have voice zero
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// and can be found in _elist[staffIdx * VOICES];
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// Segments are children of Measures and store Clefs, KeySigs, TimeSigs,
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// BarLines and ChordRests.
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//
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// @P annotations array[Element] the list of annotations (read only)
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// @P next Segment the next segment in the whole score; null at last score segment (read-only)
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// @P nextInMeasure Segment the next segment in measure; null at last measure segment (read-only)
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// @P prev Segment the previous segment in the whole score; null at first score segment (read-only)
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// @P prevInMeasure Segment the previous segment in measure; null at first measure segment (read-only)
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// @P segmentType enum (Segment.All, .Ambitus, .BarLine, .Breath, .ChordRest, .Clef, .EndBarLine, .Invalid, .KeySig, .KeySigAnnounce, .StartRepeatBarLine, .TimeSig, .TimeSigAnnounce)
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// @P tick int midi tick position (read only)
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//------------------------------------------------------------------------
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class Segment final : public Element {
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SegmentType _segmentType { SegmentType::Invalid };
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Fraction _tick; // { Fraction(0, 1) };
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Fraction _ticks; // { Fraction(0, 1) };
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Spatium _extraLeadingSpace;
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qreal _stretch;
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Segment* _next; // linked list of segments inside a measure
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Segment* _prev;
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std::vector<Element*> _annotations;
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std::vector<Element*> _elist; // Element storage, size = staves * VOICES.
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std::vector<Shape> _shapes; // size = staves
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std::vector<qreal> _dotPosX; // size = staves
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void init();
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void checkEmpty() const;
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void checkElement(Element*, int track);
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void setEmpty(bool val) const { setFlag(ElementFlag::EMPTY, val); }
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protected:
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Element* getElement(int staff); //??
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public:
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Segment(Measure* m = 0);
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Segment(Measure*, SegmentType, const Fraction&);
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Segment(const Segment&);
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~Segment();
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virtual Segment* clone() const { return new Segment(*this); }
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virtual ElementType type() const { return ElementType::SEGMENT; }
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virtual void setScore(Score*) override;
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Segment* next() const { return _next; }
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Segment* next(SegmentType) const;
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Segment* nextActive() const;
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Segment* nextEnabled() const;
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void setNext(Segment* e) { _next = e; }
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Segment* prev() const { return _prev; }
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Segment* prev(SegmentType) const;
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Segment* prevActive() const;
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Segment* prevEnabled() const;
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void setPrev(Segment* e) { _prev = e; }
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// don’t stop at measure boundary:
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Segment* next1() const;
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Segment* next1enabled() const;
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Segment* next1MM() const;
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Segment* next1MMenabled() const;
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Segment* next1(SegmentType) const;
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Segment* next1MM(SegmentType) const;
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Segment* prev1() const;
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Segment* prev1enabled() const;
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Segment* prev1MM() const;
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Segment* prev1MMenabled() const;
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Segment* prev1(SegmentType) const;
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Segment* prev1MM(SegmentType) const;
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Segment* nextCR(int track = -1, bool sameStaff = false) const;
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ChordRest* nextChordRest(int track, bool backwards = false) const;
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Element* element(int track) const { return _elist[track]; }
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// a variant of the above function, specifically designed to be called from QML
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//@ returns the element at track 'track' (null if none)
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Ms::Element* elementAt(int track) const;
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const std::vector<Element*>& elist() const { return _elist; }
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std::vector<Element*>& elist() { return _elist; }
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void removeElement(int track);
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void setElement(int track, Element* el);
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virtual void scanElements(void* data, void (*func)(void*, Element*), bool all=true);
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Measure* measure() const { return toMeasure(parent()); }
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System* system() const { return toSystem(parent()->parent()); }
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qreal x() const { return ipos().x(); }
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void setX(qreal v) { rxpos() = v; }
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void insertStaff(int staff);
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void removeStaff(int staff);
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virtual void add(Element*);
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virtual void remove(Element*);
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void swapElements(int i1, int i2);
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void sortStaves(QList<int>& dst);
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const char* subTypeName() const;
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static const char* subTypeName(SegmentType);
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static SegmentType segmentType(ElementType type);
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SegmentType segmentType() const { return _segmentType; }
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void setSegmentType(SegmentType t);
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bool empty() const { return flag(ElementFlag::EMPTY); }
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bool written() const { return flag(ElementFlag::WRITTEN); }
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void setWritten(bool val) const { setFlag(ElementFlag::WRITTEN, val); }
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void fixStaffIdx();
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qreal stretch() const { return _stretch; }
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void setStretch(qreal v) { _stretch = v; }
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virtual Fraction rtick() const override { return _tick; }
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void setRtick(const Fraction& v) { Q_ASSERT(v >= Fraction(0,1)); _tick = v; }
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virtual Fraction tick() const override;
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Fraction ticks() const { return _ticks; }
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void setTicks(const Fraction& v) { _ticks = v; }
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bool splitsTuplet() const;
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const std::vector<Element*>& annotations() const { return _annotations; }
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void clearAnnotations();
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void removeAnnotation(Element* e);
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bool hasAnnotationOrElement(ElementType type, int minTrack, int maxTrack) const;
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Element* findAnnotation(ElementType type, int minTrack, int maxTrack);
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std::vector<Element*> findAnnotations(ElementType type, int minTrack, int maxTrack);
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bool hasElements() const;
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qreal dotPosX(int staffIdx) const { return _dotPosX[staffIdx]; }
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void setDotPosX(int staffIdx, qreal val) { _dotPosX[staffIdx] = val; }
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Spatium extraLeadingSpace() const { return _extraLeadingSpace; }
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void setExtraLeadingSpace(Spatium v) { _extraLeadingSpace = v; }
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virtual void write(XmlWriter&) const;
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virtual void read(XmlReader&);
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virtual QVariant getProperty(Pid propertyId) const;
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virtual bool setProperty(Pid propertyId, const QVariant&);
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virtual QVariant propertyDefault(Pid) const;
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bool operator<(const Segment&) const;
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bool operator>(const Segment&) const;
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virtual QString accessibleExtraInfo() const override;
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Element* firstInNextSegments(int activeStaff); //<
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Element* lastInPrevSegments(int activeStaff); //<
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Element* firstElement(int staff); //< These methods are used for navigation
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Element* lastElement(int staff); //< for next-element and prev-element
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Element* firstElementOfSegment(Segment* s, int activeStaff);
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Element* nextElementOfSegment(Segment* s, Element* e, int activeStaff);
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Element* prevElementOfSegment(Segment* s, Element* e, int activeStaff);
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Element* lastElementOfSegment(Segment* s, int activeStaff);
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Element* nextAnnotation(Element* e);
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Element* prevAnnotation(Element* e);
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Element* firstAnnotation(Segment* s, int activeStaff);
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Element* lastAnnotation(Segment* s, int activeStaff);
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Spanner* firstSpanner(int activeStaff);
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Spanner* lastSpanner(int activeStaff);
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bool notChordRestType(Segment* s);
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using Element::nextElement;
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Element* nextElement(int activeStaff);
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using Element::prevElement;
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Element* prevElement(int activeStaff);
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std::vector<Shape> shapes() { return _shapes; }
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const std::vector<Shape>& shapes() const { return _shapes; }
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const Shape& staffShape(int staffIdx) const { return _shapes[staffIdx]; }
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Shape& staffShape(int staffIdx) { return _shapes[staffIdx]; }
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void createShapes();
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void createShape(int staffIdx);
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qreal minRight() const;
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qreal minLeft(const Shape&) const;
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qreal minLeft() const;
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qreal minHorizontalDistance(Segment*, bool isSystemGap) const;
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qreal minHorizontalCollidingDistance(Segment* ns) const;
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// some helper function
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ChordRest* cr(int track) const { return toChordRest(_elist[track]); }
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bool isType(const SegmentType t) const{ return int(_segmentType) & int(t); }
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bool isBeginBarLineType() const { return _segmentType == SegmentType::BeginBarLine; }
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bool isClefType() const { return _segmentType == SegmentType::Clef; }
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bool isHeaderClefType() const { return _segmentType == SegmentType::HeaderClef; }
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bool isKeySigType() const { return _segmentType == SegmentType::KeySig; }
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bool isAmbitusType() const { return _segmentType == SegmentType::Ambitus; }
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bool isTimeSigType() const { return _segmentType == SegmentType::TimeSig; }
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bool isStartRepeatBarLineType() const { return _segmentType == SegmentType::StartRepeatBarLine; }
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bool isBarLineType() const { return _segmentType == SegmentType::BarLine; }
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bool isBreathType() const { return _segmentType == SegmentType::Breath; }
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bool isChordRestType() const { return _segmentType == SegmentType::ChordRest; }
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bool isEndBarLineType() const { return _segmentType == SegmentType::EndBarLine; }
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bool isKeySigAnnounceType() const { return _segmentType == SegmentType::KeySigAnnounce; }
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bool isTimeSigAnnounceType() const { return _segmentType == SegmentType::TimeSigAnnounce; }
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};
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//---------------------------------------------------------
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// nextActive
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//---------------------------------------------------------
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inline Segment* Segment::nextActive() const
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{
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Segment* ns = next();
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while (ns && !(ns->enabled() && ns->visible()))
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ns = ns->next();
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return ns;
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}
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//---------------------------------------------------------
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// nextEnabled
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//---------------------------------------------------------
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inline Segment* Segment::nextEnabled() const
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{
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Segment* ns = next();
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while (ns && !ns->enabled())
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ns = ns->next();
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return ns;
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}
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//---------------------------------------------------------
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// prevActive
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//---------------------------------------------------------
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inline Segment* Segment::prevActive() const
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{
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Segment* ps = prev();
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while (ps && !(ps->enabled() && ps->visible()))
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ps = ps->prev();
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return ps;
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}
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//---------------------------------------------------------
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// prevEnabled
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//---------------------------------------------------------
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inline Segment* Segment::prevEnabled() const
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{
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Segment* ps = prev();
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while (ps && !ps->enabled())
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ps = ps->prev();
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return ps;
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}
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} // namespace Ms
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Q_DECLARE_METATYPE(Ms::SegmentType);
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#endif
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