MuseScore/libmscore/drumset.cpp
2014-05-07 18:09:01 +02:00

186 lines
8.4 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2007-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#include "drumset.h"
#include "xml.h"
#include "note.h"
namespace Ms {
Drumset* smDrumset; // standard midi drumset
//---------------------------------------------------------
// save
//---------------------------------------------------------
void Drumset::save(Xml& xml)
{
for (int i = 0; i < 128; ++i) {
if (!isValid(i))
continue;
xml.stag(QString("Drum pitch=\"%1\"").arg(i));
xml.tag("head", int(noteHead(i)));
xml.tag("line", line(i));
xml.tag("voice", voice(i));
xml.tag("name", name(i));
xml.tag("stem", int(stemDirection(i)));
if (shortcut(i)) {
switch (shortcut(i)) {
case 'C':
case 'D':
case 'E':
case 'F':
case 'G':
case 'A':
case 'B':
{
char a[2];
a[0] = shortcut(i);
a[1] = 0;
xml.tag("shortcut", a);
}
break;
default:
qDebug("illegal drum shortcut");
break;
}
}
xml.etag();
}
}
//---------------------------------------------------------
// load
//---------------------------------------------------------
void Drumset::load(XmlReader& e)
{
int pitch = e.intAttribute("pitch", -1);
if (pitch < 0 || pitch > 127) {
qDebug("load drumset: invalid pitch %d", pitch);
return;
}
while (e.readNextStartElement()) {
const QStringRef& tag(e.name());
if (tag == "head")
_drum[pitch].notehead = NoteHeadGroup(e.readInt());
else if (tag == "line")
_drum[pitch].line = e.readInt();
else if (tag == "voice")
_drum[pitch].voice = e.readInt();
else if (tag == "name")
_drum[pitch].name = e.readElementText();
else if (tag == "stem")
_drum[pitch].stemDirection = Direction(e.readInt());
else if (tag == "shortcut") {
bool isNum;
QString val(e.readElementText());
int i = val.toInt(&isNum);
_drum[pitch].shortcut = isNum ? i : toupper(val[0].toLatin1());
}
else
e.unknown();
}
}
//---------------------------------------------------------
// clear
//---------------------------------------------------------
void Drumset::clear()
{
for (int i = 0; i < 128; ++i) {
_drum[i].name = "";
_drum[i].notehead = NoteHeadGroup::HEAD_INVALID;
_drum[i].shortcut = 0;
}
}
//---------------------------------------------------------
// nextPitch
//---------------------------------------------------------
int Drumset::nextPitch(int ii)
{
for (int i = ii + 1; i < 127; ++i) {
if (isValid(i))
return i;
}
for (int i = 0; i <= ii; ++i) {
if (isValid(i))
return i;
}
return 0;
}
//---------------------------------------------------------
// prevPitch
//---------------------------------------------------------
int Drumset::prevPitch(int ii)
{
for (int i = ii - 1; i >= 0; --i) {
if (isValid(i))
return i;
}
for (int i = 127; i >= ii; --i) {
if (isValid(i))
return i;
}
return 0;
}
//---------------------------------------------------------
// initDrumset
// initialize standard midi drumset
//---------------------------------------------------------
void initDrumset()
{
smDrumset = new Drumset;
for (int i = 0; i < 128; ++i) {
smDrumset->drum(i).notehead = NoteHeadGroup::HEAD_INVALID;
smDrumset->drum(i).line = 0;
smDrumset->drum(i).shortcut = 0;
smDrumset->drum(i).voice = 0;
smDrumset->drum(i).stemDirection = Direction::UP;
}
smDrumset->drum(35) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Acoustic Bass Drum"), NoteHeadGroup::HEAD_NORMAL, 7, Direction::DOWN, 1);
smDrumset->drum(36) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Bass Drum"), NoteHeadGroup::HEAD_NORMAL, 7, Direction::DOWN, 1, Qt::Key_C);
smDrumset->drum(37) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Side Stick"), NoteHeadGroup::HEAD_CROSS, 3, Direction::UP);
smDrumset->drum(38) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Snare (Acoustic)"), NoteHeadGroup::HEAD_NORMAL, 3, Direction::UP);
smDrumset->drum(40) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Snare (Electric)"), NoteHeadGroup::HEAD_NORMAL, 3, Direction::UP);
smDrumset->drum(41) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 5"), NoteHeadGroup::HEAD_NORMAL, 5, Direction::UP);
smDrumset->drum(42) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi-Hat Closed"), NoteHeadGroup::HEAD_CROSS, -1, Direction::UP);
smDrumset->drum(43) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 4"), NoteHeadGroup::HEAD_NORMAL, 5, Direction::DOWN, 1);
smDrumset->drum(44) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi-Hat Pedal"), NoteHeadGroup::HEAD_CROSS, 9, Direction::DOWN, 1);
smDrumset->drum(45) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 3"), NoteHeadGroup::HEAD_NORMAL, 2, Direction::UP);
smDrumset->drum(46) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi-Hat Open"), NoteHeadGroup::HEAD_CROSS, 1, Direction::UP);
smDrumset->drum(47) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 2"), NoteHeadGroup::HEAD_NORMAL, 1, Direction::UP);
smDrumset->drum(48) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 1"), NoteHeadGroup::HEAD_NORMAL, 0, Direction::UP);
smDrumset->drum(49) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Crash 1"), NoteHeadGroup::HEAD_CROSS, -2, Direction::UP);
smDrumset->drum(50) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom"), NoteHeadGroup::HEAD_NORMAL, 0, Direction::UP);
smDrumset->drum(51) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride"), NoteHeadGroup::HEAD_CROSS, 0, Direction::UP, 0, Qt::Key_D);
smDrumset->drum(52) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "China"), NoteHeadGroup::HEAD_CROSS, -3, Direction::UP);
smDrumset->drum(53) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), NoteHeadGroup::HEAD_DIAMOND, 0, Direction::UP);
smDrumset->drum(54) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tambourine"), NoteHeadGroup::HEAD_DIAMOND, 2, Direction::UP);
smDrumset->drum(55) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), NoteHeadGroup::HEAD_CROSS, -3, Direction::UP);
smDrumset->drum(56) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), NoteHeadGroup::HEAD_TRIANGLE, 1, Direction::UP);
smDrumset->drum(57) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), NoteHeadGroup::HEAD_CROSS, -3, Direction::UP);
smDrumset->drum(59) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), NoteHeadGroup::HEAD_CROSS, 2, Direction::UP);
smDrumset->drum(63) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "open high conga"), NoteHeadGroup::HEAD_CROSS, 4, Direction::UP);
smDrumset->drum(64) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "low conga"), NoteHeadGroup::HEAD_CROSS, 6, Direction::UP);
}
}