MuseScore/src/framework/ui/internal/uiactionsregister.h
2021-04-19 17:08:37 +02:00

81 lines
2.5 KiB
C++

/*
* SPDX-License-Identifier: GPL-3.0-only
* MuseScore-CLA-applies
*
* MuseScore
* Music Composition & Notation
*
* Copyright (C) 2021 MuseScore BVBA and others
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef MU_UI_UIACTIONSREGISTER_H
#define MU_UI_UIACTIONSREGISTER_H
#include <vector>
#include <unordered_map>
#include "../iuiactionsregister.h"
#include "modularity/ioc.h"
#include "shortcuts/ishortcutsregister.h"
#include "iuicontextresolver.h"
#include "async/asyncable.h"
namespace mu::ui {
class UiActionsRegister : public IUiActionsRegister, public async::Asyncable
{
INJECT(ui, IUiContextResolver, uicontextResolver)
INJECT(ui, shortcuts::IShortcutsRegister, shortcutsRegister)
public:
UiActionsRegister() = default;
void init();
void reg(const IUiActionsModulePtr& actions) override;
const UiAction& action(const actions::ActionCode& code) const override;
UiActionState actionState(const actions::ActionCode& code) const override;
async::Channel<actions::ActionCodeList> actionStateChanged() const override;
private:
struct Info
{
IUiActionsModulePtr module;
ui::UiAction action;
ui::UiActionState state;
bool isValid() const
{
return module != nullptr && action.isValid();
}
};
Info& info(const actions::ActionCode& code);
const Info& info(const actions::ActionCode& code) const;
void updateShortcuts();
void updateEnabled(const actions::ActionCodeList& codes);
void updateEnabledAll();
void doUpdateEnabled(Info& inf, const IUiContextResolverPtr& ctxResolver, const UiContext& currentCtx,
actions::ActionCodeList& changedList);
void updateCheckedAll();
void updateChecked(const actions::ActionCodeList& codes);
std::unordered_map<actions::ActionCode, Info> m_actions;
async::Channel<actions::ActionCodeList> m_actionStateChanged;
};
}
#endif // MU_UI_UIACTIONSREGISTER_H